tag:blogger.com,1999:blog-5978872402902585321.post-37752768092727644112008-02-18T10:02:00.000-08:002008-02-18T10:02:00.000-08:00Great read. I like that you combined gameplay with...Great read. I like that you combined gameplay with the art, that's always been the thing lacking in critical analysis of games. Game design is the thing people need to learn how to talk about. <BR/><BR/>You could also argue that a lot of the creatures resembling children (the phallic one you screen captured, for example) seem to indicate a fear of fatherhood and growing up.<BR/><BR/>My personal favorite game for sexual repression has always been Metroid. Samus is <I>always</I> fighting against another woman. Although most of the sub-bosses have something phallic about them (Ridley's tail, Kraid's projectile spikes) it is always the woman, the repressive mother figure, that the sexy Samus has come to rescue us from.<BR/><BR/>Tough topic though, most of the pieces I've read talking about how games tend to address sexual insecurity get a fair amount of hazing. Case in point:<BR/><BR/>http://www.popmatters.com/pm/features/article/48962/rethinking-halo/L.B. Jeffrieshttp://www.blogger.com/profile/16612840105075834275noreply@blogger.com