tag:blogger.com,1999:blog-363484792009-07-10T14:25:32.755+01:00Neo GamesMy name is Ulrich Tausend and I write on research about casual and hardcore gamesUlrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.comBlogger25125tag:blogger.com,1999:blog-36348479.post-49074461897272146842009-05-27T11:43:00.009+01:002009-07-10T14:24:59.356+01:00Remote Control here we go!Since beginning of May I am part of<span style="" lang="EN-GB"> <a href="http://www.r-control.de/">remote control productions</a></span> running their research department.<br /><blockquote>remote control productions is an independent, internationally active production house, with an emphasis on mediation, development and production of entertainment software and research services. With its extensive experience and far-reaching contacts, remote control productions acts as an important interface between developers, publishers, distributors and investors.</blockquote>It feels great to be here. The general focus of the company is very interesting with projects which try to do something new and/or have an positive impact on society or the video games business in mind. On top of that the company is very much involved in education, the local IGDA chapter, contacts to political institutions and the Verein für Videospielekultur (club for video games culture) on which I blogged <a href="http://www.ulrichtausend.com/neogames/2009/01/organized-gaming-in-munich-here-we-go.html">here</a>.<br /><br />One of my main projects is our weekly newsletter which goes like this:<br /><span style="font-size:130%;"></span><blockquote><span style="font-size:130%;">Up-to-Date in 30 minutes</span><br />Keeping an eye on current trends and affairs is an imperative for anyone concerned with the video games industry.<br /><br />With the RCP-Newsletter, remote control productions are offering a compact overview on the latest trends and news as well as concise figures. Whilst we are tracking the international market very closely, our special focus lies on Germany. This not only provides our readers with detailed information about international happenings but also with insights into the German industry and current political developments.<br /><br />Our newsletter summarises news items from more than 40 different sources, relevant to the games industry, in a short and clearly arranged way, thus giving you the advantage of having all relevant news at hand in only 30 minutes a week.<br />The sections of the newsletter are covering the following areas:<br /><ol><li><span style="font-weight: bold;">Current Market Data</span>: Software-Charts with sales figures, global hardware sales and company reports</li><li><span style="font-weight: bold;">PC and Videogames</span>: announcements of new titles worldwide on all platforms</li><li><span style="font-weight: bold;">Online</span>: news about digital distribution, social networking platforms and online games</li><li><span style="font-weight: bold;">Companies</span>: fusions, takeovers, openings, closings and partnerships</li><li><span style="font-weight: bold;">Technology and Hardware</span>: firmware updates, new middleware versions, technical innovations, licensing of engines</li><li><span style="font-weight: bold;">Politics, Culture, Events and Education</span>: political decisions and amendments, cultural events, changes in education, conferences and events </li><li><span style="font-weight: bold;">Feature Recommendations</span>: articles and blogs concerning current topics and trends </li><li><span style="font-weight: bold;">Event-Calendar</span>: the most important conferences and events of the next three months<br /></li></ol>The RCP newsletter is released once per week (48 times per year) in English and German language.</blockquote><span style="font-family:georgia;">What do you think about it? And if you are interested, please request a free sample copy at my new email address: utausend [) r-control.com ;-)</span><br /><p></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-4907446189727214684?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-58312426792406931022009-04-01T16:56:00.006+01:002009-04-01T17:53:18.693+01:00HomeworkI occasionally play games with the two nieces of my girlfriend. This got me thinking about how they are affected by playing them. In the case of the two little girls these were Wii Fitt, some horse game and Nintendogs.<br />I studied Sociology which helps me to self reflect on my gaming habits. But it is interesting how little we (who we design games) actually think what effect these games have on others. My diploma thesis showed that people have very different reasons why they play games and choose the games to play also depending on these reasons.<br />When I was a kid, I did not play games to learn. I also never played any specific learning game. But I think I still learned a lot from these games. In this post I don't want to get into the question how the violence in these games might have affected me focus on two positive effects they might have had.<br />One of them was that I learned quite some English playing RPGs and Adventures. Playing them might also have been a great incentive for me to pay more attention to my English teacher.<br />Another type of game which aided my (basic) understanding about how the economy or society works were simulations like Railroad Tycoon or Civilization.<br /><br />Today (as homework) I gave myself two topics I want to learn about in the future:<br /><ul><li>The two little girls are probably not old enough for all of the above games, but I will check out some games which they might like to play while additionally having a rather positive effect on them.</li><li>I want to learn more about how learning actually works.</li></ul>In school the Math teacher told us that we would need this boring formulas our whole live and therefor should listen to him. He was right. While probably not everybody needs the formulas we all need the logical thinking we also learned on the way. Question is: Does a game like Crazy Machines help your logical ability in the same way as School Mathematic does. Neuropsychology should have something to say about it. What I know is that getting someone to play Crazy Machines is way easier than motivating him to attend a math class.<br /><br />The million dollar question on learning programs and games is how much "learning" these should be to actually being played.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-5831242679240693102?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-2625887748629252262009-01-27T12:35:00.005+01:002009-02-14T03:28:25.460+01:00Searching new opportunities2008 was a very busy but also very successful year for me.<br /><ul><div class="Ih2E3d"><li>In January I sold my online gaming company <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Neodelight</span>.com to 7Seas Technologies (<a href="http://ulrichtausend.com/Press_release_-_Neodelight_takeover.pdf" target="_blank">press release</a>).</li> <li>I also did some consulting e.g. for <a href="http://www.fettspielen.de/" target="_blank">www.fettspielen.de</a> (<a href="http://www.ulrichtausend.com/neogames/labels/fettspielen.html" target="_blank">more</a>).</li><li> In August I completed my master's thesis titled: "Explanatory Models of Computer Gaming Consumption" an empirical survey focusing on the differentiation of casual and hardcore games (<a href="http://www.ulrichtausend.com/neogames/labels/thesis.html" target="_blank">more</a>).</li></div><li>In December I wrote my final exams for my Master in Sociology, <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">Political</span> Science and Psychology and now am officially a "<span class="blsp-spelling-error" id="SPELLING_ERROR_2">Diplom</span>-<span class="blsp-spelling-error" id="SPELLING_ERROR_3">Soziologe</span> Univ", <span class="blsp-spelling-error" id="SPELLING_ERROR_4">hooray</span>!<br /></li></ul>With my company successfully sold and my diploma certificate in the pocket I now have my head cleared for new challenges.<br /><br />So if you<br /><ul><li>know of any interesting jobs (preferably near Munich)</li><li>or are in need of a consultant with 8 years of experience in the social, online and casual games market (and an additional year shooting documentaries :-)</li><li>or you need a researcher who does not only know the business side of computer games but has also researched them from a scientific angle,<br /></li></ul>then I am at your disposal.<br /><br />If you want more information on what I did, can do and want to do in the future then check out my <a href="http://www.linkedin.com/in/ulrichtausend" target="_blank"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">LinkedIn</span></a> or <a href="http://www.xing.com/profile/Ulrich_Tausend/" target="_blank"><span class="blsp-spelling-error" id="SPELLING_ERROR_6">Xing</span></a> profiles or go back to the main page of my website at <a href="http://www.ulrichtausend.com/" target="_blank">www.ulrichtausend.com</a>.<br /><br />As I am travelling North America until 14<span class="blsp-spelling-error" id="SPELLING_ERROR_7">th</span> of march reaching me though email might be easier than calling my cell (you find the contact info <a href="http://ulrichtausend.com/">here</a>).<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-262588774862925226?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-39719520730896084372009-01-05T16:27:00.003+01:002009-01-27T09:10:38.214+01:00'Organized' gaming in Munich - here we go!I am really happy that I came across the "<a href="http://www.videospielkultur.org/">Videospielkultur e.V.</a>" (club for video games culture) end of last year. The club is very active organizing lectures and discussions on the cultural aspects of video games as well as their impact on society.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.videospielkultur.org/"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 213px; height: 129px;" src="http://www.ulrichtausend.com/neogames/uploaded_images/vsk-765311.png" alt="" border="0" /></a><br />AND they are hosting the bi-weekly <span style="font-weight: bold;">Games Lounge</span>. There you can play the newest (and oldest) games from a massive library on good equipment. And as most people attending are from the games business it is also a perfect way to discuss games while making new connections.<br />For me the games lounge is what I always wanted to exist. And I am a bit sad that I will miss couple of them on my well earned post graduation travel to North America ;) . It is just quite a sight to see the Bavarian Minister of Media <a href="http://www.videospielkultur.org/img/sinner/001.jpg">playing</a> guitar hero.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-3971952073089608437?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-80628079272703427332008-09-23T13:20:00.006+01:002008-09-23T14:51:53.852+01:00Why is the console games development in Germany relatively weak?During the last days I was thinking about why in Germany the console games development is relatively week compared with other European countries. May it be a reflection of the Germany's sub-strength (given its population size) retail console games market? Why are Germans relatively fond of PC games in comparison to console games.<br /><br />To be honest I did not reach a conclusive answer on that. Below are couple of thoughts about it but the main idea of this post is to hopefully get some better ideas on the matter <span style="font-weight: bold; font-style: italic;">from you guys</span>.<br /><br />Generally I see two underlying factors:<br /><br /><span style="font-weight: bold;">1. Many Germans grew up not paying for games<br /></span>The the PC scene has been pretty strong in Germany since the C64, Atari ST and Amiga days. It was very easy on these platforms to copy games. So many people from my age group (around 30) grew up without paying much for games. And I think these people mostly moved to the PC as it is also pretty easy on the PC to copy the games (again games for free), while it is more complicated on the console (especially as you basically also need a PC for that).<br />Therefore you have more people on PCs and less on consoles which could also explain why Germany is (from what I know) very strong in the open source or demo scene areas (both work without payment) as well as in the browser (mog) business.<br /><br /><span style="font-weight: bold;">2. Violence in games is seen more critical in Germany<br /></span>Another factor could be, that in Germany negative effects of PC and Console Games (especially violence) are emphasised more strongly than in other countries (<a href="http://www.wired.com/culture/lifestyle/news/2007/02/72619">more</a> on that in an WIRED article connecting this to the pacifistic 'never again' education style in Germany).<br />So on a <span style="font-weight: bold;">individual level </span>on average it is (or was) probably harder to get some money for a 'only games' console games console from your parents than for a PC which can also be used for working.<br />On a<span style="font-weight: bold;"> company level</span> the German state was pretty reluctant to sponsor PC games as well as console games development, probably again because of the relatively negative image of games being violent or addictive. Ego shooters are often called "Killerspiele (Killergames)" in the media and some politicians not only want to ban the sale but also the production of these games. You probably heard that Crytec (Crysis) was openly stating in 2007 that they are thinking to relocate to another country (<a href="http://www.gamepolitics.com/2007/08/22/1371">more</a>). So some investors were probably scared away from founding AAA studios in Germany which often focus on console market. This may also explain why Germany is strong in the browser (mog) games marked as more clever coders tried to go in this direction as you don't need much initial funding for developing these.<br /><br /><span style="font-weight: bold;">But times are changing</span><br />In recent times the discussion on violent computer games has died down a bit and currently the media is discussing games in a much friendlier light. And this development is not limited to casual games. For example also GTA4 was discussed repeatedly in German main stream (not video games) media as being a culturally interesting game for adults. Also December 2007 the German minister for culture announced that computer games are now considered to be a 'Kulturgut' - a 'cultural asset' - which can and should be sponsored by the state. The <a href="http://www.game-bundesverband.de/">G.A.M.E.</a> association (pretty much the same as the British TIGA) was lobbying for that since couple of years.<br />It is also interesting that Germany hosts the biggest <a href="http://www.gamedaily.com/articles/news/big-turn-out-at-leipzig-games-convention-2008/?biz=1">European convention</a> on console and pc games.<br /><br />So it seems there is a lot of potential for catching up (<span style="font-style: italic;">"Hello investors"</span>).<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-8062807927270342733?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com1tag:blogger.com,1999:blog-36348479.post-84787258049728673602008-08-27T11:57:00.001+01:002008-08-27T11:57:34.596+01:00LeipzigI made a short stop at the Games Convention in Leipzig. Always nice to see these "a bit more than power point slides" press conferences.<br /><br />Little Big Planet is great, hope it will sell well so we will see more of this stuff.<br />Guitar Hero and Singstar were everywhere. That is a road to go, don't miss it.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-8478725804972867360?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-40457326968464116062008-08-27T11:15:00.005+01:002009-01-26T23:54:13.858+01:00Diploma thesis completedI <span class="blsp-spelling-error" id="SPELLING_ERROR_0">completed</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_1">my</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_2">diploma</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_3">thesis</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_4">and</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_5">are</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_6">waiting</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_7">for</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_8">my</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_9">result</span>. <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Right</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_11">now</span> I am <span class="blsp-spelling-error" id="SPELLING_ERROR_12">preparing</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_13">for</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_14">my</span> final <span class="blsp-spelling-error" id="SPELLING_ERROR_15">exams</span>. I will <span class="blsp-spelling-error" id="SPELLING_ERROR_16">have</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_17">completed</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_18">my</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_19">studies</span> in <span class="blsp-spelling-error" id="SPELLING_ERROR_20">March</span> 2009. I will prepare a summary of my findings then.<br /><br />In short: There were huge differences in demography and play style between the Hardcore Game Player and Casual Game Player audiences. There is not just ONE computer games culture. Gamers associate different functions and meanings with gaming. Generally restrictions (like income, time, experience with input devices and games) are less relevant when choosing which games to play than preferences (like attitude towards violence in games).<br /><br />Edit: I was awarded the mark "very good" on the thesis.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-4045732696846411606?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-79008963343627836672008-05-09T17:48:00.007+01:002009-01-27T02:13:09.326+01:00Play FETT!While working on my diploma thesis I am also doing some consulting. One of my clients <a href="http://www.fettspielen.de/">www.fettspielen.de</a>, a German online gaming website, went live April 2008. I was involved with the project since November 2007 while the strategic direction of the website was not yet decided.<br />I really like the graphical style of the website as well as how quickly you can browse through the different games. Using the site is very easy. For example every registered user automatically has a personal profile-site (check out <a href="http://www.fettspielen.de/de/profil/kleinermannmithut">mine</a>). Please write me if you have any comments on the website. <a href="http://blog.familyone.de/about/">David An</a>, the founder of Fettspielen, has many nice ideas for the future development of the site. And he got backing from <a href="http://www.holtzbrinck.com/">Holtzbrinck</a>, who also own <a href="http://studivz.de/">StudiVZ</a> the German Facebook. So Fettspielen is a name to remember.<br /><br /><span style="font-style: italic;">Fett</span> is German slang for <span style="font-style: italic;">cool</span>, <span style="font-style: italic;">spielen</span> means <span style="font-style: italic;">to play.</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-7900896334362783667?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-800001497124521662008-03-27T09:13:00.001+01:002009-06-23T11:57:18.102+01:00Fishing in Lake SagarAs I wrote in <a href="http://www.ulrichtausend.com/neogames/2008/01/what-is-next.html">another post</a> we sold <span class="blsp-spelling-error" id="SPELLING_ERROR_0"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">neodelight</span></span>.com and all our sources to 7Seas Technologies.<br /><br />In January 2008 the <span class="blsp-spelling-error" id="SPELLING_ERROR_1"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">Neodelight</span></span> staff was in Hyderabad/India to train the 7Seas team on our sources. We wanted them to learn on the job and therefore created a nice little game with them which even has some serious thoughts to it:<br /><br />When we were sight <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">seeing</span> in Hyderabad, we visited Lake <span class="blsp-spelling-error" id="SPELLING_ERROR_3"><span class="blsp-spelling-error" id="SPELLING_ERROR_2">Sagar</span></span>, a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_4">picturesque</span> but heavily polluted lake (to keep us from doing foolish things a man told us "<span style="font-style: italic;">When you swim here - you die!</span>").<br />Around the lake we saw many "not littering" signs which hopefully will have an effect soon.<br /><br />We crossed the need to train the team with the problem of the polluted lake and got as a result the game "<a href="http://neodelight.com/cleansagar">Clean <span class="blsp-spelling-error" id="SPELLING_ERROR_5"><span class="blsp-spelling-error" id="SPELLING_ERROR_3">Sagar</span></span></a>" in which you have to fish out garbage from the lake so it can recover.<br />Three days after the idea the completed game was released on the official press conference and the game became a big hit in the press as well as with Indian gamers.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.neodelight.com/cleansagar"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 252px;" src="http://www.ulrichtausend.com/neogames/uploaded_images/clean-sagar-774390.jpg" alt="" border="0" /></a><br />The other game which was released on the press conference was <a href="http://www.neodelight.com/mousemaze">Mouse Maze</a>. This very nice mouse <span class="blsp-spelling-error" id="SPELLING_ERROR_6"><span class="blsp-spelling-error" id="SPELLING_ERROR_4">avoider</span></span> which we created in 2007 even won the <a href="http://www.businessofcinema.com/news.php?newsid=7592"><span class="blsp-spelling-error" id="SPELLING_ERROR_7"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">FICCI</span></span> FRAMES Best of Animation Frames Award</a> for the online gaming category. By the way, Halo 3 won best console game and Gears of War best PC game awards.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.neodelight.com/mousemaze"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://www.ulrichtausend.com/neogames/uploaded_images/level-774415.jpg" alt="" border="0" /></a><br /><br />So everybody was very happy with the press conference. Especially the fish in Lake <span class="blsp-spelling-error" id="SPELLING_ERROR_8"><span class="blsp-spelling-error" id="SPELLING_ERROR_6">Sagar</span></span>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-80000149712452166?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-79087304102653691552008-02-06T16:20:00.002+01:002009-01-27T00:08:00.288+01:00Do Casual Gamer become Hardcore Gamer over time?<p class="MsoNormal"><span lang="EN-US">End of last year I conducted a survey on a casual games website (the German part of <a href="http://de.zylom.com/" target="_blank">Zylom.com</a>) and two Hardcore Games websites (<a href="http://gamestar.de/" target="_blank">Gamestar.de</a>, <a href="http://ingame.de/" target="_blank">Ingame.de</a>).<br />In this blog I call the players from the casual games website casual gamers and the gamers from the hardcore games websites hardcore gamers.<br /><br />I was very busy selling my own casual games company since the survey was online. Therefore I was only able to take a very brief look in a not statistically significant part of the data yet.<br />But this brief look already changed my view on the "most Casual Gamer will slowly become Hardcore Gamer" topic.<br />The typical argumentation line is the following:<br />Casual games are way easier to pick up than hardcore games and are therefore the natural starting point for most non gamers.<br />Through playing casual games these gamers will over time become more experienced with computer games (becoming computer game literate) and will then slowly migrate to the more sophisticated hardcore games.</span></p><p class="MsoNormal"><span lang="EN-US">But my data does not support this as the <span style="font-weight: bold;">Casual Gamers are already playing since 16 years while the HC Gamers only play since 10</span>.<br /></span></p><p class="MsoNormal"><span lang="EN-US">Therefore if you only look at the <b>years of experience </b>with computer games, the Casual Games are ahead.<br />This speaks against a general trend of casual gamers migrating to become hardcore gamers the longer they play.<br /><br />In my survey the hardcore gamers have an average age of roughly 20, while the average age of the casual gamers is a bit below 40.<br />Youngsters are considered to have much more time to play games than older people.<br />And you generally need more time to play hardcore games than casual games. So how about hardcore gamers becoming casual gamers when they get older?<br />I did not ask about it, so this one is pretty much open for speculation. But what do you think judging your friends and family?<br /><br />To sum it up I don't think the years of experience are very important, but the <span style="font-weight: bold;">age </span>someone did play computer for the <span style="font-weight: bold;">first time</span>.<br />I think older persons are not as playful with new things like computers as kids are and therefore more easily frustrated and turning to the simple to learn casual games.<br />I my survey the hardcore gamers started playing with 10, the casual gamers with 20.</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-7908730410265369155?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-75759750129223561082008-01-14T17:46:00.000+01:002008-01-14T19:12:22.139+01:00What is next?I am writing this in Hyderabad/India. Last week my two partners and me transferred our casual games assets to the Indian company 7Seas Technologies (<a href="http://ulrichtausend.com/Press%20release%20-%207Seas%20Technologies%20buys%20game%20portal%20www.neodelight.com.pdf">press release</a>, <a href="http://news.google.com/news?hl=en&ned=us&q=neodelight">news coverage</a>). Together with the brand "<span class="blsp-spelling-error" id="SPELLING_ERROR_0">Neodelight</span>" we sold our portal (<a href="http://www.neodelight.com/">www.neodelight.com</a>), games as well as engine technology. Training the 7Seas team on our technology as well as business model was a very demanding and interesting task. I am really interested in how they will do with the combined potential of our technology and their man power.<br /><br />During the last six months I was asked several times why we are selling <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Neodelight</span>.<br />We started <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Neodelight</span> 5,5 years ago. We created some games, they became popular. We created more games and the <a href="http://www.neodelight.com/">www.neodelight.com</a> portal and both prospered together. For this whole time <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Neodelight</span> was just a part time job my business partners Florian <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Metzger</span> and me. Florian was studying Art and later concentrated on his band <a href="http://www.berlinjazz.org/haferflocken.net"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">Haferflocken</span> Swingers</a>. I was studying Sociology, Political Science and Psychology. Robert <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Wenrich</span> (who joined 2005) was busy with studying Chinese and writing TV screenplays. We had an early start and and a very good position in the market but over the years the online games business became more and more professional. We knew that at some point we would need to invest more time and money in <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Neodelight</span> or see the project being outstripped by more business oriented ones. We finally decided that we wanted to find a company who could use and continue what we started. We are happy that we found 7Seas Technologies.<br />After the buyout will be completed I will now focus on my research and complete my diploma.<br /><br />And what will happen next? More research? Creating a new or joining an existing company? Some consulting perhaps? Or something completely different? Stay tuned...<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-7575975012922356108?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com1tag:blogger.com,1999:blog-36348479.post-72296878574560388322008-01-02T00:16:00.000+01:002008-01-02T00:35:43.572+01:00794 hours and the next 7 months.I conducted a qualitative online survey about computer playing habits for my diploma thesis in sociology. Several thousand gamers answered the survey on <a href="http://de.zylom.com">de.zylom.com</a>, <a href="http://www.gamestar.de">www.gamestar.de</a>, <a href="http://www.ingame.de">www.ingame.de</a> and couple of smaller sites.<br />I thank all the participating sites. But I especially want to thank all the people who took the time to answer the survey, 794 hours in sum to be exact. January I will be in India, first for business and then for some traveling. February 6-8th I will be in Amsterdam for the <a href="http://amsterdam.casualconnect.org/">Casual Connect</a> (my third time). Contact me if you want to chat there: <a href="http://mailto:u@ulrichtausend.com">u@ulrichtausend.com.</a> The diploma thesis will be completed 1st of August 2008. I will keep you posted about what I find out.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-7229687857456038832?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-84460484063707415572007-12-26T01:35:00.001+01:002009-01-27T02:14:00.403+01:00Most Finns play, but not computer.When I was in Tampere this spring Frans Mäyrä presented a first glimpse of a massive quantitative study about gaming habits in Finland. The really great thing about their study is that it covers a pretty representative share of the Finnisch population and asks them about media usage and gaming habits. Therefore we don't just have answers from gamers but also from non gamers. The <a href="http://tampub.uta.fi/index.php?tiedot=202">final report</a> was published now and I find it really interesting.<br /><br /><blockquote>During the last month 66 % of the respondents reported playing traditional games, 59 % money games, 31 % digital games and 4 % engrossment games (LARP).<br /></blockquote><br />This means that when we want to study games, we should not only focus on computer games as these are not the dominant gaming form. Traditional games and money games are much more common. This fact is especially important for casual (computer) game studies as much more potential or actual casual gamers have experience with traditional or money games than with hardcore (computer) games. This can also partly explain why Solitaire is the most popular digital game (the other reason is the availability of this game on any Windows PC).<br /><br />Back then in Tampere I was discussing with Frans Mäyrä the usage of their data for my own thesis. But I finally decided that I wanted a specifically designed casual-hardcore-games survey. Probably I will present my findings there in 2008.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-8446048406370741557?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-8432316330259456492007-11-17T20:36:00.001+01:002009-01-27T00:06:30.949+01:00Casual Games and Gender<span class="blsp-spelling-error" id="SPELLING_ERROR_0">The</span> <a href="http://www.casualgamesassociation.org/"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">Casual</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Games</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Association</span></a> <span class="blsp-spelling-error" id="SPELLING_ERROR_4">has</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_5">released</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_6">their</span> <a href="http://www.casualgamesassociation.org/research_news.php"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">Casual</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Games</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Market</span> Report 2007 </a> . <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Would</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_11">be</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_12">interesting</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_13">to</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_14">get</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_15">my</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_16">hands</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_17">on</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_18">it</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_19">as</span> an <a href="http://www.news.com/Men-also-avid-players-of-casual-video-games-study/2100-1043_3-6215889.html"><span class="blsp-spelling-error" id="SPELLING_ERROR_20">article</span> </a><span class="blsp-spelling-error" id="SPELLING_ERROR_21">on</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_22">it</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_23">says</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_24">that</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_25">men play casual games as often as women which is different to the common believe that most casual gamers are women. Seems the men don't like to admit they play these "little" games.<br />I wonder how they got their data. Most classical casual games websites told me the huge majority of their visitors would be women. So where do the men sneak in?<br />One possible solution could be that men are more likely to play on <a href="http://www.newgrounds.com/">www.newgrounds.com</a> etc.. Most Games there can also be called "casual" if you mean easy to pick up. But on the other hand many of the games on newgrounds have some gore which is something which does not fit other definitions of casual games. For example you won't find any gore on <a href="http://pogo.com/">pogo.com</a> etc. Could turn of the women...<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-843231633025945649?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com3tag:blogger.com,1999:blog-36348479.post-37243456520436481142007-08-11T18:24:00.002+01:002009-01-27T02:15:39.189+01:00User generated content and casual gamesI was mentioned in an article on by technology review:<br /><a href="http://www.technologyreview.com/Infotech/19137/?a=f">http://www.technologyreview.com/Infotech/19137/?a=f</a><br /><br />Th<span style="font-size:100%;">is was t</span>he question the author Erica <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Naone</span> asked me:<br /><blockquote>"Do you think casual gamers will respond to these efforts to encourage them to form casual gaming communities? Considering the suggestion that they may be attracted to casual games because of less familiarity with computers, do you think they are likely to respond to offers to participate by creating user-generated content?"</blockquote>This was my answer:<br /><br />Generally your question is a tricky one. Especially because the term casual is used in so many different ways. I will first focus on "casual gamers" as .<br /><br />It takes <span style="font-weight: bold;">time and effort</span> and some kind of skill with computers to take part in an online community or generate content. This speaks against "casual" online communities if you use the term casual as "not very interested" or "not very involved" or mean users who are not experienced with computers.<br /><br />For making it interesting to take part in a community the <span style="font-weight: bold;">level of freedom</span> what you can do and how you can participate is an important part. On the other hand one characteristic casual games normally feature is that they are non-offensive. The designers try not to turn someone off with violence or sexist protagonists...<br />If you are pretty free what to generate in an community you can also generate offensive material. You can swear, or upload a picture which is explicit and so on. Therefore a community which would be targeted at older or more female audience would need tight controls to prevent the creation of unwanted material.<br />These tight controls would on the one hand be hard to implement and on the other hand limit the freedom of the possible content generators. (There are some community games for very young players under 10) which only let you communicate with other players using predefined text modules. This is one way to prevent paedophiles to try to contact the minors. But I don't think it is not much fun to use these text modules).<br /><br />On the other hand to at least being theoretically able to create user content as well as "feeling" to be part of a <span style="font-weight: bold;">lively social community</span> is a strong incentive for many users. Especially users who have a negative feeling towards computers or technical devices.<br />One main goal of the casual game developers is to tell the non-typical potential computer players (especially women or seniors) that gaming is also something for them. That message is hard to spread if the women and Seniors who are already playing are mostly playing alone and at home. Community players are more visible. This makes a community especially interesting for casual game designers.<br />As only few of the potential casual gamers are actually playing till now and therefore there is a huge untapped potential, I am sure many companies will try to create casual community games in the near future.<br /><br />Then there is the different way to use the term <span style="font-weight: bold;">"casual" as meaning "simple game"</span>. I think www.newgrounds.com is the biggest casual game community and features lots of user generated content. But <a href="http://www.newgrounds.com/">www.newgrounds.com</a> does not fit the to the <a href="http://pogo.com/">pogo.com</a>, <a href="http://zylom.com/"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">zylom</span>.com</a> or <a href="http://bigfishgames.com/"><span class="blsp-spelling-error" id="SPELLING_ERROR_2">bigfishgames</span>.com</a> audience at all. The games are simple and quick to play but many of them can be considered offensive. You can take part by uploading your own flash games or films or your music. Or you can comment on the stuff uploaded by others.<br />While the flash games are pretty simple to make there is a great incentive for many non professional designers to create something and show it to the public.<br />The community is very free and you are very power full as a creator as well as a user. Therefore <span class="blsp-spelling-error" id="SPELLING_ERROR_3">newgrounds</span> is one of the best places to find creative people playing around and from time to time having great and innovative ideas.<br /><br />The community itself is associated with <a href="http://www.newgrounds.com/">www.newgrounds.com</a> and not with specific games. So it is not a casual game community but more a casual <span class="blsp-spelling-error" id="SPELLING_ERROR_4">gameS</span> community.<br /><br />To sum it up:<br /><ul><li>Everything depends how you use the term casual.</li><li>A casual (as seniors and women) game community must be very simple to use and non offensive.</li><li>A casual (meaning simple game) game community can also work if it is much more open and therefore give the users a real chance to create interesting content for the other users.</li><li>Out of thousands of players of a particular casual game (also as seniors and women) you will always find some who will want to invest a lot and be able to do so in a pretty professional way (ask Ion <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Hardie</span> from Reflexive for their response to <a href="http://www.bigkahunareef2.com/">Big Kahuna Reef</a>).<span style=";font-family:Times New Roman;font-size:100%;" ><span style="font-size:12;"></span></span></li></ul><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-3724345652043648114?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-14815763780953784582007-04-23T20:05:00.002+01:002009-01-27T02:20:18.698+01:00Juul goes casualGood to see that Jesper Juul is taking on the casual games. He gave several speeches about the topic in the last days (<a href="http://www.jesperjuul.net/ludologist/?p=330">The Sun Always Shines in Casual Games</a>, <a href="http://www.jesperjuul.net/ludologist/?p=331">How They Got Game</a>).<br />There are some problems connected with the use of the term "casual" in computer games.<br /><br />There are these games which we are calling "Casual Games" with properties like "small games, easily learned, and usually distributed over the internet" and so on (Zuma, Beeweled and Diner Dash being examples).<br /><br />But then there is also the way how you play. You can play any game in a casual manner. You can play a quick "casual" Quake session. And you can try for hours "hardcore style" to compete with a high score in Bejeweled.<br /><br />On the Gamers in Society Seminar in Tampere last week Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä and Janne Paavilainen from the Game Research Lab presented a paper proposing a stricter use of the term Casual-in-Games. Probably Juul and the Gamelab should exchange ideas (and keep me in the loop ;). Their paper is not published yet. If Copenhagen an Tampere would come up with a casual games terminology together it would not only be industry interests forging the "casual" terms.<br /><br />Juul is using the term Gaming Literacy - sounds nice. I thought about <a href="http://casual-game-studies.blogspot.com/2007/04/definition-of-casualhardcore-playing.html">Game Capital</a> (like Social or Human Capital) which represents investment into learning how to play games.<br /><br />(Thanks to Daniel Pergman to giving me the "Juul is casual" hint)<b></b><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-1481576378095378458?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-81635083831063418332007-04-23T15:45:00.002+01:002009-01-27T00:25:01.893+01:00Problems using the term "Casual" Games<p class="MsoNormal"><span style="" lang="EN-GB">Using the term casual for people who play casual games for long hours and pretty excessively is kind of strange. This shows us that there are at least two aspects of the term casual which are often confused. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">On the <a href="http://gamelab.uta.fi/socialgamer-seminar/">Gamers in Society Seminar</a> in Tampere Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä and Janne Paavilainen from the </span><span style="" lang="EN-GB"><a href="http://gamelab.uta.fi/main">Game Research Lab</a></span><span style="" lang="EN-GB"> presented a paper proposing a stricter use of the term Casual-in-Games.</span></p> <p class="MsoNormal">Find a blog entry on the presentation <a href="http://gameslices.wordpress.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/trackback/">here</a> and updated slides <a href="http://gameslices.wordpress.com/2007/05/31/ng-2007-locoroco-and-the-singing-aibo/trackback/">here</a>.<br /><span style="" lang="EN-GB"> <o:p></o:p><br />Casual concerning the <b style="">design characteristics of certain games </b>which are typically called casual games (meaning games on popcap.com, pogo.com and so forth). These often feature general appeal, simple controls, fast rewards, possibility to play in short time bursts.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">We could refer to this aspect by calling the games <b style="">Casual Games</b>, and the people playing them <b style="">Casual Game Player</b>.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Casual concerning the <b style="">way someone is playing a game</b>. This means playing any game (casual or hardcore) while not being focused on the activity and/or playing only for a short while.<span style=""> </span>Is someone playing a certain game session just for fun without being afraid of loosing or with a more competitive attitude (example in an tourney including price money). <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">We could refer to this aspect by calling the activity <b style="">casual playing</b>. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">A <b style="">Casual Gamer </b>would be someone who is playing in an casual manner (casual playing) or who has a generally casual approach to playing computer games as a hobby .</span></p><p class="MsoNormal">The casual/hardcore playing dimension stated here is compatible with my definition of casual/hardcore playing in this <a href="http://casual-game-studies.blogspot.com/2007/04/definition-of-casualhardcore-playing.html">earlier post</a>.<br /><span style="" lang="EN-GB"><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Problem is that it is still pretty hard not confuse the terms. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Could we come up with more sticky words for the different concepts. Any suggestions?</span></p><p class="MsoNormal"><span style="" lang="EN-GB">The <a href="http://gamelab.uta.fi/main">game research lab</a> will most likely hand out the paper to anyone requesting it (it is not published yet).<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-8163508383106341833?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-58415275926891948552007-04-20T13:18:00.001+01:002009-01-27T02:19:36.296+01:00Searching a 'rational' approach to playing computer games<p class="MsoNormal"><span style="" lang="EN-GB">I want to try to find theoretical based hypothesises which I can test in an quantitative study. Seems I am pretty alone with this approach. Almost all game researchers I know base their work much more on issues like systematic, rules, narration and use ethnographical and very qualitative ways to research the topic computer games. Why are harder theoretical theories which generate testable hypothesises like rational choice not being used? Is it because it so hard to measure game playing or game playing experience? Is it because the topic of gaming is so complex that if you use “strict” (and more compact ) theories that you can not approach them in an “as if” modelled approach.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">I hope this is not the case. I was thinking about a framework which would integrate enough (but not to many) aspects gaming to be actually usable.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">All of this is totally sketchy. But I had to get it on paper and out of my head.<b style=""></b><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">The central point for the framework I came up with is “<b style="">investment</b>”.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">To actually play a game a player has to do a certain investment. He will only pay this investment if he thinks it will pay off. Meaning that it would not be rational for him to do a similar investment into another activity (People familiar with rational choice will read the term marginal utility between the lines).<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">I broke down the investment into four different fields:<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Time<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Money<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Game Capital<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Social investment<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><span style=""> </span><o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Time</span></b><span style="" lang="EN-GB">: Time you are investing in a game session?<o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Money</span></b><span style="" lang="EN-GB">: Money your investing in a game session? Some would argue that time and money are actually interchangeable (meaning “time is money”). I will have to give that idea more thought. <o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Game Capital</span></b><span style="" lang="EN-GB">: Similar to Human Capital theory you are acquiring Game Capital which is your individual experience with (computer) games. A player will have to master using a mouse and the keyboard in a pretty decent way before he can play an FPS in any reasonable manner (my grandma can’t do that). When you are playing a game session you are automatically bringing your game capital with you. So you already have made this investment into your game capital long before you start the gaming session in question.<o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Social investment</span></b><span style="" lang="EN-GB">: There are many stereotypes surrounding playing computer games. Many people don’t want to be associated with these stereotypes. Imagine your grandma playing a violent game like Quake. For example most elder people and especially females seem to dislike violent games. Playing these games is not what they are supposed to do. It would not feel right for them to engage in an activity they (partly wrongly) associate with young males. Bridging this gap between the social norm of what you should do on one hand and what you actually do on the other is what is meant with social capital.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">You can see the different investments as restrictions in an rational choice way. This is most obvious with the monetary restriction. If you do not have enough money to get your hands on a game you can not play it. If your game capital is not strong enough you will not play a certain game just for fun. But why would people then actually play games not just for fun. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">This brings us to the aspect of user motivation. Somebody who just wants to relax a bit with playing a game will actually only enter a game session if he considers it rewarding – meaning having a positive ration of utility to investment. If somebody has the motive to compete he will take more risks concerning the ratio of utility and investments than someone just interested in relaxation. If your motive to play a game is to keep your mind sharp (many older people answer this in questionnaires) your utility will not be fun (at least not primarily) but the knowledge to do something which keeps you mentally fit. This could even explain why you would enter a game session which is actually not fun for you to play.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Some <span style="font-weight: bold;">user motives</span>:<o:p></o:p></span></p> <ul><li><span style="" lang="EN-GB">Competition (typical used concerning playing “hardcore”)<o:p></o:p></span></li><li><span style="" lang="EN-GB">Relaxation (typical used concerning playing “casual”)<o:p></o:p></span></li><li><span style="" lang="EN-GB">Kill time (casual)<o:p></o:p></span></li><li><span style="" lang="EN-GB">Keep yourself mentally fit (casual)<o:p></o:p></span></li></ul> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">You an break down Competition into <o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Competing against someone else.<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Competing against the game rules.<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"><!--[if !supportLists]--><span style="" lang="EN-GB">-<span style=""> </span></span><!--[endif]--><span style="" lang="EN-GB">Competing against your self (Beating your own high score)<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">The different motives will lead to a different usage of the utility / investment ratio. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Such a sketched out theoretical framework would let you formulate a lot of hypothesises which you could then try to test.<o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB"><!--[if !supportEmptyParas]--> <!--[endif]--><o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">A possible break point of the framework is that you would have to assign the motives certain investments. Sounds very subjective. <o:p></o:p></span></p> <p class="MsoNormal"><span style="" lang="EN-GB">Again: These were just some loose thought which I wanted to formulate. I put them in the blog because I have not heard of a similar approach to playing games. The concept is not at all usable in the present state.<o:p></o:p></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-5841527592689194855?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-57671651579346542272007-04-19T22:35:00.000+01:002007-04-23T20:21:27.097+01:00Definition of casual/hardcore playing<p class="MsoNormal">There are many possible approaches to define Casual and Hardcore playing. This is a more crisp one than used in my <a href="http://casual-game-studies.blogspot.com/2007/01/paper-about-casual-games-and-gender.html">casual games and gender paper</a><span style="" lang="EN-GB">.</span></p><p class="MsoNormal"><span style="" lang="EN-GB">Level of 'hardcore' playing:<o:p></o:p><br />= Amount of effort invested into a game session.<o:p></o:p></span></p> Types of effort: <ul><li><span style="" lang="EN-GB">Time<o:p></o:p></span><span style="" lang="EN-GB"></span></li><li><span style="" lang="EN-GB">Money<o:p></o:p></span><span style="" lang="EN-GB"></span></li><li><span style="" lang="EN-GB">Game Capital<o:p></o:p></span><span style="" lang="EN-GB"></span></li><li><span style="" lang="EN-GB">Social investment (self reflection against social norm)<o:p></o:p></span></li></ul> Less invested effort means more 'casual' play session.<br /><br /><p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Time</span></b><span style="" lang="EN-GB">: Time you are investing in a game session<o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Money</span></b><span style="" lang="EN-GB">: Money your investing in a game session <o:p></o:p></span></p> <p class="MsoNormal"><b style=""><span style="" lang="EN-GB">Game Capital</span></b><span style="" lang="EN-GB">: Similar to Human Capital theory you are acquiring Game Capital which is your individual experience with (computer) games. A player will have to master using a mouse and the keyboard in a pretty decent way before he can play an FPS in any reasonable manner (my grandma can’t do that). When you are playing a game session you are automatically bringing your game capital with you. So you already have made this investment into your game capital long before you start the gaming session in question.<o:p></o:p></span></p> <b style=""><span style="" lang="EN-GB">Social investment</span></b><span style="" lang="EN-GB">: There are many stereotypes surrounding playing computer games. Many people don’t want to be associated with these stereotypes. Imagine your grandma playing a violent game like Quake. For example most elder people and especially females seem to dislike violent games. Playing these games is not what they are supposed to do. It would not feel right for them to engage in an activity they (partly wrongly) associate with young males. Bridging this gap between the social norm of what you should do on one hand and what you actually do on the other is what is meant with social capital.</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-5767165157934654227?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-35093256936336982522007-04-13T18:15:00.002+01:002009-01-27T02:22:51.803+01:00While we know that the demographics between hardcore and casual gamers differ (<span class="blsp-spelling-error" id="SPELLING_ERROR_0">hc</span>: mostly male/younger, cg: mostly female/older) it is not as clear why this is the case.<br /><br />Therefore I plan to do a online survey on one typical casual games site and one typical hardcore games site.<br />To get clear results I try to find two websites which are as similar as possible except for their casual and hardcore audience and ask them about user motives, time investment, experience with computers...<br /><span style=";font-family:Arial;font-size:12;" lang="EN-GB"><br /></span>I think for the casual side it makes sense to focus on the "try before you buy casual games" on the <span class="blsp-spelling-error" id="SPELLING_ERROR_1">pc</span> (and leave the consoles and Massive Online Games out of the way).<br />This leads me, on the hardcore side, to PC Hardcore gamers, for example Ego Shooters, Real Time Strategy or non massive <span class="blsp-spelling-error" id="SPELLING_ERROR_2">RPGs</span>.<br /><br />On the other hand distribution models and often the level of violence differ between these two markets.<br />Both are aspects which could have a big influence on the possible customers (e.G. many women being turned off by violence). But both are not central differences between casual and hardcore at least if you go with this <a href="http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper#Definitions"><span class="blsp-spelling-error" id="SPELLING_ERROR_3">casualgames</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_4">whitepaper</span></a> definition:<br /><blockquote style="font-style: italic;">Casual / Hardcore games involve less/more "complicated game controls and overall complexity in terms of game play or investment required to get through the game" (or enjoy the game session as I would formulate it).<br /></blockquote>I am thinking about good example sites to highlight aspects of the casual - hardcore games difference?<br /><br />How about "try before you buy <span class="blsp-spelling-error" id="SPELLING_ERROR_5">HARDCORE</span> games" which would lead us to indie games - right?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-3509325693633698252?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-57219606193559434542007-03-22T16:04:00.000+01:002007-03-22T16:17:43.362+01:00Gamers in Society Seminar<a href="http://www.uta.fi/english/index.html" target="_blank">"University of Tampere</a> <a href="http://www.uta.fi/hyper/index_en.php" target="_blank">Hypermedia Laboratory's</a> <a href="http://gamelab.uta.fi/main" target="_blank">Game Research Lab </a>organizes a seminar on Gamers in Society. The two-day event consists of themed sessions that discuss the social and cultural aspects of gaming." I will be happy to attend. You find the program here:<br /><br /><a href="http://gamelab.uta.fi/socialgamer-seminar/programme.htm">http://gamelab.uta.fi/socialgamer-seminar/programme.htm</a><br /><br />Especially the "<span class="nimet"></span><span class="esitykset">Casual Games Discussion" with </span><span class="nimet">Jussi Kuittinen, Annakaisa Kultima, Frans Mäyrä, Johannes Niemelä and Janne Paavilainen<br />and<br /></span><span class="nimet">"</span><span class="esitykset">‘You Play Like a Girl!’ Cross Gender Competition and the Uneven Playing Field" by </span><span class="nimet">Elena Bertozzi could be interesting for me. </span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-5721960619355943454?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-30990429092524065962007-03-22T14:17:00.001+01:002009-01-27T02:23:21.746+01:00Immersion and GenderFrans Mäyrä and Laura Ermi did a small but interesting survey about immersion in computer games You can download the text from Frans blog: http://www.uta.fi/~tlilma/ <a href="http://www.uta.fi/%7Efrans.mayra/gameplay_experience.pdf">direct link to text</a>.<br /><p class="MsoNormal"><span style="" lang="EN-GB"><blockquote>'Summing up mean values of all the three component of gameplay immersion, Half Live 2 appears to be the overall strongest game in immersing its players. On the other end, the experience of playing The Sims 2 is apparently not felt as immersive. But it would be mistake to claim Half Life 2 to be a better game than the Sims 2 on this basis. It may well be that the more “casual” character of the Sims 2 gameplay is one of the reasons behind its appeal for these particular players. The Sims 2 was also the only one of the examined games with a notable amount of female respondents, but the relatively low evaluation of immersion is not relate to the gender of the informants, since females gave overall higher evaluation to the immersion in that game than men.'</blockquote><o:p></o:p></span></p> Would be interesting to find out if casual gamers in general are less immersed than hard core gamers. Often the term 'casual' is used to point out that you can stop playing at any time or doing something else while playing. Both speaks against strong immersion through casual games.<br /><br />A similar concept to immersion is "Flow" by Csikszentmihalyi:<br /><blockquote>"The concept (...) describes an optimal mental state where a person is complete occupied with a task that matches the person's skills, being neither too hard (leading to anxiety) or easy (leading to boredom)." (Jesper Juul: <a href="http://www.half-real.net/dictionary/#flow">http://www.half-real.net/dictionary/#flow</a>)<br /><span style=";font-family:";font-size:12;" lang="EN-GB"></span></blockquote> <span style=";font-family:";font-size:12;" lang="EN-GB"></span>Probably casual gamers are not as experienced with computer games and need easier - meaning casual - games to reach flow states.<br /><br />And what impact has gender on immersion. Will men and women be immersed in different kind of games in different ways? In the survey women were more immersed by the casual Sims 2 than men. On the other hand they responded lower immersion levels than men for the other games.<br /><a href="http://www.uta.fi/%7Efrans.mayra/gameplay_experience.pdf"></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-3099042909252406596?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-1541086097862265322007-01-26T17:15:00.002+01:002009-01-27T02:24:19.034+01:00Paper about Casual games and GenderRight now I am working on my master thesis in sociology about the topic "Casual games and gender". As part of the preparation of the thesis I wrote a shorter (18pages) paper.<br /><br /><span style="font-weight: bold;">Abstract:</span><br /><br />This paper discusses the question: <span style="font-style: italic;">“Why do more women play casual games than men, if altogether more men play computer games than women?”</span><br /><br />Gender seems to have an impact upon the affinity towards different kinds of games and upon how much effort a person is willing to invest while playing a computer game. This is indicated by the different gender ratios of casual and hardcore gamers. Many potential gamers do not identify themselves with the stereotype of ‘real’ gamers, i.e., hardcore gamers, who are often seen as being young, male and lacking social skills. This could be one of the reasons why women and older people more frequently play the less ‘real’ or ‘typical’ casual games while often not seeing themselves as ‘computer gamers’.<br /><br />However, there are indications that the primary factor for the preference towards casual or hardcore games is, in fact, not gender. On the contrary, gender (as well as age) could cloud the more important variables, such as experience with computers or time allocation.<br />For a better picture of the relationship between the different variables we would need more empirical data.<br /><br /><span style="font-weight: bold;">Download:</span><br /><br /><a href="http://www.tausend.name/research/Casual%20Games%20and%20Gender%20-%20Ulrich%20Tausend.pdf">Casual games and gender (English)</a><br /><br /><a href="http://www.tausend.name/research/Casual%20Games%20und%20Geschlecht%20-%20Ulrich%20Tausend.pdf">Casual Games und Geschlecht (German)</a><br /><p class="MsoNormal"><span style="" lang="EN-GB">I <span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_203"><span class="blsp-spelling-error">would</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_204">be</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_205">very</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_206">happy</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_207">about</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_208">comments</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_209">or</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_210">suggestions</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_211">concerning</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_212">the</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_213">text</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_214">or</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_215">my</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_216">future</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_217">research</span></span>. I <span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_218"><span class="blsp-spelling-error">plan</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_219">to</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_220">do</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_221">conduct</span></span> a <span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_222"><span class="blsp-spelling-error">quantitative</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_223">survey</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_224">on</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_225">casual</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_226">and</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_227">hardcore</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_228">game</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_229">sites</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_230">starting</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_231">March</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_232">or</span></span> <span class="blsp-spelling-error"><span onclick="BLOG_clickHandler(this)" id="SPELLING_ERROR_233">April</span></span> 2007.</span></p>The German version was marked with an 1.3 which equals an A- in the US.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-154108609786226532?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-3509430273340957642007-01-15T15:44:00.000+01:002007-02-03T22:04:36.599+01:00Casuality conference in AmsterdamI will be attending the CASUALITY Conference in Amsterdam 7-9.February 2007. You can expect all the top casual game developers, publishers and distributors from the US and Europe to be there.<br /><br />I would be happy to arrange a meeting. I am in Amsterdam 6.-9. February 2007. You can contact me through ulrich@tausend.name and +49-179-2951979 (the phone will work in Amsterdam).<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-350943027334095764?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0tag:blogger.com,1999:blog-36348479.post-1161348764180310522006-10-20T13:20:00.000+01:002006-10-20T14:39:10.883+01:00Studie über Computerspieler in DeutschlandDie Studie findet sich hier: <a href="http://www.spielplatz-deutschland.de/">http://www.spielplatz-deutschland.de/</a><br />Bejubelt wird sie in einem <a href="http://www.spiegel.de/netzwelt/web/0,1518,443473,00.html">Spiegel Online Artikel</a>.<br />Die Studie erhebt einen wissenschaftlichen Anspruch, kann ihn aber nicht aufrecht halten. Über den vielen bunten Bilder und dem Blick in den Kühlschrank der Gamer wurden leider genaue Angaben zur Erhebung vergessen (wie viele Leute wurden denn überhaupt befragt?).<br /><br />Natürlich ist jede mögliche Einteilung in Spielergruppen recht konstruiert und daher angreifbar. Da ist die genutzte Einteilung in "Freizeit-, Intensiv-, Gewohnheits-, Denk- und Fantasiespieler" keine Ausnahme. Während sich Freizeit, Gewohnheits- und Intensivspieler entlang einer Dimension bewegen, passen die Genrebezeichnungen Denk- und Fantasiespieler nicht in dieses Konzept.<br /><br />Vielleicht kann man aber an die Rohdaten der Untersuchung kommen. Vielleicht könnte ich diese für meine Eigene Forschung im Rahmen meiner Diplomarbeit (Casual Games and Gender) nutzen.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36348479-116134876418031052?l=www.ulrichtausend.com%2Fneogames'/></div>Ulrich Tausendhttp://www.blogger.com/profile/02129976356035786904u@ulrichtausend.com0