<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-37736643</id><updated>2009-11-03T21:30:06.268-08:00</updated><title type='text'>The Sims 2 Challenges Podcast</title><subtitle type='html'>Show notes for The Sims 2 Challenges Podcast http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=5905</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default?start-index=26&amp;max-results=25'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>65</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-37736643.post-8274356420749925988</id><published>2009-11-03T20:39:00.000-08:00</published><updated>2009-11-03T20:42:37.745-08:00</updated><title type='text'>EPISODE79 - The Sims 2 Challenges - The Amish Challenge</title><content type='html'>&lt;div class="wrap bbslink" style="overflow: hidden; width: 625px; position: relative; word-wrap: break-word;"&gt;&lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;           &lt;u&gt;&lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?&amp;amp;openItemID=&amp;amp;threadID=3722f5ae0dded0e4b1ab4545beca4f60&amp;amp;directoryID=128&amp;amp;startRow=1#bf5a9b26343ea3deb2b7b81a089a8bde"&gt;The Amish Challenge by KKat4500&lt;/a&gt;&lt;br /&gt;Your challenge&lt;/u&gt;&lt;br /&gt;to make you sims live without electronic devices with no cheats.  &lt;/span&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;&lt;u&gt;&lt;br /&gt;The story&lt;/u&gt;&lt;br /&gt;A mom and a dad are setting out to the farmland with their 2 children, a boy and a girl(no toddlers, at least 1 &lt;b&gt;must&lt;/b&gt; be a kid, one can be a teen, if you wish.&lt;img src="http://bbs.thesims2.ea.com/community/bbs/images/thesims2/icon_emot_happy.gif" align="TOP" border="0" width="16" height="16" /&gt;)they move into a small house(i used family farmhouse in houses bin)and start to settle in. The parents have recently decided to become amish.You want to have lots of kids to help aroung the house(like a real old -fashioned farm). &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;&lt;u&gt;Objective&lt;/u&gt;&lt;br /&gt;your house may &lt;b&gt;NOT&lt;/b&gt; have any electronics in it, which includes, but is not limited to:&lt;br /&gt;Phones&lt;br /&gt;Tv's&lt;br /&gt;Exercise Machines&lt;br /&gt;Cars&lt;br /&gt;Pinball Machines&lt;br /&gt;Coffee makers&lt;br /&gt;Computers&lt;br /&gt;Remote-Controlled Cars/Planes&lt;br /&gt;Fire alarms&lt;br /&gt;Lights, ect.  &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;You &lt;b&gt;MAY&lt;/b&gt;,however have a refigerator a stove,a toilet and a shower or tub,but no other electronics.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;           &lt;u&gt;The game play&lt;/u&gt;&lt;br /&gt;You then try to control your family as normal,with the kids going to school.The parents may getr jobs, but they must be from the newspaper.The game ends when the parents either both die or when the kids are all adults. &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;&lt;u&gt;Points&lt;/u&gt;&lt;br /&gt;Kid gets A+-50&lt;br /&gt;Get a job-100&lt;br /&gt;Get a pet(if you have pets)-100&lt;br /&gt;Each extra kid-1000&lt;br /&gt;get to end without electronics-2000&lt;br /&gt;Top of career-500&lt;br /&gt;Skill point-10  &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;Now bad points...  &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;Fire!=  -50&lt;br /&gt;Burglar!= -50&lt;br /&gt;Death= -1000&lt;br /&gt;Social Worker= -1000 per kid&lt;br /&gt;Each cheat code used= -50&lt;br /&gt;Each electronic used= -100&lt;br /&gt;Repo Man-200  &lt;/span&gt;&lt;/p&gt; &lt;span style="font-family:Arial, Helvetica, Sans-serif;font-size:85%;"&gt;Happy Simming&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.collegehumor.com/video:1922223"&gt;Sims Horror Movie&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-8274356420749925988?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/8274356420749925988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=8274356420749925988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8274356420749925988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8274356420749925988'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/11/episode79-sims-2-challenges-amish.html' title='EPISODE79 - The Sims 2 Challenges - The Amish Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-1323807542026089978</id><published>2009-10-20T20:53:00.000-07:00</published><updated>2009-10-20T20:55:43.131-07:00</updated><title type='text'>EPISODE78 - The Sims 2 Challenges - The Dog Food Challenge</title><content type='html'>&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta name="GENERATOR" content="OpenOffice.org 2.2  (Win32)"&gt;&lt;meta name="AUTHOR" content="Frk Grøn"&gt;&lt;meta name="CREATED" content="20071025;13410000"&gt;&lt;meta name="CHANGEDBY" content="Frk Grøn"&gt;&lt;meta name="CHANGED" content="20071025;13410000"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		P { margin-bottom: 0.08in } 	--&gt; 	&lt;/style&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" lang="en-US"&gt;&lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;The Dog Food Challenge &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="descr"&gt;Created by ErieMcCallPlayer&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; line-height: 100%;" lang="en-US"&gt;&lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;I made up this challenge. What you do:&lt;br /&gt;-First, make two parents. They can be absolutely anything you want. They can have any personalities, genders, or zodiacs that you want.&lt;br /&gt;-Two, you make six toddlers. They can be anything you want also, so no worries there.&lt;br /&gt;-Three, you make the lot. It can look like absolutely anything. They only things you HAVE to have are six dog food bowls, a changing table, and six cribs. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;-You MUST have freewill on for the challenge to work. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;-Here's the catch: You can't tell the adults what to do. The only exceptions to this rule are to fill the dog food bowls(If toddlers are hungry, they will eat out of them) and that if you have foundation, you can carry the toddlers into the house at the beginning of the game.&lt;br /&gt;-You can control the toddlers, but they cannot learn to walk, or talk, or be potty-trained.&lt;br /&gt;-The main goal is to make the toddlers as happy as possible until they grow up, without help from adults, or walking, talking, or pottying&lt;br /&gt;-If a toddler wets their pants you can't tell the adults to change them. The toddlers must ask to be changed. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;-Point scoring:&lt;br /&gt;-Point additions-&lt;br /&gt;For each toddler that grows up well- 3 pts&lt;br /&gt;Each time a toddler got five skill points(in total)- 2 pts&lt;br /&gt;Never passed out on the floor- 1 pt&lt;br /&gt;Never had to eat the dog food- 1 pt&lt;br /&gt;Adults never setting fire- 5 pts &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;-Point deductions-&lt;br /&gt;-1/2 pt for every time the toddlers eat dog food.&lt;br /&gt;-1 pt for every toddler that does not grow up well.&lt;br /&gt;-1/2 pt for every time a toddler passes out.&lt;br /&gt;-5 pts if one of the adults die.&lt;br /&gt;-5 pts if a toddler gets taken away. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;TIPS:&lt;br /&gt;-Have a burglar and fire alarm handy in case of emergency.&lt;br /&gt;-Don't put stairs anywhere in the house, it will block the toddlers.&lt;br /&gt;-You can use money cheats, so take advantage of that.&lt;br /&gt;-You can get a pet if you want, but it might prove tough with six toddlers. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.19in; margin-bottom: 0.19in; line-height: 100%;" lang="en-US"&gt; &lt;span style="color:#000066;"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Try it out! Don't forget to sign my guest book about how it went! &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in;" lang="en-US"&gt;&lt;br /&gt;&lt;/p&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-1323807542026089978?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/1323807542026089978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=1323807542026089978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1323807542026089978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1323807542026089978'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/10/episode78-sims-2-challenges-dog-food.html' title='EPISODE78 - The Sims 2 Challenges - The Dog Food Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-3918492730172932906</id><published>2009-09-22T19:07:00.000-07:00</published><updated>2009-09-22T19:08:32.130-07:00</updated><title type='text'>EPISODE77 - The Sims 2 Challenges - My Life is Like a Teen TV Show</title><content type='html'>My life is like a Teen TV show by Rachel S.&lt;br /&gt;&lt;br /&gt;Are you a fan of teen TV shows like Degrassi, Beverly Hills 90210, Saved by the Bell, Dawson’s Creek, One Tree Hill or The OC?  Are you looking for a challenge that revolves around your teen sims?  Than this is the perfect challenge for you.&lt;br /&gt;&lt;br /&gt;In this challenge a new girl and her family moves to town.  Your goal is to add as much drama to each of these families lives as possible.  Like any good teen show her life along with her friends and their families lives should be a mix of some highs and a lot of lows.&lt;br /&gt;&lt;br /&gt;This is a perfect challenge for those who like to write stories, but it is not required.&lt;br /&gt;&lt;br /&gt;Starting Out&lt;br /&gt;-Create a new neighborhood.&lt;br /&gt;-Create the 5 families below.&lt;br /&gt;-You may choose their personality and turn ons and turn offs yourself.&lt;br /&gt;-You may choose the Aspiration of the Adults unless otherwise specified.&lt;br /&gt;&lt;br /&gt;Creating your Families&lt;br /&gt;&lt;br /&gt;Family #1&lt;br /&gt;1-Teen Female (Daughter), Popularity (The New Girl)&lt;br /&gt;1-Adult Male (Father), Money&lt;br /&gt;1-Adult Female (Mother), Family&lt;br /&gt;You may use motherlode once for this family so that they may buy a nice home&lt;br /&gt;&lt;br /&gt;Family #2&lt;br /&gt;1-Teen Female (Daughter), Pleasure or Popularity if you don’t have Nightlife (The Rich Girl)&lt;br /&gt;1-Adult Female (Mother)&lt;br /&gt;You may use unlimited money cheats for this family&lt;br /&gt;&lt;br /&gt;Family #3&lt;br /&gt;1-Teen Male (Brother), Romance (The Bad Boy)&lt;br /&gt;1-Adult Male (Father)&lt;br /&gt;You may not use any cheats for this family&lt;br /&gt;&lt;br /&gt;Family #4&lt;br /&gt;1-Teen Male (Son), Knowledge (The Cute Nerd)&lt;br /&gt;1-Adult Male (Father)&lt;br /&gt;1-Adult Female (Girlfriend)&lt;br /&gt;You may use motherlode once for this family so that they may buy a nice home&lt;br /&gt;&lt;br /&gt;Family #5&lt;br /&gt;1-Teen Male (Son), Money (The Popular Boy)&lt;br /&gt;1-Adult Male (Father)&lt;br /&gt;1-Adult Female (Mother)&lt;br /&gt;You may use unlimited money cheats for this family&lt;br /&gt;&lt;br /&gt;Rules&lt;br /&gt;-Money cheats are allowed for certain families.&lt;br /&gt;-You may use fixes or move_objects for bugs.&lt;br /&gt;-No hacks or cheats are allowed that effect mood or gameplay.&lt;br /&gt;-Custom content for skins, clothing, hair, etc. is allowed.&lt;br /&gt;-You must play each family for the same amount of time.&lt;br /&gt;-You can only move in or marry a sim from one of the five families you created.&lt;br /&gt;-Townies, Downtownies and College Townies are extras.  You don’t socialize with extras.&lt;br /&gt;-NPC’s are guest stars or recurring characters.  You can befriend them and have romantic relationships with them (including engagement).  But you cannot marry them and they cannot join your household.&lt;br /&gt;-You can use career rewards and aspiration objects&lt;br /&gt;-You can only use one bottle of elixir of life per sim.&lt;br /&gt;-You must do all chance cards.&lt;br /&gt;-Teens and children cannot go to private school.&lt;br /&gt;-Only Families #2 and #5 can hire service npcs.&lt;br /&gt;-Alien abductions are allowed but alien births are not.  If your sim is pregnant with an alien being you must give the child up for adoption.&lt;br /&gt;-If you have the University Ep, the challenge ends with every teen going to college and transitioning into young adults.  Only runaway teens are allowed to transition into an adult.&lt;br /&gt;-If you don’t have the University Ep, the Challenge ends with each teen having a birthday party and transitioning into an adult.&lt;br /&gt;&lt;br /&gt;University Update&lt;br /&gt;-You cannot use “combine households” to merge households.&lt;br /&gt;-Resurrected Sims cannot come back as zombies.  If they do you must kill them.&lt;br /&gt;&lt;br /&gt;Nightlife Update&lt;br /&gt;-You can use the ReNuYuSenso Orb to change a Sims aspiration only to grilled cheese.  You must keep this aspiration for 3 Sim days and than the Sim must change back to their previous aspiration.&lt;br /&gt;-Sims cannot become vampires.&lt;br /&gt;&lt;br /&gt;Open For Business Update&lt;br /&gt;-Only Family #4 can make servos. (You can only have one servo in the household).&lt;br /&gt;-Only one family is allowed home businesses and only families #2 and #5 can have community lot businesses.&lt;br /&gt;&lt;br /&gt;Pets Update&lt;br /&gt;-Only one family can have a pet&lt;br /&gt;-That family can only have one pet.&lt;br /&gt;-The Pet must be an adopted stray.&lt;br /&gt;-You cannot hire anyone to train it.&lt;br /&gt;&lt;br /&gt;Scoring&lt;br /&gt;2 points - 1st kiss with a new sim&lt;br /&gt;4 points - 1st time your sims cheats (must be going steady, engaged or married)&lt;br /&gt;5 points – Get caught cheating by sim they are in relationship with&lt;br /&gt;1 point - Throw a roof raiser party&lt;br /&gt;2 points - Throw a total disaster party&lt;br /&gt;4 points - Get in a fight&lt;br /&gt;3 points - Change aspiration to grilled cheese&lt;br /&gt;5 points - Aspiration failure&lt;br /&gt;5 points - Get burglarized and criminal escapes&lt;br /&gt;3 points – Get burglarized and criminal is caught&lt;br /&gt;5 points – Get burglarized and your Sim frees the criminal&lt;br /&gt;5 points - Become best friends with a sim who was once your enemy&lt;br /&gt;-5 points – For each Townie Friend&lt;br /&gt;-10 points - Get abducted&lt;br /&gt;-10 points - Every time a Sim gets fat&lt;br /&gt;&lt;br /&gt;Children&lt;br /&gt;1 point - For each adoption&lt;br /&gt;2 points - For each baby born (excluding twins)&lt;br /&gt;5 points – For each set of twins&lt;br /&gt;3 points – For each child born in game that gets taken by the social worker&lt;br /&gt;1 point – For a child born in game that grows up well&lt;br /&gt;2 points – For a child born in game grows up badly&lt;br /&gt;&lt;br /&gt;Teens&lt;br /&gt;3 points- Teen has very first kiss&lt;br /&gt;4 points- Teen gets rejected for very first kiss&lt;br /&gt;2 points -Teen goes steady with a new sim&lt;br /&gt;5 points -Teen goes steady with a sim they’ve been in a relationship with before&lt;br /&gt;3 points -Teen gets rejected for going steady&lt;br /&gt;1 point - Teen goes out&lt;br /&gt;2 points - Teen sneaks out&lt;br /&gt;5 points - Teen sneaks out and is brought home by the police&lt;br /&gt;5 points - Teen runs away&lt;br /&gt;3 points – Teen reaches the top of a career track&lt;br /&gt;5 points – Teen Sim transitions into a young adult (University EP) or Adult (No University EP) with a platinum aspiration&lt;br /&gt;-5 points – Teen gets zits&lt;br /&gt;&lt;br /&gt;Adults&lt;br /&gt;5 points – For every adult Sim that reaches the top of a career track&lt;br /&gt;3 points – For the 1st woohoo with a new sim from one of the 5 families&lt;br /&gt;2 points – 1st woohoo with NPC&lt;br /&gt;2 points - Move in&lt;br /&gt;3 points - Get engaged&lt;br /&gt;4 points - Break off engagement&lt;br /&gt;8 points - Get married&lt;br /&gt;10 points - Get left at alter&lt;br /&gt;10 points - Get divorced&lt;br /&gt;5 points - Get Separated (2 sims that are still married and one sim moves out)&lt;br /&gt;&lt;br /&gt;Death&lt;br /&gt;5 points – A child born in the game dies&lt;br /&gt;3 points - An NPC dies&lt;br /&gt;1 point - A townie dies&lt;br /&gt;5 points - Saved from death&lt;br /&gt;20 points - Sim is resurrected&lt;br /&gt;-15 points - Teen dies&lt;br /&gt;-10 points - An Adult Sim dies&lt;br /&gt;&lt;br /&gt;University Update&lt;br /&gt;10 points - Achieve lifetime want&lt;br /&gt;1 point - Each scholarship earned&lt;br /&gt;&lt;br /&gt;Nightlife Update&lt;br /&gt;2 points - Have 1st date with a Sim&lt;br /&gt;1 point - Each dream date&lt;br /&gt;2 points - Each horrible date&lt;br /&gt;2 points - Each group outing with all the teen Sims in the 5 families&lt;br /&gt;&lt;br /&gt;Open for Business Update&lt;br /&gt;5 points - Build a servo and he or she lives with the family until end of challenge&lt;br /&gt;&lt;br /&gt;Pets Update&lt;br /&gt;2 points - Adopt a stray&lt;br /&gt;&lt;br /&gt;Bonus Points&lt;br /&gt;I’m running out of people to date bonus – All 5 teens have gone steady with all playable teens of the opposite sex.  Score, 30 points.&lt;br /&gt;&lt;br /&gt;University Update&lt;br /&gt;Band Bonus – Your teens are going to form a band!  Each teen must reach at least level 5 creativity.  Throw a party and play for your family and friends.  Have 4 of them on instruments and one free styling.  They must play between 2 to 4 Sim hours and must get tipped $200 simoleons.  The party must also be a roof raiser.  Score, 40 points.&lt;br /&gt;&lt;br /&gt;Nightlife Update&lt;br /&gt;Prom Bonus – Your teen Sims are going to Prom!  You must a create a community lot or download one and decorate it for prom.  Send your sims out shopping for new formal wear.  They will need to form a group and go to that community lot at night and stay until the morning.  Make sure they eat dinner, dance, have a few drinks, make out and catch a few zzzz’s on some beds.  Score, 30 points.&lt;br /&gt;&lt;br /&gt;Open For Business Update&lt;br /&gt;School Project Bonus – Have one of your teens start a home business.  The teen must hire only playable teens from the five families.  The Sims will receive an A+ on this project if the business becomes a level 10 business.  Score, 50 points.&lt;br /&gt;&lt;br /&gt;Pets Update&lt;br /&gt;FFA Award Bonus – Your teen must adopt one or more strays.  Have your teen and only your teen train your pet or pets.  If the pet maxes out all their skills and produces at least one puppy or kitten the Sim will receive an award from their local FFA. (limited to one household)  Score, 40 points.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-3918492730172932906?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/3918492730172932906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=3918492730172932906' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3918492730172932906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3918492730172932906'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/09/episode77-sims-2-challenges-my-life-is.html' title='EPISODE77 - The Sims 2 Challenges - My Life is Like a Teen TV Show'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-3366159239720134849</id><published>2009-08-25T17:49:00.000-07:00</published><updated>2009-08-25T20:56:01.857-07:00</updated><title type='text'>EPISODE76 - The Sims 2 Challenges - The Cinderella Challenge</title><content type='html'>The Cinderella Challenge&lt;br /&gt;by MeowMaster&lt;br /&gt;&lt;br /&gt;The next day the two sisters were at the ball, and so was Cinderella, but dressed more magnificently than before. The King's son was always by her, and never ceased his compliments and kind speeches to her; to whom all this was so far from being tiresome that she quite forgot what her godmother had recommended to her; so that she, at last, counted the clock striking twelve when she took it to be no more than eleven; she then rose up and fled, as nimble as a deer. The Prince followed, but could not overtake her. She left behind one of her glass slippers, which the Prince took up most carefully. She got home but quite out of breath, and in her nasty old clothes, having nothing left her of all her finery but one of the little slippers, fellow to that she dropped.&lt;br /&gt;&lt;br /&gt;Yes, a challenge based on the classic romance of Cinderella! I didn't find anything like this before, so hopefully it's a relatively new concept. Inspired by the story of Cinderella, and the Bachelor challenge :) On with the rules!&lt;br /&gt;&lt;br /&gt;To start, you must create a male Adult sim (but if you like to be a rogue, challenge-rule-ignorer, then feel free to make him female, or start in college, or even teenhood!), your ‘prince’ whose appearance you may fully customize. For his aspiration (&amp;amp; secondary aspiration, if you have Free Time) and personality, you must roll a die:&lt;br /&gt;&lt;br /&gt;Aspiration:&lt;br /&gt;1 – Pleasure (or if you don’t have Nightlife, roll again).&lt;br /&gt;2 – Family&lt;br /&gt;3 – Romance&lt;br /&gt;4 – Knowledge&lt;br /&gt;5 – Wealth/Fortune&lt;br /&gt;6 – Popularity&lt;br /&gt;He may not be a Grilled Cheese sim. You may not change his aspiration throughout the course of the challenge.&lt;br /&gt;&lt;br /&gt;Personality:&lt;br /&gt;1 – Aries or Taurus (you may choose either)&lt;br /&gt;2 – Gemini or Cancer (you may choose either)&lt;br /&gt;3 – Leo or Virgo (you may choose either)&lt;br /&gt;4 – Libra or Scorpio (you may choose either)&lt;br /&gt;5 – Sagittarius or Capricorn (you may choose either)&lt;br /&gt;6 – Aquarius or Pisces (you may choose either)&lt;br /&gt;&lt;br /&gt;You may choose his turn-ons and -offs.&lt;br /&gt;Once you have created your sim, congratulations! You are ready to begin the challenge.&lt;br /&gt;&lt;br /&gt;Move your sim – let’s call him Prince – into a lot of any size, prebuilt or blank, it doesn’t matter. Feel free to Motherlode and Familyfund to your heart’s content – money cheats are the only cheats allowed in this challenge. Prince may also get a job or start a business, get a pet, maid, etc. He is not constrained by any means, other than making sure his motives are in the green ;)&lt;br /&gt;&lt;a href="http://www.forums.boolprop.com/viewtopic.php?f=32&amp;amp;t=38922"&gt;&lt;br /&gt;Go Here to Read the rest of the Challenge&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-3366159239720134849?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/3366159239720134849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=3366159239720134849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3366159239720134849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3366159239720134849'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/08/episode76-sims-2-challenges-cinderella.html' title='EPISODE76 - The Sims 2 Challenges - The Cinderella Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-1692062113096552635</id><published>2009-07-28T17:59:00.000-07:00</published><updated>2009-07-28T20:31:37.660-07:00</updated><title type='text'>EPISODE74- The Sims 2 Challenges - Daisy Chain</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 10"&gt;&lt;meta name="Originator" content="Microsoft Word 10"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CRACHEL%7E1.001%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C02%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Have you always wondered what to do with your lone hubby when his/her spouse died? Want to generate new townies/genes in your neighborhood? Look no further, as this challenge is for you!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;First create a single sim, with personality, genetics, and Aspiration of your choice. Have that sim move on to any lot in the neighborhood.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;When your sims marry, they can only marry townies and NPCs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;No move-ins are allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Have that sim build up a relationship to get married/joined to someone in that neighboorhood.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;The main point of this is that each marriage/joining starting with the first sim is creating a "daisy chain". This means that when one of the members of the couple dies, the widowed sim then builds up a relationship and gets married/joined to someone else. Repeat this until either all of the members of this daisy chain die, or when reaching 10 sims in the chain, on the same lot. Each of these marriages must last at least 5 days, enough time to have/adopt a child. That means no breaking up or intentional premature deaths before 5 days. Only Old age and non-intentional accidental deaths are allowed before the 5 days. These include no access to Elixir of Life and a high enough Aspiration score for an aging sim, pregnancy death glitches, satellite hits, accidental drowning (no removing the pool ladder or denying interactions that involve exiting the pool), scaring to death, and losing to the Grim Reaper (as long as the pleader had any chance of succeding the plea: That sim had Daily and Lifetime scores of the dead sim totaling at least 25.).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Example: Lets say your first sim (we'll use Angela Pleasant as an example) gets married (we'll use Kennedy Cox as another example). When Angela dies, then have Kennedy build up a relationship and get married to someone else (let's say Andrea Hogan). When Kennedy dies, have Andrea do the same, and so on. The daisy chain would end here if Andrea didn't get married to someone and had/adopt a child when married before she died.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Please note that if a sim is married more than two times, the marriages beyond the first two won't count in this chain. (Example: After Kennedy dies, Andrea marries Amin Sims.[That's two marriages, one to Kennedy and one to Amin.] If Amin dies and Andrea marries [to Komei Tellerman], Komei won't count as being part of the chain due to that being Andrea's third marriage. This means that try not to get the younger person of the couple die first.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Same-sex and Opposite-sex marriages are permitted, and so are Elder/Adult marriages.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Important Note: I have been hearing reports that sometimes when a sim dies of old age, the widowed sim is still considered to be married to the dead sim, and can't get engaged to someone else. The patch was supposed to have fixed this, but I still hear reports of this occuring post-patch wise. If this awful occasion occurs, well sorry, there's not much you can do about it, but since the marriage is still there, you still can get "affair" memories for points (see below).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;After each marriage in the daisy chain, you must provide evidence that the sims were married. To do so, do the following:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;1) Have the couple either have or adopt a child (alien pregnancies won't count for this, but provide an additional scoring opportunity.) Children won't count as being in the chain, though.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;2) Either have one of the sims in the household paint a Still Life painting of the oldest member of the couple (as an Elder) floating while meditating (If you sim can't meditate due to too many Playful points, have them make a painting of that sim doing Yoga instead).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;AND/OR&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Keep the tombstones/urns of the late family member in the household. (Be careful of the ghosts, though.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;You may use cheats ONLY for debugging purposes only (no motherlode, aging -off, or boolProp, etc; only MoveObjects on to delete bugged objects. You may also use deleteallcharacters ONLY at the very beginning of the challenge, if you want only NPCs and townies in the neighborhood). No hacked objects are allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;You may use Career and Aspiration rewards to your desire (be careful with the SimVac, as it may cause Aspiration failures that will result in penalties).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;If you lot gets too buggy to play adequately, you may end up having to restart the challenge. Please note that uploading lots as backups may cause the "sims not being able to marry when spouse dies" glitch. I've seemed to have this occur when moving families to different neighborhoods.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;When the children grow up to become teens, you may choose their aspiration, or have some fun and choose it randomly.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;When the teens become adults, they may move out, or stay in the original house. Getting them married does NOT count for the daisy chain, though, but still counts for scoring purposes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;No saving and restarting due to bad events (rejected marriage, death in household, etc.) allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;At the end of this challenge, you should be able to trace the daisy chain back to the beginning via the children in the Family Tree, and everyone should have the last name of the original sim (since move-ins aren't allowed, only marriages/joinings). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Scoring (Please don't kill me if this looks similar to other challenges!)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-5 for each break up that occurs, regardless of whether the couple was going steady, engaged, or married/joined&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-5 points for each premature death that occurs on the lot, whether household or visitor sims (includes accidental pregnancy deaths, so be very careful..)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-2 points for EACH baby, toddler, or child taken away by the social worker&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+3 points for each non-Platinum tombstone/urn on the lot&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+5 points for each Platinum tombstone/urn on the lot&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+2 points for each Meditation/Yoga Still Life portrait on lot (See above)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+1 point for each successful engagment attempt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+2 points for each successful marriage/join attempt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+2 points for each successful Go Steady attempt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-1 point for each rejected engagement attempt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-3 points for each rejected marriage attempt (sim gets left at the altar)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-2 points for each rejected Go Steady attempt&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+1 point for each adoption&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+2 points for each baby had (regular)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+3 points for each alien baby had (via alien abuduction)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+1 points for each alien abduction&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+4 points for every set of twins born&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-2 points for every teen that runs away from home&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-3 points for each time a tombstone is kicked or urn is smashed&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-4 points for each time one of the sims in the daisy-chain is married beyond the second time (Example: Andrea Hogan gets married to Amin Sims and later, Amin dies. If Andrea remarries, this penalty incurs. However, if instead Andrea dies, and Amin remarries, no penalty occurs this way.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+3 points each time a sim is saved from death (Does not include each time someone defeats the Grim Reaper, only when someone is saved this way. Each sim saved from death this way can only receive this bonus once per lifetime. However, a sim may defeat the Grim Reaper as many times as he want and does)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+3 points for each "Had an affair" memory obtained&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-3 points for each "Got caught cheating" memory obtained&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+1 point for each $100,000 worth of net funds on the lot (that's +2 points for $200,000; +5 for $500,000, and so on)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+5 points for having all of the Career rewards on the lot at end of challenge&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+2 points for having all Aspiration rewards (usable, used-up objects don't count) on the lot at end of challenge&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;-1 point for each Aspiration failure on the lot, whether by visitors or household sims&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;+1 point for each type of NPC married/join in the chain (townies will count as a type of NPC, but only once)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span style=";font-family:Arial;font-size:100%;"  &gt;Good Luck!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-1692062113096552635?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/1692062113096552635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=1692062113096552635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1692062113096552635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1692062113096552635'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/07/episode74-sims-2-challenges-daisy-chain.html' title='EPISODE74- The Sims 2 Challenges - Daisy Chain'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-912896507726480670</id><published>2009-06-30T19:01:00.000-07:00</published><updated>2009-06-30T22:22:16.845-07:00</updated><title type='text'>EPISODE74 - The Sims 2 Challenges - The Biblical Challenge</title><content type='html'>&lt;span class="corners-top"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;            &lt;h3 class="first"&gt;&lt;a href="http://www.forums.boolprop.com/viewtopic.php?f=32&amp;amp;t=22602#p455169"&gt;The Biblical Challenge&lt;br /&gt;&lt;/a&gt;&lt;/h3&gt;    &lt;p class="author"&gt;&lt;a href="http://www.forums.boolprop.com/viewtopic.php?p=455169&amp;amp;sid=d8938b967249d8e624a03b465b2c3955#p455169"&gt;&lt;img src="http://www.forums.boolprop.com/styles/prosilver/imageset/icon_post_target.gif" alt="Post" title="Post" width="11" height="9" /&gt;&lt;/a&gt;by &lt;strong&gt;&lt;a href="http://www.forums.boolprop.com/memberlist.php?mode=viewprofile&amp;amp;u=2956&amp;amp;sid=d8938b967249d8e624a03b465b2c3955"&gt;The Ben&lt;/a&gt;&lt;/strong&gt; on June 5th, 2007, 5:48 pm &lt;/p&gt;       I got this idea while spacing off during the sermon in church! &lt;img src="http://www.forums.boolprop.com/images/smilies/icon_lol.gif" alt=":lol:" title="Laughing" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Point:&lt;/span&gt; To reach 10 generations while following the strict Old Testament based rules.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Concerning Males&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;~All Male sims must work.&lt;br /&gt;~All male sims must pray [meditate] for atleast 1 [one] SH [Sim Hour] a day. If a sim cannot meditate, they must make some kind of music for 2 [Two] SH's to show thier devotion.&lt;br /&gt;~All Male sims must wear a hat to show their devotion.&lt;br /&gt;~All Male sims caught in the act of adultery must be locked in the Room of Cleansing for a day. [see Room of Cleansing building rules]&lt;br /&gt;~All Male sims that heart fart over an extended family member should be locked in the Room of Cleansing for a day.&lt;br /&gt;~All Male sims must refrain from wearing red - the color of the devil.&lt;br /&gt;~All Male sims must wear clothes that cover the body - no speedos. Only the boxers with the undershirts. [If you cannot download anything, swimwear is an exception]&lt;br /&gt;~All Male sims must woohoo thier wives atleast twice a week. A holy marriage must be taken advantage of.&lt;br /&gt;~Only Male sims may ask to marry.&lt;br /&gt;~Male sims may not take the last name of thier wives.&lt;br /&gt;~Male sims may not cook or clean at all.&lt;br /&gt;~Male sims may only teach male children how to Potty, Walk, Talk, or Study.&lt;br /&gt;~Male sims may only 'Give Lessons' on career rewards to other Male Sims.&lt;br /&gt;~Only Male sims may go to college&lt;br /&gt;~Only Bachelors may Cook and Clean&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Concerning Females:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;[list] ~No Female may work.&lt;br /&gt;~All Females must stay home, cook, and clean, and take care of the children.&lt;br /&gt;~All Females must have atleast 4 children.&lt;br /&gt;~All Females must wait on thier husbands hand and foot.&lt;br /&gt;~The only way any Female may make an income is gardening, (Seasons only) or preforming for Tips.&lt;br /&gt;~All Females must pray [meditate] for 1 [One] SH a day. If one is unable to pray, they must play some sort of music for 2 [two] SH's a day.&lt;br /&gt;~All Females caught in the act of adultery must be locked in the Room of Cleansing for One Day.&lt;br /&gt;~All Females caught heartfarting over a distant relative must be locked in the Room of Cleansing for one day.&lt;br /&gt;~Only Females may teach female children how to Potty, Walk, Talk, or Study.&lt;br /&gt;~All Females must refrain from wearing red, the color of the devil&lt;br /&gt;~All Females must wear un-revealing clothes.&lt;br /&gt;~There may only be Female Servos.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.forums.boolprop.com/viewtopic.php?f=32&amp;amp;t=22602"&gt;To read the rest of the challenge go here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.modthesims.info/download.php?t=214721"&gt;Crucifix &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-912896507726480670?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/912896507726480670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=912896507726480670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/912896507726480670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/912896507726480670'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/06/episode74-sims-2-challenges-biblical.html' title='EPISODE74 - The Sims 2 Challenges - The Biblical Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-1160783315124519040</id><published>2009-06-02T17:56:00.000-07:00</published><updated>2009-06-02T20:36:04.836-07:00</updated><title type='text'>EPISODE70 - The Sims 2 Challenges - Color My (Sim) World Challenge</title><content type='html'>please refer to the BBS thread:&lt;br /&gt;&lt;br /&gt;http://bbs.thesims2.ea.com/community/bbs/messages.php?&amp;amp;openItemID=&amp;amp;threadID=ae5032c2590ffcbdb39f7fbf2c07becf&amp;amp;directoryID=82&amp;amp;startRow=1#a8605889f7eb160599c52a4b6450cf89&lt;br /&gt;&lt;br /&gt;Part 1:&lt;br /&gt;Okay, I’m going to show my age with this one . . . but do any of you remember Captain Noah and the song he used to sing on his TV show?&lt;br /&gt;&lt;br /&gt;[Sings] Red and yellow and pink and green . . . purple and orange and blue . . . I can sing a rainbow, sing a rainbow, sing a rainbow, too.&lt;br /&gt;&lt;br /&gt;Well, I’ve created a challenge based on colors and I present it here for your Simming pleasure. This challenge can be played both with or without the University EP.&lt;br /&gt;&lt;br /&gt;Here are the guidelines:&lt;br /&gt;&lt;br /&gt;Red&lt;br /&gt;Yellow&lt;br /&gt;Pink&lt;br /&gt;Green&lt;br /&gt;Purple&lt;br /&gt;Orange&lt;br /&gt;Blue&lt;br /&gt;Brown&lt;br /&gt;Black&lt;br /&gt;White&lt;br /&gt;&lt;br /&gt;Create a brand new neighborhood. Call it whatever you want. (I’m going to call mine Rainbow Falls).&lt;br /&gt;&lt;br /&gt;Then (using CAS or Body Shop) create a husband/wife (ONLY) for each color family. You may select whatever personalities and aspirations you wish. Give them the last name of one of the above colors, for a total of 10 families. For this challenge, we are foregoing same-sex partnerships. The “Rainbow” in “Rainbow Falls” for my neighborhood is merely a play on words for this color challenge. &lt;br /&gt;&lt;br /&gt;Move them into an affordable lot or home within the neighborhood. Exterior of homes for each color family should be representative of their last name. In other words, the exterior of Bob and Betty White’s house would be predominantly white, so that it will be fairly easy to notice what color families are predominant from the neighborhood view as the game progresses.&lt;br /&gt;&lt;br /&gt;The neighborhood can only be populated by COLOR families – this means you can’t move in NPC’s or Townies and then have them find their own place. You also can’t gain money by doing this and then just move them out and leaving them in the bin either! Tsk, tsk.&lt;br /&gt;&lt;br /&gt;No divorces/moving out of spouses permitted. If for some reason one spouse leaves of their own accord, they will have to remain in the family bin for all eternity. Don’t expect child support payments. LOL! Remaining spouses CANNOT remarry. If they left before procreating…that color family is essentially out of the challenge.&lt;br /&gt;&lt;br /&gt;Part 2 (continuation):&lt;br /&gt;No illegitimate children are permitted. Also, no adoptions and no alien children. So…don’t have your men-folk use the expensive telescope, just in case.&lt;br /&gt;&lt;br /&gt;Color families can only have 1 (ONE) child during their lifetime. If the child dies or gets taken by the social worker, essentially, that color family dies off as well. (Updated: Silly me. Never even thought about the twins possibility. Well considering they are a pretty rare occurrence, if it should happen, consider that family very lucky as they have an extra chance to carry on their color name -- if one or both are boys, that is.) &lt;br /&gt;&lt;br /&gt;You must make every effort to age the 10 original families and each successive generation evenly. You don’t have to play the elder parents once the child has aged to an adult and moved out, but you should play the children-turned-adults evenly, so all generations are in sync. This way there will be no unfair advantages to any specific color family.&lt;br /&gt;&lt;br /&gt;Color families may ONLY marry other color families. In other words, you can’t marry NPC’s or Townies.&lt;br /&gt;&lt;br /&gt;When children of the different color families marry, they MUST take the husband’s color family name. For example: Suzy Red marries Bob Brown. Bob should propose to and marry Suzy, so she will become Suzy Brown.&lt;br /&gt;&lt;br /&gt;Children who become adult must remain with their parents until they get married. Once married, they can either move out on their own (creating a new home with the exterior colors representative of their last name) or may remain in the same home with the husband’s parents. The choice is yours.&lt;br /&gt;&lt;br /&gt;NO cheats allowed (however, “moveobjects on” is OK in emergency situations) – This means: NO restarting-without-saving after bad events, NO money cheats, NO hacks of any kind. All aspiration and career rewards are OK – EXCEPT for NO Cowplant and NO Green Elixir of Life. Lifetimes of the families cannot be artificially extended. Yes, this means NO pleading with the Grim Reaper, either! Dead is dead. Likewise, Sim suicide is not acceptable, either – NO forcing them to run with scissors or missing-pool-ladder incidents. Widowed spouses CANNOT remarry.&lt;br /&gt;&lt;br /&gt;Sending children to University is OK if you want to extend your gameplay -- but remember, they can’t marry NPC classmates once they return to their neighborhoods, so no engagements while away at school, unless it is to a member of another color family. Once they return to the neighborhood, they must move in with their parents until they get married (as per above). Also, if you send any children to University, you can only play the children in the regular neighborhood until they reach the age transition from teen to adulthood. Once they make the age transition to adult, you must then wait to play them again until all your same-generation University grads/dropouts return to the neighborhood. (As per above guidelines for aging generations evenly.)&lt;br /&gt;&lt;br /&gt;Part 3 (conclusion):&lt;br /&gt;The challenge ends when you either have one of the following occurrences:&lt;br /&gt;&lt;br /&gt;Only ONE newly-married color family is left (only counting adults – not elders – as you may not have played them if you moved out their married child-turned-adult). This is BEST CASE SCENARIO.&lt;br /&gt;&lt;br /&gt;or&lt;br /&gt;&lt;br /&gt;You only have one gender of color families left – that is you have three color families, but all the children or children-turned-adult are female. Obviously, since families are husband/wife, they will not be able to procreate, as there are no age-appropriate males available from another color family.&lt;br /&gt;&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;I haven’t yet played this challenge out, but in theory it should work. In reality – well I guess we’ll find that out together. Heh heh. &lt;br /&gt;&lt;br /&gt;It appears fairly easy and straightforward, although the timeline for each player will differ depending on mother nature. But it’s pretty effortless -- with no scoring required. Probably the hardest part will be aging your generations evenly. To make it easier to keep track of which family has been played to what point – you may want to put pertinent info in that family’s description (you know, the white box that appears when you click on their home from the neighborhood view).&lt;br /&gt;&lt;br /&gt;Any questions or clarifications, just post to this thread and I’ll try to reply as promptly as possible.&lt;br /&gt;&lt;br /&gt;I hope this is a challenge that you find interesting enough to try! Enjoy! And don’t forget to post your results or even stories that you may have made during the course of the challenge!&lt;br /&gt;&lt;br /&gt;It will be fun to see the different outcomes. Like what color family prevailed? How many generations did it take to finish the challenge? How wealthy did that family become? Which color families intertwined (married each other) the most? Just some fun facts that everyone can share.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://www.asimwen.com/Fellowship/&lt;br /&gt;http://v2.jennthesimmergirl.com/fellowship2.php&lt;br /&gt;http://genensims.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-1160783315124519040?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/1160783315124519040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=1160783315124519040' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1160783315124519040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1160783315124519040'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/06/episode70-sims-2-challenges-color-my.html' title='EPISODE70 - The Sims 2 Challenges - Color My (Sim) World Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-5256663582064993744</id><published>2009-05-19T18:04:00.000-07:00</published><updated>2009-05-19T18:58:38.984-07:00</updated><title type='text'>EPISODE69 - The Sims 2 Challenges - Lockdown Challenge</title><content type='html'>Story:&lt;br /&gt;Eight cons are transported from a facility in Simtown, to a newly built lot in a distant city. They are all in for life and this is their only chance to escape prison. They are tough people, all guilty as charged, and the system has no use for them - until now. Thanks to the new reality show Lockdown they will compete for acquittance and freedom, but there can only be one winner.&lt;br /&gt;The Lot:&lt;br /&gt;The lot is separated by a high fence, and on each side there's a house. One large and comfortable, full of necessities and entertainment. The other cramped, scarce of furniture and playthings. The large house (known as The King) has a maid and may call the repairman, but the small house (known as The Pawn) must manage on their own with no contact with the outside.&lt;br /&gt;&lt;br /&gt;Goal:&lt;br /&gt;The convicts spend their time as they want, working on skills or relationships, but every two days one must leave. At first they're all in The King, but when a contestant loses he or she has to live in The Pawn. When there are only two people left in The King, one from the other house will join them for the big finale. The winner will get the house, a job and some money and can start a new life, free of all charges.&lt;br /&gt;&lt;br /&gt;Finale:&lt;br /&gt;It's not going to be pretty, oh no. The third finalist will be chosen based on the amount of aspiration points acquired. He or she will join the other two and the trio will get thrown in a pool. Someone from our crew will remove the ladder, and the first one to die is out (The Pool of Death). The two survivors then get locked up in a small, empty room without food and the survivor is our winner (The Final Lockdown). The other five contestants will go back, but not to prison - they will face death row.&lt;br /&gt;&lt;br /&gt;Rules:&lt;br /&gt;1. You may not interfere! The only times you can control the sims are when hiring a maid, calling a repairman, paying bills, selling paintings and when transporting a loser to The Pawn, and at the finale when they are going in The Pool of Death and The Final Lockdown.&lt;br /&gt;&lt;br /&gt;2. Make 8 sims in CAS, four women and four men. All must be adults and at least one of every aspiration should be assigned.&lt;br /&gt;&lt;br /&gt;3. You cannot use any aspiration awards or hacked objects. Custom clothes, make-up, genetics, walls, floors and furniture recolours are fine.&lt;br /&gt;&lt;br /&gt;4. They can't get jobs, or have computers - but they can have phones. The only non-cons they will meet are the maid, firemen, policemen and the repairman - which are only allowed in The King. They can't call any other NPC. You may pay bills.&lt;br /&gt;&lt;br /&gt;5. When neighbours come to greet the cons, you may interfere: Don't let the cons talk to them.&lt;br /&gt;&lt;br /&gt;6. You may use motherlode as many times as needed to build the houses and pay the bills. But you cannot give them more objects after you've started the game, not even in case of a fire.&lt;br /&gt;&lt;br /&gt;7. Before the eliminated con will be transfered to The Pawn he or she can have their last supper. You may control the sim, cook something and make them eat it - but that's it.&lt;br /&gt;&lt;br /&gt;8. If/when someone dies their tombstone should be placed in The Pawn's garden.&lt;br /&gt;&lt;br /&gt;Rules for The King:&lt;br /&gt;1. You may have a fire alarm. If you have Uni, you may only have sprinklers (as many as you'd like). You are also allowed to have a burglar alarm.&lt;br /&gt;&lt;br /&gt;2. Always use the most expensive items! This is a luxurious house.&lt;br /&gt;&lt;br /&gt;3. Two kingsized beds, three single beds and 1 couch in the bedroom. The size of the room is not important, and you may decorate with paintings, curtains, lamps etc. And, yes, there is one bedroom only.&lt;br /&gt;&lt;br /&gt;3. Four bathrooms are allowed - one toilet, one shower/tub and decorations.&lt;br /&gt;&lt;br /&gt;4. Kitchen: Two stoves, two microwaves, three fridges, one dining table with four chairs. As many counters as you'd like. A dishwasher and a trash compressor. One blender, one coffee machine and one espresso machine. Decorations.&lt;br /&gt;&lt;br /&gt;5. And now, the toys. You can put them all in one room, or build a music room, a chess room, a gym, a library and so on. It's your choice. You can have a stereo in every room if you wish.&lt;br /&gt;&lt;br /&gt;6. Instruments - one of each. Two chesstables, one bookcase, one television (+ a couch), no videogames, no computers, no dart games, no pinball machines. The cons' only choices should, with few exceptions, be skill building objects. Three easels (and yes, you can interfere when a painting is done so you can sell it), two work-out machines of your choice and one Electrodancer (if you have Nightlife).&lt;br /&gt;&lt;br /&gt;7. Outside: A pool, which will later transform to The Pool of Death, two telescopes (you may build an observatory), one hot tub of your choice, and a juice bar. You may have flowers and bushes, but no gardener.&lt;br /&gt;&lt;br /&gt;Rules for The Pawn:&lt;br /&gt;1. The house should be small, and use ugly wallpapers and floors. Use the cheapest furniture around, this is supposed to be a real dump.&lt;br /&gt;2. You let the losers inside, but then you take away the door (or lock for all sims, if you have OFB). The fence around the house will also prevent people from getting in or out.&lt;br /&gt;&lt;br /&gt;3. They may have two singlebeds and one couch in the bedroom.&lt;br /&gt;&lt;br /&gt;4. There can only be one bathroom, and no stalls ouside of this bathroom.&lt;br /&gt;&lt;br /&gt;5. One microwave, one fridge (but the expensive one!), three counters and a sink. One small table and two chairs.&lt;br /&gt;&lt;br /&gt;6. One chesstable, one easel and one stereo.&lt;br /&gt;&lt;br /&gt;7. No garden or porch, no windows, no doors leading to the outside.&lt;br /&gt;&lt;br /&gt;The Finale:&lt;br /&gt;When you only have three cons left in The King, you will have eliminations as usual, vote one off and let that person live in The Pawn for 24 sim hours. After those 24 hours, t he one with the highest aspiration points will move back into The King . They have roughly 24 sim hours to rest, eat and go to the bathroom. You should control them, but do not favour one over the other. Treat them equally!&lt;br /&gt;At 10 a.m. the next day it's time for The Pool of Death. Just throw them in, remove the ladder and keep an eye on them. As soon as one dies, put the ladder back and make the sims get into the house again. If two dies, you take a new finalist from The Pawn (the one with the highest AP), if all three dies you take 2 new from The Pawn.&lt;br /&gt;You let your two finalists rest for roughly 24 sim hours, just like last time and remember, don't play favourites! At 10 a.m. it's time for The Final Lockdown. It is supposed to be a small, empty room. Completely empty! Remove the door and keep an eye on them. As soon as the first one croaks, let the other one out and give him or her the rewards. Send the others packing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Points:&lt;br /&gt;Every two days, at six a.m., you should pause the game and keep score. The one with the lowest will be sent to The Pawn immediately, and the winner doesn't get squat. If two (or more) have the same points, the one with the lowest aspiration points will leave. If they have the same AP, the one with fewest friends must leave. If they have the exact amount of friends, which would be really weird, you may choose. If someone dies there will be no elimination until next time.&lt;br /&gt;&lt;br /&gt;+'s:&lt;br /&gt;1 p for every skill point&lt;br /&gt;2 p for every maxed out skill&lt;br /&gt;1 p for every friend&lt;br /&gt;2 p for every best friend&lt;br /&gt;½ p for every won fight&lt;br /&gt;1 p for everyone who has a crush on that sim (so how that particular sim feels doesn't matter).&lt;br /&gt;2 p for everyone who loves that sim&lt;br /&gt;4 p for every abduction&lt;br /&gt;&lt;br /&gt;-'s:&lt;br /&gt;-1 p for every enemy&lt;br /&gt;-½ p for every lost fight&lt;br /&gt;-1 p for every visit from the shrink&lt;br /&gt;&lt;span id="talkCastForm3:TalkCastLiveText1" class="talkCastLiveTitles"&gt; &lt;/span&gt;&lt;span id="talkCastForm3:TalkCastLiveText2" class="talkCastLiveResponse"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-5256663582064993744?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/5256663582064993744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=5256663582064993744' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5256663582064993744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5256663582064993744'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/05/episode69-sims-2-challenges-lockdown.html' title='EPISODE69 - The Sims 2 Challenges - Lockdown Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-7184265682227102674</id><published>2009-05-05T18:01:00.000-07:00</published><updated>2009-05-05T20:43:12.153-07:00</updated><title type='text'>EPISODE68 - The Sims 2 Challenges - The Xenophilia Challenge</title><content type='html'>&lt;b&gt;The Xenophilia Challenge:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;After having acquired a very strange telescope from a local junkyard in your town, you, a male sim just beginning his adult life, decide to kick off the first night in your new house by doing a bit of stargazing. However, after only a second or two of surveying the skies, you realize just why said telescope was abandoned. In the haze of memory that follows, you are only able to pick out three bits of information- "perfectly compatible DNA strain", "high potential", and "release the first". You're not sure what to make of it at first, and for the first month or two, you try to put it behind you. That is, until you start throwing up in toilets and growing out of your shirts. As you eventually find and figure out, you, a "docile specimen of compotently sentinent life", have been chosen as a "nuture point" for the excess population of a dangerously overcrowded alien homeworld. In accordance with the species' fundamental pillar of protection of life at all costs, the unwanted unborn are farmed and implanted into said nurture points, members of other races who can stand to carry the foreign body without severe consequence. Basically, you're pregnant with an extraterrestrial- and, according to your potential, they plan to "nurture" seven alien children in your open womb, or rather the steel one they've implanted in your abdomen, one right after the other. Good solution for them. Nightmarish for you.&lt;br /&gt;&lt;br /&gt;A dazed and fearful nine months later, you find yourself giving birth to a child with green skin. Later that night, in a process that repeats itself six times, you walk outside against your will, enter another memory haze, and come back pregnant once again. The children are not the horrid monsters you expected to see. Your DNA has fused with them, leaving them half-human, and they are as docile as any baby. A few even have your eyes. Moved with pity, you become determined to raise them well, as if they were fully human children. However, it soon becomes apparent that this is quite a daunting task, and as everyone in town is afraid of them, no one wants to move in with you and help you. Can you take on an ever-increasing number of alien children alone...while under the constant hormonal throes of pregnancy with the next one?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In a nutshell, one man birthes and raises seven alien Sims to adulthood, with the help of a modded telescope.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.sims-community.com/showthread.php?t=65259%20I%20found%20it%20via%20ndayeni%27s%20blog"&gt;&lt;span style="font-weight: bold;"&gt;Find the full rules here.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://challengevilletales.blogspot.com/2009/04/chovie-round-1-oh-please-not-again.html"&gt;&lt;span style="font-weight: bold;"&gt;Tales From Challengeville&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-7184265682227102674?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/7184265682227102674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=7184265682227102674' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/7184265682227102674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/7184265682227102674'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/05/episode68-sims-2-challenges-xenophilia.html' title='EPISODE68 - The Sims 2 Challenges - The Xenophilia Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-6736447079904388847</id><published>2009-04-21T22:35:00.000-07:00</published><updated>2009-04-21T22:37:01.256-07:00</updated><title type='text'>EPISODE67 - The Sims 2 Challenges - Artist Challenge by FairyD</title><content type='html'>How many paintings can a Sim do in His/Her lifetime while maintaining a job and making friends.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Create a Single Parent and a child or Teen in CAS. No Toddlers.&lt;br /&gt;skin tone/aspiration/personality are all up to you. Move onto any size lot and build a house or use&lt;br /&gt;an existing lot/house.&lt;br /&gt;&lt;br /&gt;The Child/Teen is your Artist.&lt;br /&gt;Only paintings done by the Artist may be kept and counted for points.&lt;br /&gt; *Your parent can marry 1 time and have other kids but only the CAS created child can be your Artist.*&lt;br /&gt;The artist must max out all creativity points before you can keep any paintings.&lt;br /&gt;In addition to Painting your Artist must make friends while child/teen and&lt;br /&gt;get a job the day he/she becomes an adult. Teen jobs are up to you.&lt;br /&gt;He must reach the top his/her career.&lt;br /&gt;Your artist cannot move anyone in, Marry or have any children. You can and should have your Sim adopt a child before he/she becomes an elder.&lt;br /&gt; *The parent can marry one time and have kids. The parent can move anyone in. Townies, nieghbors, NPC's.*&lt;br /&gt; *Anyone that is moved in counts for "family/playable neighbor points". *&lt;br /&gt; &lt;br /&gt;IF you paint a Sim using the Still Life option you must also paint a portrait of that Sim or you lose points.&lt;br /&gt;No cheats/hacks of any kind. NO Elixir of Life, No energizer, and no thinking cap. No Money cheats. You can use the money trees if you have time.&lt;br /&gt; You can use the move objects cheat if you have too.&lt;br /&gt;IF your house becomes so bugged that you have to abandon your paintings&lt;br /&gt;take a photo of them so you have a proof and so you don't duplicate paintings.&lt;br /&gt;Keep all paintings on the easel so that the next generation can sell them after&lt;br /&gt;your artist dies.&lt;br /&gt;Every painting MUST be different. examples&lt;br /&gt;You paint dad sitting on sofa. You cannot paint dad sitting on the couch again but you can&lt;br /&gt;paint Dad, swimming, cooking, puling weeds, Playing chess etc.&lt;br /&gt;If you paint the pool during the day you cannot paint the pool at night. You can&lt;br /&gt;have a neighbor/friend family member swimming and paint the pool again.&lt;br /&gt; When your artist dies take a picture of all of his/her paintings and upload it for the rest of us to see.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Scoring.&lt;br /&gt;&lt;br /&gt;+2 for each Portrait of playable neighbors/family members.&lt;br /&gt;+3 points for each portrait of Townie/NPC (Townie or NPC points are only for those not living in the home and not controlled by you in any way.)&lt;br /&gt;+1 for still life painting of Townies but only if you also&lt;br /&gt;have a portrait of them.&lt;br /&gt;+1 for each Still life painting.&lt;br /&gt;+2 for each ghost painting. No more than 3 Ghosts of the same color.&lt;br /&gt;+2 for each painting of an NPC doing his/her job. Again you must also have a&lt;br /&gt;Portrait of the NPC. Only 2 paintings of each type of NPC. i.e. 1 male maid and 1 female maid etc.&lt;br /&gt;+2 for paintings of the Social worker, Repo man and Burglar.&lt;br /&gt;&lt;br /&gt;Bonus points&lt;br /&gt;+5 if you can get a portrait of yourself painting a portrait of the burglar.&lt;br /&gt;+5 if you get portraits and still-life’s of all NPC's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Loss points for:&lt;br /&gt;-5 for each Still life of a Sim that is NOT accompanied by a portrait.&lt;br /&gt;-10 for not reaching the top of your career.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-6736447079904388847?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/6736447079904388847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=6736447079904388847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/6736447079904388847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/6736447079904388847'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/04/episode67-sims-2-challenges-artist.html' title='EPISODE67 - The Sims 2 Challenges - Artist Challenge by FairyD'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-3083192406619967194</id><published>2009-04-07T17:54:00.000-07:00</published><updated>2009-04-07T18:56:59.644-07:00</updated><title type='text'>EPISODE66 - The Sims 2 Challenges - The Greek Challenge</title><content type='html'>The Greek Challenge b y Pinstar&lt;br /&gt;Objective: Create the best Greek house you can over the life of 35 students&lt;br /&gt;Rules:&lt;br /&gt;&lt;br /&gt;No cheating (as per the Legacy Challenge)&lt;br /&gt;&lt;br /&gt;Start the game by creating a young adult in CAS. Male or Female. Pick any aspiration you want, and assign personality points as you wish. Pick any Major you wish that Sim to study. Custom skins and clothing will be allowed.&lt;br /&gt;Create a blank 5X5 lot on the university town. You may use any of the Maxis University towns, or create your own.&lt;br /&gt;Start the Sim in a dorm (you won't be able to afford anything else)&lt;br /&gt;By the end of Junior year you must leave the dorm, and found your OWN Greek house...on that blank 5X5 lot. (And that means you have to be able to afford to rent it).&lt;br /&gt;You may name your house anything you wish, and you do NOT have to stick to the traditional 3 Greek letter format if you don't want to.&lt;br /&gt;You must always have at least one Sim in the Greek house. If the last Sim in the house graduates or drops out, the challenge ends, even if you have not reached 35 graduates.&lt;br /&gt;You may only pledge NPCs and townies, not player-sims.&lt;br /&gt;You may move teenage townies and NPCs from the neighborhoods into college town...and pledge them, then move them in.&lt;br /&gt;When your Sims reach the end of Sophomore year and are given the option to change their aspiration, you MUST roll a dice for a new aspiration. (1: Wealth 2:Knowledge&lt;br /&gt;3: Family 4:Romance, 5: Popularity 6: Choose your own.) If the roll of the dice comes up with the same aspiration the sim had before, don't change it.&lt;br /&gt;After 35 students have pledged, moved in, AND graduated your Greek house, your challenge ends and you total your score.&lt;br /&gt;The only limits to how many sims you may have in your Greek house at once is a minimum of 1 and a maximum of 8. How many you have in the house at one time is up to you, and could help players with slower systems by allowing them to be just as competitive with the challenge by just playing 1 or 2 at a time.&lt;br /&gt;&lt;br /&gt; Scoring:&lt;br /&gt;1 point for each sim that graduates from the house "Suma Cum Laude (4.0 av.)" Max 35&lt;br /&gt;1 point for each 20K net worth the Greek house has, rounded up.&lt;br /&gt;1/3 of a point (.3334 points) for each family friend a graduate has when they graduate (don't round, keep track of decimals)&lt;br /&gt;1/6 of a point (.1667 points)for each "Not bad" party thrown by the Greek house&lt;br /&gt;1/3 of a point (.3334 points)for each "Good time" party thrown&lt;br /&gt;1/2 point (.5 points)for each "Roof Raiser" party thrown.&lt;br /&gt;Combine all party bonuses into one party score, and keep track of fractions. These may be any types of parties.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Penalties&lt;br /&gt;-1 point every time a Greek member goes on academic probation&lt;br /&gt;-2 points for every Sim that drops out of school, or is kicked out&lt;br /&gt;-1 point everytime the Sim shrink pays a Greek member a visit&lt;br /&gt;-2 points anytime a visitor or Greek member dies on the lot.&lt;br /&gt;-1 point every time the repo man, or a service sim takes any of the Greek house's items for failure to pay.&lt;br /&gt;-1/6 of a point for every "snoozer" party thrown at your house&lt;br /&gt;-1/3 of a point for every "real dud" party&lt;br /&gt;-1/2 of a point for every "disaster" party (Subtract these penalties from your party score)&lt;br /&gt;&lt;br /&gt;Special Bonuses&lt;br /&gt;Tradition Bonus: 2 points&lt;br /&gt;While you are allowed to create Greek houses with mixed genders, they are traditionally brotherhoods or sisterhoods. You may claim this bonus if ALL of the Sims that pledge your Greek house are either ALL male, or ALL female.&lt;br /&gt;&lt;br /&gt;Mascot Bonus: 2 points (can be claimed multiple times)&lt;br /&gt;This is the one exception to the visitor death penalty. If you manage to kill the rival school's mascot (A person in a cow suit) on your lot you do not get the -2 visitor death penalty for him or her. In addition, as long as you keep his or her urn or tombstone on your lot, you may claim a 2-point bonus. You may NOT claim this bonus if you pledge her and then kill her, she must be a visitor when she dies. She also must be "free roaming" to give you points as well. You may claim this bonus multiple times, but each time the mascot must die in a different manner (ie starvation, and drowning, not drowning 2 times).&lt;br /&gt;&lt;br /&gt;Liberal Arts Bonus: 1 point (can be claimed multiple times)&lt;br /&gt;Producing graduates with a wide array of skills looks good for a Greek house. There are 11 different majors. If you manage to get 1 Sim from each major to graduate, you may claim this bonus. If 2 Sims from each major graduate, you may claim it again.&lt;br /&gt;&lt;br /&gt;Secret Society Bonus: 2 points&lt;br /&gt;If you manage to get at least half of your Greek house to join the secret society over the life of the Greek house, you may claim this bonus at the end. Meaning at least 18 members must be a part of secret society when they graduate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Picture Bonus: 2 points&lt;br /&gt;When the old members of the Greek house come by to visit, they like to see that they are still honored and remembered. If you have a portrait of all 35 Sims who graduate hanging on the walls when the 35th sim graduates, you may claim this bonus. Group shots do not count; it must be 35 individual pictures. The value of the portraits does not matter for the purpose of this bonus, but higher-valued paintings may help you get more net worth points.&lt;br /&gt;&lt;br /&gt;Band Bonus: 1 point (can be claimed multiple times)&lt;br /&gt;Nothing brings more fame to a Greek house than a rocking band. In order to get this point you must throw a party and have at least 4 Greek members who each have a 10 Creativity playing 4 separate instruments (doesn't matter which types). Snap a photo and score yourself a point. You may do this several times, but each time the band must consist of 4 completely different members.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-3083192406619967194?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/3083192406619967194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=3083192406619967194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3083192406619967194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3083192406619967194'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/04/episode66-sims-2-challenges-greek.html' title='EPISODE66 - The Sims 2 Challenges - The Greek Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-3716712731659611029</id><published>2009-03-24T20:35:00.000-07:00</published><updated>2009-03-24T20:37:54.312-07:00</updated><title type='text'>EPISODE65 - The Sims 2 Challenges - Queen Bee</title><content type='html'>&lt;h1&gt;&lt;span style="font-size:100%;"&gt;The Queen Bee Challenge 1.2 by Tacos4Sims&lt;/span&gt;&lt;/h1&gt;&lt;a href="http://forums.thesimsresource.com/showthread.php?t=316031&amp;amp;highlight=queen+bee+challenge"&gt;Forum thread&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; &lt;div id="post_message_3260566"&gt;I guess I meant the VERY near future was when I'd be posting this, lol.&lt;br /&gt;&lt;br /&gt;---------------------------------&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The &lt;span class="highlight"&gt;Challenge&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;- Populate your new neighborhood/beehive by breeding 60 children/bees with 10 different men/worker bees.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Before you Begin:&lt;/b&gt;&lt;br /&gt;- Create a new neighborhood.&lt;br /&gt;- Delete all of the characters. Enter “deleteallcharacters” when at the neighborhood screen. Make sure you remember to do this &lt;span style="color:Red;"&gt;&lt;b&gt;**before**&lt;/b&gt;&lt;/span&gt; you create your “Queen &lt;span class="highlight"&gt;Bee&lt;/span&gt;,” or else you will have to remake her.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Starting the &lt;span class="highlight"&gt;Challenge&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;- Create an adult female in CAS. She can be any aspiration you want, but some will give you more points that others. (See scoring for details)&lt;br /&gt;- Move her into a 5X5 lot, by herself.&lt;br /&gt;- You may regenerate the characters and NPCs, if you would like, however, there is a bonus if you do not recreate them. (See scoring for details)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rules:&lt;/b&gt;&lt;br /&gt;- Your “Queen Bee” must move in a male sim, preferably as soon as possible.&lt;br /&gt;- The &lt;span class="highlight"&gt;Queen&lt;/span&gt; &lt;span class="highlight"&gt;Bee&lt;/span&gt; may only marry townies or NPCs, no created sims.&lt;br /&gt;- The two of them cannot be married. The man can only move in.&lt;br /&gt;- These two people will have 6 children. Once the sixth child is born, the man has to move out, and take all of the kids with him.&lt;br /&gt;- No college and no marriage. (Unless it’s after the family has moved out of the “Queen Bee’s” house, then it’s fine to do whatever you want)&lt;br /&gt;- Elixir of Life is allowed, and is needed to complete the &lt;span class="highlight"&gt;challenge&lt;/span&gt;. Even in the completely random chance that you get 30 pairs of twins, each of those pregnancies are still 3 days long.&lt;br /&gt;- No cheats are allowed, except “boolprop” if you want to recreate your sims, or the age sims cheat if you cannot find anyone else.&lt;br /&gt;- You are allowed to create a Downtown, and a Shopping District if you please, but, if you are going for the “deleteallcharacters” bonus, remember to delete them after you have made these places as well.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scoring:&lt;/b&gt;&lt;br /&gt;- +1 point for each family of seven to move out.&lt;br /&gt;- +1 point for each $100,000 in funds. (Round up.)&lt;br /&gt;- +1/2 point for each set of natural twins. (Be honest! And that means no cheesecake! If you are responsible for twins, then you do not get the bonus point.)&lt;br /&gt;- +10 points for each career completed by the “Queen Bee”. (Ex. Your “Queen Bee” becomes Chief of Staff. That would be considered a completed career, and you would earn 10 points)&lt;br /&gt;- +10 points for each Lifetime Want completed by the “Queen Bee”. (This is where the aspiration comes into play. Family Aspiration LTWs include sending children to college; however they are easily pleased by children. Other aspirations might have easier wants, and therefore, you can get more points in this section.)&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;- -1 point for each child taken by the social worker.&lt;br /&gt;- -5 points for any deaths in the “Queen Bee’s” household.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bonus Points:&lt;/b&gt;&lt;br /&gt;- +1 point if your &lt;span class="highlight"&gt;Queen&lt;/span&gt; &lt;span class="highlight"&gt;Bee&lt;/span&gt; has the Family Aspiration.&lt;br /&gt;- +5 points if you do not regenerate the townies.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ending the &lt;span class="highlight"&gt;Challenge&lt;/span&gt;:&lt;/b&gt;&lt;br /&gt;- The &lt;span class="highlight"&gt;challenge&lt;/span&gt; ends with the birth of the 60th child, and after the man leaves with the family. Once you are done, you can play this family, and watch them take over the neighborhood! &lt;img src="http://forums.thesimsresource.com/images/smilies/smile.gif" alt="" title="smile" class="inlineimg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I hope you enjoy this &lt;span class="highlight"&gt;challenge&lt;/span&gt; as much as I do! I really hope that it becomes popular! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-3716712731659611029?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/3716712731659611029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=3716712731659611029' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3716712731659611029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3716712731659611029'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/03/episode65-sims-2-challenges-queen-bee.html' title='EPISODE65 - The Sims 2 Challenges - Queen Bee'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-8333735536591260801</id><published>2009-03-10T20:26:00.000-07:00</published><updated>2009-03-10T20:29:04.744-07:00</updated><title type='text'>EPISODE 64 - The Sims 2 Challenges - The Build a City Challenge</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;a href="http://forums.boolprop.com/viewtopic.php?f=32&amp;amp;t=31450"&gt;Posting on Boolprop&lt;/a&gt;&lt;br /&gt;I’d like to start out by saying that I did NOT create this challenge. It was originally posted &lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?&amp;amp;openItemID=&amp;amp;threadID=3b9356f6f565d4dfc80a51e8a67103fa&amp;amp;directoryID=128&amp;amp;startRow=1#4ab89f8e22257b2dbb046b31cb321c99" class="postlink"&gt;HERE&lt;/a&gt; on the BBS by &lt;span style="font-style: italic;"&gt;clintcasey85&lt;/span&gt;. With that said I give credit to &lt;span style="font-style: italic;"&gt;pices_sum&lt;/span&gt; for posting the link to the rules in the Challenge Chat, and to &lt;span style="font-style: italic;"&gt;Kat Grin&lt;/span&gt; for the suggestion to make a topic for this challenge. I have simply re-typed the rules to make them more organized and easier to follow. If there are areas that are unclear, let me know and I’ll fix it. If you have a question concerning some of the rules, I’ll do my best to answer them, but if I can’t I’ll add them to list of areas to be discussed. Now on to the challenge!&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;goal&lt;/span&gt; of this challenge is to start with a completely blank neighborhood and a single Sim and to create an entire “Sim City.”&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Starting Out&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;-You must create an entirely new Neighborhood to start with. It can be on any template you choose, but you MAY NOT add a University, Downtown, Shopping District, or any community lots. However, if you have Bon Voyage, you MAY add vacation destinations.&lt;br /&gt;-Create a single Sim to be your founder and move them onto an empty lot. The Sim can be made however you choose (looks and personality) and their home lot can be any size (the smaller the better since money will be tight).&lt;br /&gt;-As your neighborhood expands, you must play EVERY household for the same amount of time. If you move in townies just for their money and move them back out, they CANNOT just sit in the Sim Bin. ALL Sims MUST be played.&lt;br /&gt;-When Sims have children, it is up to you whether or not they remain at home or move out. Keeping them home means a higher lot value which can earn a university (rules in a later section). Moving them out means more households and more community lots. Choose which works best for you.&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;-New households after the founder, may be pre-built houses or blank lots.&lt;/span&gt;&lt;br /&gt;-At the beginning ALL careers are locked, meaning no job for your founder. You must find other ways to make money (painting, novels, business, treasure hunting, etc). We’ll get to how to unlock careers soon, but first we must cover a few other subjects.&lt;br /&gt;-Sims may not have fire detectors or burglar alarms until the first position in the Law Enforcement Career is unlocked (rules in the career section).&lt;br /&gt;-Sims may not call for any services except for the Nanny and Adoption. Service calls are unlocked when the population reaches 500 (figuring out population is in the next section). Pizza and Chinese Food delivery are unlocked with a population of 3,000.&lt;br /&gt;-Servos are allowed and do count in the population.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;The Sim Multiplier&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;-The goal of this challenge is create a city with a population of atleast 50,000. Of course you won’t literally have that many Sims to worry about. This number is purely figurative and that is where the Sim Multiplier (SM) will come into play.&lt;br /&gt;-The SM is just a number that you will multiply your number of playable Sims by in order to get the city’s population.&lt;br /&gt;-At the start of the challenge, the SM is 1. As you progress and unlock certain additions for your neighborhood you’ll increase your SM. Points for your SM are added as follows:&lt;br /&gt;+1 for your first community lot&lt;br /&gt;+1 when you reach a total of 5 community lots&lt;br /&gt;+1 for every additional 5 community lots&lt;br /&gt;+5 for adding a Downtown&lt;br /&gt;+5 for each Business District&lt;br /&gt;+5 for each University&lt;br /&gt;-From now on when population is mentioned, it simply means your total number of playable Sims multiplied by your SM.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Unlocking Neighborhood Additions&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Community Lots:&lt;/span&gt; There are two ways to unlock a community lot. The first way is to place any community lot, have a Sim purchase it, and start a business on it. The second way is to have 4 Sim households. If you place a community lot using the second way, it does not need to be own by a playable Sim, but if you want a Sim to have a business there they can. In addition to adding to your SM, for each community lot you also earn 1 CAS Sim. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Business Districts:&lt;/span&gt; You unlock a business district by having 5 player owned community lot businesses of any rank, and having the Business Career unlocked (rules in the career section). You MAY earn multiple business districts. To do this you will need 5 additional businesses on community lots and another Business Tycoon. For example: If you want to add a 2nd business district you’ll need 10 community lot businesses and 2 Business Tycoons; to add a 3rd you’ll need 15 businesses and 3 Business Tycoons, etc.&lt;br /&gt;In addition to adding to your SM, for each business district you also earn 5 CAS Sims. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Downtown:&lt;/span&gt; Adding a downtown only requires that your city’s population reaches 25,000. Unlike other additions, you may only earn a single downtown. In addition to adding to your SM, the downtown also earns you 20 CAS Sims. [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Universities:&lt;/span&gt; Adding universities to your neighborhood may be the hardest to unlock because they are expensive to build. There are three ways to go about raising enough funds for a university.&lt;br /&gt;1) You can take a weekly tax from each household. This tax would be 5% of their lot value. To do this you may use the familyfunds cheat, a hacked object (ex. ATM), or buy an item(s) that equals the tax value and leave in your Sims inventory. Once you have collected $1,000,000 in taxes you may add your public university. If you choose this method make sure you keep track of how much you’ve collected, and a calculator will be useful.&lt;br /&gt;2) Reach a population of 50,000, and the state will build your neighborhood a public university for free. This option is only good if you simply want to meet the population goal, as this would mark the end. However, if you play beyong the goal, this method may work for you.&lt;br /&gt;3) Have a wealthy Sim donate $1,000,000 to either build a public or private university. Move this Sim to a smaller lot if you need to, in order to subtract the money from their funds using any method you choose.&lt;br /&gt;A public university will accept any Sim. However, if you choose to have a wealthy Sim build a private university, they (you) get to decide who gets to enroll and who doesn’t. The founder of the private university gets $50,000 per Sim who enrolls.&lt;br /&gt;You may earn multiple universities using any of the three methods mentioned. In addition to adding to your SM, for each university you also earn 5 CAS Sims (students perhaps). [You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Unlocking Careers&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Athletic:&lt;/span&gt; The Athletic Career path is unlocked as soon as a sports themed community lot is placed. The actual “sport” being played can be anything from Bowling, Darts, even Kicky Ball (use your imagination). The lot can look however you wish but it must be on a 5x5 (or larger) lot, contain an area for competitive games, and be worth $250,000.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Business:&lt;/span&gt;A new position opens in the Business Career track every time a player owned business reaches level 10(home or community lot). When a playable Sim reaches the top of the career, it is then unlocked to every one.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Criminal:&lt;/span&gt; Wherever there are people there is also crime. When the population of the town reaches 100 one spot on the Criminal Career track opens. Every time a Sim reaches the top of the Criminal Career, they open an additional position in both the Criminal and the Law Enforcement careers. The Criminal Career track is never truly unlocked, but can have many open positions.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Culinary:&lt;/span&gt; The Culinary Career earns an open position for each player owned restaurant business that reaches level 5. When a playable Sim reaches the top of the career, it is then unlocked to every one.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Law Enforcement:&lt;/span&gt;A position in Law Enforcement is unlocked when one of the following events occurs.&lt;br /&gt;1) There have been 3 burglaries.&lt;br /&gt;2) The population reaches 500.&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;3) There have been 3 fires in someone’s home.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-size: 150%; line-height: 116%;"&gt;***&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;4) A playable Sim reaches the top of the Criminal career.&lt;br /&gt;Like Crime, Law enforcement is never truly unlocked, but can have many positions available rather quickly.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Medical:&lt;/span&gt; The first position in Medical is unlocked when the town population reaches 1,000. Another position is opened at 5,000 and an additional position is opened every 5,000 after that. The career as a whole is unlocked when the town acquires a university.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Military:&lt;/span&gt; The Military Career track is unlocked when a community lot is placed that represents a military base. It takes the place of a NPC community lot that you can add once you accumulate 4 households, but it does not contribute to the total number of community lots present and can never be purchased by a playable Sim.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Politics:&lt;/span&gt; Politics is completely unlocked as a career choice when the town reaches of population of 1,000. However, there cannot be more than one playable Sim as Mayor at the same time.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Science:&lt;/span&gt; A Science Career position will be earned every time any Sim transitions into Adulthood with maxed Logic. &lt;span style="color: rgb(0, 0, 255);"&gt;A position can also be opened for every 3 electroctions by electronics or lightening.&lt;/span&gt; When a playable Sim graduates from a university, the career is unlocked to every one.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Slacker:&lt;/span&gt; A position in the Slacker Career is opened every time a community lot is created for the soul purpose of being a “Club”. It is unlocked completely when a Downtown Area is Unlocked.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Adventure:&lt;/span&gt;To open a position in the Adventure Career, a community lot must be placed to represent a Museum. This lot must be at least $250,000. When a playable Sim reaches the top of the career, it is then unlocked to every one.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Education:&lt;/span&gt; Once the population of the town reaches 250 a position in the Education Career opens. The career gains an additional opening for every 250 in population. This career is always open to any Sim who has a diploma regardless of population.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gamer:&lt;/span&gt; For a Sim to become a Gamer they must own all of the following items either in their inventory, the lot they live on, or a community lot that they own the deed to: the expensive computer, video game console, a pinball machine, and an arcade game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Journalism:&lt;/span&gt; When the town reaches a population of 1,000 the first position in Journalism is unlocked. An additional spot is added every 1,000 in population thereafter. &lt;span style="color: rgb(0, 0, 255);"&gt;Every time someone reaches the top of the Law Enforcement, Criminal, or Show Business career tracks an additional position can be added&lt;/span&gt;. If someone reaches the top of either careers before the town reaches a population of 1,000 they do not count towards the total number of Journalist openings until the population requirement is met.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Law:&lt;/span&gt; The Law Career is open to any Sim with a diploma.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Music:&lt;/span&gt; The Music Career is unlocked when a music venue community lot is placed. To be considered a music venue there must be a stage and at least 3 music instruments. This lot can serve other purposes other than just music, such as a park or club (won’t count for the slacker career).&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;University Careers:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Artist:&lt;/span&gt; A position is opened for every art gallery business that reaches Rank 5. It is always open to Sims with maxed creativity who have also sold 10 masterpieces.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Natural Science:&lt;/span&gt; A position is opened for every nursery, flower, or landscaping business that reaches Rank 5. It is always open to Sims with gold gardening badges.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Paranormal:&lt;/span&gt; The first position is opened when a cemetery is added and there are 5 graves in the neighborhood. After the first position opens, another is opened for every 10 additional graves. The graves do not have to be sent to the cemetery and pet graves do NOT count.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Show Business:&lt;/span&gt; A position is open for every Prestidigator (entertainment) and Professional Party Guest. Whenever a Sim reaches the top of the career, a position is opened in Journalism after the population reaches 1,000.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Of course Show Business, Paranormal, Natural Science and Artist are only available to Sims who have a diploma.&lt;br /&gt;-If you move in a townie that has a job in a career that does has not been unlocked, they MUST quit. If you move in a townie and they have a job in a career that already has all its available positions filled, either they must quit or have another Sim with that career quit. The fairest way is to have the person with lowest rank quit.&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;-Teen and Elder jobs count as a position filled in any given career.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Pet Careers:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Show Biz:&lt;/span&gt; Only "talented" pets who have learned all their tricks may enter this career (excluding toilet training for cats).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Service:&lt;/span&gt; Career opened once phone service options are unlocked when the population reaches 500.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Security:&lt;/span&gt; 1) Job opened for all pets when there at least 5 sims in Law Enforcement. OR...&lt;br /&gt;2) Owner must be in Law Enforcement.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;Free Time Careers&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Architecture:&lt;/span&gt; A position in Architecture will be opened for every 10 lots, residential or community, and each neighborhood addition (University, Downtown, Business District). The residential lots must be occupied. The community lots must be complete and functional (no blank lots), and can be player owned. &lt;span style="color: rgb(0, 0, 255);"&gt;Apartments only count as one lot, no matter how many playable families live in the building.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dance:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 255);"&gt;A position in the Dance Career is opened whenever a Sim owned dance studio opens and reaches Rank 5.When a playable Sim reaches the top of the career, it is unlocked to everyone.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Entertainment:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 255);"&gt;A position is opened whenever a Sim transitions into adulthood with maximum charisma. The career is never unlocked.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Intelligence:&lt;/span&gt; A position in the Intelligence Career is opened each time a Sim reaches the top of the Military, Criminal, or Science Career.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Oceanography:&lt;/span&gt; &lt;span style="color: rgb(0, 0, 255);"&gt;The career is open to any Sim with a gold fishing badge. The career is unlocked when a Sim tops the Natural Science career.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Apartment Life&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;-Each family living in an apartment counts as a seperate household when calculating how many NPC community lots you can have.&lt;br /&gt;-However, each apartment building only counts as ONE lot towards the Architecture career.&lt;br /&gt;-You may not have Sims ask the landlord to do repairs or any other chore around the apartment until Service calls are unlocked at a Population of 500. The landlord doing his daily rounds of cleaning up outside is okay.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-size: 150%; line-height: 116%;"&gt;***&lt;/span&gt;&lt;/span&gt;Fire List&lt;br /&gt;-Fires in a Sims home. COUNT.&lt;br /&gt;-Fires started as a Sim repairs an object. COUNT.&lt;br /&gt;-Fires caused by lightening. DO NOT COUNT.&lt;br /&gt;-Fires caused by a Sim BBQing outside. COUNT.&lt;br /&gt;-Fires caused by Cafeteria workers. DO NOT COUNT.&lt;br /&gt;-Fires on business lots caused by the controllable Sim. COUNT.&lt;br /&gt;-Fires on business lots caused by employees or customers. DO NOT COUNT.&lt;br /&gt;-Fires caused by a witch's spell. DO NOT COUNT.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-8333735536591260801?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/8333735536591260801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=8333735536591260801' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8333735536591260801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8333735536591260801'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/03/episode-64-sims-2-challenges-build-city.html' title='EPISODE 64 - The Sims 2 Challenges - The Build a City Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-5571300221297613303</id><published>2009-02-24T18:05:00.000-08:00</published><updated>2009-02-24T23:04:40.536-08:00</updated><title type='text'>EPISODE63 - The Sims 2 Challenges - Jar Challenge</title><content type='html'>&lt;p align="left"&gt;Created by JavaJan and Trudy (aka simsation)&lt;/p&gt;&lt;p align="left"&gt;Find a jar or container to hold slips of paper. Inside the jar, place slips of paper with challenge suggestions (see below). The slips can contain simple or complex challenges. The objective behind the jar challenge is to give yourself a reason to use game options you rarely or have never used. Pick items that interest you and omit those that don't. If you happen to think of a different twist, feel free to suggest it and I'll add it to this list. If you draw a slip of paper that you can't do on the current lot, put the slip back in the jar or on hold until you can. &lt;/p&gt;&lt;p align="left"&gt;Update 8-24-07: If you draw a challenge slip and fail to complete it, the points are in limbo. The first house able to complete the strip gets the points. &lt;/p&gt;&lt;p align="left"&gt;See below for ideas for "&lt;strong&gt;When to start drawing a challenge strip&lt;/strong&gt;" and "&lt;strong&gt;Disaster (Jar) Challenge Score&lt;/strong&gt;"&lt;/p&gt;&lt;p align="left"&gt;---    ---   ---   ---   ---   ---   ---   ---   &lt;/p&gt;&lt;p align="left"&gt;&lt;strong&gt;&lt;span style="font-size: 180%;"&gt;Disaster (Jar) Suggestions for Base Game &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;1. Get divorced&lt;br /&gt;2. Bankruptcy, delete all but $200&lt;br /&gt;3. Have the biggest house fire that you can manage.&lt;br /&gt;4. Flu - no school/work for 3 days (exception children at risk of SW visit)&lt;br /&gt;5. Move in a townie kid or teen (cheat needed)&lt;br /&gt;6. Sim has an affair&lt;br /&gt;7. Unemployment, everyone loses their job (Elders may retire)&lt;br /&gt;8. Sell all furniture (major repo)&lt;br /&gt;9. Move to a new house.&lt;br /&gt;10. Hands off for one sim day&lt;br /&gt;11. Redecorate a room in your house based on a theme (extreme all rooms)&lt;br /&gt;12. Midlife Crisis, blow all money on entertainment, clothes, cars&lt;br /&gt;13. Have a party. Try to have one from each different levels.&lt;br /&gt;14. Have family dance together.&lt;br /&gt;15. Watch your sim eat burnt food.&lt;br /&gt;16. Adopt an infant everyday for 5 days in a row. (move sims out if needed) (Extreme: 7 days)&lt;br /&gt;17. Have twins or adopt two infants. Have at least three nanny's on lot at all time to care for babies. Avoid having playable sims care for babies. If they auto care for babies without any intervention on your part, that's ok. Goal is to try to keep them from caring for the babies. Duration: 1 week.&lt;br /&gt;18. TEEN: Sneak out with a friend. (let them get caught and not get caught)&lt;br /&gt;22. Kill a sim by drowning and keep the tombstone on the lot for 1-2 weeks.&lt;br /&gt;23. Drama Sim: Pick a sim in the house to be enemies with all other sims in the house.&lt;br /&gt;24. TEEN: Make everyone in the house hate one of the teens until they run away from home. Do Not Call Police&lt;br /&gt;25. Married sim: Move in a sim to be one of the spouses future girlfriend or boyfriend.&lt;br /&gt;26. MARRIED with CHILDREN: Have adult sims make out in front of their kids.&lt;br /&gt;27. GOSSIP: Have adult sim have affair in front of one of their kids or other sim but not the spouse. Have a kid or adult who witnessed the affair "gossip" with the other spouse. {Long time ago I read that a sim could learn about an affair through gossip. I've never seen this actually happen.}&lt;br /&gt;28. TEEN: Go steady with another teen. Then cheat on that sim in a way that your caught.&lt;br /&gt;29. TEEN: Get a job and NEVER go to work.&lt;br /&gt;31. HEADMASTER: Invite him over. Feed him burnt or bad food, have a dirty house, homework on the floor, irritate him, prank him. Do whatever you can to have a bad visit. Then invite him back the next night and try to have a good visit.&lt;br /&gt;32. TEEN: Get teens into private school then never go to school. (Can you get kicked out of private school?)&lt;br /&gt;33. BAD DAY: Visit a community lot and pick a fight with everyone you can. (will also work for uni students).&lt;br /&gt;34. Complete sims fears for the week. Get as many failures as you can.&lt;br /&gt;35. OUTING: Arrange an outing. (repeat for the different levels of outings)&lt;br /&gt;37. Kick tombstones. Try to make ghosts mad. Break an Urn&lt;br /&gt;39. Delete all skill building items on the lot.&lt;br /&gt;40. Put all career rewards into your backpack. (EXTREME: Delete all career rewards.)&lt;br /&gt;41. TEEN: go on a date&lt;br /&gt;42. Have a pool party. Throw a regular party and ask everyone who comes to join you in the pool.&lt;br /&gt;43. Try to have all sims eat breakfast, lunch, or dinner together.&lt;br /&gt;44. Spend the week eating only from the buffet table.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://generations32.blogspot.com/2009/08/im-ready-to-start-new-sim-adventure.html"&gt;Read the Rest Here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-5571300221297613303?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/5571300221297613303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=5571300221297613303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5571300221297613303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5571300221297613303'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/02/episode63-sims-2-challenges-jar.html' title='EPISODE63 - The Sims 2 Challenges - Jar Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-4137142546610509636</id><published>2009-02-10T18:00:00.000-08:00</published><updated>2009-02-10T19:56:01.139-08:00</updated><title type='text'>EPISODE62 - The Sims 2 Challenges - Poverty</title><content type='html'>&lt;a href="http://forums.sims-community.com/showthread.php?t=9383"&gt;Link to Sims Community Thread&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bored with the legacy challenge? Ready for something REALLY difficult? THE POVERTY CHALLENGE!&lt;br /&gt;&lt;i&gt;this is not a beauty contest&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Instructions: &lt;/b&gt;&lt;br /&gt;STEP ONE: Create a CAS Sim to be the founder of your impoverished family.&lt;br /&gt;&lt;br /&gt;STEP TWO: Move the sim onto the largest (5 X 5) lot. Spend all of your money on groundcovers/terrain smoothing until you only have 100 simoleans left. Nightlife users should use the familyFunds cheat to reduce the net worth to 15,300 from the get-go.&lt;br /&gt;&lt;br /&gt;STEP THREE: Check- are you down to 100 smackers? Okay. The true poverty challenge begins here: survive and thrive as best you can. The challenge ends when the youngest grandchild of your first (CAS) sim dies of old age.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POINT SYSTEM:&lt;/b&gt;&lt;br /&gt;+Each simolean (of the family net worth) is worth one point in this challenge.&lt;br /&gt;+Each child is worth 3,000 points (provided you raise them to teenagers).&lt;br /&gt;-5,000 for each child taken by the social worker&lt;br /&gt;-3,000 for accidental deaths (by fire, etc.)&lt;br /&gt;-2,000 for each teen runaway&lt;br /&gt;-1,000 for each promotion, including chance card promotion&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RULES: &lt;/b&gt;&lt;br /&gt;1. NO REWARD OBJECTS&lt;br /&gt;2. NO PRIVATE SCHOOL&lt;br /&gt;3. Your original (CAS) founder Sim may work ENTRY LEVEL JOBS ONLY.&lt;br /&gt;4. Other sims MUST START AT THE BOTTOM of the career ladder. You will lose points with each promotion, so think carefully about your strategy, and whether you want them to be promoted or not.&lt;br /&gt;5. All children must have the money aspiration. Grandkids can be anything.&lt;br /&gt;6. NO UNIVERSITY- you are poor, remember?&lt;br /&gt;7. NO ADOPTION- you are poor, remember?&lt;br /&gt;8. NO REWARD OBJECTS (We mean it!)&lt;br /&gt;9. Only NPCs or service sims may join the family. Nightlife users may not ask them how much money they have.&lt;br /&gt;10. Sims may only visit &lt;i&gt;approved&lt;/i&gt; "Poverty Legal" community lots, NO OTHER COMMUNITY LOTS allowed! Here is the first:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.modthesims2.com/showthread.php?t=125890" target="_blank"&gt;http://www.modthesims2.com/showthread.php?t=125890&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;NEW! SHINY! NO EP!&lt;br /&gt;&lt;a href="http://www.modthesims2.com/showthread.php?t=240257" target="_blank"&gt;http://www.modthesims2.com/showthread.php?t=240257&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;11. Hacks and custom content are allowed, but not if they are against the spirit of the challenge. Any custom careers must be BALANCED (eg. travel is okay, and OTR sales is okay because of the insane hours; richest sim and stay-at-home careers are not).&lt;br /&gt;12. The poverty challenge stays on the poverty lot- if a sim moves out, they are no longer considered part of the challenge. This means a sim may not receive an inheritance, or any money or gifts/inventory items, from off-lot sims. See posts below for ways to get rid rid of inheritance money.&lt;br /&gt;13. Teens may move out with an adult, but not alone. Kids and younger may not be moved out, period. Otherwise you will lose the 3,000 child points from raising them.&lt;br /&gt;14.Nightlife dating objects must be kept in the inventory- not used or sold.&lt;br /&gt;15. Sims may not purchase real estate, or order/sell deeds with OFB.&lt;br /&gt;16. Sims may not run a home business- unless it is the lemonade stand.&lt;br /&gt;17. Poverty challenge sims may not be hired as employees by another business.&lt;br /&gt;18. NO SNAPDRAGON and NO SERVO&lt;br /&gt;19. Poverty Challenge families must be played using all four seasons. You may arrange the seasons in any order, and you may start in any season, but you MUST have a winter, spring, summer, and fall.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;BONUS: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;LONE TEENAGER: No points for this, since you have longer to find a mate. But it is difficult in its own way, and we will all admire your fortitude. Start the family with an adult, then kill them off, or use a hack to turn your CAS sim into a teen.&lt;br /&gt;&lt;br /&gt;PREGNANT TEEN (+1500 points) Use the insiminator or other hack to start the challenge with a pregnant teen sim- but no points for the unborn child.&lt;br /&gt;&lt;br /&gt;OLD MAID &lt;b&gt;(+35000 points) &lt;/b&gt; Your sims do not marry/move in anyone, ever. All new family members must be born. You may have children out of wedlock.&lt;br /&gt;&lt;br /&gt;So post pictures please! I am interested in seeing them!&lt;br /&gt;And as a final caution, know what you are getting yourself into. Simmish life is rough: this challenge is not for those easily shaken by the sight of pixellated misery. Have fun!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moreawesomethanyou.com/smf/index.php?topic=9325.0"&gt;Ghetto Superstar Challenge&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-4137142546610509636?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/4137142546610509636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=4137142546610509636' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/4137142546610509636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/4137142546610509636'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/02/episode62-sims-2-challenges-poverty.html' title='EPISODE62 - The Sims 2 Challenges - Poverty'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-3104820204591636578</id><published>2009-01-27T17:52:00.000-08:00</published><updated>2009-01-27T19:01:34.020-08:00</updated><title type='text'>EPISODE61 - The Sims 2 Challenges - Orphans of Strangetown</title><content type='html'>The orphans of strangetown.&lt;br /&gt;&lt;br /&gt;The concept of this challenge is to sucessfully raise five unrelated orphans from the age of children (or toddler if your brave) to death. To start, build or download an orphenage and then create a "house mother" in CAS and move them in. Next you need to create five unrelated children or toddlers in CAS and add them to the family, promptly killing off the parents. The challenge ends when the first great grandchild is born or the the last orphan dies.&lt;br /&gt;&lt;br /&gt;Rules&lt;br /&gt;You may use Motherlode once to build or buy the orphenage. All other money must be made through painting, gardening (if you have seasons), or odd jobs downtown. The orphenage 'mother' is not allowed to work. No one else is allowed to move in. Teenagers are also not allowed to work. They must only earn money through odd jobs downtown (barista, bartender, tips etc.) Pets also are not allowed to have jobs. When children have grown and live on their own then they can work in any career track.&lt;br /&gt;&lt;br /&gt;Orphans are only allowed to attend college if they have 2500 in scholarships.&lt;br /&gt;&lt;br /&gt;When orphans are married, if they or their spouse are caught cheating, they *must* divorce.&lt;br /&gt;&lt;br /&gt;Cheats to make the game easier are not allowed. Absolutly no motherlode or maxmotives.&lt;br /&gt;&lt;br /&gt;Only one bottle of Elixer of life is allowed per Orphan (This is for the GreatGrandchild bonus &lt;see&gt;)&lt;br /&gt;&lt;br /&gt;Points:&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;(for Toddlers)&lt;br /&gt;1 point for every toddler that learns to walk&lt;br /&gt;1 point for every toddler that learns to talk&lt;br /&gt;1 point for every toddler that learns to use the potty&lt;br /&gt;+3 for every toddler that grows up in platinum&lt;br /&gt;+2 for every toddler that grows up in gold.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;(for children)&lt;br /&gt;1 point for every child that learns how to study&lt;br /&gt;1 point for every child that gets an A+ report card&lt;br /&gt;1 point for every child that has three friends (out of the house)&lt;br /&gt;1 point for each skill level that is level 5&lt;br /&gt;2 points for every child that grows up in plantinum&lt;br /&gt;1 point for every child that grows up in gold&lt;br /&gt;&lt;br /&gt;-1 point for every report card under c+&lt;br /&gt;-1 point for every skill point that has a zero level&lt;br /&gt;-3 points for every child that grows up in red&lt;br /&gt;-3 points for every child that has no friends outside of the house&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;(teenagers)&lt;br /&gt;+1 point for every first kiss&lt;br /&gt;+1 point for every go steady relationship&lt;br /&gt;+1 point for every teen that has 5 friends (out of the house)&lt;br /&gt;+3 for every maxed out skill&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-1 if sim is fired from job other than a chance card&lt;br /&gt;-1 for every report card under a C+&lt;br /&gt;-1 point for being caught sneaking out&lt;br /&gt;-1 point for being seen at school with a zit&lt;br /&gt;-3 for every teen that has not fallen in love&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Adults/Edlers)&lt;br /&gt;+1 for every gen. 2 child born (orphans child)&lt;br /&gt;+1 for every golden anniversary&lt;br /&gt;+1 for every gen. 2 child that marries (the orphans children) if the original orphan is alive to see it.&lt;br /&gt;+1 for every gen. 3 child born (original orphans grandchild.)&lt;br /&gt;+3 for every greatgrandchild that is born (if sim is still alive to see it)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-1 for being fired from a job for any reason other than a chance card&lt;br /&gt;-1 for every divorce (if sim is caught cheating, they must divorce)&lt;br /&gt;-1 for every related enemy&lt;br /&gt;-1 if child/Grandchild divorces&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-3104820204591636578?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/3104820204591636578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=3104820204591636578' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3104820204591636578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/3104820204591636578'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/01/episode61-sims-2-challenges-orphans-of.html' title='EPISODE61 - The Sims 2 Challenges - Orphans of Strangetown'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-1426028505364206791</id><published>2009-01-13T17:56:00.000-08:00</published><updated>2009-01-13T21:25:02.185-08:00</updated><title type='text'>EPISODE60 - The Sims 2 Challenges - Till Death Do You Part</title><content type='html'>&lt;a href="http://www.mensuck.com/sims2/challenge-death-do-part.php"&gt;&lt;span class="descr"&gt;Till death do you part by kattydog757&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This challenge is kind of like some of the other challenges with a few more twists. You must create a single adult character of any aspiration with the following personality traits, starting from the worst to the best:&lt;br /&gt;(The number next to it is the level of personality traits)&lt;br /&gt;Sloppy/Neat 3&lt;br /&gt;Shy/Outgoing 0&lt;br /&gt;Lazy/Active 10&lt;br /&gt;Serious/Playful 10&lt;br /&gt;Grouchy/Nice 2&lt;br /&gt;&lt;br /&gt;You can have your personality traits changed through elders teaching you the skills(Like Neatness, to be Outgoing, etc) but it can not be a relative who does this, since you will only create that one character for the family.&lt;br /&gt;&lt;br /&gt;The goal is to marry/join as many sims as possible, then have them die of OLD AGE. That way, you're simoleans will be racked up.&lt;br /&gt;&lt;br /&gt;The trick is, your sim cannot turn into an elder or die. You can use the cow plant(if you having Uni, but you can only kill NPCS) or the elixir of life to keep your sim as an adult.&lt;br /&gt;&lt;br /&gt;You can have children with one of your married/joined spouses, through try for a baby or adoption, but limit your children to only one per spouse(twins are okay. No penalties.)&lt;br /&gt;&lt;br /&gt;The sim children cannot have a high relationship(lifetime OR daily) with the parent who will be dying. This way, when they die, your sim kids will not get that many simoleans from inheritence.&lt;br /&gt;&lt;br /&gt;Your sim children can die if you want, but your main sim cannot turn into an elder or die.&lt;br /&gt;&lt;br /&gt;Rules&lt;br /&gt;1. NO CHEATS, except moveobjects on. I don't care what you use it for, as long as you don't delete any of your controllable sims with it.&lt;br /&gt;2. Your main sim cannot die or turn into an elder. If they die, it's game over.&lt;br /&gt;3. You can only have one child OR one set of twins with each spouse.&lt;br /&gt;4. Children may die.&lt;br /&gt;5. Your spouses that die must die from being elders.&lt;br /&gt;6. You may not delete any tombstones. If you do move into a larger house, buy shrubs/non usable objects in place of the tombstones. Don't ask why this is. I said so.&lt;br /&gt;7. Your spouses can use the elixir of life to speed up the aging process.&lt;br /&gt;8. Aging can NEVER be turned off.&lt;br /&gt;9. You can marry/join NPCS OR other sims in your neighborhood.&lt;br /&gt;10. Spouse cannot have a job.&lt;br /&gt;11. THE GAME ENDS when your main sim dies, or when two or more of your spouses DIE without dying from old age.&lt;br /&gt;12. NO EXITING WITHOUT SAVING WHEN BAD THINGS HAPPEN. Duh.&lt;br /&gt;13. You cannot move out any spouses. The only members of the household that may move out are your sim children that turned into adults.&lt;br /&gt;&lt;br /&gt;To submit your scores, sign my guestbook with the number of dead spouses, how many died of old age, your score, how your main sim died, and the total income from the family. You must also post on this post that you signed the guestbook, because sometimes I don't notice the whole 'You have new mail!' thing.&lt;br /&gt;&lt;br /&gt;Edit: I have thought it over and I realize that constantly having a spouse die repeatedly is too much repetition. Let's throw in some other stuff:&lt;br /&gt;&lt;br /&gt;Scoring&lt;br /&gt;&lt;br /&gt;+1 Every sim child that is taken away by social services whom you have a low relationship level with(evil, I know. But my sims are NEVER taken by the services. Blah, GO AWAY ALREADY.)&lt;br /&gt;+1 for maxing out a skill&lt;br /&gt;+1 if you name your main sim Bob Smith or Mary Sue Smith&lt;br /&gt;+2 for every boyfriend/girlfriend one of your sim teens has(breaking up and getting a new mate does not count as two)&lt;br /&gt;+2 if you name your main sim Cleo Sombra&lt;br /&gt;+2 for reaching a rare want(over 10,000 aspiration points) of your main sim&lt;br /&gt;+2 for every sim child you have&lt;br /&gt;+2 for every sim child who has a relationship +10 or less with the spouse at the time of death&lt;br /&gt;+2 for every sim child that turns into a teen&lt;br /&gt;+2 everytime you are not in the house to witness a death(at work)&lt;br /&gt;+2 for every burglar&lt;br /&gt;+3 if you have a set of twins&lt;br /&gt;+3 if you or your spouse has a baby alien(twin aliens do count as six points)&lt;br /&gt;+5 for being abducted and having a good memory, +10 for being abducted twice(does not get any higher)&lt;br /&gt;+5 for every spouse you have&lt;br /&gt;+5 for every spouse that dies due to Old Age&lt;br /&gt;+5 for every TWO skills your spouse maxes out&lt;br /&gt;+5 for getting a new job&lt;br /&gt;+5 for relationship with spouse 80 or higher at the time of death&lt;br /&gt;+5 for each type of death tombstone, not counting platinums, one time use only&lt;br /&gt;+5 someone having an accident at a party&lt;br /&gt;+10 for getting to the top of your job&lt;br /&gt;+10 for maxing out all skills&lt;br /&gt;+10 for having at least 3 roof raising parties&lt;br /&gt;+15 Attacking a spouse, then having a relationship 80 or higher at the time of the death&lt;br /&gt;+15 for making three enemies WITHOUT losing a fight to any of them(main sim)&lt;br /&gt;&lt;br /&gt;-1 for losing a skill point(any controllable sim)&lt;br /&gt;-2 for any controllable sim eaten by cowplant&lt;br /&gt;-2 for a sim CHILD dying(teens can die)&lt;br /&gt;-2 for all affairs, including teens&lt;br /&gt;-2 for a fear over 5,000 ap reached on your main sim&lt;br /&gt;-2 for all spouses that do not die of Old Age&lt;br /&gt;-2 for going into any sort of desperation&lt;br /&gt;-5 for being fired&lt;br /&gt;-5 for deleting a tombstone&lt;br /&gt;-5 for seeing the ghost of a spouse&lt;br /&gt;-5 for not having at least two career reward objects in house at the time the game ends(one time use, if you moved, that's fine)&lt;br /&gt;-5 for each child after the first with each spouse, not including the second twin&lt;br /&gt;-5 for moving into a new house for a THIRD time(you put your sim into a house once and then you can only move ONCE again) Continues fourth, fifth, etc&lt;br /&gt;-10 for a spouse earning more than 5,000 simoleans in total&lt;br /&gt;-10 for divorce/break up&lt;br /&gt;-10 for spouse that dies without a platinum tombstone&lt;br /&gt;-20 not reaching first lifetime want&lt;br /&gt;-50 turning into an elder&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-1426028505364206791?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/1426028505364206791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=1426028505364206791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1426028505364206791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/1426028505364206791'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2009/01/episode60-sims-2-challenges-till-death.html' title='EPISODE60 - The Sims 2 Challenges - Till Death Do You Part'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-396232099209715048</id><published>2008-12-30T18:02:00.000-08:00</published><updated>2008-12-30T21:41:25.491-08:00</updated><title type='text'>EPISODE59 - The Sims 2 Challenges - Officially Wacky BoolProp Challenge</title><content type='html'>The Officially Wacky BoolProp Challenge Rules&lt;br /&gt;Postby Bitsy on March 6th, 2008, 9:02 pm&lt;br /&gt;http://forums.boolprop.com/viewtopic.php?f=154&amp;amp;t=29464&lt;br /&gt;&lt;br /&gt;The Officially Wacky BoolProp Challenge is the official game challenge of BoolProp FighttheAddiction False, it is also officially wacky. Every member that completes and logs this challenge will be rewarded with bonus points within the challenge and an official medal here at BoolProp. Best of luck, if you choose to line up your flamingos and face the music with your smustle face on!&lt;br /&gt;&lt;br /&gt;Basic Challenge Layout&lt;br /&gt;This challenge runs for three generations, this count does not include the founders. So, basically, a four generation legacy challenge.&lt;br /&gt;&lt;br /&gt;The spirit of this challenge is one of fair, fun, challenging play. In that spirit:&lt;br /&gt;&lt;br /&gt;-No cheats such as maxmotives shall be permitted, testingcheatsenabled may only be used to fix bugs or to create pregnancies in same sex couples. Building cheats are allowed.&lt;br /&gt;-No hacks that unfairly affect gameplay to your advantage are permitted. Hacks that are purely cosmetic, fix bugs in the game, or save your fingers from unnecessary clicks are permitted as long as they do not unfairly give you advantage both in the main challenge and any additional mini-challenge you take on.&lt;br /&gt;-You may, of course, use any means necessary to salvage your game, your family and this challenge from any horrible glitches that come your way.&lt;br /&gt;&lt;br /&gt;The challenge ends when the child(ren) of the third pregnancy of the third generation reaches adulthood.&lt;br /&gt;&lt;br /&gt;Rules&lt;br /&gt;-Each generation, starting with the founders, must have three pregnancies. If your Spouse dies before the third pregnancy you must find another way to pro-create, if you grow too old you must use Elixir, Spawn babies from PlantSims do not count for the three pregnancies. Additional children through pregnancy or adoption are permitted. If you skip out on a pregnancy during a generation it's -10 points for each pregnancy missed.&lt;br /&gt;-Same sex partners are allowed but they must woohoo before you are allowed to use the Tombstone of L&amp;amp;D each time you make one pregnant.&lt;br /&gt;-When it comes time for an aspiration you must roll a die in standard legacy style. You may re-roll in college if you have University. If you have Nightlife number six becomes Pleasure.&lt;br /&gt;-If you want a secondary aspiration you may give your Sim one but you must roll for it in standard legacy style. Once you come to the aspiration you already are you just skip it. For example, my Sim is a Family Sim (normally a 4) I start at Fortune (1) and going clockwise count Knoweldge (2), Romance (3) skip Family and go to Popularity (which is now 4), Pleasure (5), Grilled Cheese (6). As always if you don't have Nightlife than 6 is whatever you want. Just start at Fortune and count clockwise skipping the greyed out aspiration.&lt;br /&gt;-Heir polls are required. Heir polls must include all of the children from the mandatory pregnancies. Children related to the founder by blood from additional pregnancies or via Sporeing are allowed on heir polls but their presence is optional. Smustling pics showcasing the heirs are a plus!&lt;br /&gt;-Graves may not be sold, deleted, or moved off the lot. Whether or not ghosts are free roaming is your choice, though.&lt;br /&gt;-You may not hire a maid, gardener, nanny, repairman or obedience trainer for the duration of the challenge. No Mods to do your dirty work! Robots are allowed, they're not human. :D&lt;br /&gt;-If a child that resulted from one of the three mandatory pregnancies is taken by a social worker -10 for each child. Any additional children through non-mandatory pregnancy or adoption that are taken results in -3 points, if the child was a Bad Apple (see Mini-Challenges), whether or not from a mandatory pregnancy, only -3 points.&lt;br /&gt;-The Drew Rule, if something breaks it can only be repaired at noon, new stuff that breaks after noon can not be repaired until noon this next day.&lt;br /&gt;-An Army of Flamingos, you must have three pink flamingos on the lawn for every non-pet member of the household. If someone kicks them over you must straighten them back up every morning (between sun-up and noon) during "Roll Call", also if your flamingos are stolen or burst into flame you may replace the lost and burnt flamingos at this time as well. You may not fence your flamingos off they must be accessible and kickable.&lt;br /&gt;-Obtain at least one monster (either an alien, zombie, vampire, servo, werewolf, plant sim, big foot or genie) through the course of the challenge. You need a forum mascot, don't you? Failure to obtain said mascot results in -30 points.&lt;br /&gt;-Passive mood boosting items such as flowers, idols, quills or souvenir collections are prohibited. Souvenir collections that do not affect needs are permitted. Active mood boosters such as the energizer and the noodle soother are permitted.&lt;br /&gt;-Your founder may go to college prior to starting this challenge if you wish.&lt;br /&gt;-You may start on any size lot, with or without a pre-built house, that your Sims can afford either straight out of college or straight out of the bin. Just make sure it's a good enough size to stay on for the duration of the challenge for a family that's going to average about five Sims if not more. You cannot start out in an Apartment.&lt;br /&gt;&lt;br /&gt;Bonuses&lt;br /&gt;All of these bonuses are one time only bonuses unless specified otherwise. You may only choose to do three groups of bonuses (Base Game, Nightlife and Open For Business OR Nightlife, Open for Business and Pets, etc). You must complete all three bonuses in order to earn the points for the given expansion pack.&lt;br /&gt;&lt;br /&gt;If you only have one expansion pack start the challenge with nine points, if you only have base start with eighteen.&lt;br /&gt;&lt;br /&gt;The one bonus you can do, regardless:&lt;br /&gt;-For finishing the challenge and posting it to the exchange/your blog/a thread/etc. (3 Points)&lt;br /&gt;&lt;br /&gt;Base Game&lt;br /&gt;-For obtaining an alien through a legit abduction. (3 Points)&lt;br /&gt;-For going one whole generation, from birth to birth, without getting ANY promotions. (3 Points)&lt;br /&gt;-For having a gnome to guard your flamingos and having your Sims always go to fetch it back. He must be accesible to be stolen, you may not have a sentry bot guard him. Watch for it and don't lose that gnome! (3 Points)&lt;br /&gt;&lt;br /&gt;University&lt;br /&gt;-The heir/ess for each generation must go to and complete college. (3 Points, 1 Point for each heir/ess)&lt;br /&gt;-Heir/ess for each generation must be able to do the xylophone trick shot (using the pool table) by adulthood. (3 Points, 1 Point for each heir/ess)&lt;br /&gt;-For creating a zombie. (3 Points)&lt;br /&gt;&lt;br /&gt;Nightlife&lt;br /&gt;-The heir/ess for each generation must go on one date via the gypsy and see it through to completion. They may do this as a teen, young adult, adult or elder. (3 Points, 1 Point for each heir/ess)&lt;br /&gt;-Every heir/ess is a Grilled Cheese Sim. (3 Points, 1 Point for each heir/ess)&lt;br /&gt;-For creating a vampire. (3 Points)&lt;br /&gt;&lt;br /&gt;Open for Business&lt;br /&gt;-Build a robot army worthy of BoolProp. Every heir and spouse, starting with the founder and ending with the second generation heir, must have a gold talent badge in Robotics. (3 Points, 1 Point for each heir/ess couple)&lt;br /&gt;-For running a business from the founding through to the end of the challenge. Business must be started by founder sometime before their death. (3 Points)&lt;br /&gt;-For creating a servo. (3 Points)&lt;br /&gt;&lt;br /&gt;Pets&lt;br /&gt;-For having your founder and spouse obtain two pets and breed them, carrying on the pet bloodline until the end of the challenge. (3 Points)&lt;br /&gt;-[Pets Not Required!] Keep a tank full of fish alive from the founding through to the end of the challenge. (3 Points)&lt;br /&gt;-For creating a werewolf. (3 Points)&lt;br /&gt;&lt;br /&gt;Seasons&lt;br /&gt;-Throw a party once every Season of the year. In other words four a Sim year. This can include birthday parties, sports parties, new years parties, etc. Themeing it, roof raising it, or smustling at it is optional but a plus! (3 Points)&lt;br /&gt;-For earning a wishing well. (3 Points)&lt;br /&gt;-For creating a plantsim. (3 Points)&lt;br /&gt;&lt;br /&gt;Bon Voyage&lt;br /&gt;-Take the entire bloodline at the main household on a vacation once a generation starting with the birth of first generation. (3 Points, 1 Point for each generation)&lt;br /&gt;-For having one member of the bloodline earn all vacation mementos. (3 Points)&lt;br /&gt;-For obtaining a bigfoot. (3 Points)&lt;br /&gt;&lt;br /&gt;FreeTime&lt;br /&gt;-You may not have a car unless it is the junker that you fixed up yourself for the lot. (3 Points)&lt;br /&gt;-Heir and Spouse must reach Level 10 in their Predestined Hobby. (3 Points, 1 Point for each heir/ess couple)&lt;br /&gt;-Obtain a Genie. (3 Points)&lt;br /&gt;&lt;br /&gt;Apartment Life&lt;br /&gt;-Must have a Mysterious Bookcase that leads into a Mysterious Place, you must build it yourself. Be creative! Need to see pictures of this room or hallway or passageway. (3 Points)&lt;br /&gt;-Have a spare with spouse live in apartment and play them the same time as your founder’s family (equal time). Can have as many children you like, as long as one continues the line. (3 Points, 1 Point for each generation played)&lt;br /&gt;-Obtain a Witch (3 Points)&lt;br /&gt;&lt;br /&gt;Mini-Challenges&lt;br /&gt;You may take on as many or as few of these as you like.&lt;br /&gt;&lt;br /&gt;BoolProp Naming Scheme (10 Points)&lt;br /&gt;Naming the first generation's three children names that start with B, O and O. The second generation's children would be given names that start with L, P and R. The third generation's children would be given names that start with O, P and C (for Com, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidently are considered outside the naming scheme and can be named whatever you want.&lt;br /&gt;&lt;br /&gt;Cowforbrains' Ghost Hunt (10 Points)&lt;br /&gt;Three Sims must die a generation, starting with the birth of first generation, at least one of those deaths must be a member of the bloodline! Who will it be and why? You cannot kill a Sim the same way every time. You are required nine deaths over the course of the challenge, and they each must be unique. The uniqueness is in the methodology not the ghost color. Having one Sim be electrocuted repairing the computer and another die after being struck by lightening are considered two unique deaths. Having one Sim die from repairing the computer and another from repairing the TV are considered the same death. Accidents count as long as they are unique!&lt;br /&gt;&lt;br /&gt;One Bad Apple (10 Points)&lt;br /&gt;Every generation one of your children will just plain be a bad apple. You get to choose which child it is at birth. It may not be a PlantSim baby. Once chosen you cannot change it. A bad apple cannot be controlled until adulthood. If you select them their aspiration display/needs/etc must be completely collapsed. You may not view their wants and fears, you may not view their needs, you may not view anything that you cannot already see with all of the interface fully collapsed. As a toddler, child and teen you cannot control them at all. (Their aspiration will most likely decay and when they are a teen they will truly be a bad apple!) The only way you may have a sibling do their homework for them is if they have, at minimum, a 50 daily relationship. You may not send them to college until you get the two day pop up. If they go they must abide by Simself rules (this does not include being able to see their wants and needs, etc, those must still remain hidden to you). They may then be placed on academic probation by the first semester and be expelled on the second, they may not drop out, they must be expelled. You also can attempt to play them through college without viewing their academic standing, wants, needs, etc if you wish. Keep in mind you will need to prep them with skills before they go to college, in that case. Otherwise they won't do very well for very long no matter how many classes they go to! Once an adult they must continue on as they did in college by Simself rules as before stated, at this point you may also just move them out and then play them as you wish. Having the Bad Apple be taken by a social worker or die before reaching adulthood causes you to lose this mini-challenge. You may purchase aspiration rewards and lifetime rewards that your Bad Apple has rightfully earned. You may also view their LTW. BUT, you may only do those three things once they are in college and not before.&lt;br /&gt;&lt;br /&gt;Bad Apples on dates? Yes, you may take them on dates and it was finally decided that, yes, you can view their wants BUT you may only fulfill those that apply to the date (going out to eat, and photo booth wants count as do those such as talk/flirt/kiss). And, of course, you can not control them, but you may influence them as always. They want to buy a TV? Too bad! Do not fulfill it until after the date is finished. Collapse their date want panel before clicking End Date. No locking of wants for the Bad Apple. Period.&lt;br /&gt;&lt;br /&gt;Simself Mania (10 Points)&lt;br /&gt;So you want to marry in Simselves? They have special rules if you do, and special bonuses. You must marry in one each generation, starting with the founder and ending with the second generation heir. Free will must be on at all times. You are allowed to give them a max of eight commands every 24 hours. These commands reset, they do not accrue. Use 'em or lose 'em. Keep a pencil and paper handy and mark it down when you give a command and keep track. During the rest of the time their crazy antics must be endured. These commands do not include canceling a former interaction. You may do so only if you are lining up a new one. If you are not going to line up a new command then you may not cancel the interaction. There are other ways of getting Sims to stop what they are doing, no matter what it is, without controlling them.&lt;br /&gt;&lt;br /&gt;The Golden Trio (10 Points)&lt;br /&gt;[Requires Triplets and Quads] A generation of your choice must give birth to triplets. You may name each of the babies after a different letter in the naming scheme if you go for this, you are also exempt from the three pregnancy rule that generation. Additional trio rules apply. You must have each triplet learn all three toddler skills (walk, talk, potty) as well as the Nursery Rhyme if you have Free Time as a toddler, max three skills and three interests of your choosing as a child, make three best friends (outside of the family), earn 3,000 Simoleons, and complete the golden trio of getting an A+ in school, getting into private school, and reaching the top of their teen career as a teen. Additional children may be born after the triplets, the trio rules do not apply to them.&lt;br /&gt;&lt;br /&gt;Raised by Wolves (10 Points)&lt;br /&gt;[Pets Expansion is required!] You must have the founders bring in two wild wolves and breed them to make puppies. You can have until the end of first generation to bring in the initial set of wolves. Raise the puppies and choose one to be heir and again select another wild wolf to be their mate. Spare puppies may be discarded, heir and spouse wolves must be kept until death. Continue the wolf bloodline until the end of the challenge. Keeping the wolves tame and from each other's throats is your job, wrecking your furniture and scaring away the neighbors is there's! It's almost like they were raised by wolves or something.&lt;br /&gt;&lt;br /&gt;Beyond Cheesy (10 Points)&lt;br /&gt;[Any Expansion or Stuff Pack that gives your Sims inventories is required!] Your Sims may only ever, ever, ever eat grilled cheese. Since it requires two cooking skills and can only be served at lunch I suggest you plan accordingly. Stock up serving platters in your inventory, or if you have Seasons in the fridge. They may drink hot chocolate, or something from the juicer, etc. But if it's food it has to only be Grilled Cheese, anyone in the household eating anything else makes you lose this mini-challenge. Otherwise, morning, noon and night your Sims will eat, breathe and live the glory and wonder and majesty of grilled cheese. Whether they like it or not.&lt;br /&gt;&lt;br /&gt;One sim, and only one, can eat the three dishes for Bon Voyage as long as that sim is on that vacation spot and can only eat it once to get the memento. After that, it's all cheese. So make sure you packed your cheese before you go on vacation.&lt;br /&gt;&lt;br /&gt;Your sim does not have to be a "grilled cheese" sim in this mini-challenge, but it would make it easier.&lt;br /&gt;&lt;br /&gt;BoolProp Clubhouse (10 Points)&lt;br /&gt;[Open for Business Expansion required!] Your founding generation must open up a community lot, BoolProp Clubhouse, and run it from then until the end of the challenge. The founder must do so sometime before their death. The Clubhouse must be a venue but can include a restaurant/gift shop/beauty parlors or whatever else if you like. It must reach Level 10 by the end of the challenge. Having plenty of Simselves be in the neighborhood to come by and party is a plus! How much you charge for it, or how you furnish it or run it is up to you. You cannot just let the lot sit though. The day after you get the pop up that you got 0 Simoleons from the business you must go back to run it again.&lt;br /&gt;&lt;br /&gt;Quad Pod (10 Points)&lt;br /&gt;[Seasons &amp;amp; Nightlife Required!] You must have a PlantSim spawn four pod babies one right after another. If the last spawning results in twins then four of the pods are up for the challenge and the fifth you can do whatever you like with. Once the Quad attains adulthood you have one Season to make all four PlantSims into Vampires. For example if it is three days until the end of Summer you have until three days until the end of Fall to make them all Vampires. Your new Vamp/PlantSims (Vants? Plamps?) must get jobs in the Slacker Career via the newspaper (and via the newspaper only), their goal is to become Professional Party Guests and surely their vibes from their Spores of Happiness and their Blehs of terror will light up the place. Each must also unlock the Slacker Career Reward so they have someone outside of the Quad to commune with in their predicament.&lt;br /&gt;&lt;br /&gt;Matriarch aka Dor's Challenge (10 Points)&lt;br /&gt;At Dor's request this has been added as an official mini-challenge! You must have your female founder and each of the heiress' get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female if, through all male births or a bad heir poll, the heir is male you must have them either stargaze for a pregnancy or install Pregnancy for all Genders so that he can get pregnant. For full clarification of the rules of this mini-challenge please check out the original challenge's thread here. For the two rules that require a spouse, OFB's Robot Army Bonus and FT's Predestined Hobby Bonus, you may do the following: have a sibling of your choosing earn the gold talent badge, and reach level 10 in their predestined hobby along with your heiress. She needs back-up.&lt;br /&gt;&lt;br /&gt;Family Scrapbook (10 Points)&lt;br /&gt;Every member of the family must have either their picture taken, via photo booth, camera or printed in a family album, or their portrait painted or sketched with a draft table and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it's up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one novel, to keep track of the family's memories. In total four novels must be written one by the founder and one by each of the three heirs (first gen, second gen, third gen).&lt;br /&gt;&lt;br /&gt;Needle and Thread (10 Points)&lt;br /&gt;[Free Time Required!] Before your Founder is allowed to move anyone on to the lot they must earn a Gold Talent badge in sewing and have sewn a Custom Outfit for both themselves to wear and the person they are about to move in to wear. Similarly they must have sewn a Custom Outfit for themselves before they become pregnant. Throughout the rest of the challenge a Custom Outfit must be sewn for each Sim that enters the household to wear and for each Sim to wear when they age transition. So when your first baby becomes a toddler your Founder must already have sewn a Custom Outfit for the toddler to wear, ditto with childhood and teenhood. You may not re-use outfits, everyone needs their own outfit sewn for them for each life stage, no hand-me-downs! This challenge only concerns Everyday wear, all other outfits may be bought or sewn as you see fit and worn by whomever, whenever.&lt;br /&gt;&lt;br /&gt;Bug Me Not (10 Points)&lt;br /&gt;[Free Time Required!] Each generation, starting from the birth of first generation, must have their very own Bug Nut. This Bug Nut can be a member of the bloodline, or a friend of the family. They must collect all 30 bugs and hang their collection on the wall. So you will have three Buggy Bug collections by the end of the challenge. Bugs bug them not. :P&lt;br /&gt;Addendum: There is one butterfly that it is impossible to collect due to a bug in the buggy bug hunting coding. If you have collected 29 bugs and don't have that butterfly consider the collection finished. Hopefully this will be fixed soon.&lt;br /&gt;&lt;br /&gt;MOAR ALIENS aka Bitsy's Challenge (10 Points)&lt;br /&gt;Every generation, starting from the birth of first generation, you must have an abduction result in an alien child. Any fertile male Sim may be abducted as part of this challenge as long as they give birth to the alien child in the household afterwards. If an heir is abducted their pregnancy may be considered one of the three mandatory pregnancies, and the child may be included in the BoolProp Naming Scheme and may be up for heirship. If you manage all three alien children for all three generations you win this challenge. Stargaze early, often and hard! You may have other abductions that do not result in alien children but only the ones that give you MOAR ALIENS count for this mini-challenge.&lt;br /&gt;&lt;br /&gt;Witchy Good Time (10 Points)&lt;br /&gt;Every generation must be a witch. Yeah, didn’t see that one coming, did you? One must be a Good Witch, one an Evil Witch, and one a Neutral Witch. When you have your Evil Witch, she must raise a zombie per spell. To do that, she must be high enough in evil magic. Her black bar must be peaked. Then you click on the tombstone you want resurrected. It will do the rest.&lt;br /&gt;&lt;br /&gt;Super Mini-Challenges&lt;br /&gt;Again take on as many or as few as you like.&lt;br /&gt;&lt;br /&gt;MOAR ALIENS X-TREME (15 Points)&lt;br /&gt;You must have an abduction once every generation from first through third generation in the exact same manner as MOAR ALIENS save for a few exceptions. You may not use Nightlife's Dance Sphere to obtain an abduction and you may not use Free Time's lifetime reward to Summon Aliens or the Science Hobby's Search for UFOs in order to obtain an abduction. You may do either MOAR ALIENS or the X-TREME version, but you may not do both.&lt;br /&gt;&lt;br /&gt;Workaholics Anonymous (15 Points)&lt;br /&gt;You must earn all of the career rewards for your EP set up before the end of the challenge. Anyone can earn a career reward: heir, spouse or family friend that you've moved in. But, one Sim may only earn a max of three career rewards.&lt;br /&gt;&lt;br /&gt;Monster Mash (15 Points)&lt;br /&gt;[At Least Two Expansion Packs Required!] You must collect all of the monsters for your EP set up using a Single Sim. For example, if you had all of the EPs, you would need to take an alien Sim and: kill him and rez him as a zombie, have him bitten by a vampire, have him build a servo, have him nibbled by a Leader of the Pack, have him become a PlantSim, get a Witch to show him the path of light/dark, have him bring home Big Foot and have him Rub the Lamp and summon the genie. Alternate plans can include having your Sim be abducted and give birth to an alien and be mauled by an already existing werewolf as long as that werewolf was obtained without cheats. Remove the steps for EPs you don't have, complete the steps for the EPs you do have, and you will have completed this mini-challenge!&lt;br /&gt;&lt;br /&gt;http://thesims3.ea.com/view/pages/newsItem.jsp?item=236875146&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-396232099209715048?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/396232099209715048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=396232099209715048' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/396232099209715048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/396232099209715048'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/12/episode59-sims-2-challenges-officially.html' title='EPISODE59 - The Sims 2 Challenges - Officially Wacky BoolProp Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-5757980376588443196</id><published>2008-12-16T19:00:00.000-08:00</published><updated>2008-12-21T13:44:08.736-08:00</updated><title type='text'>Merchandise 2009</title><content type='html'>&lt;div style="text-align: center;"&gt;In honor of two years podcasting or more precisely because people asked I am once again offering Sims 2 Challenges podcast merchandise.  This time however, there are more items to chose from, more colors of shirts and packages to help you save money. Basically I have some minimums to meet so it's a win, win for both of us.  You get more cool stuff and  I meet my minimums.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1ILMToTyAVU/SUiZM-DlwMI/AAAAAAAAALc/U5IEMu2pjzk/s1600-h/Design-Detail.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_1ILMToTyAVU/SUiZM-DlwMI/AAAAAAAAALc/U5IEMu2pjzk/s400/Design-Detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5280639011187441858" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1ILMToTyAVU/SUiZMhESCgI/AAAAAAAAALU/mi0Qqw6HkPg/s1600-h/Shirt-Back-Detail.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 191px;" src="http://3.bp.blogspot.com/_1ILMToTyAVU/SUiZMhESCgI/AAAAAAAAALU/mi0Qqw6HkPg/s400/Shirt-Back-Detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5280639003405715970" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1ILMToTyAVU/SUgQT-HnVSI/AAAAAAAAAK8/83G1V9yin0Q/s1600-h/Sims2-Challenges-Tshirts.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://1.bp.blogspot.com/_1ILMToTyAVU/SUgQT-HnVSI/AAAAAAAAAK8/83G1V9yin0Q/s400/Sims2-Challenges-Tshirts.jpg" alt="" id="BLOGGER_PHOTO_ID_5280488498370401570" border="0" /&gt;&lt;/a&gt;&lt;span class="regtitle"&gt;&lt;b&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Gildan&lt;/span&gt; Ultra Cotton T-shirt &lt;/b&gt;&lt;/span&gt;&lt;span class="regtext"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Pre&lt;/span&gt;-shrunk 100% cotton 6.1 ounce t-shirt. Double needle stitched neckline, sleeves and bottom hem. Quarter turned. Seamless collar. Shoulder-to-shoulder taping. &lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span class="regtext"&gt;&lt;b&gt;Adult&lt;/b&gt;: S, M, L, XL, 2XL, 3XL, 4XL, 5XL&lt;/span&gt;&lt;/p&gt;Cardinal Red and Maroon shirts will have Purple, White, and Metallic Silver ink.  Black, Purple, Blue Dusk, and Metro Blue shirts will have Cardinal Red, White, and Metallic Silver ink.&lt;span style=""&gt; &lt;/span&gt;All short sleeved t-shirts are &lt;b style=""&gt;$12.00&lt;/b&gt; each for sizes small-XL.&lt;span style=""&gt;  &lt;/span&gt;Add $1 for 2XL-3XL for shirts (Black goes up to 5XL, Metro Blue only goes to 2XL).&lt;span style=""&gt; There are also discounts for buying more than one t-shirt. you can mix and match sizes and colors.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1ILMToTyAVU/SUgQHAghSQI/AAAAAAAAAKs/dJMuMIkeZd8/s1600-h/Sims2-Challenges-Podcast-Tshirt-Deal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 246px; height: 443px;" src="http://4.bp.blogspot.com/_1ILMToTyAVU/SUgQHAghSQI/AAAAAAAAAKs/dJMuMIkeZd8/s400/Sims2-Challenges-Podcast-Tshirt-Deal.jpg" alt="" id="BLOGGER_PHOTO_ID_5280488275673434370" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;1&lt;/span&gt; T-shirt &lt;span style="font-weight: bold;"&gt;$12.00&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2&lt;/span&gt; T-shirts &lt;span style="font-weight: bold;"&gt;$20.00&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3&lt;/span&gt; T-shirts &lt;span style="font-weight: bold;"&gt;$28.00&lt;/span&gt;&lt;br /&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1ILMToTyAVU/SUgPeQm0t1I/AAAAAAAAAJs/1rI28Vqk4yc/s1600-h/Sims2-Challenges-Hoods.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://4.bp.blogspot.com/_1ILMToTyAVU/SUgPeQm0t1I/AAAAAAAAAJs/1rI28Vqk4yc/s400/Sims2-Challenges-Hoods.jpg" alt="" id="BLOGGER_PHOTO_ID_5280487575620204370" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;This time you can also get Hooded Sweatshirts. They are available in Purple or Black in sizes Small-XL for $25.00. 2XL is only available in Black, for $1 more.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1ILMToTyAVU/SUkpNlwbg2I/AAAAAAAAALk/Ei2Vo_TQVVA/s1600-h/Sims2-Challenges-Tote-Bags.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 374px;" src="http://1.bp.blogspot.com/_1ILMToTyAVU/SUkpNlwbg2I/AAAAAAAAALk/Ei2Vo_TQVVA/s400/Sims2-Challenges-Tote-Bags.jpg" alt="" id="BLOGGER_PHOTO_ID_5280797351518896994" border="0" /&gt;&lt;/a&gt;Also new are Heavyweight Canvas Tote Bags &lt;span class="regtext"&gt;(10 1/2" x 14" x 5"&lt;/span&gt;) for &lt;span style="font-weight: bold;"&gt;$11.00&lt;/span&gt; each.  You can buy blank bags for &lt;span style="font-weight: bold;"&gt;$4.50&lt;/span&gt; each for all your shopping needs.  Don't get me wrong, these bags aren't huge but they are great for shopping.  I've been using my set for about 5 years now and they are in terrific shape. I can fit three half-gallon containers of milk in one bag.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1ILMToTyAVU/SUiYbCKFirI/AAAAAAAAALE/VbZCkk1Ns0Y/s1600-h/Animals+2008.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 288px; height: 378px;" src="http://4.bp.blogspot.com/_1ILMToTyAVU/SUiYbCKFirI/AAAAAAAAALE/VbZCkk1Ns0Y/s400/Animals+2008.jpg" alt="" id="BLOGGER_PHOTO_ID_5280638153294973618" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1ILMToTyAVU/SUiYupBQ21I/AAAAAAAAALM/5U19dj8vy-U/s1600-h/Animal-Closeup.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 347px; height: 272px;" src="http://1.bp.blogspot.com/_1ILMToTyAVU/SUiYupBQ21I/AAAAAAAAALM/5U19dj8vy-U/s400/Animal-Closeup.jpg" alt="" id="BLOGGER_PHOTO_ID_5280638490144463698" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;I'm once again offering animals with Sims 2 Challenges podcast sweatshirts and a couple with Ties. They are currently available as Turtles (tie), Bees (Tie), Mice, Fox, Lions, Beaver, Moose, and Elephants for &lt;span style="font-weight: bold;"&gt;$14.00&lt;/span&gt;. The quantities on some of the animals are limited and will be available on a first come, first serve basis.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgPewRFFcI/AAAAAAAAAJ0/X082NJrHj98/s1600-h/Sims2-Challenges-Misc.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgPewRFFcI/AAAAAAAAAJ0/X082NJrHj98/s400/Sims2-Challenges-Misc.jpg" alt="" id="BLOGGER_PHOTO_ID_5280487584118937026" border="0" /&gt;&lt;/a&gt;The final new items are Bumper Stickers (removable for up to one year) for &lt;span style="font-weight: bold;"&gt;$3.00&lt;/span&gt;, Car Magnets for &lt;span style="font-weight: bold;"&gt;$5.50&lt;/span&gt; and Window Clings for &lt;span style="font-weight: bold;"&gt;$4.50&lt;/span&gt;.&lt;br /&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Packages&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgPf8Epz6I/AAAAAAAAAJ8/V1yovWxmH9Y/s1600-h/Sims2-Challenges-Podcast-OptionA.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 382px;" src="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgPf8Epz6I/AAAAAAAAAJ8/V1yovWxmH9Y/s400/Sims2-Challenges-Podcast-OptionA.jpg" alt="" id="BLOGGER_PHOTO_ID_5280487604467912610" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1ILMToTyAVU/SUkpok06CPI/AAAAAAAAALs/bqerqaf0hjk/s1600-h/Sims2-Challenges-Podcast-OptionB.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://4.bp.blogspot.com/_1ILMToTyAVU/SUkpok06CPI/AAAAAAAAALs/bqerqaf0hjk/s400/Sims2-Challenges-Podcast-OptionB.jpg" alt="" id="BLOGGER_PHOTO_ID_5280797815125706994" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1ILMToTyAVU/SUgPgl-AsfI/AAAAAAAAAKM/U5NKNgD0z-8/s1600-h/Sims2-Challenges-Podcast-OptionC.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://1.bp.blogspot.com/_1ILMToTyAVU/SUgPgl-AsfI/AAAAAAAAAKM/U5NKNgD0z-8/s400/Sims2-Challenges-Podcast-OptionC.jpg" alt="" id="BLOGGER_PHOTO_ID_5280487615714341362" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgQD9n1wWI/AAAAAAAAAKU/lHjQVRaNSOw/s1600-h/Sims2-Challenges-Podcast-OptionD.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://3.bp.blogspot.com/_1ILMToTyAVU/SUgQD9n1wWI/AAAAAAAAAKU/lHjQVRaNSOw/s400/Sims2-Challenges-Podcast-OptionD.jpg" alt="" id="BLOGGER_PHOTO_ID_5280488223359222114" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1ILMToTyAVU/SUgQGAunf0I/AAAAAAAAAKc/rC9uwiBFgC0/s1600-h/Sims2-Challenges-Podcast-OptionE.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://2.bp.blogspot.com/_1ILMToTyAVU/SUgQGAunf0I/AAAAAAAAAKc/rC9uwiBFgC0/s400/Sims2-Challenges-Podcast-OptionE.jpg" alt="" id="BLOGGER_PHOTO_ID_5280488258552692546" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1ILMToTyAVU/SUkqGG6ljzI/AAAAAAAAAL0/ujQYLU8UhJY/s1600-h/Sims2-Challenges-Podcast-OptionF.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 368px; height: 400px;" src="http://1.bp.blogspot.com/_1ILMToTyAVU/SUkqGG6ljzI/AAAAAAAAAL0/ujQYLU8UhJY/s400/Sims2-Challenges-Podcast-OptionF.jpg" alt="" id="BLOGGER_PHOTO_ID_5280798322492542770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Ordering Info&lt;/span&gt;&lt;/span&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;Prices include tax however shipping will be additional and vary depending where you live.&lt;span style=""&gt;  &lt;/span&gt;Email me if you’d like a shipping estimate. Paypal charges $0.30 per transaction so that is also an additional charge. This is a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;pre&lt;/span&gt;-order and I won’t be doing any extra shirts, bags, etc. so make sure you have your order in no later than &lt;b style=""&gt;Thursday, January 15, 2009 at 11:59 PM&lt;/b&gt; &lt;b style=""&gt;CST&lt;/b&gt;. If you give me an order and change your mind, any cancellations or size changes must be in by this time as well but please try not to do either as it can make it confusing for me and mistakes might happen due to this.  I will ship UPS within the US and UPSP for international packages. On Friday January 16 I will let you know the total you owe by Requesting Payment through &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Paypal&lt;/span&gt;.  Please remit payment quickly and by the following Thursday, January 22 at the latest.&lt;/div&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;If you would like to order one or more (you know you want to) email me with &lt;b style=""&gt;Sims Shirt Order&lt;/b&gt; in the subject line and include the following information. If you are ordering a package, please include that letter.&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;First &amp;amp; Last Name:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Shipping Address:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Phone Number:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Shirt Style:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Shirt Size &amp;amp; Color:&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Type of Animal:&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Bag Color:&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;Other Items:&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My email address, in case you have been sleeping and missed it, is &lt;b style=""&gt;&lt;a href="mailto:Sims2Challenges@gmail.com"&gt;Sims2Challenges@gmail.com&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Rachel&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-5757980376588443196?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/5757980376588443196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=5757980376588443196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5757980376588443196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5757980376588443196'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/12/merchandise-2008.html' title='Merchandise 2009'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_1ILMToTyAVU/SUiZM-DlwMI/AAAAAAAAALc/U5IEMu2pjzk/s72-c/Design-Detail.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-164171344055170291</id><published>2008-12-16T17:53:00.000-08:00</published><updated>2008-12-16T19:08:34.775-08:00</updated><title type='text'>Episode 58 Million dollar Challenge</title><content type='html'>Million dollar Challenge by JPCarmaniac&lt;br /&gt;This is a challenge to test your money making skills. Create your own Adult Sim or use a previously made one and move him/her into an empty lot or a starter home.&lt;br /&gt;Goal:&lt;br /&gt;&lt;br /&gt;~Your goal is to make One Million Simoleons before your Adult Sim becomes and elder. (This means your Sim's total net worth has to be One Million Simoleons).&lt;br /&gt;~If you have Open For Business it will make this a lot easier. (It is nearly impossible to make One Million Simoleons without opening a business).&lt;br /&gt;&lt;br /&gt;Rules:&lt;br /&gt;&lt;br /&gt;~You may only get married to Sim that has his/her starting $20,000. (No Sim that got money from cheating)&lt;br /&gt;~Absolutely NO cheats may be used. (Unless there is a glitch, then you may use move objects).&lt;br /&gt;~You may hire as many employees for your business that you want.&lt;br /&gt;~Your Sim and your Sim's husband/wife (if any) money is all counted together.&lt;br /&gt;&lt;br /&gt;Points:&lt;br /&gt;&lt;br /&gt;~[100 Points] Your Sim's family gets a total net worth of One Million Simoleons before your starting Sim becomes an elder.&lt;br /&gt;~[50 Points] Your Sim makes One Million Simoleons without the help of any other Sim (besides employees)&lt;br /&gt;~[50 Points] Your Sim's family makes 500,000 Simoleons before your starting Sim becomes an elder.&lt;br /&gt;~[10 Points] For every job promotion anyone in your family receives.&lt;br /&gt;~[-25 Points] For each time your Sim takes a drink from the Elixer of Life Aspiration Reward&lt;br /&gt;&lt;br /&gt;Scores:&lt;br /&gt;&lt;br /&gt;~[0-10 Points] You have no talent whatsoever and will never get a job in real life.&lt;br /&gt;~[10-49 Points] You may have gotten a couple of promotions but you just can't make the Big Bucks$.&lt;br /&gt;~[50-99 Points] You can support yourself but not a family, and you don't have the skills to make a $Million$&lt;br /&gt;~[100-199 Points] You have mastered the skills of making money and are highly successful in life.&lt;br /&gt;~[200+ Points] You have amazing skills in running the most successful business and you are way to good for this challenge. We bow down to you.&lt;br /&gt;&lt;br /&gt;Tip: I suggest selling expensive items in your business, like cars, not at a high price but an item that is around $5,000 - $10,000 in wholesale cost.&lt;br /&gt;&lt;br /&gt;If you accomplish your goal of earning 1 Million Simoleons, sign my guestbook and/or post it here. &lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=d764bd446e8f532eeb1e0d7d3d755aea&amp;amp;directoryID=128&amp;amp;startRow=976&amp;amp;openItemID=item.128,root.1,item.43,item.61,item.104,item.41,item.23"&gt;BBS Thread&lt;/a&gt;&lt;br /&gt;Be honest though.&lt;br /&gt;&lt;br /&gt;Have Fun Making Money!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-164171344055170291?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/164171344055170291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=164171344055170291' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/164171344055170291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/164171344055170291'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/12/episode-58-million-dollar-challenge.html' title='Episode 58 Million dollar Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-4893685156991444873</id><published>2008-12-02T17:57:00.000-08:00</published><updated>2008-12-02T19:19:54.652-08:00</updated><title type='text'>Episode 57 - Care Home Challenge</title><content type='html'>Care Home Challenge&lt;br /&gt;By Nicola Fieldsend (Sketty24)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BRIEF:&lt;br /&gt;After the suspicious death of the late Mr. Darwin, the hospital officials have cut your benefit money, thus removing the only income your residential home had. They refuse to pay you any more money until you prove you can look after those Sims who are passing through to their older years. The task is to ensure that all your current patients die naturally in platinum. You will receive no more patients during this time.&lt;br /&gt;&lt;br /&gt;Basic Objective: The elderly patients must die of old age in platinum. (Bonus for all 7 platinum deaths!)&lt;br /&gt;&lt;br /&gt;SETUP:&lt;br /&gt;Create a group of 7 unrelated elders Sims and 1 unrelated adult Sim (you!) For the 7 elders you can choose their name, gender, and their appearances but not their personality or aspiration. To decide this, you need a die. Assign them to each elderly patient using the rules below.&lt;br /&gt;&lt;br /&gt;Aspiration&lt;br /&gt;Roll the die once. The number will give you the Aspiration of the Sim.&lt;br /&gt;1 ? Knowledge&lt;br /&gt;2 ? Fortune&lt;br /&gt;3 ? Romance&lt;br /&gt;4 ? Popularity&lt;br /&gt;5 ? Family&lt;br /&gt;6 ? Pleasure&lt;br /&gt;&lt;br /&gt;Personality&lt;br /&gt;Roll the die once.&lt;br /&gt;If the number is even (2,4,6) roll again to assign a personality from the first list of Zodiacs below.&lt;br /&gt;If the number is odd (1,3,5) roll again to assign a personality from the second list of Zodiacs.&lt;br /&gt;&lt;br /&gt;DO NOT CHANGE THE POINTS PRIOR TO ASSIGNING THE DEFAULT ZODIAC.&lt;br /&gt;&lt;br /&gt;Even:&lt;br /&gt;1 ? Aries&lt;br /&gt;2 ? Taurus&lt;br /&gt;3 ? Gemini&lt;br /&gt;4 ? Cancer&lt;br /&gt;5 ? Leo&lt;br /&gt;6 ? Virgo&lt;br /&gt;&lt;br /&gt;Odd:&lt;br /&gt;1 ? Libra&lt;br /&gt;2 ? Scorpio&lt;br /&gt;3 ? Sagittarius&lt;br /&gt;4 ? Capricorn&lt;br /&gt;5 ? Aquarius&lt;br /&gt;6 ? Pisces&lt;br /&gt;&lt;br /&gt;For your doctor, the only adult Sim in the group, you can assign Aspiration and Personality as you wish, as well as all the other appearance aspects.&lt;br /&gt;&lt;br /&gt;BUILDING:&lt;br /&gt;You can use any lot size you wish or you can use a pre-made house (There are some good downloads out there!) You can build the care home with unlimited Simoleans, but before you play, use the familyfunds cheat to return your starting amount to 100 Simoleans. You cannot redesign the house once playing, so think about the layout carefully.&lt;br /&gt;&lt;br /&gt;OBJECTS:&lt;br /&gt;You can furnish the home with the unlimited Simoleans, also, but remember these guidelines:&lt;br /&gt;- One single bed per elderly patient (you can choose if they sleep in the same room or have their own.) Once a patient dies, you must delete their bed.(You keep the money from the sale!)&lt;br /&gt;- You can have a single or a double bed. No elders can share your doctor?s bed.&lt;br /&gt;- You can only have 1 toilet, 1 sink and 1 bathtub/shower combination.&lt;br /&gt;- Only 1 skill item per each skill type. This means you can only have either a chess table or a telescope, not both, as both improve the logic skill. It is suggested you pick the item for each skill wisely (some can make money!)&lt;br /&gt;- You can have an unlimited amount of telephones, but due to drawbacks, you no longer can have a burgular alarm, a smoke detector or a sprinkler.&lt;br /&gt;- You cannot have any aspiration/career rewards on the lot.&lt;br /&gt;&lt;br /&gt;Once playing, you cannot add any more furniture/objects, nor upgrade. The only exception is to replace a stolen/repossessed item.&lt;br /&gt;&lt;br /&gt; RULES:&lt;br /&gt;- You can control all 8 Sims, but the 7 elderly patients cannot be directed to cook, clean, look after the garden or any other household work. They’re here to rest, not look after your residential home! You must cook their food, make their beds, clean their bathrooms, etc. (If an elder autonomously cooks/cleans, cancel their interaction. You can stop elders from cooking by placing the fridge only in a small room with a door locked to allow just you (OFB.). Set the counters outside the larder so the elders can pick up completed food autonomously.)&lt;br /&gt;- With your money cut, you cannot afford a maid, a gardener, an exterminator, or a repairperson. You alone must look after the accommodation.&lt;br /&gt;- You may only leave the care home to work. You need this extra job to earn money to look after your patients. You cannot visit downtown or any other community lot. You can also bring in money by painting, writing novels and busking outside the front of the care home to passer-bys.&lt;br /&gt;- The elders cannot leave the care home. They are to spend their final days resting and being looked after by you, not attending discos!&lt;br /&gt;- The elders cannot earn any money. They cannot work, write novels, or sell their paintings.&lt;br /&gt;- Every Sim on the lot can skill build.&lt;br /&gt;- You cannot use any game cheats during play.&lt;br /&gt;- You can invite other Sims to the lot, make friends and even date (in the home,) but you cannot move in/marry any other Sims. Elders can invite friends over also, for visitors are allowed.&lt;br /&gt;- Once the elder dies (platinum or no,) the tombstone must be left on the lot. You now have a haunted care home!&lt;br /&gt;- Expansion pack wise – no pets, no cars, no aspiration/career rewards and no businesses! You can only earn money with a job/objects.&lt;br /&gt;&lt;br /&gt;SCORING:&lt;br /&gt;Once every elderly patient on the lot has peacefully (or not so) passed away, you have reached the end of your task. But, how successful have you been?&lt;br /&gt;&lt;br /&gt;The Big Bonus: All 7 elderly patients died of old age and in platinum: 50 points.&lt;br /&gt;&lt;br /&gt;- Each skill point your elders have achieved: + 2 points.&lt;br /&gt;- Each friend your elders have: + 3 points.&lt;br /&gt;- Each skill point you have achieved: + 3 points.&lt;br /&gt;- Each friend you have: + 4 points.&lt;br /&gt;- Never used influence: + 3 points.&lt;br /&gt;- Each 1,000 aspiration points you have (round-up): + 1 point. (e.g. 10,000 = 10 points.)&lt;br /&gt;- Each 1,000 Simoleans you hold at the end (round-up): + 1 point (e.g. 50,000 Simoleans = 50 points.)&lt;br /&gt;- You reached the top of your career: + 10 points.&lt;br /&gt;- Each platinum death: + 10 points.&lt;br /&gt;&lt;br /&gt;- Each unnatural death (not old age): - 5 points.&lt;br /&gt;- Each aspiration failure your elders had: - 5 points.&lt;br /&gt;- Each aspiration failure you had: - 3 points.&lt;br /&gt;- Each time the Repo Man comes: - 2 point.&lt;br /&gt;&lt;br /&gt;OTHER:&lt;br /&gt;You may wish to make your care home look more realistic by downloading custom content. (This is fun if you plan to make an album showing the progress of this challenge!) This does not add or take away any points. Custom content must not influence skill building or aspiration. They must be purely a replacement of another item (e.g. kitchen counter.)&lt;br /&gt;&lt;br /&gt;Sim-wise, all content is allowed, you may wish for your Sim to dress as a doctor.&lt;br /&gt;&lt;br /&gt;This is my first ever challenge, and is in need of testing, so let me know how you go, as well as your scores!&lt;br /&gt;&lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?&amp;amp;openItemID=&amp;amp;threadID=186c79f0a26c0498b6307dd45c0ce89c&amp;amp;directoryID=128&amp;amp;startRow=1#86f3579cbe9c2b1bf82e2b6ccbd16aaa"&gt;&lt;br /&gt;Link to the BBS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fyvie Cottage Hospital from ModtheSims2 (&lt;a href="http://nene.modthesims2.com/download.php?t=302197" target="_blank"&gt;http://nene.modthesims2.com/&lt;wbr&gt;download.php?t=302197&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-4893685156991444873?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/4893685156991444873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=4893685156991444873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/4893685156991444873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/4893685156991444873'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/12/episode-57-care-home-challenge.html' title='Episode 57 - Care Home Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-5170924791213582527</id><published>2008-11-04T17:07:00.000-08:00</published><updated>2008-11-04T19:42:55.181-08:00</updated><title type='text'>EPISODE55 - The Sims 2 Challenges - Abandoned Babes by Kttyb1959</title><content type='html'>ABANDONED BABES&lt;br /&gt;&lt;br /&gt;In this challenge you will create a single adult Sim and move them into any house or lot. No money cheats are allowed, and no major behavioral cheats. Cheats that simply make your game less annoying are okay.&lt;br /&gt;&lt;br /&gt;Your single adult... let's call him Dad... must leave $3000 in the bank after setting up house, so that he can immediately call for the adoption of an infant (no toddlers or children.) You will find it to your advantage later in the challenge to start out with an impoverished lifestyle, in a tiny, tiny house. Don't build or buy anything that you don't absolutely need.&lt;br /&gt;&lt;br /&gt;Now that Dad has set up house, he should call for the adoption of an infant every day, for seven days in a row. (!) As soon as the oldest adopted child transitions from toddlerhood to childhood, Dad is going to have a very unfortunate accident. :( Be sure to have a nanny in the house at the time of his death, or the social worker will descend on these kids immediately! It is now up the child-age kids to keep a nanny in the house at all times, and since children are old enough to call for this service, it IS possible! Just be sure to keep track of the nanny's 8 hour shift, and overlap nanny shifts to be sure one is home when the other one leaves.&lt;br /&gt;&lt;br /&gt;***Bene to deadlie10789 for pointing out this "Help With Birthday" problem: infants won't transition to toddlers without an adult or teen to help them. Consider this an added problem for the older children to deal with... they may have two or three infants hanging around the house for over a week! But once the oldest child ages to a teen, he or she will be able to help the younger ones move on.&lt;br /&gt;&lt;br /&gt;Scoring is simple: there are a maximum of 21 points to be earned in this challenge, or 3 points per child. Give your Sim one point for each "Grew Up Well" transition. These occur when your Sim becomes a child, then a teen, and then an adult. You don't have to watch closely for these milestones, either, because they will be forever ingrained in their memories...&lt;br /&gt;&lt;br /&gt;When your adopted children transition to teens, give each of them a different aspiration. The seventh child's aspiration will be your choice. (If you don't have Nightlife, the sixth child's aspiration is your choice as well.) When your teens transition to adults, they must immediately "Find Own Place". You may transition teens to young adults at University if it is within two days of their adult birthday.&lt;br /&gt;&lt;br /&gt;You may not re-load the lot after bad events with one exception. If the social worker comes, thus ending your challenge, you may re-load and try again. So be careful when you choose to save the lot; just after a nanny arrives is a good choice.&lt;br /&gt;&lt;br /&gt;The challenge ends when all seven adopted children have become adults or young adults, or when any or all of them are forever lost to the social worker!&lt;br /&gt;&lt;br /&gt;Good luck and more importantly, have fun!&lt;br /&gt;--Kitty&lt;br /&gt;&lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=a4a5bb1f9dda7a059b00961e01b3d96d&amp;amp;directoryID=128&amp;amp;startRow=1026&amp;amp;openItemID=item.128,root.1,item.43,item.61,item.104,item.41,item.23#d67b78a07b5a8b42d9fa35a794b470ae"&gt;Thread on the BBS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thesims2.ea.com/mysimpage/uploads.php?user_id=2167226&amp;amp;nstart=1&amp;amp;asset_type=story"&gt;Laurie's Blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-5170924791213582527?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/5170924791213582527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=5170924791213582527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5170924791213582527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5170924791213582527'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/11/episode55-sims-2-challenges-abandoned.html' title='EPISODE55 - The Sims 2 Challenges - Abandoned Babes by Kttyb1959'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-8103293325924504305</id><published>2008-10-21T18:04:00.000-07:00</published><updated>2008-10-21T19:52:24.802-07:00</updated><title type='text'>Episode 54 - String Me Challenge</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; 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	font-size:10.0pt; 	font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;h3&gt;&lt;span style="font-size: 18pt;"&gt;String Me by ASimWen&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/h3&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;h1&gt;A Game Challenge for The Sims 2&lt;/h1&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size: 16pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Ok, picture this.&lt;span style=""&gt;  &lt;/span&gt;Your Sim gets out of his carpool at the end of the workday, and you hear the ‘Sim Got Promoted’ jingle.&lt;span style=""&gt;  &lt;/span&gt;The pop up materializes, and tells you all about it.&lt;span style=""&gt;  &lt;/span&gt;Yay!&lt;span style=""&gt;  &lt;/span&gt;Your Sim is now at the top of his career, and in permanent platinum for the rest of his life.&lt;span style=""&gt;  &lt;/span&gt;He has lead a good life.&lt;span style=""&gt;  &lt;/span&gt;Plenty of dating, going downtown with friends and being a general party animal.&lt;span style=""&gt;  &lt;/span&gt;Now it is time to settle down and get a spouse, maybe start a family, now that he is making good money.&lt;span style=""&gt;  &lt;/span&gt;Oh but wait a minute.&lt;span style=""&gt;  &lt;/span&gt;What’s this???&lt;span style=""&gt;  &lt;/span&gt;Something is missing!&lt;span style=""&gt;  &lt;/span&gt;The skill bar showing how your Sim slaved skilling is nearly empty.&lt;span style=""&gt;  &lt;/span&gt;No skills??&lt;span style=""&gt;  &lt;/span&gt;How did your Sim reach TOC without any skills??&lt;span style=""&gt;  &lt;/span&gt;Well, that is what this challenge is all about.&lt;span style=""&gt;  &lt;/span&gt;Getting your Sim to the top of his/her career &lt;i&gt;without skilling.&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Okay, I will wait while you clean up the milk that just sputtered out of your nose and down into your keyboard.&lt;span style=""&gt;   &lt;/span&gt;(ASimWen&lt;span style=""&gt;  &lt;/span&gt;goes to her kitchen to check supper that is simmering).&lt;span style=""&gt;  &lt;/span&gt;OK I am back.&lt;span style=""&gt;  &lt;/span&gt;Ready to hear about this?&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Yes, it is true.&lt;span style=""&gt;  &lt;/span&gt;This can be done.&lt;span style=""&gt;  &lt;/span&gt;I have played many different challenges, and most of them involve something with skilling or maxing skills.&lt;span style=""&gt;  &lt;/span&gt;I realized I was very brainwashed when I would sit down to play the game and all I could think about was sitting my Sim children down to pour over a cookbook or getting them outside to run the obstacle course to gain skills.&lt;span style=""&gt;  &lt;/span&gt;This challenge is ALL ABOUT working and gaining promotions and simoleons without skilling.&lt;span style=""&gt;   &lt;/span&gt;I will give some tips at the end of this explanation on how to do it, but I will not tell all.&lt;span style=""&gt;  &lt;/span&gt;I will leave some of it up to you to figure out.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;First I will say all the aspirations in the game have been play tested by myself, my friend Just Lynn and her husband Ron.&lt;span style=""&gt;  &lt;/span&gt;Yes, all aspirations, including Grilled Cheese Sims can be worked to TOC without earning skills. &lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;Explanation / Goal&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Why is this challenge called String Me?&lt;span style=""&gt;  &lt;/span&gt;Because your Sim will rely on his coworkers to “Pull Strings At Work” and get him promoted.&lt;span style=""&gt;  &lt;/span&gt;Yup.&lt;span style=""&gt;  &lt;/span&gt;Your Sim will become a royal Suck Up.&lt;span style=""&gt;  &lt;/span&gt;Ya know that irritating Sim who comes home in the carpool with your Sim?&lt;span style=""&gt;  &lt;/span&gt;Yah…that coworker.&lt;span style=""&gt;  &lt;/span&gt;Now you will &lt;i&gt;want&lt;/i&gt; to see that guy or gal appear because that coworker will be responsible for your Sim’s future.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;Starting Sim Life Skill-less&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Okey dokey.&lt;span style=""&gt;  &lt;/span&gt;Here we go.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;If you want to play by chance, you may roll the aspiration for your Sim.&lt;span style=""&gt;  &lt;/span&gt;If you are that confident that you can work a skill loving Knowledge Sim to TOC.&lt;span style=""&gt;  &lt;/span&gt;If not, then here it is:&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;1.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;You may design your Sim in CAS with aspiration/personality that you think you can best play to the top.&lt;span style=""&gt;  &lt;/span&gt;If you own Nightlife, you may choose the Turn Ons and Turn Off.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;2.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your Sim can be poor or rich, that is, motherlode to your heart’s content.&lt;span style=""&gt;  &lt;/span&gt;Starting from rags and ending up in riches is not the challenge here.&lt;span style=""&gt;    &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;3.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your Sim can get a job from the computer.&lt;span style=""&gt;  &lt;/span&gt;After all, if he has no skills, he will start at the bottom anyway.&lt;span style=""&gt;  &lt;/span&gt;Using the computer gives you more daily options to choose from.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;That is it.&lt;span style=""&gt;  &lt;/span&gt;Easy set up, huh?&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;The Skilling Rules….kinda….&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I do not hate challenge rules, but I don’t follow every single challenge rule when I do a challenge.&lt;span style=""&gt;  &lt;/span&gt;So I wanna keep this simple.&lt;span style=""&gt;  &lt;/span&gt;But a little something must be in place to give you an&lt;span style=""&gt;  &lt;/span&gt;idea of my vision.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The Yes’s…&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;1.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;The “No Skilling” rule does not apply to the first skill needed for your Sim to promote. Your Sim MUST earn the first skill needed to promote.&lt;span style=""&gt;  &lt;/span&gt;This ‘turns on’ the first promotion, and opens the door for a co worker to come home with him.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;2.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your Sim MAY gain and keep skills awarded by the game through dating, outings, and chance cards.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;3.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your Sim may earn skills &lt;i&gt;he doesn’t need to promote with&lt;/i&gt;.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;4.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;It is OKAY to reload the lot after a bad chance card.&lt;span style=""&gt;  &lt;/span&gt;Oh here, lemme pat you on the back…sorry that made you choke with surprise….. There is one condition to this YES rule.&lt;span style=""&gt;  &lt;/span&gt;You must have ‘saved’ the game when you get the pop up saying your Sim has to be at work in an hour, or the carpool will arrive in an hour.&lt;span style=""&gt;  &lt;/span&gt;If you &lt;i&gt;did not&lt;/i&gt; save the game, you must &lt;i&gt;disregard&lt;/i&gt; the card.&lt;span style=""&gt;  &lt;/span&gt;Even if you think you know the answer.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;5.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;OK to give your Sim elixir.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;The No’s………&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;1.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;No skills may be gained by your Sim from books, simvac, produce, (Seasons) listening to a Knowledge Sim ‘Impart Knowledge’ (Freetime) or other aspiration objects that is needed for his job. That is, (in case I left anything out)&lt;span style=""&gt;  &lt;/span&gt;if your Sim has actively recruited the illegal skill, he can’t keep it.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;2.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Your Sim may not switch to a job for which he has physically earned skills.&lt;span style=""&gt;  &lt;/span&gt;Example: your Sim is in the Athletic career, but has earned 10 cooking skills because he has a secret desire to become the second Rachel Ray.&lt;span style=""&gt;  &lt;/span&gt;Your Sim cannot then switch to Culinary.&lt;span style=""&gt;  &lt;/span&gt;If your Sim is offered a career switch by a townie (Apartment Life), your Sim must turn it down if he or she has already earned skills for it.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;3.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;If your Sim needs cooking, cleaning, or mechanical for their career, he or she must influence other Sims to do these tasks, or hire it out.&lt;span style=""&gt;  &lt;/span&gt;(maid, food delivery, repairman, butler).&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;4.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;A Sim must smooze only the co-worker that comes home in his own carpool.&lt;span style=""&gt;  &lt;/span&gt;He cannot use a co worker in the carpool from&lt;span style=""&gt;  &lt;/span&gt;a house mate.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.25in;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Once your Sim reaches level five in his/her job, a career reward will be earned.&lt;span style=""&gt;  &lt;/span&gt;Your target Sim may not use it, but anyone else in the household can.&lt;span style=""&gt;  &lt;/span&gt;It must be placed within the house/lot in a place of high esteem where it can be noticed by all who live there or come to visit.&lt;span style=""&gt;  &lt;/span&gt;After all, it was freely earned by being lazy.&lt;span style=""&gt;  &lt;/span&gt;What Sim wouldn’t want to show that off?&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;Hacks, Cheats&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Allowed: &lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;Auto-Yak&lt;/b&gt;.&lt;span style=""&gt;  &lt;/span&gt;I have never seen the point of making my Sim continually call back out repeatedly to the same Sim trying to befriend him / her.&lt;span style=""&gt;  &lt;/span&gt;Warning:&lt;span style=""&gt;  &lt;/span&gt;having this will ‘turn off’ the ability for your Popularity Sim to use the three way calling feature in the Freetime Lifetime Benefits.&lt;span style=""&gt;  &lt;/span&gt;Unless Pescado has fixed that and I am behind the times.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;Abduction Hacks&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;University Hacks, like the college clock&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;BoolProp to ‘force error’, moveobjects or any cheat to generally fix game hiccups&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Not Allowed:&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Any hack that will award skills or enhance moods or fill needs.&lt;span style=""&gt;  &lt;/span&gt;For gosh sakes, use the energizer, and smooze your co worker.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Any hack that turns your Sim into a Plant Sim, Werewolf, Witch, or Vampire.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Boolprop to award skills or become pregnant, or to become a Plant Sim, Witch, Werewolf or Vampire.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;Ways to Smooze your Co-Worker&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Your Sim will smooze with his coworkers to get on their good side so the coworker will pull strings and get him promoted.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;If you have it, use FreeTime’s new lifetime aspiration benefits.&lt;span style=""&gt;  &lt;/span&gt;I found I used this heavily in testing.&lt;span style=""&gt;  &lt;/span&gt;My friend’s husband, Ron, did not have Freetime and managed the Knowledge Sim.&lt;span style=""&gt;  &lt;/span&gt;Want to play it ruff?&lt;span style=""&gt;  &lt;/span&gt;Then don’t use it.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Nightlife’s dating.&lt;span style=""&gt;  &lt;/span&gt;It is handy dandy for keeping your Sim in a good mood.&lt;span style=""&gt;  &lt;/span&gt;Ummmm…maybe for dating the coworker????&lt;span style=""&gt;  &lt;/span&gt;Also, for going on scored outings with your coworker.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Now, not all promotions will come from your co worker.&lt;span style=""&gt;  &lt;/span&gt;You will find that since your Sim isn’t skilling, the game will step up the number of chance cards you get.&lt;span style=""&gt;  &lt;/span&gt;Yep.&lt;span style=""&gt;  &lt;/span&gt;I actually saw a couple I had never seen before.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;If you don’t have these EP’s?&lt;span style=""&gt;  &lt;/span&gt;Good luck.&lt;span style=""&gt;  &lt;/span&gt;Try it and let me know.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;Summary:&lt;span style=""&gt;  &lt;/span&gt;Your Sim will promote by chance cards, and by String Pulling.&lt;span style=""&gt;  &lt;/span&gt;If you have the EP Apartment Life, there is a chance your Sim can get offered a promotion from random Townies they befriend.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;EP Modules&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This challenge is hard enough with just developing string pulling.&lt;span style=""&gt;  &lt;/span&gt;But if you would like a little spice on the side, here are some mix and match modules you may include, or not, in your challenge.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;1.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;University&lt;/u&gt; – Your target Sim is not only a sloafer sponging off his coworker, he is also a parent.&lt;span style=""&gt;  &lt;/span&gt;His child goes off to college, graduates, returns home and gets a job in Natural Science.&lt;span style=""&gt;  &lt;/span&gt;The child earns the cowplant, which one day is left unattended in the yard.&lt;span style=""&gt;  &lt;/span&gt;One of your target Sim’s hungry co-workers comes by one day and tries to get that piece of cake…..&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 1in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;a.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;      &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;If your target Sim is male, he must adopt a &lt;u&gt;baby&lt;/u&gt;.&lt;span style=""&gt;  &lt;/span&gt;If he doesn’t need logic for his job, he may be abducted.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 1in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;b.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;If your target Sim is female, she must get pregnant by (first choice) a male co worker, or if none available, an NPC.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;2.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Nightlife&lt;/u&gt; – Your Sim’s co worker simply adores vampires.&lt;span style=""&gt;  &lt;/span&gt;Your target Sim thinks to do his co worker a favor and introduces him to the Count or Countess.&lt;span style=""&gt;  &lt;/span&gt;Alas, the co-worker gets bitten…….and somehow doesn’t make it home before sunrise.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;3.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Open For Business&lt;/u&gt; – Your target Sim loves to build, and has managed to create a Servo.&lt;span style=""&gt;  &lt;/span&gt;He activates the Servo, who promptly gets a job in the same field as his creator.&lt;span style=""&gt;  &lt;/span&gt;The Servo then ‘gets his own place’ and becomes a co worker of the target Sim by coming home with him in the carpool.&lt;span style=""&gt;  &lt;/span&gt;(cannot do if your Sim needs mechanical for his job)&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;4.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Pets&lt;/u&gt; – Your target Sim loves doggies or kitties.&lt;span style=""&gt;  &lt;/span&gt;He manages to adopt 2 strays and breed them.&lt;span style=""&gt;  &lt;/span&gt;He then gives the entire litter to his co worker as a thank you gift for helping him work up through the ranks.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;5.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Seasons&lt;/u&gt; – Your target Sim loves to garden, but neglected to put out the lady bug nests that keep the bugs away.&lt;span style=""&gt;  &lt;/span&gt;Oops!&lt;span style=""&gt;  &lt;/span&gt;Before you know it, your target Sim has become a Plant Sim and has spored a plant baby.&lt;span style=""&gt;  &lt;/span&gt;The plant baby grows up to eventually get a job in the same field as his/her parent, and ‘gets his own place’.&lt;span style=""&gt;  &lt;/span&gt;He comes home in the car pool and becomes a co worker of his parent. &lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;6.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Bon Voyage&lt;/u&gt; – The target Sim is especially grateful to his co worker for assisting him in climbing the ladder of success at XYZ company.&lt;span style=""&gt;  &lt;/span&gt;As a thank you, the target Sim takes his co worker on vacation where he manages to show is co worker a good time by collecting &lt;i&gt;all&lt;/i&gt; the vacation momentos that are indigenous to &lt;i&gt;one&lt;/i&gt; of the vacation spots.&lt;span style=""&gt;  &lt;/span&gt;(That is, no general vacation memories count)&lt;span style=""&gt;  &lt;/span&gt;All eligible trinkets and souvenirs are also proudly displayed on a shelf in the target Sim’s home, and a photo album is made depicting all the snapshots taken to preserve memories.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;7.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Free time&lt;/u&gt; – Choose a hobby your target Sim can do that doesn’t interfere with proper skilling.&lt;span style=""&gt;  &lt;/span&gt;Your target Sim makes some sort of arts and crafts item, such is in sewing or tinkering and presents it to his co worker as a thank you gift.&lt;span style=""&gt;  &lt;/span&gt;But only the top of the line items will do.&lt;span style=""&gt;  &lt;/span&gt;Such as a pitcher that was thrown on the pottery wheel.&lt;span style=""&gt;  &lt;/span&gt;No lower end pieces allowed.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;8.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;Apartment Life&lt;/u&gt; – Your target Sim loves to delve into the world of magic.&lt;span style=""&gt;  &lt;/span&gt;He or she has befriended the Head NPC Witch and manages to convince her to work her spell&lt;span style=""&gt;  &lt;/span&gt;and get themselves turned into&lt;span style=""&gt;  &lt;/span&gt;a witch too.&lt;span style=""&gt;  &lt;/span&gt;Your Sim then becomes a full fledged witch, and turns her or his favorite co-worker into one as well.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;Scoring&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I tend not to like scoring systems.&lt;span style=""&gt;  &lt;/span&gt;This challenge is mostly about bragging rights.&lt;span style=""&gt;  &lt;/span&gt;But here are a couple of things for you bean counters out there to keep track of for posterity’s sake.&lt;span style=""&gt;  &lt;/span&gt;And, no point deductions for not sticking to the rules or playing badly.&lt;span style=""&gt;  &lt;/span&gt;It is all positive reinforcement here.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;After reaching TOC, give yourself 1 pt for each day left until elder hood is reached.&lt;span style=""&gt;  &lt;/span&gt;If you used elixir, forget this.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;1 point for each promotion your Sim gets from his Servo or PlantSim child.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;5 pts if reaching TOC which also fulfilled your Sims’ LTW.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;5 pts for each EP module successfully completed&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;10 pts if your Sim builds a ‘trophy room’ to show off all his date and outings gifts that his coworkers will sneak by and leave on his front steps.&lt;span style=""&gt;  &lt;/span&gt;The freely earned career reward may be placed here.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;10 pts for reaching your Sim’s LTW if it wasn’t career inspired.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;15 pts if you stuck to the approved hacks list.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;&lt;u&gt;When To Change The LTW&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;If you want your Knowledge Sim to have a shot at fulfilling his LTW, you may use the method of your choice to change it &lt;i&gt;only&lt;/i&gt; if his LTW is ‘Max All Skills’.&lt;span style=""&gt;  &lt;/span&gt;Change it only once. &lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;This is the &lt;i&gt;only&lt;/i&gt; time you may change the LTW.&lt;span style=""&gt;  &lt;/span&gt;Tuff if you have a Popularity Sim who wants to befriend 20 animals.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;&lt;u&gt;CAVEATS&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;b&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;1.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Having Freetime can be a help or a hindrance.&lt;span style=""&gt;  &lt;/span&gt;Once your Sim’s lifetime meter maxes out, the free promotions seem to stop.&lt;span style=""&gt;  &lt;/span&gt;So don’t do anything that will make that move a lot.&lt;span style=""&gt;  &lt;/span&gt;The more time your Sim spends in Platinum aspiration, the quicker this fills up.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;2.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Mean Sims tend not to pull strings.&lt;span style=""&gt;  &lt;/span&gt;Don’t depend on Benjamin Long to help your target Sim out.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;3.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Elder hood seems to stop the free promotions too.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;4.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Not every aspiration is played the same way.&lt;span style=""&gt;  &lt;/span&gt;What ever worked for a Popularity Sim, &lt;i&gt;will not&lt;/i&gt; work for a Fortune Sim.&lt;/p&gt;  &lt;p class="MsoBodyText" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style=""&gt;5.&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;     &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;From my experience, the newer careers do not have townies automatically assigned to them like the older ones do.&lt;span style=""&gt;  &lt;/span&gt;Either play this in an established hood where you already have Sims working in the new career fields who can be brought home as co workers, or simply work your Sim in one of the older careers.&lt;span style=""&gt;  &lt;/span&gt;But then you might have to give up the points for reaching TOC that is also his LTW.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;I love to read Sim blogs.&lt;span style=""&gt;  &lt;/span&gt;If you happen to try this challenge and happen to blog it, email me at asimwen(at)gmail.com, and I will come take a look and leave comments.&lt;span style=""&gt;  &lt;/span&gt;Have fun.&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoBodyText"&gt;ASimWen&lt;/p&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.asimwen.com/TS2/"&gt;ASimWen's String Me Page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/profile/10914000267729077327"&gt;ASimWen's Blogs&lt;/a&gt;&lt;br /&gt;&lt;a href="http://games.groups.yahoo.com/group/stringme"&gt;The String Me Challenge Yahoo Group&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-8103293325924504305?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/8103293325924504305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=8103293325924504305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8103293325924504305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8103293325924504305'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/10/episode-54-string-me-challenge.html' title='Episode 54 - String Me Challenge'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-5614027722176881964</id><published>2008-10-04T20:17:00.000-07:00</published><updated>2008-10-07T21:21:50.668-07:00</updated><title type='text'>EPISODE53 - The Sims 2 Challenges - 101 Dalmatians</title><content type='html'>&lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=989155b72468524cad928f0fed035073&amp;directoryID=128&amp;startRow=901&amp;openItemID=item.128,root.1,item.43,item.61,item.104,item.41,item.23"&gt;BBS Thread &lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Firstly, a special thanks to my friend Emily who helped me create this challenge. (I haven't got Pets yet by the way so sorry if I made some mistakes - please correct me!)&lt;br /&gt;&lt;br /&gt;Please read the rules and give it a go! Tell me any comments too!&lt;br /&gt;&lt;br /&gt;AIM: To breed 101 dalmation puppies!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HOW TO BEGIN:&lt;br /&gt;&lt;br /&gt;1) Create a family. Create them however you want - it's not very important. (One tip - you might want to start with a small family of one or two because you need room in your household for all the puppies)&lt;br /&gt;&lt;br /&gt;2) Move them into a house or empty lot and furnish the house. You will probably need to save up to furnish it well for your pet friends!)&lt;br /&gt;&lt;br /&gt;3) Buy or go into create-a-pet and make two dalmations - one male and the other female.&lt;br /&gt;&lt;br /&gt;4) Make sure the two dalmations are living with your family.&lt;br /&gt;&lt;br /&gt;5) Get your female dalmation pregnant.&lt;br /&gt;&lt;br /&gt;6) When the puppies arrive give them names. (I suggest unique names you can remember easily)&lt;br /&gt;&lt;br /&gt;7) Paint a portrait of each new puppy when they are little puppies and hang them all on the walls.&lt;br /&gt;&lt;br /&gt;8) When you have a certain amount of pets living with your family you will have to sell some to make room for more of the puppies!&lt;br /&gt;&lt;br /&gt;9) When you have painted and hung up the last portrait of the 101th puppy - you're done!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RULES:&lt;br /&gt;&lt;br /&gt;- You can use the Kibble of Life 2x - any uses after that will result ina penalty&lt;br /&gt;- No cheats - (including boolprop and aging off) except kaching (each time you use it you lose 1 point)&lt;br /&gt;- You must paint a portrait of every puppy&lt;br /&gt;- You can exit the lot without saving if something drastic happens (e.g. someone is killed etc.)&lt;br /&gt;- No building cheats&lt;br /&gt;- You can't use the same puppy name more than once&lt;br /&gt;- The 101 puppies must have the same mother and father&lt;br /&gt;- You can change the sim family your pets live with&lt;br /&gt;- For every pet or human that dies there's a penatly of 1 point&lt;br /&gt;- You may use the antique camera instead of painting a portrait but you will have to earn it&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;POINTS:&lt;br /&gt;&lt;br /&gt;+3 points for every puppy born&lt;br /&gt;-1 point for every cheat used&lt;br /&gt;-1 point for everytime you exit without saving unnecessarily&lt;br /&gt;+1 point for every portrait of your puppy a sim in the household paints/or a photograph taken by a sim in the household using the antique camera and is hung up&lt;br /&gt;-half a point for every puppy or sim that becomes ill&lt;br /&gt;-1 point everytime the sim therapist visits&lt;br /&gt;-1 point for everytime the social bunny visits&lt;br /&gt;-2 points for every puppy trained by a pet trainer&lt;br /&gt;+4 for every Lifetime Want fufilled&lt;br /&gt;- 3 points for every use of the Kibble Of Life after the limit of twice&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TIPS:&lt;br /&gt;&lt;br /&gt;1) Make a small sim family so that you have maximum room for puppies&lt;br /&gt;2) Get one or more of your sims a good job before you start breeding the puppies&lt;br /&gt;3) Deal with needs before aspirations&lt;br /&gt;4) Budget well&lt;br /&gt;5) Build creative skills for one or more sim before you start breeding so that they can paint the puppies' portraits&lt;br /&gt;6) Don't rush - things are a lot easier if you relax&lt;br /&gt;7) Train all your puppies yourself so that they don't run amock!&lt;br /&gt;8) Try and get a young dalmation couple so they have plenty of life span to make puppies!&lt;br /&gt;9) Feel free to make selling your puppies a business (if you have Open For Business) - but it may be more demanding&lt;br /&gt;10) Don't make you sim family's lives to complicated - it will just make you more stressed&lt;br /&gt;11) Get a pair of young dalmations to breed all the puppies so they have the maximum amount of breeding time.&lt;br /&gt;&lt;br /&gt;CREATED BY MAID_MARIA1 - please don't steal my idea&lt;br /&gt;&lt;br /&gt;Please give this challegne a go and give me some feedback.&lt;br /&gt;This is my first challenge and I hope you like it.&lt;br /&gt;&lt;br /&gt;If you have any questions or comments - please sign my guestbook!&lt;br /&gt;&lt;br /&gt;Thanks a lot and enjoy this challenge - when I get Pets I'll try it myself. (It comes out on Friday in the UK)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Challenges to Combine with this one:&lt;br /&gt;Toddler Mania&lt;br /&gt;Life As An Artist&lt;br /&gt;Nanny Hate&lt;br /&gt;Royal Kingdom&lt;br /&gt;Legacy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-5614027722176881964?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/5614027722176881964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=5614027722176881964' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5614027722176881964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/5614027722176881964'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/10/episode53-sims-2-challenges-101.html' title='EPISODE53 - The Sims 2 Challenges - 101 Dalmatians'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37736643.post-8329202498798067407</id><published>2008-09-23T17:58:00.000-07:00</published><updated>2008-10-04T22:43:20.843-07:00</updated><title type='text'>Episode 52 -  Seven Deadly Sims</title><content type='html'>&lt;embed type="application/x-shockwave-flash" src="http://www.google.com/reader/ui/3247397568-audio-player.swf?audioUrl=http://recordings.talkshoe.com/TC-5905/TS-146107.mp3" width="400" height="27" allowscriptaccess="never" quality="best" bgcolor="#ffffff" wmode="window" flashvars="playerMode=embedded" /&gt;&lt;br /&gt;&lt;br /&gt;-Edited for Pets.-&lt;br /&gt;&lt;br /&gt;Basics:&lt;br /&gt;You begin with one adult sim. S/he is of no fixed sin, but his/her children will be. The beginning sim will only need to obey the base rules, and help the children with the personality or body shape changes. This challenge can last up to eight generations, if you want to give each sin full time, and can be bothered to play that long. Or, you can have multiple sins in one generation (Ex. Lust sister with a Gluttony brother). The challenge is over when all seven sins have lived out their lives, and the last one dies.&lt;br /&gt;&lt;br /&gt;Rules:&lt;br /&gt;You may find the sin's spouses. They serve as a demi-sin, which means they must also obey the rules, and can earn points and penalties. Some sins might require this (ex. You have a female Envy, and wish to earn alien nooboo points. Envy's husband/lover may earn these points.)&lt;br /&gt;If a sim is not intended to be a sin, they will not be able to earn any points, or penalties, and must be moved out as soon as they are adults (or before).&lt;br /&gt;You do not have to name the sims you intend to use as a sin after their vice. You may name your sims how you like.&lt;br /&gt;Your sims may not move out, and back in again, and one may go to university. Just one, in the entire challenge.&lt;br /&gt;You do not have to roll for aspiration. If you have a sim you know would make a good Pride, you may make that sim family when they turn teen. You may not change aspiration after this, unless it is to make a Grilled Cheese sim.&lt;br /&gt;If you do not have Nightlife, it is slightly pointless to try this challenge, but you can replace Pleasure with another Romance, and Grilled Cheese with whatever.&lt;br /&gt;Use your common sense. If you cannot do part of the challenge due to lack of an expansion pack, ignore it.&lt;br /&gt;&lt;br /&gt;Base points:&lt;br /&gt;+1 for using an NPC or Simself (I wrote this rule simply because I want to use simselves, but don't want to miss out on a point).&lt;br /&gt;+1 for every child born.&lt;br /&gt;+1 for every platinum grave.&lt;br /&gt;+5 for getting all ghost colours.&lt;br /&gt;+5 for every roof-raiser party that is not busted by the cops.&lt;br /&gt;+10 for starting and maintaining a business throughout the challenge.&lt;br /&gt;+10 for finishing the challenge.&lt;br /&gt;-1 for every child taken away.&lt;br /&gt;-1 for every aspiration failure.&lt;br /&gt;&lt;br /&gt;Uni points:&lt;br /&gt;These are in addition to obeying your sin rules.&lt;br /&gt;+1 for being on the Dean's list every year.&lt;br /&gt;+1 for getting into the Secret Society.&lt;br /&gt;+2 if you never write a term paper or do an assignment.&lt;br /&gt;+2 for earning over 25,000.&lt;br /&gt;+2 for graduating with a 4.0 GPA.&lt;br /&gt;-1 for getting busted over grade hacking.&lt;br /&gt;-1 for attending every class. (Per semester).&lt;br /&gt;-5 for going on probation.&lt;br /&gt;&lt;br /&gt;[u}Nightlife points:&lt;br /&gt;+1 for every good date (must be first date only).&lt;br /&gt;+1 for every negative chemistry good date (in addition to above point).&lt;br /&gt;+2 for every sim who is bitten by a vampire.&lt;br /&gt;-1 for every flaming bag, or smelly letter.&lt;br /&gt;-2 for every potion bought.&lt;br /&gt;&lt;br /&gt;Business point&lt;br /&gt;+1 for every good review.&lt;br /&gt;+2 for every business above rank 5.&lt;br /&gt;+2 for every robot crafted. They may not be sold, but placed in an inventory&lt;br /&gt;+5 if anyone earns all the business perks, and passes them on.&lt;br /&gt;-1 for every bad review.&lt;br /&gt;-2 for everyone who gets in a fight on your business lot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pets points:&lt;br /&gt;If you are feeling a little masochistic, you can do the challenge with pets as well.&lt;br /&gt;Base pet points:&lt;br /&gt;+1 for every pet grave.&lt;br /&gt;+1 for every sim who has been bitten by a wolf.&lt;br /&gt;+1 for having only one type of pet. For example, just cats or just dogs. To earn this point, every time the opposite pet enters the lot, it must be shooed off. If you have chosen cats, you may still allow the wolves on the lot.&lt;br /&gt;-1 for every pet who runs away.&lt;br /&gt;-1 for every pet who dies in a manner other than old age.&lt;br /&gt;&lt;br /&gt;Bonus points&lt;br /&gt;These are optional. You can pick and choose which ones you want to do. Each one is worth five points, unless stated otherwise. They are counted at the end of the challenge.&lt;br /&gt;&lt;br /&gt;Seven Sins:&lt;br /&gt;All points in these categories are in addition to base points.&lt;br /&gt;&lt;br /&gt;Lust: (Romance)&lt;br /&gt;Strong desire without idealized or spiritualized feelings.&lt;br /&gt;Bonus point available: When woohooing all those people, roll a dice. If it lands on a six, you must try for a baby. If your sim is male, roll again. If it lands on an even number, you must impregnate him.&lt;br /&gt;+1 for every woohoo partner.&lt;br /&gt;+1 for every lover.&lt;br /&gt;+1 for every 3LB lover. (In addition to every lover points.&lt;br /&gt;+2 for every lover who is married. (This means you could get four points for a lover who is married, but you have 3LB with. Five, if there is woohoo.)&lt;br /&gt;+2 for completing a non-career related LTW&lt;br /&gt;+2 for a child being encouraged to full outgoing before teen.&lt;br /&gt;-1 when the sim gets caught cheating&lt;br /&gt;-1 for every day after adulthood that the sim has not had their first woohoo&lt;br /&gt;&lt;br /&gt;Gluttony: (Grilled Cheese)&lt;br /&gt;Excessive eating and drinking&lt;br /&gt;Bonus: Midnight snack. Every night, s/he will have a meal at midnight. Even as a baby and toddler, they will be fed at midnight. If they ever miss their meal, you have lost the bonus point.&lt;br /&gt;+1 for marrying a food delivery NPC (Groceries, Pizza, Chinese).&lt;br /&gt;+1 if the sim becomes overweight as a child, and never becomes fit.&lt;br /&gt;+1 if the sim becomes a celebrity chef&lt;br /&gt;+1 if their pet always has a full bowl.&lt;br /&gt;+1 if they can keep a bird alive for their entire adulthood.&lt;br /&gt;+2 if the sim has full body points but no fitness.&lt;br /&gt;+2 if the sim only ever eats grilled cheese after becoming a child.&lt;br /&gt;+2 for reaching their LTW&lt;br /&gt;+3 for a fridge in every room.&lt;br /&gt;-1 for every day the sim remains thin or fit. (After teen)&lt;br /&gt;-1 for every time the sim gets food poisoning.&lt;br /&gt;-2 if the sim dies of starvation.&lt;br /&gt;&lt;br /&gt;Greed (Wealth)&lt;br /&gt;Excessive desire for material wealth or gain&lt;br /&gt;Bonus: Hire the daily services (maid, gardener, nanny), and tip them 100 every day. If you fail to tip them, or do not hire them all by the first day of being a teenager, you have lost the point.&lt;br /&gt;+1 for marrying Mr Big or the Diva.&lt;br /&gt;+1 if the sim is bought everything they want. (Ex. In the morning, Sally Sim wants a table, a statue, a car and to go to work, buy her the three items, and that counts for the day. If every day, Sally gets the items she wants, at her death you can count the point.)&lt;br /&gt;+1 if the sim becomes a Business Tycoon&lt;br /&gt;+1 for every pet Greed owns that reaches the top of their career.&lt;br /&gt;+2 if the sim earns 100,000&lt;br /&gt;+2 if the sim does not work for their money (Ex. Selling other sims' paintings.)&lt;br /&gt;-2 every time the repo man takes something.&lt;br /&gt;-2 if the sim gets crushed by a satellite, or drowns in a pool.&lt;br /&gt;&lt;br /&gt;Sloth (Pleasure)&lt;br /&gt;Habitual laziness, failure to pursue virtue.&lt;br /&gt;Bonus: If you choose this sim to go to uni, they never do anything to boost their grade themselves, and don't earn any scholarships. If they earn any scholarships, or do any of their own work, you have lost the points.&lt;br /&gt;+1 for marrying the slob.&lt;br /&gt;+1 if a child is encouraged into laziness before they hit teen&lt;br /&gt;+1 if, as a child, they never do their homework.&lt;br /&gt;+1 for every dream date with a sim who wanders onto the lot.&lt;br /&gt;+1 if they have a double bed to themselves.&lt;br /&gt;+2 if the sim never gets a job. (Married in sims must quit before earning money from their career)&lt;br /&gt;+2 if the sim never cooks, cleans or gardens. (If they are spotted doing so, they must be stopped immediately)&lt;br /&gt;-1 if they ever leave the lot (except if you choose him/her for your uni sim).&lt;br /&gt;-1 if they get to full fitness, ever.&lt;br /&gt;-2 if the sim gets to the top of a career&lt;br /&gt;-2 if they are made to use the pool, assault course, or exercise equipment.&lt;br /&gt;&lt;br /&gt;Wrath (Popularity)&lt;br /&gt;Rage, or anger towards others.&lt;br /&gt;Bonus: Your sim makes a new friend everyday. However, if you make more than one in one day, you can use that for a day. For example, Anger makes three friends on Monday. On Tuesday, she makes none. You can count one of the Monday friends as Tuesday's. If you fail to do so, you have lost the points.&lt;br /&gt;+1 for every three friends the sim manages to get while s/he has no nice points.&lt;br /&gt;+1 if a child is encouraged into meanness before they hit teen.&lt;br /&gt;+1 if the sim reaches the top of the military career.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;+1 for every Roof Raiser.&lt;br /&gt;+2 for every fight the sim wins.&lt;br /&gt;+2 if the sim never looses a fight or becomes an enemy with a family member.&lt;br /&gt;+3 for killing the sim your sim wants to see as a ghost. (They must see the ghost for you to earn the point.)&lt;br /&gt;-1 for every family enemy.&lt;br /&gt;-2 for every fight they lose&lt;br /&gt;-2 if they have full nice points.&lt;br /&gt;&lt;br /&gt;Envy. (Knowledge)&lt;br /&gt;A feeling of antagonism towards someone because of something which s/he is enjoying but which one does not have oneself.&lt;br /&gt;Bonus: Your sim is always the smartest of their age group. In order to gain these points, the sim must have at least two siblings. To get ten points, they must be one of five. They must always have the must skill points, and badges. If any sim of their age group has more by the end of the first day, you have lost the bonus points.&lt;br /&gt;+1 for every skill maxed.&lt;br /&gt;+1 for every alien child born of the sim. (If the sim is female, then the bonus is for her husband/lover)&lt;br /&gt;+1 if the sim reaches the top of the science career&lt;br /&gt;+1 for every other career topped (science must be done first).&lt;br /&gt;+1 if the sim gets into private school&lt;br /&gt;+1 for every pet they own who gains a pet skill.&lt;br /&gt;+2 for every gold badge.&lt;br /&gt;+2 if the sim never loses a skill point, or simvacs one.&lt;br /&gt;-1 for every thinking cap used.&lt;br /&gt;-2 for every skill that was not maxed on death.&lt;br /&gt;-2 if a sim has not gotten into private school once they reach teen.&lt;br /&gt;&lt;br /&gt;Pride. (Family)&lt;br /&gt;Excessive belief in one's own abilities, or those of one's children&lt;br /&gt;Bonus: Everything related to their children must be done if Pride has a want for it. For example, Pride wants her son to get married. Pride's son must get married within four days. Pride wants a grandchild. One must be provided for her within four days. The children may be provided off lot, as may the marriages and engagements. If Pride's family wishes are not carried out, the points are lost.&lt;br /&gt;+1 for every child the sim has.&lt;br /&gt;+1 if every child of the sim has their own room. (Only counts if there are four or more children)&lt;br /&gt;+1 for every child of the sim that gets into private school.&lt;br /&gt;+2 for every child related LTW that is completed.&lt;br /&gt;+2 for a roof raiser golden anniversary&lt;br /&gt;+3 for every child of theirs who maxes all their skills (must be done on lot).&lt;br /&gt;-1 for every adoption.&lt;br /&gt;-2 for every child of the sim that runs away&lt;br /&gt;-2 if the sim dies with less than four children.&lt;br /&gt;&lt;a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=81bb28269462effa4abe22709fb972da&amp;amp;directoryID=128&amp;amp;startRow=26&amp;amp;openItemID=item.128,root.1,item.43,item.61,item.104,item.41,item.23#088754542965dc2a678382191508bebd"&gt;&lt;br /&gt;Link to the thread on the BBS&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.collider.com/entertainment/interviews/article.asp/aid/9244/tcid/1"&gt;&lt;br /&gt;Sims Movie&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37736643-8329202498798067407?l=sims2challenges.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sims2challenges.blogspot.com/feeds/8329202498798067407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=37736643&amp;postID=8329202498798067407' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8329202498798067407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37736643/posts/default/8329202498798067407'/><link rel='alternate' type='text/html' href='http://sims2challenges.blogspot.com/2008/09/episode-51-seven-deadly-sims.html' title='Episode 52 -  Seven Deadly Sims'/><author><name>Rachel</name><uri>http://www.blogger.com/profile/07060897143227976663</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01253084804820992279'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry></feed>