tag:blogger.com,1999:blog-5633037.post-1077530983633337232004-02-23T10:09:00.000Z2004-02-23T10:11:43.530ZImplemented H-Blanking support, which was causing Super Mario World to hang. In fact, SMW now runs into the game... and I'm sure it would be playable, if I had sprites implemented! There are some graphical glitches, related to me not supporting subscreens correctly yet. I'll optimise the BG layer code next, and simultaneously correct this. Found a small bug related to NMI interrupts, althoughythttp://www.blogger.com/profile/06951854683143825385noreply@blogger.com