tag:blogger.com,1999:blog-29943571740164692822009-06-09T04:14:45.022-07:003YPa developers blog for the development of the 3YPSukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-2994357174016469282.post-39601852238250653222009-06-01T09:05:00.000-07:002009-06-09T04:14:45.029-07:00Indeedy, I have also started another blog for all the random crap that has nothing to do with anything go take a look: <a href="http://www.visualglitch.com/">Visual Glitch</a><br />Also considering doing a 3d animation project for youtube this summer.<br /><br />peace out<br />-Novu<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-3960185223825065322?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-35886429603917515952009-05-31T11:25:00.000-07:002009-05-31T11:28:51.613-07:00Where Are We Now?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ddBiSa9xE5M/SiLMSZEckRI/AAAAAAAAABM/sln_-BpwIvw/s1600-h/VSC2.jpeg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_ddBiSa9xE5M/SiLMSZEckRI/AAAAAAAAABM/sln_-BpwIvw/s320/VSC2.jpeg" alt="" id="BLOGGER_PHOTO_ID_5342056724354076946" border="0" /></a><br />long time since any updates, pretty much because both of us have been away doing our own things. welll, unfortunatley, Efflux did not become the awsome megagame sensation we always hoped for, and we have now both gone on to different projects. Novu is now focusing on his conceptual art, while i am getting to grips with enviromental modelling. curently im working on creating content for the Homeworld Complex team, with two model submissions on the way in the next couple of months!<br /><br />until next time,<br /><br />Sukhoi.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-3588642960391751595?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-15164085755851608612008-04-15T22:41:00.000-07:002008-11-13T12:36:43.292-08:00New Work<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ddBiSa9xE5M/SAWXh4trH6I/AAAAAAAAAAs/C0LgQ1Wq6AQ/s1600-h/AOM+WIP.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ddBiSa9xE5M/SAWXh4trH6I/AAAAAAAAAAs/C0LgQ1Wq6AQ/s400/AOM+WIP.jpg" alt="" id="BLOGGER_PHOTO_ID_5189720754029797282" border="0" /></a><br /> hey, realised that we have been really lacking in the update of the developers blog, although work here has been going along on a lot of different fronts. at this point in time i am currently texturing and preparing the AOM Core soldier suit for use ingame.<br /><br /><br /><br />More info coming soon....<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-1516408575585160861?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com2tag:blogger.com,1999:blog-2994357174016469282.post-59122977958020154582008-02-19T14:07:00.000-08:002008-11-13T12:36:43.532-08:00Characters<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SvZ_at3QjAY/R7tUfJeWIJI/AAAAAAAAADE/CUeIBKtIoV4/s1600-h/untex.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_SvZ_at3QjAY/R7tUfJeWIJI/AAAAAAAAADE/CUeIBKtIoV4/s400/untex.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5168817891433652370" /></a><br />Update on the progress of the Misians themselves, been working on the character models and the textures recently, still have to do clothing textures<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-5912297795802015458?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com10tag:blogger.com,1999:blog-2994357174016469282.post-91733300874326841742008-02-14T19:53:00.001-08:002008-02-14T19:53:14.887-08:00<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/WKf8fm9RvVk&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/WKf8fm9RvVk&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-9173330087432684174?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com2tag:blogger.com,1999:blog-2994357174016469282.post-8928965819405294352008-02-11T19:11:00.000-08:002008-02-11T19:13:38.943-08:00Just a video of our stuff made over the last few months:<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-XDnvTvW1VM&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-XDnvTvW1VM&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-892896581940529435?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com2tag:blogger.com,1999:blog-2994357174016469282.post-10226786322067752922008-02-11T08:32:00.000-08:002008-11-13T12:36:45.197-08:00Update<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SvZ_at3QjAY/R7B6QZeWIII/AAAAAAAAAC8/qbtu2njWcxk/s1600-h/crymod5thpost.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_SvZ_at3QjAY/R7B6QZeWIII/AAAAAAAAAC8/qbtu2njWcxk/s400/crymod5thpost.jpg" alt="" id="BLOGGER_PHOTO_ID_5165763194728620162" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SvZ_at3QjAY/R7B6C5eWIHI/AAAAAAAAAC0/MrqLqiqQdRk/s1600-h/crymod4thpost+copy.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_SvZ_at3QjAY/R7B6C5eWIHI/AAAAAAAAAC0/MrqLqiqQdRk/s400/crymod4thpost+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5165762962800386162" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/R7B5rpeWIGI/AAAAAAAAACs/hNzcv9smtBk/s1600-h/crymod3rdpost.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/R7B5rpeWIGI/AAAAAAAAACs/hNzcv9smtBk/s400/crymod3rdpost.jpg" alt="" id="BLOGGER_PHOTO_ID_5165762563368427618" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SvZ_at3QjAY/R7B5hZeWIFI/AAAAAAAAACk/hYUa1C_O43c/s1600-h/crymod2ndpost.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_SvZ_at3QjAY/R7B5hZeWIFI/AAAAAAAAACk/hYUa1C_O43c/s400/crymod2ndpost.jpg" alt="" id="BLOGGER_PHOTO_ID_5165762387274768466" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/R7B5GpeWIEI/AAAAAAAAACc/CEhClVUlx1U/s1600-h/crymod1stpost.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/R7B5GpeWIEI/AAAAAAAAACc/CEhClVUlx1U/s400/crymod1stpost.jpg" alt="" id="BLOGGER_PHOTO_ID_5165761927713267778" border="0" /></a><br />This is some of the work currently in the crysis engine for out game still making a basic level for now expect to see some more detail added to the rooms later.<br /><br />Here are some dev videos of the level progress from most recent to initial testing:<br /><br /><a href="http://www.youtube.com/watch?v=R9kouYN9a2s">http://www.youtube.com/watch?v=R9kouYN9a2s</a><br /><br /><a href="http://www.youtube.com/watch?v=jqJlWVb1SB8">http://www.youtube.com/watch?v=jqJlWVb1SB8</a><br /><br /><a href="http://www.youtube.com/watch?v=U3FpxqTZkPE">http://www.youtube.com/watch?v=U3FpxqTZkPE</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-1022678632206775292?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com1tag:blogger.com,1999:blog-2994357174016469282.post-1879324900720913482008-02-10T01:27:00.000-08:002008-11-13T12:36:45.481-08:00Generator HatchesJust some further work, here are some modular sections that will feature in the 'Banana' part of the ship.<br /><br />also, trying to see what lighting will feature throuought the ship. heres a couple of shots!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ddBiSa9xE5M/R67EQvkX8aI/AAAAAAAAAAc/eF4NI09lsbc/s1600-h/HatchGenDark.JPG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ddBiSa9xE5M/R67EQvkX8aI/AAAAAAAAAAc/eF4NI09lsbc/s400/HatchGenDark.JPG" alt="" id="BLOGGER_PHOTO_ID_5165281614566519202" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ddBiSa9xE5M/R67ERPkX8bI/AAAAAAAAAAk/ZRjwX1A7y5w/s1600-h/HatchGenLight.JPG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ddBiSa9xE5M/R67ERPkX8bI/AAAAAAAAAAk/ZRjwX1A7y5w/s400/HatchGenLight.JPG" alt="" id="BLOGGER_PHOTO_ID_5165281623156453810" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-187932490072091348?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com1tag:blogger.com,1999:blog-2994357174016469282.post-72258189563254657652008-02-09T21:51:00.000-08:002008-11-13T12:36:45.944-08:00Project Efflux!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ddBiSa9xE5M/R66RwvkX8ZI/AAAAAAAAAAU/amWd18oT81U/s1600-h/d1ingame2.jpeg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ddBiSa9xE5M/R66RwvkX8ZI/AAAAAAAAAAU/amWd18oT81U/s400/d1ingame2.jpeg" alt="" id="BLOGGER_PHOTO_ID_5165226089229316498" border="0" /></a><br /><br />Hey,<br />Just a quick update, the 3yp has now changed name to Project Efflux, and a lot of work has been done recently!<br />Inner/Outer ship transition seems to be functioning correctly, and several components are being developed and ready to drop into the engine!<br /><br />Just a couple of pics to keep the interest!<br /><br />Oli<br /><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ddBiSa9xE5M/R66RmfkX8YI/AAAAAAAAAAM/pXqWL1v70m4/s1600-h/d1ingame1.jpeg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ddBiSa9xE5M/R66RmfkX8YI/AAAAAAAAAAM/pXqWL1v70m4/s400/d1ingame1.jpeg" alt="" id="BLOGGER_PHOTO_ID_5165225913135657346" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-7225818956325465765?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-80542566506839911932007-11-24T13:13:00.000-08:002007-11-24T13:17:01.894-08:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit4.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit5.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit5.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit7.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit7.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit6.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit6.jpg" alt="" border="0" /></a><br />AOM Core combat troop suit concepts.<br /><br />Powered exoskeletal armor and zero-g support suits.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-8054256650683991193?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-43952552437935299462007-11-23T05:04:00.000-08:002007-11-23T05:10:12.438-08:00Core Room - In Engine shots<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame2.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame4.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame3.jpg" alt="" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame5.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/CoreRoomIngame5.jpg" alt="" border="0" /></a><br />just got the basic meshes for the core room into the game engine. some flipping seems to have happened to some of the meshes, but im sure i can solve that pretty easily. anyway, enjoy!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-4395255243793529946?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-83720970493628646292007-11-22T07:42:00.000-08:002007-11-22T07:51:25.108-08:00AOM Character designs<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit3.jpg" alt="" border="0" /></a><br /><br />Ok, just a few concept sketches for the AOM characters. originally i was looking at some kind of combat armour in a similar vein to that worn by characters like the Master Chief in the Halo series, however, looking at the idea again i have decided to go with a slightly different design. Rather than players wearing the suits like any other peice of clothing, these EndoSuits are much more advanced. players are custom fitted with these heavy duty powered combat suits, which use powered servos for articulation. the end result is a oversized battlehardy suit with elongated arms, and no visible head component.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/EndoxSuit1.jpg" alt="" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-8372097049362864629?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-69421859393270629722007-11-12T13:22:00.000-08:002008-11-13T12:36:46.090-08:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/RzjEhbiDiGI/AAAAAAAAACU/TiOLEL3YkQI/s1600-h/web.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/RzjEhbiDiGI/AAAAAAAAACU/TiOLEL3YkQI/s400/web.jpg" alt="" id="BLOGGER_PHOTO_ID_5132067853994002530" border="0" /></a>quick update with a misian Character design.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-6942185939327062972?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-50342834519732686952007-11-08T18:36:00.000-08:002007-11-08T18:40:06.330-08:00Misian Ship Design<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/Megalith.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/Megalith.jpg" alt="" border="0" /></a><br />Just a quick post of the conceptual 3d model of the Misian Captial ship 'Megalith' that ricks working on. final model may well be a new mesh as some extensive redesigns to the hangar engines,and scaling issues are being delt with.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-5034283451973268695?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-54095215738329301932007-11-07T08:18:00.001-08:002007-11-07T08:29:01.633-08:00Project Update (07/11/07)<span style="font-weight: bold; font-style: italic;">WE'RE BACK!</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/DD-6ClassDestroyerResized.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 277px; height: 523px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/DD-6ClassDestroyerResized.jpg" alt="" border="0" /></a><br /><br /><br /> Hey all,<br />well over the last couple of months a lot of work has been done on the physical side of the project. with the release of Crysis SP Demo, and the Sandbox2 editor along with it, we have been able to start importing assets into the engine and seeing how they work.<br /><br />At this point we have been able to get basic meshes of both capital ships into a zero gravity enviroment. more info and pictures to follow.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/7.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/7.jpg" alt="" border="0" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/11.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/11.jpg" alt="" border="0" /></a><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/VehicleImport.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/VehicleImport.jpg" alt="" border="0" /></a><span style="font-style: italic; color: rgb(51, 51, 153);">This particular pic shows the modeled capships within the cryengine2 editor :)</span><br /></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-5409521573832930193?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-82623709393479525902007-09-10T19:13:00.001-07:002008-11-13T12:36:46.325-08:00quick image dumpjust a simple core concept made using 4 pieces of paper 3 cocktail sticks a rubber and a ball of blu-tac<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SvZ_at3QjAY/RuX6AV25bII/AAAAAAAAACM/Oiw4BVLFQgk/s1600-h/core.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_SvZ_at3QjAY/RuX6AV25bII/AAAAAAAAACM/Oiw4BVLFQgk/s400/core.jpg" alt="" id="BLOGGER_PHOTO_ID_5108764236096040066" border="0" /></a>A new design for the Misian ship (doesn't show new engines yet tho)<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SvZ_at3QjAY/RuX54F25bHI/AAAAAAAAACE/3xcBzMSCkc8/s1600-h/2-3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_SvZ_at3QjAY/RuX54F25bHI/AAAAAAAAACE/3xcBzMSCkc8/s400/2-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5108764094362119282" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-8262370939347952590?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-20780682948036345592007-07-11T05:28:00.000-07:002008-11-13T12:36:46.514-08:00I been mappingI have indeed been mappingout the Misian Solar System:<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/RpTOY2gF39I/AAAAAAAAAB8/naLYd7YS35s/s1600-h/solar.JPG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/RpTOY2gF39I/AAAAAAAAAB8/naLYd7YS35s/s400/solar.JPG" alt="" id="BLOGGER_PHOTO_ID_5085916805550432210" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-2078068294803634559?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-62539602335683595832007-07-03T18:50:00.001-07:002007-07-03T19:00:15.153-07:00Powered Suit Gauntlet<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/AAI-5PoweredSuitGauntlet.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/AAI-5PoweredSuitGauntlet.jpg" alt="" border="0" /></a><br />Just a quick sketch for the Terran players within 3yp. this sketch focuses on the AAI-5 Armoured Suit Gauntlet.<br />In game, this will be the human players primary melee weapon. due to the sheer strength of the powered suits, a well aimed punch would incapacitate or even kill most infantry, but to ensure maximum effectiveness, three tungsten rods penetrate from the main fist area, sending a current of several kilovolts through the powered suit fist, isolated at the wrist. hitting any vehicle or infantry with this now guarntees severe damadge, making the AAI-5 a formidable last resort weapon.<br /><br /><br /><br />Gameplay wise, this is designed for close quarters and last resort combat. because of this, and the nature of the weapon itself, there is no expendable ammunition to worry about, only a 3-5 second wait between use while the capacitors within the gauntlet recharge ready to deliver voltage yet again.<br /><br /><br /><br />Side note - as im no longer working during most of the week, i should be able to put even more input into the 3yp project!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-6253960233568359583?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-25026809208031797912007-07-03T07:12:00.001-07:002008-11-13T12:36:46.791-08:00waaa<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/RopbkWgF38I/AAAAAAAAAB0/sQMhB_y4nYI/s1600-h/scan0017.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/RopbkWgF38I/AAAAAAAAAB0/sQMhB_y4nYI/s400/scan0017.jpg" alt="" id="BLOGGER_PHOTO_ID_5082975809514627010" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SvZ_at3QjAY/RopakmgF36I/AAAAAAAAABk/jfYrlEmZ9Ok/s1600-h/scan0015.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_SvZ_at3QjAY/RopakmgF36I/AAAAAAAAABk/jfYrlEmZ9Ok/s400/scan0015.jpg" alt="" id="BLOGGER_PHOTO_ID_5082974714297966498" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/RopaKWgF35I/AAAAAAAAABc/LQ73f0sKY6A/s1600-h/scan.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/RopaKWgF35I/AAAAAAAAABc/LQ73f0sKY6A/s400/scan.jpg" alt="" id="BLOGGER_PHOTO_ID_5082974263326400402" border="0" /></a>Few concepts here of the ranking system of the Misians, vorpal core and also some detailed sketches of the mechanic outfit.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-2502680920803179791?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-72733314371186348322007-06-27T23:30:00.000-07:002007-06-27T23:34:01.704-07:00Quick news updatehey,<br />Not much to really update, but thought i would mention that the 3YP is going to be submitted to the BCS (British Computing Society). BCS is the leading professional body for those working in IT. We have over 60,000 members in more than 100 countries and are the qualifying body for Chartered IT Professionals (CITP).<br /><br />A newly launched games portal for the BCS has just been launched, and im planning to submit the 3yp project to them for an article submission. not only should this get us some extra interest and prehaps sponsorship?, but with a huge number of viewers and members, should be a great way of publicising the project.<br /><br /><br />Oli.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-7273331437118634832?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-88294021075948092982007-06-24T08:45:00.000-07:002008-11-13T12:36:47.439-08:00Image Update<div style="text-align: center;">Hey, just here to add some more sketches:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/Rn6UH3ffxsI/AAAAAAAAABU/Rx3_fYE3l0M/s1600-h/3d36.jpg"><img style="cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/Rn6UH3ffxsI/AAAAAAAAABU/Rx3_fYE3l0M/s400/3d36.jpg" alt="" id="BLOGGER_PHOTO_ID_5079660292596549314" border="0" /></a><br /><br /></div><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SvZ_at3QjAY/Rn6TFHffxrI/AAAAAAAAABM/L54ngivpIWc/s1600-h/3d26.jpg"><img style="cursor: pointer;" src="http://4.bp.blogspot.com/_SvZ_at3QjAY/Rn6TFHffxrI/AAAAAAAAABM/L54ngivpIWc/s400/3d26.jpg" alt="" id="BLOGGER_PHOTO_ID_5079659145840281266" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SvZ_at3QjAY/Rn6STHffxqI/AAAAAAAAABE/cL06rRLjKf8/s1600-h/3d32.jpg"><img style="cursor: pointer;" src="http://4.bp.blogspot.com/_SvZ_at3QjAY/Rn6STHffxqI/AAAAAAAAABE/cL06rRLjKf8/s400/3d32.jpg" alt="" id="BLOGGER_PHOTO_ID_5079658286846822050" border="0" /></a><br /></div><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SvZ_at3QjAY/Rn6SH3ffxpI/AAAAAAAAAA8/jzWYSCS0prM/s1600-h/3d33.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_SvZ_at3QjAY/Rn6SH3ffxpI/AAAAAAAAAA8/jzWYSCS0prM/s400/3d33.jpg" alt="" id="BLOGGER_PHOTO_ID_5079658093573293714" border="0" /></a><br /></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-8829402107594809298?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-9699997226368906842007-06-20T18:22:00.001-07:002008-11-13T12:36:47.544-08:00Misian Design<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SvZ_at3QjAY/RnnTO3ffxoI/AAAAAAAAAA0/wNH_0iG5q9M/s1600-h/captainsquarters.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_SvZ_at3QjAY/RnnTO3ffxoI/AAAAAAAAAA0/wNH_0iG5q9M/s400/captainsquarters.jpg" alt="" id="BLOGGER_PHOTO_ID_5078322307204630146" border="0" /></a>Hey, I've been making various sketches for interiors of the Misian ship and also for certain areas of the Misians home Asteroid Belt. Above is just a taster of what the captains quarters might look like. There's various differences in the designs of the Misian technology and culture because of their different history. For one water isn't as abundant on the the Misian home, this means that there has never been any concern for damp (unlike on earth in times past when beds had to be raised of the floor in order to keep it dry) and as such all beds and seating are at floor level sunken into the ground. Another part of history that is different is the fact that since electricity was discovered and used before the any sort of engine was made the technology tends to more dependant on it rather that through use of fossil fuels.<br />This lore and much other lore is still being created while each sketch of the ship is made.<br />Will post some of the other sketches and explainations later.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-969999722636890684?l=3yp.blogspot.com'/></div>Richard Jamisonhttp://www.blogger.com/profile/16473839035809018075noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-69444027831922590422007-06-15T19:56:00.000-07:002007-06-15T20:04:32.731-07:00any news is better than no news!erm.......... welll, works been developing on the 3yp pretty fast, and ive really started to document all the design aspects that we want to incorporate.<br /><br />One aspect in particular that i was looking for was that although this is space and shipboard combat, i wanted to introduce some classic fps style enviroments into the game. i think this could be possible by having a 'habitation/vegitation' deck responsible for the algae and oxygen production aboard the ship. however, to make it more challenging, this area has been left to grow free of restrain for more than 15 years while the crew have been in stasis. therefore, the carefully controlled enviroment is now filled with vast sprawling arrays of vines and thick vegitation. as one of the external access points is mounted on the semi translucent domed roof of the habitation module, players will be able to enter the ship through this airlock and descend down through the canopy to the 'jungle' floor below.<br /><br />This design element can be implemented utilisng any of the proposed engines, but would be much more appealing if developed with the Cryengine II, as example scenery and enviroments from Crysis show that jungle enviroments are of amazing quality.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www3.incrysis.com/screenshots/crysis-jungle-gunfight.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www3.incrysis.com/screenshots/crysis-jungle-gunfight.jpg" alt="" border="0" /></a><br />Signing out,<br />Oli<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-6944402783192259042?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-23893881500476941622007-06-11T06:52:00.000-07:002007-06-11T06:57:47.272-07:00Post-Easter UpdateHey all,<br />well its been a long time since the last update, but a lot has been done. at the moment we are looking at developing the 3YP for two possible engines, either one based on the UT2007 engine, or possibly a game derived from the Crysis Cryengine 2 platform.<br /><br />Aside from that, we really have just been re-analysing the current project aims and just trying to figure out how to managa all design and project elements. We have been able to break it down into 8 main project aims, as shown below:<br /><br /><br /> <ol style="margin-top: 0cm;" start="1" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Develop two races with independent design and artistic styling, varied weapons and ships.<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="2" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Develop ‘Grapple Guns’ to jump ship to ship<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="3" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Develop either static or moving capital ships.<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="4" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Develop ‘dynamic damage’ system where internal systems and external components both can be destroyed.<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="5" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Develop game type where destruction of opponents craft causes victory for other side<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="6" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Realistic gravity simulation, Zero-G combat and dynamics when in space, and gravity inside ship<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="7" type="1"><li class="MsoNormal" style=""><b style=""><span style="">Ship defences internally mounted to hinder enemy progress.<o:p></o:p></span></b></li></ol> <p class="MsoNormal"><b style=""><span style=""><o:p> </o:p></span></b></p> <ol style="margin-top: 0cm;" start="8" type="1"><li class="MsoNormal" style=""><b style=""><span style="">‘<st1:city st="on"><st1:place st="on">Battle</st1:place></st1:City> Jump’. Capability that allows a ‘commander elected player ‘ to jump the ship to any location in the three dimensional battlespace</span></b><span style="">.<o:p></o:p></span></li></ol> <br />Anyway, over the next few weeks, there should be an increase in activity as we start developing more and more relevant concept art and lore to this section, so stay tuned for updates!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-2389388150047694162?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0tag:blogger.com,1999:blog-2994357174016469282.post-6158362963813184772007-02-26T09:42:00.000-08:002007-02-26T09:45:40.951-08:00Character Body Armour Concept<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v115/tankerkid/3YP/XCSCombatSuitConcept1copy.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img.photobucket.com/albums/v115/tankerkid/3YP/XCSCombatSuitConcept1copy.jpg" alt="" border="0" /></a><br />Hey guys small update, just a concept for the characters suits. the body itself is probably going to change, more bulky and beefy, but the helmets pretty much a semi final design. anyway, enough chat, heres a pic.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2994357174016469282-615836296381318477?l=3yp.blogspot.com'/></div>Sukhoi Flagonhttp://www.blogger.com/profile/12149158778671796188noreply@blogger.com0