<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-4676409204809294312</id><updated>2009-11-06T15:12:21.473-08:00</updated><title type='text'>TragicManner's Tech and Stuff</title><subtitle type='html'>Operating Systems, Gadgets, and Music</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default?start-index=26&amp;max-results=25'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-3842781085806746054</id><published>2009-11-02T10:01:00.000-08:00</published><updated>2009-11-02T12:35:23.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='sony'/><category scheme='http://www.blogger.com/atom/ns#' term='cell processor'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='christmas'/><category scheme='http://www.blogger.com/atom/ns#' term='console'/><title type='text'>Holiday Console Rant!: Sony's PS3</title><summary type='text'>It's been a while since I've post, so I thought it was due time I ranted about the PS3. This is more or less a follow-up from my previous post on the PS3, so you may want to check that one out before getting to far into my comments.First off, I have to say, I have been really confused about Sony and how they've approached the PS3. It seems like the system was on the right path with the release of</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/3842781085806746054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=3842781085806746054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3842781085806746054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3842781085806746054'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/11/holiday-console-rant-sonys-ps3.html' title='Holiday Console Rant!: Sony&apos;s PS3'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-3726676077666279152</id><published>2009-08-11T15:04:00.000-07:00</published><updated>2009-08-11T15:05:03.774-07:00</updated><title type='text'>New TF2 update on the way!</title><summary type='text'>I can't wait :)http://www.teamfortress.com/classless/</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/3726676077666279152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=3726676077666279152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3726676077666279152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3726676077666279152'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/08/new-tf2-update-on-way.html' title='New TF2 update on the way!'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-4746279556487716671</id><published>2009-07-16T12:38:00.000-07:00</published><updated>2009-07-16T12:44:57.736-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='good games'/><category scheme='http://www.blogger.com/atom/ns#' term='used games'/><category scheme='http://www.blogger.com/atom/ns#' term='gamestop'/><category scheme='http://www.blogger.com/atom/ns#' term='crackdown'/><title type='text'>Crackdown Devs Sales Estimates Make No Sense</title><summary type='text'>So, I was reading joystiq when I stumbled upon  this article. It speaks of how Realtime Worlds, the developers of Crackdown, only broke even after selling 1.5 million copies of their game.The part that gets me, though, is when the CEO of the company says, "we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used."That's when I had an </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/4746279556487716671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=4746279556487716671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4746279556487716671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4746279556487716671'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/crackdown-devs-sales-estimates-make-no.html' title='Crackdown Devs Sales Estimates Make No Sense'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-3891723274700903185</id><published>2009-07-09T12:55:00.000-07:00</published><updated>2009-07-09T18:31:37.531-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Smith and Tinker'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechwarrior'/><category scheme='http://www.blogger.com/atom/ns#' term='mechwarrior 5'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Mechwarrior living legends'/><title type='text'>MechWarrior reboot and MWLL</title><summary type='text'>A year ago I was convinced that the Mechwarrior franchise was dead. I've always been a Mechwarrior fan. I played all their games, regularly went to Virtual World to play the Battletech version, and even collected the Battletech toys.I every once in a while will install my old copy of Mechwarrior 4 and play with some friends, and I was convinced that was the end of it. And that's when I saw </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/3891723274700903185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=3891723274700903185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3891723274700903185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3891723274700903185'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/mechwarrior-reboot-and-mwll.html' title='MechWarrior reboot and MWLL'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-4277907205291113888</id><published>2009-07-05T13:13:00.000-07:00</published><updated>2009-07-05T16:32:55.269-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='windows 7'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='adapter'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac OS'/><category scheme='http://www.blogger.com/atom/ns#' term='laptop'/><category scheme='http://www.blogger.com/atom/ns#' term='linux'/><category scheme='http://www.blogger.com/atom/ns#' term='windows vista'/><category scheme='http://www.blogger.com/atom/ns#' term='windows xp'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows'/><category scheme='http://www.blogger.com/atom/ns#' term='wireless'/><title type='text'>Add Wireless to an XBox 360 Using a Laptop (even with Windows 7!)</title><summary type='text'>One of the things I hear people complain about in regards to the XBox 360 is how it doesn't have a wireless adapter built in. Now, there are a number of workarounds, including buying an expensive wireless adapter, or you could use a laptop to do the exact same thing.Just a note here before I begin. I know that this information is widely used already, and that there are likely several guides that </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/4277907205291113888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=4277907205291113888' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4277907205291113888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4277907205291113888'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/add-wireless-to-xbox-360-using-laptop.html' title='Add Wireless to an XBox 360 Using a Laptop (even with Windows 7!)'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-8964537938047789772</id><published>2009-07-05T11:51:00.001-07:00</published><updated>2009-07-05T11:58:42.802-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adventure games'/><category scheme='http://www.blogger.com/atom/ns#' term='amanita design'/><category scheme='http://www.blogger.com/atom/ns#' term='machinarium'/><title type='text'>Machinarium Pre Orders Started!</title><summary type='text'>Machinarium is an amazing looking game. With the resurgence of Adventure titles coming out these days, like the Tales of Monkey Island, Machinarium's timing couldn't be better. Well, at least as far as Adventure game visibility goes.Machinarium is a game about a cool little robot guy and his adventure through a land full of robots. All I have to say is, watch the trailer (or see the trailer after</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/8964537938047789772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=8964537938047789772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8964537938047789772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8964537938047789772'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/machinarium-pre-orders-started.html' title='Machinarium Pre Orders Started!'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-2265358857676038523</id><published>2009-07-01T08:32:00.001-07:00</published><updated>2009-07-01T08:55:10.047-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tech trees'/><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft II'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>Starcraft II Tech Trees</title><summary type='text'>Tech trees from Starcraft II have been posted up over at giant bomb, allowing for players to start getting ready for the beta that is supposedly coming out soon (Kotaku does the math here). Hit the link for how I feel about the trees and why studying them may not be worth it.I remember an awesome strategy I had involving Hypogryphs in the WarCraft III beta. Then they balanced things quite a bit </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/2265358857676038523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=2265358857676038523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2265358857676038523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2265358857676038523'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/starcraft-ii-tech-trees.html' title='Starcraft II Tech Trees'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-3489146199737697507</id><published>2009-07-01T07:13:00.000-07:00</published><updated>2009-07-01T07:35:30.767-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='LAN'/><category scheme='http://www.blogger.com/atom/ns#' term='petition'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft II'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Activision'/><title type='text'>Starcraft II LAN Petition</title><summary type='text'>As many of you know, Blizzard has decided to remove LAN functionality from Starcraft II. Well, if that bothers you at all, go ahead and sign up on the ever growing LAN in Starcraft 2 Please petition.Now, I know the petition is really written and in the spirit of what gamers traditionally see Blizzard as being, company wise, but I think lots of people are going to be surprised at how Blizzard </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/3489146199737697507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=3489146199737697507' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3489146199737697507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3489146199737697507'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/07/starcraft-ii-lan-petition.html' title='Starcraft II LAN Petition'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-3909371823117467260</id><published>2009-06-30T22:24:00.000-07:00</published><updated>2009-06-30T22:26:53.083-07:00</updated><title type='text'>Firefox 3.5</title><summary type='text'>I'm really excited about Firefox 3.5. From what I've used of the official release today, it really is a nice improvement. The one thing I noticed immediately, though, was the very subtle icon change.New one on the left, original on the right.Anybody else notice that?</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/3909371823117467260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=3909371823117467260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3909371823117467260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/3909371823117467260'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/06/firefox-35.html' title='Firefox 3.5'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-7725217707392074086</id><published>2009-06-30T13:37:00.001-07:00</published><updated>2009-06-30T15:09:40.210-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='ps2'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='netflix'/><category scheme='http://www.blogger.com/atom/ns#' term='backwards compatability'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='sony online'/><title type='text'>Sony's Next Big Move</title><summary type='text'>Sony has been claiming, for as long as I can recall, that the PS3 is a console that will be around for the long haul. Part of this "long haul" involves the system not truly coming into its prime until further along in its life time. Well, I'm starting to feel Sony is about to make its move.In May, 2009, NPD (we will miss them) reported that the PS2's sales were almost as good as the PS3's (</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/7725217707392074086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=7725217707392074086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7725217707392074086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7725217707392074086'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/06/sonys-next-big-move.html' title='Sony&apos;s Next Big Move'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-8243623979086636155</id><published>2009-06-30T13:18:00.000-07:00</published><updated>2009-06-30T13:31:39.656-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='LAN'/><category scheme='http://www.blogger.com/atom/ns#' term='PC Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft II'/><category scheme='http://www.blogger.com/atom/ns#' term='battle net'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><title type='text'>Blizzard Declares the End of an Era</title><summary type='text'>Blizzard's upcoming Starcraft II may be one of the most world-wide anticipated titles to date. With the original Starcraft's huge impact on PC gaming, especially in the realm of multiplayer, it is easy to imagine how Starcraft II will change the way to play games in the future.Unfortunately for those who love PC Multiplayer, Blizzard has decided to not include LAN play with Starcraft II. Goodbye </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/8243623979086636155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=8243623979086636155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8243623979086636155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8243623979086636155'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/06/blizzard-declares-end-of-era.html' title='Blizzard Declares the End of an Era'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-4487721436523725580</id><published>2009-06-13T18:38:00.000-07:00</published><updated>2009-06-13T18:53:04.650-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='co-op'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='ghostbusters'/><category scheme='http://www.blogger.com/atom/ns#' term='atari'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><title type='text'>Ghostbusters for PC Ruined... why?!</title><summary type='text'>I'm the kind of guy who gets excited about a game, and then doesn't follow up its development super closely. I'll keep up on mainstream reports on progress and watch the trailers, but I hate mucking though rumors or hearing about setbacks. This often causes me to be hit by some surprising bit of news just about the time the game is supposed to come out, usually along the lines of one of my </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/4487721436523725580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=4487721436523725580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4487721436523725580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4487721436523725580'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/06/ghostbusters-for-pc-why.html' title='Ghostbusters for PC Ruined... why?!'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-2523659783990330876</id><published>2009-06-06T17:26:00.001-07:00</published><updated>2009-06-06T18:14:56.017-07:00</updated><title type='text'>Valve leaving L4D for Dead?</title><summary type='text'>My initial impression when I read about Valve's sequel to Left 4 Dead was, "Didn't I just pay $50 for the first one?" I felt oddly ignored and put aside, as though I had put money into something I felt would be amazing, only to find out the company who sold it to me wasn't into the idea of backing me up. In fact, when I had pre-ordered the first title, Valve apparently had already started </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/2523659783990330876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=2523659783990330876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2523659783990330876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2523659783990330876'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/06/valve-leaving-l4d-for-dead.html' title='Valve leaving L4D for Dead?'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-1180738583865599663</id><published>2009-01-25T12:56:00.001-08:00</published><updated>2009-01-25T13:02:56.172-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='adventurine'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><title type='text'>Darkfall Update</title><summary type='text'>Tasos has released some update information about Darkfall today. Basically, they're hard at work and getting patches out for the current beta, which is great to hear! They've also been able to resolve issues with the DDOS attacks, meaning that now the forums are back up and working again. It's really too bad people felt the need to go so far as attack a development group that is working so hard </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/1180738583865599663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=1180738583865599663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/1180738583865599663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/1180738583865599663'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/darkfall-update.html' title='Darkfall Update'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-5675616502126713187</id><published>2009-01-25T01:05:00.000-08:00</published><updated>2009-01-25T01:13:10.677-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='left 4 dead'/><category scheme='http://www.blogger.com/atom/ns#' term='doku'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='realistic'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><title type='text'>Left 4 Dead: Hardcore play</title><summary type='text'>In the early days of the Left 4 Dead demo, a set of game config files were made and spread around that could activate "Lone Survivor" mode, where all the bots in-game were removed, hunters could no longer pin, smokers could no longer strangle, and players were left alone to fend for themselves without bots covering their backs. Recently, though, L4D modder Doku has created a much more realistic </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/5675616502126713187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=5675616502126713187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/5675616502126713187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/5675616502126713187'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/left-4-dead-hardcore-play.html' title='Left 4 Dead: Hardcore play'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-7624817094351190898</id><published>2009-01-23T16:22:00.000-08:00</published><updated>2009-01-23T18:09:08.480-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Global  Agenda'/><category scheme='http://www.blogger.com/atom/ns#' term='Huxley'/><category scheme='http://www.blogger.com/atom/ns#' term='hi-rez'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='sony online'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='MMOFPS'/><title type='text'>Online Games to Come: Shooters</title><summary type='text'>I've been on a bit of a MMO buzz lately. I've not been satisfied with what exists right now, especially when considering MMORPGs that are out. Rusty battle systems pale in comparison to many of the single-player games that exist (especially Bethesda's titles), and gameplay doesn't seem as immersive and enjoyable as I feel MMOs have the potential to be. So, in a series of entries I will write up </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/7624817094351190898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=7624817094351190898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7624817094351190898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7624817094351190898'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/online-games-to-come-shooters.html' title='Online Games to Come: Shooters'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-7352792764096241244</id><published>2009-01-23T16:05:00.001-08:00</published><updated>2009-01-25T13:22:31.940-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='adventurine'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='hackers'/><title type='text'>Adventurine Under Attack</title><summary type='text'>In an earlier post I talked about Adventurine's title Darkfall. With all the things the game promises, the fan base has exploded and the anticipation has built up to critical levels. So critical, it seems, that a group that considers the game as "vaporware" due to a lack of in-game media to prove that the game is actually real, and due to a lack of an open beta. And almost most unfortunately, </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/7352792764096241244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=7352792764096241244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7352792764096241244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7352792764096241244'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/adventurine-under-attack.html' title='Adventurine Under Attack'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-2154764023425449689</id><published>2009-01-22T16:09:00.000-08:00</published><updated>2009-01-23T16:17:15.924-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DRM'/><category scheme='http://www.blogger.com/atom/ns#' term='left 4 dead'/><category scheme='http://www.blogger.com/atom/ns#' term='steam'/><category scheme='http://www.blogger.com/atom/ns#' term='half life'/><category scheme='http://www.blogger.com/atom/ns#' term='team fortress 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><title type='text'>Valve: Why we Love Them Pt. 1</title><summary type='text'>Valve seems to be the gaming dev company that made all the right choices at the right time. So, why is it that Valve does so well as a company, even in times when other companies in the industry seem to have to cut back their projects? A lot of gamers love to speak of Valve's dedication to making games that are truly games for gamers, but I believe it goes far beyond this. Valve's games are not </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/2154764023425449689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=2154764023425449689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2154764023425449689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2154764023425449689'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/valve-why-we-love-them-pt-1.html' title='Valve: Why we Love Them Pt. 1'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-7744364483741227066</id><published>2009-01-22T08:40:00.000-08:00</published><updated>2009-01-22T11:01:27.937-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='darkfall'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='adventurine'/><category scheme='http://www.blogger.com/atom/ns#' term='pc gaming'/><title type='text'>Darkfall: MMORPG dream?</title><summary type='text'>Dreams, while they can often be the most awesome things we experience, they can also be riddled with pain. Or perhaps they are much too fleeting for their greatness to be truly appreciated. Darkfall, with all its claims, would be a wonderful dream. But is it for real?Some of you may have heard of Darkfall. Chances are, most of you haven't, and there is good reason for this, despite what Darkfall </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/7744364483741227066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=7744364483741227066' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7744364483741227066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/7744364483741227066'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2009/01/darkfall-mmorpg-dream.html' title='Darkfall: MMORPG dream?'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-6435751023051117459</id><published>2008-11-07T07:58:00.001-08:00</published><updated>2008-11-07T09:36:53.872-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='left 4 dead'/><category scheme='http://www.blogger.com/atom/ns#' term='level design'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='director'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Left 4 Dead: New AI Perspectives</title><summary type='text'>Yesterday I downloaded the Left 4 Dead Demo off of steam and played through co-op with a couple of friends. The current server situation left things a bit rocky (I'm sure Valve will iron things out and more and more servers will be created later), but once we started playing, we were blown away. I couldn't believe how enjoyable it was to play the same two levels over and over again. But why was </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/6435751023051117459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=6435751023051117459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/6435751023051117459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/6435751023051117459'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/11/left-4-dead-new-ai-perspectives.html' title='Left 4 Dead: New AI Perspectives'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-5947255032234326527</id><published>2008-09-20T17:01:00.000-07:00</published><updated>2008-11-07T09:37:06.841-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='português'/><category scheme='http://www.blogger.com/atom/ns#' term='portuguese'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Earthbound'/><title type='text'>Earthbound em Português (UPDATE)</title><summary type='text'>Alright, once again throwing some updates about the Earthbound Portuguese translation I'm part of on my general blog. Update on the website url and a few other things. Rest of the article will be in Portuguese. Então, o site da tradução agora é http://www.earthboundbrasil.com. Estamos terminando com a tradução, e logo vamos começar as correções. Pode ler mais no site :D</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/5947255032234326527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=5947255032234326527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/5947255032234326527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/5947255032234326527'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/09/earthbound-em-portugus-update.html' title='Earthbound em Português (UPDATE)'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-2092862219720712233</id><published>2008-08-05T10:14:00.000-07:00</published><updated>2008-08-05T10:23:39.633-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='app store'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iControlPad'/><category scheme='http://www.blogger.com/atom/ns#' term='Apple'/><category scheme='http://www.blogger.com/atom/ns#' term='controls'/><title type='text'>iControlPad for iPhone</title><summary type='text'>So, a little more than a week ago I found out about a thing called the iControlPad. It's a device that basically puts standard control buttons on your iPhone to allow for better control in games, which is an awesome idea!To me, I really hope it takes off. I know that right now it is really anticipated by the Jailbroken iPhone community, who all want to be able to use this for emulators and the </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/2092862219720712233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=2092862219720712233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2092862219720712233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/2092862219720712233'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/08/icontrolpad-for-iphone.html' title='iControlPad for iPhone'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-8043737685301288453</id><published>2008-07-05T19:23:00.000-07:00</published><updated>2008-12-09T06:27:47.707-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fan'/><category scheme='http://www.blogger.com/atom/ns#' term='case'/><category scheme='http://www.blogger.com/atom/ns#' term='8800'/><category scheme='http://www.blogger.com/atom/ns#' term='GTS'/><category scheme='http://www.blogger.com/atom/ns#' term='cooling'/><category scheme='http://www.blogger.com/atom/ns#' term='quiet'/><category scheme='http://www.blogger.com/atom/ns#' term='nvidia'/><title type='text'>8800 GTS Cooling Complete!</title><summary type='text'>I've always been astounded at how hot my NVIDIA 8800 GTS gets. Back when my case had stock cooling and was nestled in the snug, warm reaches under my desk, it would get near 90 Celsius while I was playing heavy-duty games. Well, a few recent changes to my cooling have made a HUGE difference.I recently bought a 25 cm XCLIO Amazing Fan and installed it on my side-panel to help get some really good </summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/8043737685301288453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=8043737685301288453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8043737685301288453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/8043737685301288453'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/07/8800-gts-cooling-complete.html' title='8800 GTS Cooling Complete!'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qvOKQhJBky0/SHBFUuNKC0I/AAAAAAAAACk/aaCmZv2o7xQ/s72-c/IMG_0042%5B1%5D.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-4239249690894042697</id><published>2008-06-26T09:05:00.000-07:00</published><updated>2008-11-07T09:37:38.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='SNES'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Earthbound'/><category scheme='http://www.blogger.com/atom/ns#' term='Saturn Valley Online'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Saturn Valley Online: Ode to Earthbound</title><summary type='text'>So, many of you may be aware of an old SNES game called Earthbound. It is a masterpiece RPG created by Shigesato Itoi, and is certainly recommended for everyone to check out. In an ode to Earthbound, a group called Skyon has created a game to help spread awareness of the Earthbound and the community that loves it, as well as allow those who want an online "Mother"(the title of Earthbound in Japan</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/4239249690894042697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=4239249690894042697' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4239249690894042697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/4239249690894042697'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/06/saturn-valley-online-ode-to-earthbound.html' title='Saturn Valley Online: Ode to Earthbound'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4676409204809294312.post-6536145285250351719</id><published>2008-06-24T12:22:00.000-07:00</published><updated>2008-06-24T12:29:59.133-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Huxley'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Huxley: The Concept Alone Made Me Write About It</title><summary type='text'>There is a game coming out of Korea (lots of MMOs from there lately) called Huxley. From the footage I have seen from in-game, it is the closest thing to an FPS-MMORPG I have seen to date, and that makes me excited.Huxley uses the Unreal3 engine, and the footage released by its developer, Webzen, looks pretty dang polished. The game involves two factions, the Sapiens (humans) and the Alternatives</summary><link rel='replies' type='application/atom+xml' href='http://www.tragicmanner.com/feeds/6536145285250351719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=4676409204809294312&amp;postID=6536145285250351719' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/6536145285250351719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4676409204809294312/posts/default/6536145285250351719'/><link rel='alternate' type='text/html' href='http://www.tragicmanner.com/2008/06/huxley-concept-alone-made-me-write.html' title='Huxley: The Concept Alone Made Me Write About It'/><author><name>TragicM</name><uri>http://www.blogger.com/profile/13058532186952318061</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17049542643792963765'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>