tag:blogger.com,1999:blog-3894285503250424996.post-86394468057208976542008-01-02T11:30:00.000-08:002008-01-14T20:47:54.998-08:002008 - The Year of the Mobile Game<span style="font-weight: bold;font-size:100%;" >Movaya predicts 2008 will be the <span style="font-style: italic; color: rgb(153, 0, 0);">Year of the Mobile Game</span>.<br /><br />Some of the reasons why:</span><span style="font-size:100%;"><br /></span><div style=""><ul><li><span style="font-size:100%;"><span style="font-weight: bold;">Mobile gaming growth rate stronger than console</span> (XBOX, PS, Wii) and handheld (think portable playstation) games; trails only casual games today (<a href="http://www.mobileindustry.biz/article.php?article_id=3130" linktype="undefined">MobileIndustry article</a>)</span></li><li><span style="font-size:100%;"><span style="font-weight: bold;">Mobile game publishers are embracing off-deck</span> solutions, as witnessed by the GLU financial statements, EA's quarterly statements and the general traction Movaya is getting from game publisher sign ups (including Capcom, Com2uS, Machineworks Northwest, PlayerX, Superscape and more).<br /></span></li><li><span style="font-size:100%;"><span style="font-weight: bold;">Verizon opens up: Introduces 'Any app, Any Device'.</span> No off-deck yet, but it is on the way, and Verizon is clearly starting to think outside 'the walls'. <a href="http://news.vzw.com/news/2007/11/pr2007-11-27.html" linktype="undefined">Read more here</a><br /></span></li><li><span style="font-size:100%;"><span style="font-weight: bold;">iPhone users are proving that </span><a style="font-weight: bold;" href="http://www.fiercedeveloper.com/story/apple-counts-down-most-popular-iphone-apps/2007-12-11" linktype="undefined">games matter</a>, since 6 out of the top 10 applications used today are games (<a href="http://www.apple.com/iphone/" linktype="undefined">Apple iPhone Apps</a> Countdown) - this says a lot about the usefulness of advanced devices and their ability to play games.<br /></span></li><li><span style="font-size:100%;"><span style="font-weight: bold;">Google releases Android</span>, the <a href="http://code.google.com/android/" linktype="undefined">open-source mobile OS</a>, suggesting a future of customer-centric devices made for advanced gaming</span></li><li><span style="font-size:100%;">Overall, the mobile-game market in the United States is <span style="font-weight: bold;">worth more than $675 million</span> a year - and has <span style="font-weight: bold;">grown 24 percent</span> in the past 12 months, according to Nielsen Media Research. Some analysts expect it to double in revenue next year, thanks to shows like Top Chef Challenge that target new demographics.</span></li><li><span style="font-size:100%;"><span style="font-weight: bold;">The international market is also projected to double</span> - topping $10 billion by the end of next year, with 920 million mobile users downloading games, according to a report issued last month by Jupiter Research, a global leader in high-tech communications research.</span></li></ul><span style="font-size:100%;"><br /><span style="font-weight: bold; color: rgb(0, 0, 153);">Help us make 2008 a great year in Mobile Gaming and Applications, and let us help you by making our platform better, send us your ideas for the new year: <a href="mailto:support@movaya.com" linktype="undefined">Email the team</a></span></span></div><div class="blogger-post-footer"><a href="http://www.movaya.com">Movaya - Powering the Mobile Gaming Industry</a></div>SideShowhttp://www.blogger.com/profile/07499323826576795288noreply@blogger.com