tag:blogger.com,1999:blog-50608002008-07-26T16:41:42.091-07:00...on pampers, programming & pitching manurekimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comBlogger1077125tag:blogger.com,1999:blog-5060800.post-44411602805801948632008-07-22T09:20:00.000-07:002008-07-22T10:22:53.641-07:00Player Created Content: Industry Created GlutMan, things sure seem to be shaping up for a mighty crowded playfield on the user-generated-content (or the better 'player created content' name) landscape.<br /><br />The basic premise of '99% of everything is crap, but in a long-tail world, there's enough content for some cream to float to the top' seems sound. However, creating content takes time, and one has to wonder what the intersection of sets looks like between gamers and would-be-creators, and then how big that pool is, vis a vis it's dilution across so many venues for content creation & sharing.<br /><br />An incomplete inventory off the top of my head:<br /><br />Games centered around UGC<br />- Spore<br />- Little Big Planet*<br />- others<br /><br />Games with UGC as non-core feature<br />- Many many first person shooters (e.g. Unreal)<br />- Race games allowing for custom cars/tracks (e.g. Forza)<br />- etc<br /><br />Virtual worlds with UGC-element<br />- Second Life<br />- Google's Lively<br />- Habbo and a thousand would-be Habbo's<br />- Sony Home<br /><br />Game creation middleware/systems<br />- MS's XNA<br />- Torque<br /><br />Hosted game creation services<br />- <a href="http://www.playcrafter.com/">Playcrafter</a><br />- Raph's <a href="http://www.metaplace.com/">Metaplace </a>(my personal fave)<br /><br />The good news is that there's plenty of variety, and they run the gammut from writing cod to drag-n-drop.<br /><br />I do worry, however, that many will fall by the wayside for lack of sufficient user-base to generate the content.<br /><br />And yes, I realize I *totally* sound like one of those "there'll never be more than a million MMO players!" cronies of 7-8 year ago. I was one of them! :-)<br /><br />* BTW, this may point to it being a smart idea Sony's hinted at, allowing users to sell their content, to provide additional incentive beyond the rest of the fray. I beleive Raph's system is going to allow such things as well.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-29528884474858144192008-07-09T08:41:00.000-07:002008-07-09T14:17:43.724-07:00Here comes Google...Google pulls the covers back on Lively!<br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5YbwfOucET8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/5YbwfOucET8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object><br /><br />Looks like cartoony 3D space social network, with limited user creation tools (I'm going off other's posts - will give it a go when I get some time).<br /><br />no content creation tools at the level that Metaplace is doing (i.e. not sure you can actually MAKE GAMES with it), but I might worry if I was someone like Habbo, etc.<br /><br />As one of the commenters on Alice's blog <a href="http://www.wonderlandblog.com/wonderland/2008/07/lively.html">points out</a>, it's a vehicle for advertising, so that may turn off some users and limit how much people can do with it (because most people don't want their banner ads popping up on the sides of <a href="http://www.gamepolitics.com/2006/12/21/second-life-event-interrupted-by-flying-penis-attack">flying penii</a>.<br /><br />As Casey once put it, 'now the dancing turns German'.<br /><br />(via <a href="http://www.wonderlandblog.com/wonderland/2008/07/lively.html">Wonderland</a>)kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-9689445462751457512008-07-08T06:51:00.001-07:002008-07-08T07:31:18.148-07:00Rein Myopic on Stereoscopic?Epic's Mark Rein is <a href="http://www.gamesindustry.biz/articles/epic-games-mark-rein">interviewed </a>on GamesIndustry.biz this morning, and among the juicier quotes they latched onto is this one:<br /><br /><span style="font-style: italic;"></span><blockquote><span style="font-style: italic;">Q: Ubisoft has said that their going to be using 3D - or stereoscopic - technology in games...</span><br /><br /><span style="font-style: italic;">Rein: That's dumb.</span><br /><br /><span style="font-style: italic;">Q: So there's not going to be an Unreal Engine that supports it then?</span><br /><br /><span style="font-style: italic;">Rein: It does already. I have a 3D Monitor sitting in my office and stereoscopic has worked on Unreal for a long time. [snip] So unreal works fine on stereoscopic, it's just that you've got to change out your screens to use it - that's a big accessory.</span><br /></blockquote><br />I really like Mark, but I think he's missed the point on this one. I don't believe that 3D monitors are going to be what the console manufacturers latch onto, if in fact they decide to differentiate via stereoscopic 3D. It'll be via <a href="http://en.wikipedia.org/wiki/LCD_shutter_glasses">LCD shutter glasses</a> with the TV you've already got.<br /><br />LCD shutter glasses have the downside that (a) they are glasses, so you have to wear them and look dorky, with which I am <a href="http://www.kimpallister.com/2005/05/flip-flap-zap-no-more-glasses.html">well acquainted</a>, and (b) you need a pair for each person in the room.<br /><br />The upside, however, is that they are cheap (e.g. sub-$100 products <a href="http://razor3d.stores.yahoo.net/3dsoftware.html">exist </a>with 2 pairs of glasses, so within range of a pack-in peripheral with a high-end title if MS or Sony were to do in real volume), you can ship them as a peripheral along with a USB dongle to drive the shutter (or maybe can be done via the existing IR on the 360 or PS3?).<br /><br />You can drive existing HDTVs at 30hz per left/right field, which works, but will make your retinas bleed. The more interesting way to drive it is at 60hz per field, on 120Hz LCDs. Anyone who's shopped recently for an HDTV knows that 120Hz refresh is one of those differentiator features that is rapidly becoming a checklist item that will exist across all products in the near future.<br /><br />Another cool think you can do is two-player games where each player has a full-screen view.<br /><br />As an aside: You could probably do some other cool social/family games where you flash stuff intermittently on the screen in a way that everyone can see it except the person with the glasses on. Kind of like the 'isolation booth' in old game shows.<br /><br />Anyhow, it means that adding stereo to a console is probably more of a $25-ish peripheral, not a 'buy a new TV' option as Mark interpreted it.<br /><br />That being said, I'm not bullish on a feature like this being anything other than a science project mid-console-lifecycle (note that some science projects actually do ship). It's more like something they might go big with in the next cycle.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-1767488784082822072008-06-26T21:19:00.000-07:002008-06-26T21:22:47.526-07:00In-game PPT: Raising the bar on presentationsJust back from Paris GDC, and while there was a number of cool things there, my favorite was the keynote given by the guys at Media Molecule, makers of Little Big Planet.<br /><br />You can find plenty of summaries of their talk online. No need to rehash here.<br /><br />What I did want to note though, is that they seriously raised the bar for those of us looking to given good, unique, presentations.<br /><br />Rather than using Powerpoint, their entire presentation was done as an in-game level, which they "played through" as they gave their talk. Different videos and pix were brought up by leaping onto trigger switches, levers and buttons were used to trigger animated actions supporting the talk, etc.<br /><br />It was just beautiful.<br /><br />Maybe I'll give my next talk in Line Rider!kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-78262291903232117462008-06-22T17:16:00.000-07:002008-06-22T17:27:30.504-07:00Kindle(ing) for Games Industry?Seth Godin has an interesting <a href="http://sethgodin.typepad.com/seths_blog/2008/06/random-thoughts.html">post </a>up about the Amazon's e-book device, the Kindle.<br /><br />I must first fault his post for one thing. For all the pros and cons he discusses, there's not one mention of the device's use of DRM. While he's correct in citing some of it's limitations, he fails to note what is by far the most significant one. Surprising, given that he talks about his own affection for 'buying books to give to someone else', something you can't do with DRM'ed e-books.<br /><br />This one complaint aside, he offers some intriguing ideas about how the Kindle could be improved, and many of which I beleive apply equally to games. Most of them fall under the umbrella of viewing the 'connected device' as a social platform, and not just a distribution platform.<br /><br />Much of the talk about Kindle has centered around the convenience of having all your books on one device and purchasing them over the internet, and also around digital distribution, and what this *could* mean in terms of savings to consumers and/or increased royalties to authors. (In fact, much of complaint-camp posting has been about how this has not yet translated into such savings, but that may just be a matter of time as existing books are still paper - and thus publisher - dependant).<br /><br />Seth instead talks about how the device falls short of it's opportunity to capitalize on it's connected nature. How books should ship with/connect to the readership's commentary. How I should be able to see what books my friends are reading and what htey thought of them. How I should be able to see (if desired) notes in margins, highlighted paragraphs, stickies, disputed facts, links to corroborating or conflicting points of view. How I should be able to link to any word in the text to get a dictionary definition, wikipedia entry, etc. All fantastic points.<br /><br />I think there's a parallel here with digital distribution as it pertains to games.<br /><br />Much of the discussion around digital distribution has been about how it might (or might not) translate to increased savings to consumers and/or increased revenue share to developers. Also discussed is how it's allowing for feasibility of certain formats/genres/etc that might not otherwise be feasible, as they wouldn't acheive the revenue needed to justify retail shelf space allocation.<br /><br />While all of that's true, Seth's comments bring to mind some ideas about how the connectivity of game platforms could enhance the social aspect of games. We are seeing the beginnings of this with Wii's service allowing user rating of game titles, Xbox Live letting you see what your friends are playing, and Steam letting you see what your friends have purchased and commented on.<br /><br />However, I beleive these things might only be the beginning.<br /><br />Connecting user ratings & recommendations with a social network allows for networks of trust, as well as 'networks of taste' (not the 'people who liked this also liked' amazon thing, but letting you develop networks of people who've enjoyed games similarly). Connecting the online distribution with the social network potentially could allow for gifting of games, friend discounts, etc.<br /><br />The idea of annotation is also intriguing. Note how the video I linked to in this <a href="http://www.kimpallister.com/2008/06/go-go-break-steady-trailer.html">post</a>, uses Viddler and someone's commented on a particular point in the stream. We've also seen how games like Portal have shipped with 'Director Commentary' features in the game where they've annotated the game with facts about it's design and development. I find the idea of user-contributed commentary intriguing. Players could opt to play through with commentary on, and could do so with comments from a given person or group. This could be their friends, from a group like the reviewers at JayIsGames, or a favorite blogger/designer/luminary, etc.<br /><br />In any case, there's a lot of room for innovation as these platforms connect. It will be interesting to see where it takes place. In general, the PC is the place that has the most rapid churn and innovation, but it's often a closed vertical model that allows for consistency of experience (e.g. annotation of games would need some kind of API to allow for linking to a particular object or event, and usage of that API would need to exist across all games on that platform). My bet is that we'll see the first instance of this on somehting like Raph's <a href="http://www.metaplace.com">Metaplace </a>system, though someone like Sony or Microsoft could chose to drive it across theirs (not likely, as Sony's been hands off with theirs, and Microsoft's been letting others catch up as of late, it seems). Other potentials could be Flash or Silverlight, or perhaps whatever secret-sauce gaming thing Google's working on.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-58898372916779125142008-06-22T17:12:00.000-07:002008-06-22T17:15:57.807-07:00The cake is a memeFrom UK's Times Online <a href="http://women.timesonline.co.uk/tol/life_and_style/women/the_way_we_live/article4173635.ece">article </a>about a group targeting the Church of Scientology's tactics of targeting individuals that critique their religion. The group does so anonymously, wearing masks and borrowing heavily from web memes:<br /><blockquote>One of their placards reads: “<span style="font-weight: bold;">We have cake, they have lies.</span>”</blockquote>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-39016668082868377982008-06-16T08:17:00.000-07:002008-06-16T08:25:22.820-07:00Game Design and ArchitectureEveryone is going to link to <a href="http://www.nytimes.com/2008/06/12/garden/12puzzle.html?pagewanted=1&_r=1#">this</a>. It's just too awesome not to.<br /><br />Wealthy guy in NY has his apartment remodeled, and wants to have puzzle elements built in, that his kids have to solve to get to the end prize, a poem he's written for them. The architect (game designer?) outdid himself, to say the least.<br /><br />Snippet:<br /><blockquote>"In any case, the finale involved, in part, removing decorative door knockers from two hallway panels, which fit together to make a crank, which in turn opened hidden panels in a credenza in the dining room, which displayed multiple keys and keyholes, which, when the correct ones were used, yielded drawers containing acrylic letters and a table-size cloth imprinted with the beginnings of a crossword puzzle, the answers to which led to one of the rectangular panels lining the tiny den, which concealed a chamfered magnetic cube, which could be used to open the 24 remaining panels, revealing, in large type, the poem written by Mr. Klinsky."<br /></blockquote>Be sure to look at the slideshow as well. The craftsmanship looks awesome.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_b-0OjVN4PZI/SFaFrCN8FiI/AAAAAAAAADI/NOdF9XIsS10/s1600-h/12puzzle.12.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_b-0OjVN4PZI/SFaFrCN8FiI/AAAAAAAAADI/NOdF9XIsS10/s400/12puzzle.12.jpg" alt="" id="BLOGGER_PHOTO_ID_5212500593104131618" border="0" /></a><br />via <a href="http://www.raphkoster.com/2008/06/13/if-your-architect-were-a-game-designer/">Raph</a>.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-11226464109093574182008-06-10T08:32:00.000-07:002008-06-10T08:43:30.534-07:00Go Go Break Steady trailerThe latest trailer for upcoming XBLA title Go Go Break Steady is looking awesome.<br /><br /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="viddler" width="437" height="288"><param name="movie" value="http://www.viddler.com/player/46dc6c4e/"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><embed src="http://www.viddler.com/player/46dc6c4e/" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" name="viddler" width="437" height="288"></embed></object><br /><br />A peer of mine signed this title while I worked there, and it has been under development for a LONG time. I haven't seen many XBLA titles go through this much iteration (except maybe Braid, the game I'm most looking forward to), and change so much during that process. Last I played it, it was a beatmatch game with a kind of match-3 twist to it, and was cool then. I can only assume it's gotten even better. Really looking forward to it.<br /><br />Almost makes up for stuff like Frogger 2, doesn't it? ;-)kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-7741870468122061302008-06-09T11:32:00.000-07:002008-06-09T11:41:58.262-07:00Portmanteaux du jourTwo recently heard portmanteau(x? - never sure how to pluralize), one good, one bad:<br /><br /><ul><li>Clowd: (via <a href="http://sethgodin.typepad.com/seths_blog/2008/06/the-clowd.html">Seth Godin</a>). Meant to refer to the idea of combining crowd-sourcing with cloud-computing. i.e. send execution out there to the 'cloud', but maybe it's crowdsourced and it's actually this amorphous human engine that executes it. I like the idea, but as a portmanteau, it's almost impossible to audibly differentiate 'clowd' from 'cloud', not to mention the confusion when it's someone with a Canadian accent pronouncing it. Visually, looks too much like 'clown'. Is it a portmanteau form of a snide jeer? If so, then it's a little too clever!</li></ul>This next one I love so much more.<br /><ul><li>Psychogylcimic: A clever combination that clearly indicates the behavior exhibited by some when their <a href="http://en.wikipedia.org/wiki/Hypoglycemic#Signs_and_symptoms">blood sugar gets low</a>. My wife started using this one immediately upon hearing it.<br /></li></ul>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-8691185747395403982008-05-27T10:26:00.001-07:002008-05-27T10:34:07.463-07:00That's "Mister" to you.Like all parents, I want to ensure my kids get a proper education. I believe that starts with a solid foundation based on the classics.<br /><br />Which is why we took a break the other day from the never-ending Lego Star Wars gaming to introduce Thomas and Jennifer, aged four and a half apiece, to the classic Pac Man franchise. This way I could show them what games were like when I was their age (actually about 3 times their age when Pac Man came out, but I digress).<br /><br />We started with Ms Pac Man because it's more forgiving. Then we moved on to the original Pac Man, at which point my daughter corrected me.<br /><br />"Daddy, it's not Pac Man. It's MISTER Pac Man."<br /><br />Tom likes eating ghosts. Jenny is interested in the part (on 360) when she is presented with a tally of which fruit she has eaten, citing that fruit is very healthy and that both Ms and Mr Pac Man will avoid getting sick as a result.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-18186674900514967442008-05-27T10:02:00.000-07:002008-05-27T10:04:40.783-07:00...and speaking of games as art...Clint casually <a href="http://clicknothing.typepad.com/click_nothing/2008/05/au-louvre.html">mentions </a>that Ubidays (Ubi's big press rollout of the year's coming catalog) is being held at the Louvre.<br /><br />Rented venue or not, I think that says something, no?kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-82975908529042916792008-05-27T09:53:00.000-07:002008-05-27T09:56:56.793-07:00Sex in Games: The Lecture<a href="http://crystaltips.typepad.com/wonderland/">Alice </a>points us to this awesome lecture-turned-flash-movie by Daniel Floyd.<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/6pEquofR2r0&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/6pEquofR2r0&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><br />Well worth the few minutes to watch!kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-69032736824345054592008-05-22T22:05:00.000-07:002008-05-22T22:50:54.728-07:00Game mini-reviews: GTA4, Penny Arcade AdventuresI'd been meaning to post some thoughts on GTA4, but have been busy and have only played a couple hours into it. Since "anonymous" seemed to think my <a href="http://www.kimpallister.com/2008/05/sightseeing-in-liberty-city.html">pointer to a flickr set </a>of game screens was an endorsment, I guess I'd better do a short review/commentary now.<br /><br />While I'm at it, I spent an hour or so playing the Penny Arcade Game, so let's throw that into the mix, shall we?<br /><br /><u>GTA4</u><br /><br />Pros: It's like GTA3, but bigger, badder and better. The world is huge, the content is racy, they've added a ton of stuff to the proven formula.<br /><br />Cons: It's like GTA3, but bigger, badder and better. The game, like many, is TOO BIG. Multiple hours before you even get to the moderately interesting stuff. Racy content is ok, but its gratuitous and they missed out on many opportunities to treat it more as gameplay rather than fluff. 'Better' as a con in that it's largely many incremental improvements over the proven formula of GTA3, but nothing revolutionary, and certainly not deserving of the over the top review scores.<br /><br />Other thoughts:<br /><ul><li>As many have noted, the metacritic scores are *out* *of* *control*. It's a good game, but it is not the perfect game by any means. There's a whole other post to write about the group think and pre-launch hype and resultant salivation that helps drive this behavior.</li><li>As 'anon' commented, the game appears to push the DVD drive pretty hard, and some xbox's are having problems, <a href="http://www.gamespot.com/xbox360/action/grandtheftauto4/show_msgs.php?topic_id=m-1-43177574&pid=933037">something to do with dusty lenses</a>? I saw the issue once, but then swapped Xbox360's (one of my had RROD'd and it came back from the fix-it shop) and haven't seen the issue since.</li><li>The 'score with your girlfriend' potential <em>achievement</em> (ahem) is such a lost opportunity. Could have made a fantastic mini-game that you interact with through the game. Should you attempt to kiss her, take her upstairs, etc, with her reacting based on how long you've dated, what she thinks you'll think of her in the morning, how passive or aggressive you are being, how the current date was going, etc. Instead it's a little bit of gratuitous content and that's about it. Shame.</li><li>The GPS and in-game phone are ok, but sometimes I think that games go too far to mask the HUD. I mean, really, are we all really fooling ourselves?</li><li>I havent played multiplayer yet, but the multiplayer modes look like a riot. Waiting until I finish single player game.</li></ul><p><u>Penny Arcade Adventures</u></p><p>I've only played an hour or so this evening, but I was privvy to a little of the background while I worked at MS. There was a lot of heated discussion about whether the more-family-friendly XBLA channel was a good place for a game with a character that copulates with produce, but I guess we can see how that worked out, and I'm glad that it did.</p><p>The game is best described as comic-book-point-n-click-adventure-meets-turn-based-RPG. Some thoughts on it:</p><ul><li>I fucking hate turn-based RPG's, and yet I like this game, so I guess that says something. I'm not even that much of a Penny Arcade fan (I like the comic, but am much more of an <a href="http://www.xkcd.com/">XKCD </a>guy, and confess that I have a guilty pleasure in reading <a href="http://www.questionablecontent.net/">Questionable Content</a>.)</li><li>It's the closest I've seen to the reincarnation of Lucasarts point-n-click glory days. If you liked those games (I did), you'll be willing to put up with the turn-based-combat crap.</li><li>As a comic put in motion, it's brilliant. Scott McCloud would be proud, I think. I love the treatment of fixed camera views as "panels", <a href="http://en.wikipedia.org/wiki/Fourth_wall#Breaking_the_fourth_wall">breaking the fourth wall</a>. The toon rendering is well done, as is the panel treatment. Best comic-in-motion since Ubi's 'XIII'.</li></ul><p>Go try the demo, decide if it's for you, and buy it if it is. Its definitely worth downloading the demo.</p>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-4906136999168223232008-05-14T14:07:00.000-07:002008-05-14T14:20:58.358-07:00It's Nau or NeverCrap.<br /><br />A while ago, I discovered <a href="https://www.nau.com/homepage/index.jsp#/homepage/index">Nau</a>, a clothing store whose clothes I really liked and who's mission was pretty cool. Then the other day I discovered they were going out of business despite being less than a year old. Crappy crap.<br /><br />The unique thing about their business seemed pretty well timed, "style with meaning" I guess you'd call it. Things like a portion of your purchase going to a non-profit group which you chose at time of purchase, clothes made from sustainable or reclaimed materials, low-impact biz practices, etc. See <a href="https://www.nau.com/homepage/index.jsp#/greymatters/index">here</a> for more detail.<br /><br />The (somewhat bitter sounding) statement on their website claims investor reluctance, but I can't beleive that's the whole story. There's a ton of VC interest in other environment-related companies right now. Maybe it's the direction the economy is taking that has them reluctant about boutique clothing? I dunno.<br /><br />Anyhow, rest of inventory is on sale on their website. I went and busted the bank, you should too. They'll be rareties soon enough!kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-17398204056180508922008-05-13T13:06:00.000-07:002008-05-13T13:11:25.689-07:00Sightseeing in Liberty City<div>Awesome flickr set of<a href="http://www.flickr.com/photos/matthewj/sets/72157604988911230/"> side-by-sides of GTA4 screens and NYC pics</a>.</div><br /><div><img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://farm4.static.flickr.com/3041/2490049742_f564dc7dcb_o_d.jpg" border="0" /></div>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-50654350219147480032008-05-12T21:55:00.000-07:002008-05-12T22:20:04.933-07:00Shippin' stuffMan, People are *shippin* stuff!<br /><br /><a href="http://www.edery.org/2008/05/the-publishing-game/">Dave's book is done</a>. Congrats Dave. I remember finishing <a href="http://www.amazon.com/dp/1584503521?tag=onpampprogpit-20&camp=14573&creative=327641&linkCode=as1&creativeASIN=1584503521&adid=071V1P319CVPMSKF6XPE&">GPG5 </a>and handing off the huge printed stack. Fun.<br /><br />Robin (and a cast of others) <a href="http://www.cs.northwestern.edu/~hunicke/blog/?p=41842">shipped Boom Blox</a>, and it's rockin' 85 on metacritic. I guess I'll finally have to buy that Wii.<br /><br />Justin & Merci (who's game has been in beta for a while), shipped <a href="http://pmog.com/">PMOG</a>, the Passively Multiplayer Online Game.<br /><br />Mary Jo <a href="http://www.lightspeedchick.com/movies/the-payoff/">shipped Iron Man</a>. Congrats to her to, even though she's since left to do consulting. (BTW, the story's cuter <a href="http://www.gameanim.com/2008/05/03/a-date-with-iron-man/">coming from her S.O.</a>)<br /><br />Meanwhile, work on <a href="http://en.wikipedia.org/wiki/Larrabee_%28GPU%29">Industry's worst-kept secret</a> will have me not shipping stuff for.... a while :-)kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-19495594076217285092008-05-12T21:40:00.000-07:002008-05-12T21:55:38.805-07:00Back on the horse...Man... over 2 weeks without posting. Very unlike me. (VGVC is lagging even more. Really ought to do something about that...)<br /><br />Things have been busy between work & settling into the new house. Work's also involved some travel. Did a few days in San Fran for work-related meetings, dinner with <a href="http://www.chrishecker.com/Homepage">Chris</a>, lunch with... well, no one talks about Fight Club.<br /><br />Montreal last week for 3 days which was fun, but tightly packed. Work related meetings and dinners, tons of work to do in small gaps of time between, and then one afternoon of visits with mom, dad, friends. Flew back 6:00am Saturday to attend <a href="http://adamlake.blogspot.com/">Adam </a>& Stacey's wedding party.<br /><br />Hopefully should catch up now that I am stationary (I think?) until GDC Paris.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-67894398054322106092008-04-25T00:37:00.000-07:002008-04-25T00:45:23.971-07:00How many repetitive stress injuries per minute?OK, I just discovered <a href="http://play.typeracer.com/">TypeRacer</a>.<br /><br />Typershark meets Kung Fu Chess. Typing of the Damned meets Deathmatch.<br /><br />Yes, it's multiplayer touchtyping deathmatch. If you wake up in the morning and notice the world's awesome is missing, well it's all collapsed into here. It is a singularity of awesome.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-46766034685856193052008-04-23T08:05:00.000-07:002008-04-23T09:57:25.679-07:00Gamers steamed over Steam? Distilling some learningsThere's an <a href="http://www.escapistmagazine.com/forums/read/9.58908">interesting thread </a>over on the Escapist Magazine forums in which someone is raising a bit of a fuss about game prices on Steam. Specifically, their complaint is that many of the games listed, including some of Valve's, can be found cheaper at physical retail locations.<br /><br />Having higher prices for comparable product isn't normally perceived well, but it's additionally aggravating in this case because (a) so much has been said about the efficiency of digital distribution, and (b) there's a perception that the customer is 'buying direct', and therefore should be given a better deal.<br /><br />Now, I'm not faulting Valve. I think they have a great service. The issue here, is in the difficulty of keeping up with the aggressive discounting and/or promotion that retailers will do as they manage their inventory and shelfspace.<br /><br />To some extent, Valve is between a rock and a hard place. Just keeping up with the pricing and promotions that all the retailers have going on would be daunting (I'd argue impossible). Even if they did that, then matching one retailer's price drop would be seen by another retailer as undercutting their channel partners. Damned if you do, damned if you don't.<br /><br />So what can we learn from this?<br /><br />1) Be careful about message you send about the value of your service. I'm not sure that Valve has ever said that digital distribution would result in lower prices (I'm fairly certain they didn't). Still if the value was in the dynamic updates, or in the feel-good value of a larger share getting back to developers, or whatever, they should have made that the top talking points in all marketing efforts.<br /><br />2) If people are comparing apples to oranges, make sure to point out that you are a pineapple. If customers ignore the above, and insist on making comparisions like the above, bring the discussions back to your product/service's value and to why the comparison is moot. In this case, it's not buying a product, it's entering into a service relationship with Valve, and that does more than get you the one game.<br /><br />3) Prevent the upset from happening to begin with. This might seem a little schizophrenic at first, but I think that Valve should point people away from Steam. By this I mean they should clearly point out that some retailers might offer the game for cheaper, and that if all a customer wants is to buy the game, they are welcome to check prices at places A,B,C. They should then point out what the advantages are of buying through Steam. Customer doesn't feel they were duped, and you've reinforced your messages.<br /><br />Long story short, I think this is a good lesson in how the customer doesn't always get your marketing pitch. Sometimes they write it for you. You have to plan for that and know how to address it.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-74212033519087809662008-04-21T09:38:00.001-07:002008-04-21T09:38:52.133-07:00Time Sink...<style type="text/css">.flickr-photo { border: solid 2px #000000; }.flickr-yourcomment { }.flickr-frame { text-align: left; padding: 3px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }</style><div class="flickr-frame"> <a href="http://www.flickr.com/photos/38999367@N00/2430745056/" title="photo sharing"><img src="http://farm4.static.flickr.com/3089/2430745056_7694a2c5e9.jpg" class="flickr-photo" alt="" /></a><br /> <span class="flickr-caption"><a href="http://www.flickr.com/photos/38999367@N00/2430745056/">photo.jpg</a>, originally uploaded by <a href="http://www.flickr.com/people/38999367@N00/">Kim Pallister</a>.</span></div> <p class="flickr-yourcomment"> Spent a surprising amount of time this weekend getting my media room in order. Assembed new IKEA entertainment center (centers actually, I bought two to put side by side, and reversed the shelves/drawers on one of them which required some IKEA-hacking), routed cables (HDMI, audio, component, power, etc) through the wall. The latter was a pain because it's an outside wall so I had to route a bulk of cables in the narrow space between the wallboard and the vapor barrier.<br /><br />I'm still trying to get wireless to work well throughout the house with HD video, etc. Was much easier in the old house where I'd routed CAT6 cable everywhere.<br /><br />[oh, and the room isn't orange. iPhone camera did that for some reason)</p>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-23395799244368675812008-04-17T08:20:00.000-07:002008-04-17T08:53:04.337-07:00Centennial Middle School TalkI gave a talk yesterday at Centennial, a middle school out east of Portland, about careers in the games industry. I'd <a href="http://www.kimpallister.com/2005/04/centenial-middle-school-talk.html">given a talk</a> at the same school when I last lived here, and it was once again a blast.<br /><br />The format changed some. Last time, they rotated 5 groups of 25-ish through for a 15 minute presentation each. This time, we got the whole group of 150 kids in one room, and did a 30 minute talk followed by 30 minutes of Q&A.<br /><br />[BTW, if you are one of the kids I spoke to, you <a href="http://www.kimpallister.com/2005/05/game-development-for-beginners.html">here's the list </a>of resources I posted last time on 'game development for beginners'. It's a little out of date, and I'll be updating it later today, but if you are eager, that should get you started.]<br /><br />Now for everyone else, here's some observations from the talk:<br />- Number of kids out of 150 that play games: 148. There were two outliers, both girls, for what that's worth.<br />- Number of teachers that play games: 3 of 6.<br />- Number of students that even *heard* of Space Invaders (I'd been asked what the first game I played was): ~1/3.<br />- Games about which I was asked the most questions: Grand Theft Auto (3,4), Halo. Remember, these are 12-13 year olds. ESRB, you still have work to do!<br /><br />It's worth noting that the socio-economic split between the students is pretty big. Some are from newer development areas and are lower-middle class or slightly better off than that. On the other hand, 50% of the kids in the room are on free or subsidized lunches. The teacher I was working with pointed out that while many have computers at home, most are very old, and many are not connected to the Internet (as she put it, "many of them are used to having the phone cut off in the last week of the month").<br /><br />As well, the school reflects this. "Non-essential" courses (e.g. computer science, *ahem*) have been cut from the curriculum. They have computers in the school, but they are almost exclusively used to administer standardized testing. Kids get very little time on PC's to actually explore/create/experiment. The school has one Smartboard which was paid for via a grant. Contrast this with the public school I saw in an affluent part of Redmond and blogged about <a href="http://www.kimpallister.com/2007/01/rip-mix-and-learn-technologys-impact-on.html">here</a>.<br /><br />Despite this, I was getting some awesome questions. Some examples:<br />- How does the Wii do motion tracking?<br />- How do the chips in a game console differ from the ones in my computer?<br />- How does a game being connected to the Internet (cited Live as example) change the process of creating it?<br />- How do motion-capture rigs work? (was phrased as "those suits with the ping-pong balls on them")<br /><br />Also lots of pragmatic questions about how much money will you make in job X or job Y.<br /><br />A few questions were a little more basic. My fave was this three-part question from a young lady in the audience:<br /><br />"How long have you been in this business?" (My answer: "15 years")<br />"How old were you when you started?" (My answer: "24")<br />"How old are you now?" (My answer: "You just wrote a math problem!")<br />Another kid then cried out "You're 40!?!".<br />*sigh* "Close."<br /><br />Other favorite moment: A number of kids were asking for autographs afterward (why? I don't get it either). The last kid that came up as I was packing up asked for one as well and I asked why on earth he wanted it. His answer? "I've never met anybody OLD before... that plays games, and I want to prove to my parents that you exist!".<br /><br />Anyhow, it was a blast and I'd highly recommend to others that they do similar things in their community.kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-76459014601148922212008-04-14T16:30:00.000-07:002008-04-14T16:32:03.406-07:00A book so remarkable, it has it's own trailerCan't wait for this to arrive from Amazon. Cool style, plus it's own trailer.<br /><br /><object type="application/x-shockwave-flash" width="400" height="267" data="http://www.vimeo.com/moogaloop.swf?clip_id=841040&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color="> <param name="quality" value="best" /> <param name="allowfullscreen" value="true" /> <param name="scale" value="showAll" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=841040&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=" /></object><br /><a href="http://www.vimeo.com/841040/l:embed_841040">Johnny Bunko trailer</a> from <a href="http://www.vimeo.com/user418351/l:embed_841040">Daniel Pink</a> on <a href="http://vimeo.com/l:embed_841040">Vimeo</a>.<br /><br />Way to stand out!kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-8617967024353099002008-04-11T08:15:00.000-07:002008-04-11T08:21:30.061-07:00How the Allies won the warWe decorated the kids' rooms in the new house.<br /><br />The boys are sharing a room and we put up some stickers of WWII-era planes. As part of that, Tom and I went to the hobby shop to pick out some models to put together and hang from the ceiling. I told Tom to pick some out that were similar to those in the stickers we put up. He did a pretty good job as you can see from the bomber below.<br /><br /><a href="http://farm4.static.flickr.com/3055/2403859739_ee963efcd8_d.jpg"><img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://farm4.static.flickr.com/3055/2403859739_ee963efcd8_d.jpg" border="0" /></a><br />He also is a pretty good history buff for a four year old. He was aware of the little-known secret weapon that garnered the Allies a real advantage over the Germans: The Millennium Falcon!<br /><br /><p><a href="http://farm4.static.flickr.com/3273/2405767942_5279e4d9ec_d.jpg"><img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://farm4.static.flickr.com/3273/2405767942_5279e4d9ec_d.jpg" border="0" /></a> </p><p>What was I going to do? Turn down a chance to work on the Millennium Falcon with my kid? C'mon!<br /></p>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-27542459939274079942008-04-11T08:13:00.001-07:002008-04-11T08:22:05.035-07:00Nerd Bird<div class="flickr-frame"><a title="photo sharing" href="http://www.flickr.com/photos/38999367@N00/2404476910/"><img class="flickr-photo" alt="" src="http://farm3.static.flickr.com/2399/2404476910_04cbf4bcba.jpg" /></a><br /><span class="flickr-caption"><a href="http://www.flickr.com/photos/38999367@N00/2404476910/">photo.jpg</a>, originally uploaded by <a href="http://www.flickr.com/people/38999367@N00/">Kim Pallister</a>.</span></div><p class="flickr-yourcomment">One of the nice perks at Intel that I was definitely glad to have coming back was the Intel chartered airline, aka the Nerd Bird.<br /><br />Not nearly as lavish as it sounds, this is really a cost savings because the company sends so many people back and forth between OR, CA, AZ, etc.<br /><br />What it means though, is that I can show up for a 6am flight at 5:50 and make it to an 8am meeting in Santa Clara on time. Sweet.<br /><br />[Above, San Jose tarmac early morning]</p>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.comtag:blogger.com,1999:blog-5060800.post-30342835672982588782008-04-11T07:54:00.001-07:002008-04-11T07:54:53.250-07:00Viral marketing or new usage model?<style type="text/css">.flickr-photo { border: solid 2px #000000; }.flickr-yourcomment { }.flickr-frame { text-align: left; padding: 3px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }</style><div class="flickr-frame"> <a href="http://www.flickr.com/photos/38999367@N00/2404527928/" title="photo sharing"><img src="http://farm3.static.flickr.com/2102/2404527928_de15d39ff1.jpg" class="flickr-photo" alt="" /></a><br /> <span class="flickr-caption"><a href="http://www.flickr.com/photos/38999367@N00/2404527928/">photo.jpg</a>, originally uploaded by <a href="http://www.flickr.com/people/38999367@N00/">Kim Pallister</a>.</span></div> <p class="flickr-yourcomment"> Viral marketing or new usage model?<br /><br />Or just a stock-boy's sense of humor? Or Freudian slip?<br /><br />Walking through the grocery store the other day, this M&M's "Get Wild!" endcap right next to the condoms.</p>kimhttp://www.blogger.com/profile/10418501466730095519noreply@blogger.com