<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-27181974</id><updated>2009-11-14T21:03:19.010-08:00</updated><title type='text'>CGFacts</title><subtitle type='html'>Computer Graphics News
Updates Every Day.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default?start-index=26&amp;max-results=25'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>188</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-27181974.post-115381236576846520</id><published>2006-07-25T00:24:00.000-07:00</published><updated>2006-07-25T00:26:05.780-07:00</updated><title type='text'>AMD ATI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img153.imageshack.us/img153/9118/3205handshakefs3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 108px;" src="http://img153.imageshack.us/img153/9118/3205handshakefs3.jpg" alt="" border="0" /&gt;&lt;/a&gt;On July 24, 2006, AMD and ATI announced a plan to join forces, in a transaction     that will combine AMD’s technology leadership in microprocessors with     ATI’s strengths in graphics, chipsets and consumer electronics. The     result is a processing powerhouse: a new competitor, better equipped to drive     growth, innovation and choice for its customers in commercial and mobile     computing segments and in rapidly-growing consumer electronics segments.     The transaction, valued at US $5.4 billion, is expected to close in Q4 2006     subject to approval by ATI shareholders, court approval, regulatory approvals     and other customary closing conditions.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a style="font-weight: bold;" href="http://www.ati.com/companyinfo/about/amd-ati.html"&gt;[read more]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115381236576846520?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115381236576846520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115381236576846520' title='73 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115381236576846520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115381236576846520'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/amd-ati.html' title='AMD ATI'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>73</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115376579421194683</id><published>2006-07-24T11:26:00.000-07:00</published><updated>2006-07-25T00:10:15.953-07:00</updated><title type='text'>Making of | The Naked Mole Rat</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img232.imageshack.us/img232/9789/mole24ep4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 113px;" src="http://img232.imageshack.us/img232/9789/mole24ep4.jpg" alt="" border="0" /&gt;&lt;/a&gt;New making of by Anna Celarek using Softimage and 3dsmax on creating The Naked Mole Rat.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/naked_mole_rat/molerat_1.asp"&gt;[read more]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115376579421194683?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115376579421194683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115376579421194683' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115376579421194683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115376579421194683'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/making-of-naked-mole-rat.html' title='Making of | The Naked Mole Rat'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115366604366392363</id><published>2006-07-23T07:44:00.000-07:00</published><updated>2006-07-23T07:47:23.776-07:00</updated><title type='text'>Trailer | Teenage Mutant Ninja Turtles</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img478.imageshack.us/img478/6825/index01hs5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 62px;" src="http://img478.imageshack.us/img478/6825/index01hs5.jpg" alt="" border="0" /&gt;&lt;/a&gt;The first teaser trailer for Teenage Mutant Ninja Turtles has been released. TMNJ is a CGI feature created by Imagi Animation Studios&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.apple.com/trailers/wb/teenagemutantninjaturtles/"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115366604366392363?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115366604366392363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115366604366392363' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115366604366392363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115366604366392363'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/trailer-teenage-mutant-ninja-turtles.html' title='Trailer | Teenage Mutant Ninja Turtles'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115359273034354728</id><published>2006-07-22T11:22:00.000-07:00</published><updated>2006-07-22T11:25:39.516-07:00</updated><title type='text'>Maya Implemenation of Blender's Unwrap tools</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img291.imageshack.us/img291/4320/headunwrap500x400er7.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 120px;" src="http://img291.imageshack.us/img291/4320/headunwrap500x400er7.jpg" alt="" border="0" /&gt;&lt;/a&gt;Quality of Life Enhancement Device for Computer Artists&lt;br /&gt;&lt;br /&gt;Every now and again something new in the computer graphics world will make your jaw drop like Maya's Paint Effects. Blender's LSCM and ABF uv unwrapping tools are another example. If a good proportion of your life is spent in front of Maya, texture mapping polygon meshes, then you should probably install this plugin and mel script.&lt;br /&gt;&lt;br /&gt;Maya has really solid and reliable texture mapping tools but it's automatic unwrapping can produce very inefficient results which have to be manually tidied up. Blender's automatic mapping tools are very fast even on complicated meshes. The results need very little tidying up if at all. Have a look at the following Blender documentation and example movies.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.pullin-shapes.co.uk/"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115359273034354728?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115359273034354728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115359273034354728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115359273034354728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115359273034354728'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/maya-implemenation-of-blenders-unwrap.html' title='Maya Implemenation of Blender&apos;s Unwrap tools'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115356235370983492</id><published>2006-07-22T02:57:00.000-07:00</published><updated>2006-07-22T02:59:13.973-07:00</updated><title type='text'>The most beautiful CG girl #3 - [VOTING]</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img136.imageshack.us/img136/2078/cggirlsvotingod0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 93px;" src="http://img136.imageshack.us/img136/2078/cggirlsvotingod0.jpg" alt="" border="0" /&gt;&lt;/a&gt;3DM3 have opened voting in competition of ready artworks - The most beautiful CG girl #3. You can vote for your favorite cg girl. Voting booth will close on: August 20th, 2006&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.3dm3.com/forum/showthread.php?t=6840"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115356235370983492?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115356235370983492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115356235370983492' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115356235370983492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115356235370983492'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/most-beautiful-cg-girl-3-voting.html' title='The most beautiful CG girl #3 - [VOTING]'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115355010106045300</id><published>2006-07-21T23:32:00.000-07:00</published><updated>2006-07-21T23:35:01.073-07:00</updated><title type='text'>Warhammer: Mark of Chaos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img133.imageshack.us/img133/5218/im2at1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 105px; height: 150px;" src="http://img133.imageshack.us/img133/5218/im2at1.jpg" alt="" border="0" /&gt;&lt;/a&gt;‘Mark of Chaos’ is one of those absorbing games that draws the player into a world chock full of legend, fiery battles and gore.  When the Budapest crew took on the project for the Warhammer cinematic trailer, they knew that both a good understanding of what the client wanted, and the development of a good workflow, would help them along the way.&lt;br /&gt;&lt;br /&gt;Digic Pictures’ production of the Warhammer ‘Mark of Chaos’ intro took six months with 25 people involved. “Everybody did a great job and deserves to be mentioned individually,” says Gabor Marinov, Creative Producer.  Marinov is speaking from Budapest, where the CG industry has recently been given new lease on life.  He enthusiastically introduces me to his close crew&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://features.cgsociety.org/story_custom.php?story_id=3659"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115355010106045300?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115355010106045300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115355010106045300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115355010106045300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115355010106045300'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/warhammer-mark-of-chaos.html' title='Warhammer: Mark of Chaos'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115349857737913714</id><published>2006-07-21T09:13:00.000-07:00</published><updated>2006-07-21T09:16:17.473-07:00</updated><title type='text'>VRay 1.5 at SIGGRPAH 2006</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img164.imageshack.us/img164/8661/20030526081009vrayzt9.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 100px;" src="http://img164.imageshack.us/img164/8661/20030526081009vrayzt9.jpg" alt="" border="0" /&gt;&lt;/a&gt;Chaos Group to reveal V-Ray 1.5 at SIGGRAPH 2006, Boston&lt;br /&gt;&lt;br /&gt;V-Ray 1.5 builds on the existing foundation of the V-Ray rendering engine, extends its capabilities and adds many new features:&lt;br /&gt;&lt;br /&gt;# Full render elements support inside 3dsmax with nearly 30 render elements available;&lt;br /&gt;# Physically based sun and sky for simulating the natural daylight illumination of the Earth;&lt;br /&gt;# Physically based camera model with real-world parameters (exposure, distortion etc);&lt;br /&gt;# New material types (VRayBlendMtl for layering materials in an efficient manner, VRay2SidedMtl for simulating thin translucent surfaces, VRayFastSSS for simulating subsurface scattering in translucent materials like humnan skin, and more);&lt;br /&gt;# Detail enhancement for the irradiance map - a blend between the irradiance map and QMC GI to bring the best of both worlds;&lt;br /&gt;# Adaptive path tracing;&lt;br /&gt;# VRayDirt texture map for simulating dirt or ambient occlusion;&lt;br /&gt;# Improved distributed rendering;&lt;br /&gt;# Improved V-Ray virtual frame buffer;&lt;br /&gt;# Multi-platform SDK for extended virtually any part of the rendering engine;&lt;br /&gt;# and much more...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a style="font-weight: bold;" href="http://vray.info/news/n0384.asp"&gt;[read more]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115349857737913714?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115349857737913714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115349857737913714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115349857737913714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115349857737913714'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/vray-15-at-siggrpah-2006.html' title='VRay 1.5 at SIGGRPAH 2006'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115346578405791268</id><published>2006-07-21T00:05:00.000-07:00</published><updated>2006-07-21T00:09:44.253-07:00</updated><title type='text'>VRMesh 3.0 released</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img154.imageshack.us/img154/9826/reversemodelnc1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 147px;" src="http://img154.imageshack.us/img154/9826/reversemodelnc1.jpg" alt="" border="0" /&gt;&lt;/a&gt;After one year of development based on the needs of manufacturing designers, VirtualGrid is proud to announce the release of VRMesh 3.0, a sketch-based free-form 3D mesh modeler for arbitrary triangle mesh creating and processing. It is a huge step forward in technology, performance, and speed. The interface and interaction are redesigned, more than sixty new features are added, and everything is speeded up, e.g., converting one million point clouds to meshes takes only a few minutes on a regular PC.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.vrmesh.com/news/pressrelease.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115346578405791268?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115346578405791268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115346578405791268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115346578405791268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115346578405791268'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/vrmesh-30-released.html' title='VRMesh 3.0 released'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115341297843242021</id><published>2006-07-20T09:27:00.000-07:00</published><updated>2006-07-20T09:29:38.460-07:00</updated><title type='text'>Making of | Route Kanal</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img415.imageshack.us/img415/1213/route16wh4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 114px;" src="http://img415.imageshack.us/img415/1213/route16wh4.jpg" alt="" border="0" /&gt;&lt;/a&gt;Kristijan Stuhli takes through the making of his recent gallery image 'Route Kanal'&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/route_kanal/route_kanal.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115341297843242021?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115341297843242021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115341297843242021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115341297843242021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115341297843242021'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/making-of-route-kanal.html' title='Making of | Route Kanal'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115329817013643280</id><published>2006-07-19T01:33:00.000-07:00</published><updated>2006-07-19T01:36:10.170-07:00</updated><title type='text'>YafRay 0.0.9 Released</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img90.imageshack.us/img90/6714/splash009za5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 151px; height: 81px;" src="http://img90.imageshack.us/img90/6714/splash009za5.jpg" alt="" border="0" /&gt;&lt;/a&gt;Blender 2.42 is out and YafRay needed to be updated for working with it. So we have new YafRay release, about a year later of 0.0.8 version. In fact, this is a maintenance release with few (but important) changes. Greatest change is the project manager ;-) because Mathias Wein, a.k.a. Lynx, is at the head of YafRay development. Good luck, Lynx and thank you for getting involved in this insane project!&lt;br /&gt;&lt;br /&gt;   Here is a 0.0.9 changelog:&lt;br /&gt;&lt;br /&gt;       * New SAH-kdtree for mesh objects, which is hopefully mature now. Improvements include: Smaller memory footprint, more robust traversal (so holes in meshes should be history), faster ray-scene-intersection (depending on scene) due to new building algorithm (surface area heuristic and triangle clipping, preparing scene can take a bit longer though)&lt;br /&gt;       * Image loading code is more careful when trying to load files with unknown extension (crash-fixes)&lt;br /&gt;       * Added -p command line option for Linux to specify an alternative plugin path when rendering XML (yafray executable), YafRay also prints used plugin path and number of plugins loaded to console now.&lt;br /&gt;       * Changing number of threads with blender plugin now takes effect without restarting blender (blender 2.42 and later only)&lt;br /&gt;       * Fixed some minor bugs, code cleanups/updates for newer compilers and build-environments&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.yafray.org/index.php"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115329817013643280?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115329817013643280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115329817013643280' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115329817013643280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115329817013643280'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/yafray-009-released.html' title='YafRay 0.0.9 Released'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115315999217089464</id><published>2006-07-17T11:11:00.000-07:00</published><updated>2006-07-17T11:14:12.183-07:00</updated><title type='text'>Project Overview | Oolox</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img505.imageshack.us/img505/8862/oolox12xe1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 130px; height: 151px;" src="http://img505.imageshack.us/img505/8862/oolox12xe1.jpg" alt="" border="0" /&gt;&lt;/a&gt;Pierre Bourgeot gives us an overview of how he created his creature 'Oolox'&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/Oolox/oolox_1.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115315999217089464?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115315999217089464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115315999217089464' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315999217089464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315999217089464'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/project-overview-oolox.html' title='Project Overview | Oolox'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115315910958621102</id><published>2006-07-17T10:55:00.000-07:00</published><updated>2006-07-17T10:58:29.586-07:00</updated><title type='text'>V-Ray for Rhino 1.0.0 Official Release</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/vray4rhino5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7036/2855/200/vray4rhino5.jpg" alt="" border="0" /&gt;&lt;/a&gt;ASGVIS announces that V-Ray for Rhino 1.0 will be available for sale starting on July 18th 2006.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.asgvis.com/news_071406_pr01.html"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115315910958621102?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115315910958621102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115315910958621102' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315910958621102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315910958621102'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/v-ray-for-rhino-100-official-release.html' title='V-Ray for Rhino 1.0.0 Official Release'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115315881483186509</id><published>2006-07-17T10:49:00.001-07:00</published><updated>2006-07-17T11:02:33.760-07:00</updated><title type='text'>THE123D release the RUGS KIT</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/rug18dl1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7036/2855/200/rug18dl1.jpg" alt="" border="0" /&gt;&lt;/a&gt;THE123D release the RUGS KIT - a versatile set of 21 high quality JPEG rug textures and ready to use 3DS Max MODELS to add richness &amp; detail to your interior rendering projects. Notes : 21 High quality non-compressed Jpeg Rug Textures with matching Alpha maps ! All rugs are also supplied as ready to use models in .max and .max Vray file formats !&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;• Can be used in ANY 3D modeling program - all textures suppled with matching Alpha maps.&lt;br /&gt;• High quality non-compressed jpeg - full 24bit colour depth&lt;br /&gt;• Super high resolution&lt;br /&gt;• Bonus Rug Models are fully textured with all materials applied.&lt;br /&gt;• Max models grouped for easy selection &amp;amp; objects are logically named for ease of scene management.&lt;br /&gt;• No part-name confusion when importing several models into a scene.&lt;br /&gt;• No cleaning up necessary, just drop your models into the scene and start rendering&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.the123d.com/textures/rugs01.shtml"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115315881483186509?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115315881483186509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115315881483186509' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315881483186509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315881483186509'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/the123d-release-rugs-kit.html' title='THE123D release the RUGS KIT'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115315891876020287</id><published>2006-07-17T10:49:00.000-07:00</published><updated>2006-07-17T10:55:18.760-07:00</updated><title type='text'>Digital-Tutors | UVW Layout within XSI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img518.imageshack.us/img518/7246/t1592dl6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 126px; height: 150px;" src="http://img518.imageshack.us/img518/7246/t1592dl6.jpg" alt="" border="0" /&gt;&lt;/a&gt;Fundamental guide to learning UV Layout within XSI&lt;br /&gt;&lt;br /&gt;Popular highlights include:&lt;br /&gt;&lt;br /&gt;   *  Overview of UVs in XSI&lt;br /&gt;   * Planar Mapping&lt;br /&gt;   * Cylindrical Mapping&lt;br /&gt;   * Spherical Mapping&lt;br /&gt;   * Unique UVs&lt;br /&gt;   * UV Projections&lt;br /&gt;   * Subprojections&lt;br /&gt;   * Adjusting UVs with Texture Editor&lt;br /&gt;   * Separating UVs&lt;br /&gt;   * Healing UVs&lt;br /&gt;   * Island Heal Tool&lt;br /&gt;   * Mirroring UV Islands&lt;br /&gt;   * Matching UVs&lt;br /&gt;   * Relaxing UV Islands&lt;br /&gt;   * Contour Stretch UV Projections&lt;br /&gt;   * Transferring UV Data&lt;br /&gt;   * UV Stamps&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.digitaltutors.com/store/product.php?productid=1592"&gt;[read more]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115315891876020287?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115315891876020287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115315891876020287' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315891876020287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115315891876020287'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/digital-tutors-uvw-layout-within-xsi.html' title='Digital-Tutors | UVW Layout within XSI'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115311870439433392</id><published>2006-07-16T23:41:00.000-07:00</published><updated>2006-07-16T23:46:06.163-07:00</updated><title type='text'>3D landscape tools - Beginning from today</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/TGD412.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7036/2855/200/TGD412.jpg" alt="" border="0" /&gt;&lt;/a&gt;In this article we try speaking about landscape creation tools from the beginning, since computer be involved into CG creation like 2D, 3D, Motion graphics,... landscape &amp; scenery rendering or simulating is one of the most time consuming CPU task.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.tdt3d.be/articles.php?art=scenery_tools"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115311870439433392?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115311870439433392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115311870439433392' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115311870439433392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115311870439433392'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/3d-landscape-tools-beginning-from.html' title='3D landscape tools - Beginning from today'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115303080070443504</id><published>2006-07-15T23:18:00.000-07:00</published><updated>2006-07-15T23:20:00.723-07:00</updated><title type='text'>Makin of | Superman Returns</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img133.imageshack.us/img133/7262/1151266746rpf9.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 102px; height: 150px;" src="http://img133.imageshack.us/img133/7262/1151266746rpf9.jpg" alt="" border="0" /&gt;&lt;/a&gt;Andy Jones, Raul Moreno, Kent Seki and Tanissa Potrovitza of Pixel Liberation Front talk about creating the Flight Demo sequence for Superman Returns.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a style="font-weight: bold;" href="http://www.xsibase.com/articles.php?detail=114"&gt;[read more]&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115303080070443504?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115303080070443504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115303080070443504' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115303080070443504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115303080070443504'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/makin-of-superman-returns.html' title='Makin of | Superman Returns'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115288179345979573</id><published>2006-07-14T05:54:00.000-07:00</published><updated>2006-07-14T05:56:33.533-07:00</updated><title type='text'>Making of | Dante Alighieri</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img116.imageshack.us/img116/4580/main3ah.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 151px; height: 82px;" src="http://img116.imageshack.us/img116/4580/main3ah.jpg" alt="" border="0" /&gt;&lt;/a&gt;New Softiimage making of by Marco Menco on creating 'Dante Alighieri'.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/dante_alighieri/dante_01.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115288179345979573?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115288179345979573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115288179345979573' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115288179345979573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115288179345979573'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/making-of-dante-alighieri.html' title='Making of | Dante Alighieri'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115281308377171128</id><published>2006-07-13T10:48:00.000-07:00</published><updated>2006-07-13T10:51:23.826-07:00</updated><title type='text'>Lightwave 9.0 Ships!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/lightwave_logo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7036/2855/320/lightwave_logo.jpg" alt="" border="0" /&gt;&lt;/a&gt;San Antonio, TX – July 13, 2006 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the availability of the latest release of LightWave 3D® version 9.0, the next generation of the Emmy®-winning 3D application. The new release is the first in a series of major rewrites and restructuring of LightWave 3D’s core with the addition of comprehensive new features such as a node-based materials editor, optically correct cameras, adaptive pixel subdivision, Catmull-Clark subdivision surfaces, sub-surface scattering and vast render speed improvements.&lt;br /&gt;&lt;br /&gt;“LightWave version 9.0 changes the value proposition for 3D software – we significantly improved LightWave’s core strengths of incredible power and amazing speed with this release. When you consider this along with the entire LightWave feature set, NewTek brings an outstanding value to the market,” said Jay Roth, president, NewTek 3D Division. “The fantastic work that our development team has accomplished under-the-hood provides a foundation for the implementation of innovative new capabilities faster and more effectively as we build the future. Throughout the LightWave v9 development cycle users will see the capabilities of the software further extend… and quite dramatically.”&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.newtek.com/news/releases/07-13-06a.html"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115281308377171128?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115281308377171128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115281308377171128' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115281308377171128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115281308377171128'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/lightwave-90-ships.html' title='Lightwave 9.0 Ships!'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115271933921795963</id><published>2006-07-12T08:47:00.000-07:00</published><updated>2006-07-12T08:48:59.220-07:00</updated><title type='text'>Avid Xpress Pro 5.5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/2006122162037_avid_logo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 113px;" src="http://photos1.blogger.com/blogger/7036/2855/320/2006122162037_avid_logo.jpg" alt="" border="0" /&gt;&lt;/a&gt;Avid Technology announced the worldwide availability of version 5.5 of its Avid Xpress Pro software as well as the newest member in Avid's line of Digital Nonlinear Accelerator products, Avid Mojo SDI. Avid Xpress Pro version 5.5 delivers HD capabilities for both Mac and Windows-based systems.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://cgw.pennnet.com/Articles/Article_Display.cfm?ARTICLE_ID=259306&amp;p=18&amp;amp;cat=NEWSP"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115271933921795963?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115271933921795963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115271933921795963' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271933921795963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271933921795963'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/avid-xpress-pro-55.html' title='Avid Xpress Pro 5.5'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115271909192527692</id><published>2006-07-12T08:42:00.000-07:00</published><updated>2006-07-12T08:46:45.046-07:00</updated><title type='text'>Trailer | Rocky VI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/stallone-sylvester-rocky-arms-3700761.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7036/2855/320/stallone-sylvester-rocky-arms-3700761.jpg" alt="" border="0" /&gt;&lt;/a&gt;Trailer | Rocky VI&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://playlist.yahoo.com/makeplaylist.dll?id=1445131&amp;sdm=web&amp;amp;amp;amp;amp;qtw=640&amp;qth=400"&gt;&lt;span style="font-weight: bold;"&gt;[watch]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115271909192527692?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115271909192527692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115271909192527692' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271909192527692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271909192527692'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/trailer-rocky-vi.html' title='Trailer | Rocky VI'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115271891044835185</id><published>2006-07-12T08:38:00.000-07:00</published><updated>2006-07-12T08:42:25.876-07:00</updated><title type='text'>Tutorial | Hoggle</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7036/2855/1600/main.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 90px;" src="http://photos1.blogger.com/blogger/7036/2855/320/main.jpg" alt="" border="0" /&gt;&lt;/a&gt;New General Tutorial by Ken Brillaint on how he created Hoggle using different programs to build him.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/hoggle/hoggle_01.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115271891044835185?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115271891044835185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115271891044835185' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271891044835185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115271891044835185'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/tutorial-hoggle.html' title='Tutorial | Hoggle'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115259915794587682</id><published>2006-07-10T23:22:00.000-07:00</published><updated>2006-07-10T23:25:57.956-07:00</updated><title type='text'>Interview | Jason Schleifer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img151.imageshack.us/img151/3170/syrfeatureheaderjs6sn.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 132px;" src="http://img151.imageshack.us/img151/3170/syrfeatureheaderjs6sn.jpg" alt="" border="0" /&gt;&lt;/a&gt;Hi Jason,       &lt;br /&gt;&lt;br /&gt;I'd like to begin w. a giant "Thank You" for sharing w. us here at Strut. It is fantastic to be speaking with such a talented and accomplished artist as yourself. I am sure most of our readers are likely aware of you already as you are quite well known throughout out the internet and training circles. But for the few who aren't, can you please introduce yourself?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.strutyourreel.com/forum/feature/"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115259915794587682?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115259915794587682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115259915794587682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115259915794587682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115259915794587682'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/interview-jason-schleifer.html' title='Interview | Jason Schleifer'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115255706750642619</id><published>2006-07-10T11:42:00.000-07:00</published><updated>2006-07-10T11:44:27.520-07:00</updated><title type='text'>Production Solutions and Tips 2 Volume 3 Released</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img376.imageshack.us/img376/5029/3dtp4st.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 142px;" src="http://img376.imageshack.us/img376/5029/3dtp4st.jpg" alt="" border="0" /&gt;&lt;/a&gt;XSI - Production Solutions and Tips Series 2, Vol 3, Set Lighting&lt;br /&gt;For the BEGINNING to INTERMEDIATE level XSI lighting enthusiast or anyone interested in just learning more about lighting a 3D set/scene using SOFTIMAGE|XSI. This new volume is nearly 9 (NINE) HOURS long, and consists of a self-paced project based training course consisting of 7 modules and 67 video lectures!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://3dtutorial.com/"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115255706750642619?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115255706750642619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115255706750642619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255706750642619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255706750642619'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/production-solutions-and-tips-2-volume.html' title='Production Solutions and Tips 2 Volume 3 Released'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115255634512580403</id><published>2006-07-10T11:31:00.000-07:00</published><updated>2006-07-10T11:32:25.126-07:00</updated><title type='text'>Speed Challenge on 3DKingdom</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img392.imageshack.us/img392/1195/aa6d6a8a3dknewspicjpg3lh.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 80px;" src="http://img392.imageshack.us/img392/1195/aa6d6a8a3dknewspicjpg3lh.jpg" alt="" border="0" /&gt;&lt;/a&gt;3DKingdom launched a new speedchallenge with the topic Sliced Fruit chosen by our member Sinnn. Deadline is set on 16th of July.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://www.3dkingdom.org/index.php?name=PNphpBB2&amp;file=viewtopic&amp;amp;t=12354"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115255634512580403?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115255634512580403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115255634512580403' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255634512580403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255634512580403'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/speed-challenge-on-3dkingdom.html' title='Speed Challenge on 3DKingdom'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-27181974.post-115255624761389408</id><published>2006-07-10T11:28:00.000-07:00</published><updated>2006-07-10T11:30:47.636-07:00</updated><title type='text'>Making of Wolfsschanze</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img178.imageshack.us/img178/8889/image157vv.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 114px;" src="http://img178.imageshack.us/img178/8889/image157vv.jpg" alt="" border="0" /&gt;&lt;/a&gt;New 3dsmax Making of by Stanislav Klabík on creating Wolfsschanze.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://67.15.36.49/team/Tutorials/making_wolfsschanze/wolf_01.asp"&gt;&lt;span style="font-weight: bold;"&gt;[read more]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/27181974-115255624761389408?l=cgfacts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgfacts.blogspot.com/feeds/115255624761389408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=27181974&amp;postID=115255624761389408' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255624761389408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/27181974/posts/default/115255624761389408'/><link rel='alternate' type='text/html' href='http://cgfacts.blogspot.com/2006/07/making-of-wolfsschanze.html' title='Making of Wolfsschanze'/><author><name>CGNEWS</name><uri>http://www.blogger.com/profile/13292998993544263170</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='14165475016110995338'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>