tag:blogger.com,1999:blog-177321962009-02-20T23:23:00.825-05:00Looky TouchyThoughts on video games and culture.Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.comBlogger231125tag:blogger.com,1999:blog-17732196.post-87940810896792388712009-01-19T22:29:00.009-05:002009-01-20T18:46:17.194-05:00"...Muahahahaha..." When Localization Blows The Mood<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_r5pS4s4m55k/SXVRlb34rEI/AAAAAAAAAr8/HCA7Ks5N7ZA/s1600-h/elipsis.jpg"><img style="cursor:pointer; cursor:hand;width: 256px; height: 192px;" src="http://1.bp.blogspot.com/_r5pS4s4m55k/SXVRlb34rEI/AAAAAAAAAr8/HCA7Ks5N7ZA/s400/elipsis.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5293226640623053890" /></a><div><br /></div>I feel for those tasked with the job of localizing video games. I really do. I know their job is hard. They're afforded a miniscule part of their game's budget and very limited tools, talent and resources. They're saddled with so many limations it's a miracle that their dubs and translations come off as well as they do. It doesn't help that the source material they're working from is frequently trite, overwrought and not all that well told. Thing is, we know their job isn't impossible. The writers and translators behind many Nintendo games excel at writing smart, funny onscreen dialogue. And Capcom's <span class="Apple-style-span" style="font-style: italic;">Phoenix Wright</span> games are spectacularly penned, maybe even the best in games. So some folks are getting it more than right -- they're shining.<div><br /></div><div>I'm working on reviews for both <span class="Apple-style-span" style="font-style: italic;">Star Ocean II</span> and <span class="Apple-style-span" style="font-style: italic;">Valkyria Chronicles</span> this week, both to see print in the near future. I'm not going to name names, but one has a fantastic story. The other is less than hot. <div><br /></div><div>But both games fall prey to the same pitfalls that foul most games imported to our shores from Japan. </div><div><br /></div><div><ul><li><span class="Apple-style-span" style="font-weight: bold;">Elipsis abuse</span>: I absolutely hate the way JRPGS use "'..." to communicate the fact that a character isn't saying anything. The practice has become so commonplace that its ingrained, nearly impossible to excise from contemporary JRPG story-telling. Even though its usefulness is all but gone. Now characters are rendered in enough detail that we can tell that they're staring wistfully off into space, or looking longingly into their lovers' eyes. Even worse, though, is the excessive use of the elipsis at the ends of sentances. Read a conversation in a JRPG and every other spoken line trails off. Can't these people complete a single thought? Are they actually communicating or just blurting out duelling soliloquies?</li></ul><ul><li><span class="Apple-style-span" style="font-weight: bold;">The literal spelling of interjections:</span> <span class="Apple-style-span" style="font-style: italic;">Grh. Gah. Urg. Muahahahahahahhahha! heh Waugh!</span> When was the last time you read a novel and saw a grunt, laughter or scream described this way? Those who write the onscreen text for video games should look to closed captioning for the ideal way to handle these moments. On television they handle such actions fairly tastefully, with a parenthetcial or italic "<span class="Apple-style-span" style="font-style: italic;">cries</span>" or "<span class="Apple-style-span" style="font-style: italic;">screams</span>" and allow the viewer to fill in the blanks. One of the two JRPGs I'm playing now undermined severally well-executed dramatic moments with distracting literal spelling of anguished tears. Whatever pathos the storytelling had managed to mine was immedately lost -- a real fumble.</li><li><span class="Apple-style-span" style="font-weight: bold;">Irregular punctuation:</span> This probably only bothers bothers writers like myself, but I found myself disappointed by irregular application of commas in one of the JRPGs I'm playing. And that's because the game was, for the most part, grammatically correct. The other game was so busy throwing an elipsis between every breath that there was no opportunity to actually use a comma, or God forbid, a boring full-stop period. I harp on this point because we're always going on about how video games are a burgeoning art form. But if we want even a little respect we have to earn it. And a good way to do so would be to adhere to even the most basic rules of punctuation. Besides, I've met more than a couple kids my junior who claim to have learned to read play old <span class="Apple-style-span" style="font-style: italic;">Final Fantasy</span> games. We owe it to future gamers to get the basics right.</li></ul><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_r5pS4s4m55k/SXVR1HWe78I/AAAAAAAAAsE/BXrbRtwcDFI/s1600-h/typo.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_r5pS4s4m55k/SXVR1HWe78I/AAAAAAAAAsE/BXrbRtwcDFI/s400/typo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5293226909992153026" /></a><br /></div></div><div>I'm picking these particular nits here because the two reviews I'm working on will likely gloss over these details. One of the aformentioned games will likely be a rave. It's one of the better written Japanese games I've played in ages -- with interpersonal conflict and storytelling chops that put the turgid self indulgence of <span class="Apple-style-span" style="font-style: italic;">Metal Gear Solid 4</span> and <span class="Apple-style-span" style="font-style: italic;">Final Fantasy VII: Crisis Core</span> to shame. The other falls prey to all of the typical genre vices. One is weakend only slightly by localization, the other further debased. More on both soon.</div></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-8794081089679238871?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com4tag:blogger.com,1999:blog-17732196.post-83712168235341727612009-01-16T07:20:00.004-05:002009-01-16T07:26:39.333-05:00Chicks Don't Skate?<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_r5pS4s4m55k/SXB3yF_7jdI/AAAAAAAAAn4/UGutsQUJgIs/s1600-h/peggy_oki_dogtown_and_z-boys_001.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://2.bp.blogspot.com/_r5pS4s4m55k/SXB3yF_7jdI/AAAAAAAAAn4/UGutsQUJgIs/s400/peggy_oki_dogtown_and_z-boys_001.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5291861264647818706" /></a><br /><span class="Apple-style-span" style="font-style: italic;"><div><br /></div>Skate 2</span> lets you create a female avatar, but man does the game make assumptions about who is playing. Your character is a dude by default. And all the game's dialogue skews towards the masculine. So characters will call you "dude" and "man" right to your face. Even your best bud uses "he" and "him" when talking about you. <div><br /></div><div>Interestingly there's in-game lore to back up these irregularites. If you watch the <a href="http://www.youtube.com/watch?v=m5kFwLZKC_w">opening for the game</a> you'll see that the player character has just been released from prison (it doesn't appear to be co-ed). When you jump into the game and customize your character you're getting plastic surgery. That's how they solved the problem of character customization in the first game as well. Your body gets smashed in a <a href="http://www.youtube.com/watch?v=6mcdfKh2lMs">horrible traffic accident</a>. <a href="http://en.wikipedia.org/wiki/Mark_Gonzales">The Gonz</a>, moonlighting as a surgeon, fixes you up (to the tune of Slayer's "Raining Blood") and thats when the game lets you tweak your own looks.</div><div><br /></div><div>So, technically, if you chose to play with a female avatar in <span class="Apple-style-span" style="font-style: italic;">Skate 2</span>, you're not playing a natural-born woman, so much as a post-operative transsexual. I guess it makes sense, now that I think on it, that the achievement/trophy around switching to female avatars is called <a href="http://www.xbox360achievements.org/game/skate-2/achievements/">"Gender Bender."</a><br /></div><div><br /></div><div>Still, I imagine female skaters (there's got to more than <a href="http://en.wikipedia.org/wiki/Category:Female_skateboarders">14 notable pros</a>) or female fans of skateboarding games might feel funny about the way all this all plays out -- especially when they get labeled a gender bender for switching to the sex that god gave them.<br /></div><div><br /></div><div><span class="Apple-style-span" style="font-style: italic;">Pictured: Legendary Z-boy <a href="http://en.wikipedia.org/wiki/Peggy_Oki">Peggy Oki</a>.</span></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-8371216823534172761?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com3tag:blogger.com,1999:blog-17732196.post-5257636180532527232009-01-13T02:25:00.006-05:002009-01-13T22:15:02.657-05:00Animal Crossing: The Third Go-Round<div>I grabbed a copy of <span class="Apple-style-span" style="font-style: italic; ">Animal Crossing: City Folk</span> for Alexis over the holidays, figuring she'd pick it up once or twice, realize it was the same damn game we've already played twice and move on. I couldn't have been more wrong. Firstly, she's totally engrossed with the game's core busy work. She's fishing, working to pay off Tom Nook and playing the turnip market. And she's rapidly detecting all the minor differences between this game and the previous incarnations. <br /></div><div><br /></div><div>For example: there's a shoe shine guy who changes the color of your kicks. Alexis told me tonight before dinner that shoe color was a big sticking point for her before. She could never get outfits to look the way she wanted. Some of the difference are purely cosmetic -- like the way the villagers dance when they're psyched about something. There's a real fluidity to the way they bop their bodies and strut around whistling multi-colored notes into the air. </div><div><br /></div><div>I've only played once or twice, doing some chores and arranging the meager furnishings in my house. But Alexis has already logged hours upon hours. She's obviously quite pleased with the game. And when the copy I sent to my three-year-old niece finally makes it to the West Coast there will probably be more fun to be had.</div><div><br /></div><div>The only disappointed one in the formula is me. And I'm starting to think that's because I sit around all day thinking about ways to make<span class="Apple-style-span" style="font-style: italic;"> Animal Crossing</span> better. <span class="Apple-style-span" style="font-style: italic;">What if the city was a persistant, shared space where everybody had to go to work? Tom Nook could be the CEO of a massive corporation. Or maybe that rival that was hinted at in Wide World could be one of the executives that Nook charges you with toppling?</span> <span class="Apple-style-span" style="font-style: italic;">What if there were forests outside your village that you could explore? Colonize? What if they brought the island back? And how about Nintendo DS connectivity? The character transfer was alright, but how cheap is it that none of your loot comes with you?</span></div><div><span class="Apple-style-span" style="font-style: italic;"><br /></span></div><div>I could go on forever.</div><div><br /></div><div>What kind of crazy person has two thumbs and would expect Nintendo to ever bother going so overboard when they've already got a game that is so obviously not broke? This sad guy right here.</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-525763618053252723?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-25630296619987245622008-09-24T20:10:00.003-04:002008-09-24T20:16:35.356-04:00I'm a Terrible BloggerI've allowed this page to go fallow way too long. So here's a link to an <a href="http://www.pastemagazine.com/blogs/upupdndn/2008/09/in-depth-qa-with-spore-creator-will-wright.html">interview</a> I did with Will Wright while writing a Complicated Games column for Paste called "Life, The Universe and Everything." I kinda enjoyed the talk, because rather than grilling him solely about games, it's kinda like me and Wright met randomly in the dorm TV room and got embroiled in a discussion on religion, science and whatnot until all hours of the morning.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-2563029661998724562?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-30229779046327573692008-07-01T13:00:00.002-04:002008-07-01T13:04:56.010-04:00WondrousLots of folks are linking to Junot Diaz's examination of <a style="font-style: italic;" href="http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1">Grand Theft Auto IV</a> at <span style="font-style: italic;">The Wall Street Journal</span>. The one thing I'm noticing in among all the bloggers is the distinct lack of praise for Diaz's The Brief Wondrous Life of Oscar Wao. Read this book, people. Diaz is one of us. He's an unrepentant geek. His book is full of references to science fiction, fantasy and role-playing. <br /><br />This <a href="http://www.newyorker.com/archive/2000/12/25/2000_12_25_098_TNY_LIBRY_000022398">excerpt from <span style="font-style: italic;">The New Yorker</span></a> is quite different from the finished work in the novel, but it's good enough to help you get the idea.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-3022977904632757369?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-83411022865850999592008-03-03T01:52:00.002-05:002008-03-03T01:59:19.229-05:00So That's How It Happened!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/zombie-sid-772272.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/zombie-sid-772266.jpg" alt="" border="0" /></a><br />One of rocks music's tragedies was re-imagined for me while playing <a href="http://www.urbandead.com/">Urban Dead</a> the other evening. If you're not playing this free, lo-fi, massively-multiplayer survival sim we probably shouldn't be friends. My zombie <a href="http://www.urbandead.com/profile.cgi?id=1125882">Nick Pazuzu</a> is busy wrecking barricades in Rolt Heights. <a href="http://www.urbandead.com/profile.cgi?id=1149459">Cameron VonDoom</a>, the power-metal singer turned army grunt, is bunkered down in a South Monroeville warehouse on the special <span style="font-style: italic;">Dawn of the Dead</span> tie-in map<span style="font-style: italic;">. </span>Cheers to great indie games and smart cross marketing. Now where are those zeds?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-8341102286585099959?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-73897049429949391072008-02-28T02:45:00.002-05:002008-02-28T03:50:55.742-05:00I Want To Make Games<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/563px-Russ_Meyer_and_Roger_Ebert-740246.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/563px-Russ_Meyer_and_Roger_Ebert-740236.jpg" alt="" border="0" /></a><br /><br />There's been lots of post-GDC blogging, but there's one issue I want to touch on stemming from N'Gai Croal's well-attended panel <a href="https://www.cmpevents.com/GD08/a.asp?option=G&amp;V=3&amp;id=256181">"Up Against the Wall: Game Makers Take On the Press."</a> The panel allowed developers (many anonymous) to take pot-shots and ask serious questions of the gaming press on issues of journalism, review scores and the differences between game critics and game reporters. As ever, the discussion at GDC was a stimulating mix of great ideas, cogent criticism and healthy rants.<br /><br />But one point (that I've already seen echoed quite a few places) concerned me a little. During the Q&amp;A session one dev stepped up to the mic and expressed disappointment that many game critics/reviewers were crossing over into game development. He said (paraphrased): "This causes me to take every review they've ever written into question."<br /><br />I guess what concerns me is this church and state idea between writing about games and making them. The analogy I'm making isn't quite right, because nobody really cares if a game designer decides to start writing about games. So long as they don't cross back. They're concerned that, somehow, game reviewers are softballing their criticism in order to get gigs. And I'm not terribly comfortable with this idea that critics must forever remain monkish devotees to fair and balanced review scores.<br /><br />Here's the thing: I want to make games. I want to write movies, cartoons, comic books. I want to make music and art and anything else that tickles my fancy. I also really, really like thinking and writing about games, movies, cartoons, comic books, music and art. And, honestly, I'm more suspicious of people who <span style="font-style: italic;">don't</span> have these urges than folks who do. So, yeah. Maybe some may think that my writing about games is worthless now, because someday I might actually stop talking about doing all these things and actually do them.<br /><br />I don't think this ought to be the case.<br /><br />There's a long tradition of people who think about and critique a medium before moving on to become a part of it. My favorite example (and the one most likely to peg me as some kind of fancy-pants beard-stroker) is <a href="http://en.wikipedia.org/wiki/Fran%C3%A7ois_Truffaut">François Truffaut</a>. Before he was an influential part of the <a href="http://en.wikipedia.org/wiki/Fran%C3%A7ois_Truffaut">French New Wave</a>, he was a contributor to <a href="http://en.wikipedia.org/wiki/Cahiers_du_cinema">Cashier du Cinema</a> -- a revolutionary publication that championed the <a href="http://en.wikipedia.org/wiki/Auteur">auteur theory</a> and changed the way people thought about cinema. Many other contributors to the publication, most notably <a href="http://en.wikipedia.org/wiki/Jean-Luc_Godard">Jean-Luc Goddard</a>, became part of the medium they studied. There may have been a hue and cry back in the '60s among the cinema set when this all went down, too. But I'd say the creative world is richer for it. Criticism may have lost a few perspectives, but the net gain is worth it. This process gave the world new ways of looking at movies and bodies of work from a handful of directors who were obviously enriched by starting their careers as critics. I honestly don't think that the fact that these wannabe filmmakers eventually got jobs makes their writing any less valid.<br /><br />There are <a href="http://www.boston.com/ae/movies/articles/2006/07/09/critics_turned_screenwriters_thumbs_up/">quite a few more</a> notable film critics who have seen their work onscreen. To me the most interesting was the example of <a href="http://www.imdb.com/name/nm0168379/">Jay Cocks</a>, a former Time writer who Martin Scorsese invited to write <span style="font-style: italic;">Gangs of New York</span> and <span style="font-style: italic;">Age of Innocence</span>. Heck, even the oft referenced <a href="http://en.wikipedia.org/wiki/Pauline_Kael">Pauline Kael</a> saw one of her second-stringers go on to write <a href="http://www.imdb.com/title/tt0067805/">Sunday Bloody Sunday</a>. Just a guess, but I'm betting that <span style="font-style: italic;">The New Yorker</span> was more proud to see one of their scribes earn an Ocsar nod than concerned that she may have used her position to get meetings in Hollywood.<br /><br />Many are familiar with the fact that <a href="http://www.imdb.com/name/nm0001170/">Roger Ebert</a> dabbled in screenwriting. He is, perhaps, the best known movie critic on the planet and, so far, the fact that he wrote three jiggle pictures for <a href="http://en.wikipedia.org/wiki/Russ_Meyer">Russ Meyer</a> (duo pictured above) hasn't destroyed his career. Maybe if the guy gave a glowing review to <span style="font-style: italic;">Transformers</span>, then got a gig writing <span style="font-style: italic;">Tranformers 2</span>, we'd be more suspicious.<br /><br />It's a question of selling out, I suppose. But who would sell out their opinion in exchange for a paycheck? I guess after the whole Gerstmann thing that's becoming a bigger and bigger concern. Honestly, I'm way too in love with my own ideas to rent them out to the highest bidder. Maybe some people aren't and that's something to worry about. But, I'd say they're the exception rather than the rule.<br /><br />Later this year we'll test just how comfortable gamers are with their taste-makers making games. Penny Arcade have long been a trusted source for honest opinions regarding games. They've been assailed, a little, for their work doing ads and illustrations for game companies, but I don't think the vast majority of folks really call Gabe and Tycho's taste into question. I suppose there's an outside chance that <span style="font-style: italic;">Penny Arcade Adventures: On the Rain Slick Precipice of Darkness</span> will cause suddenly cause readers to call every pick and pan into question. I kinda doubt it. Here's why:<br /><br />If you ask any game critic out there why they do what they do they'll say 1) "I love video games" and 2) "I love my soapbox."<br /><br />A soapbox is kinda pointless when you're shilling somebody else's ideas.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-7389704942994939107?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-29033476290090524972008-02-11T18:17:00.001-05:002008-02-11T18:17:33.299-05:00Mini-Rant: The Orange Box<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_r5pS4s4m55k/R7DUClsMqYI/AAAAAAAAATQ/Xh_Uh67teQo/s1600-h/orange_box-1.jpg"><img style="cursor: pointer;" src="http://1.bp.blogspot.com/_r5pS4s4m55k/R7DUClsMqYI/AAAAAAAAATQ/Xh_Uh67teQo/s400/orange_box-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5165861913536276866" border="0" /></a><br />I try to keep this blog positive, but the issue of <span style="font-style: italic;">The Orange Box</span> has been nagging at me -- especially post awards season, when so many gave the <span style="font-style: italic;">The Orange Box</span> honors for being such a great value. But I'd like to argue that <span style="font-style: italic;">The Orange Box</span> isn't a game. It's marketing. Calling <span style="font-style: italic;">The Orange Box</span> the best game of 2007 is like calling the #1 Combo at <a href="http://www.in-n-out.com/menu.asp">In 'N Out</a> the best hamburger. The correct answer is The Double Double. The fact that it comes with fries and Coke should be of no concern to connoisseurs of hamburgers. Something similar happened in cinemas this year when the <a href="http://www.weinsteinco.com/">Weinsteins</a> bundled two movies together and called it <span style="font-style: italic;">Grindhouse</span>. Thing is, the <span style="font-style: italic;">Grindhouse</span> package was meant to be consumed in one sitting. <span style="font-style: italic;">Death Proof</span> and <span style="font-style: italic;">Planet Terror</span> were shortened and cut together with trailers and all kinds of other stuff. I think <span style="font-style: italic;">Grindhouse</span> really can be taken as one experimental movie, while it's really hard to argue that <span style="font-style: italic;">The Orange Box</span> is a single game. Now, just like <span style="font-style: italic;">Grindhouse</span> <span style="font-style: italic;">The Orange Box</span> is being split up into individual parts, but unlike the <span style="font-style: italic;">Grindhouse</span> (which had their missing reels replaced and trailers, sadly, ditched) they'll likely be no different from the games early adopters played. Is <span style="font-style: italic;">Portal</span>, now, only a fraction of a game?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-2903347629009052497?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-81093080323066167712008-01-25T03:39:00.000-05:002008-01-30T21:31:20.832-05:00Endless Ocean: Mini-Mixes<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/Endless-Ocean-Mini-Mixes-733917.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/Endless-Ocean-Mini-Mixes-733912.jpg" alt="" border="0" /></a>I'm currently reviewing <span style="font-style: italic;">Endless Ocean</span>, Nintendo's new sandbox-style scuba diving game for the Wii. And as much as I love the game's exploration and leisurely pace, I'm a little disappointed that Nintendo didn't take a minute to step back and add a features or two to the game before shipping it to the States -- sorta like they did with <span style="font-style: italic;">Animal Crossing</span> (which was actually the second, enhanced version of Japan's <i>Dōbutsu no Mori).<br /><br /></i>Anyway, aside from the game's flimsy customization, the biggest oversight is the in-game mp3 player. You can throw songs onto an SD card and listen to them while you're diving or futzing around on The Gabbiano, but the damn thing only seems to repeat the same track over and over. That's why, with the inspiration of the NeoGAF forums (and particularly the great advice about Audacity from user <a href="http://www.neogaf.com/forum/member.php?u=8887">Xristot</a>), I've created a series of Endless Ocean Mini-Mixes, seven bite sized tracks filled with ambient-electronic weirdness and three more upbeat "topside" selections to provide a soundtrack when you're training dolphins or developing film.<br /><br />If anybody else out there wants to share their <span style="font-style: italic;">Endless Ocean</span> mixes, please post in the comments or jump into <a href="http://www.neogaf.com/forum/showthread.php?t=204226">NeoGAF's Endless Ocean</a> thread and link 'em up.<br /><br />Here's the playlist, with links to the source albums.<br />1. <a href="http://www.zshare.net/audio/68627835eaa53f/">Asea (zShare Link)</a><br />Neu! - “Im Glück” from <a href="http://www.google.com/musicl?lid=J_5ymMwRPuI&amp;aid=-fIKcNiNvFN">Neu! 1</a><br />Tortoise - “Along The Banks of Rivers” from <a href="http://www.google.com/musicl?lid=vzUmPwJa4wI&amp;aid=MvW5JBgUxrN">Millions Now Living Will Never Die</a><br />Booka Shade - “ Lost High” from <a href="http://www.google.com/musicl?lid=oyygmifhYWG&amp;aid=WHTN95uckcH">Movements</a><br />Eluvium - “Under the Water it Glowed” from <a href="http://www.google.com/musicl?lid=sBmtilIbHyD&amp;aid=Wao2DiEowjO">Indecipherable Text</a><br /><br />2. <a href="http://www.zshare.net/audio/6863092a82a797/">Shimmering (zShare Link)</a><br />Kraftwerk - “Heimatklange” from <a href="http://www.google.com/musicl?lid=w_sRZAaGxWL&amp;aid=BRb7lL6dBvG&amp;sid=SGevP6sDDmE">Ralf &amp; Florian</a><br />Growing - “Cumulusless” from <a href="http://www.google.com/musicl?lid=-7L6wHF-3jC&amp;aid=Hns9NCmaFZG">Color Wheel</a><br />The Orb - “Falkenbrück” from <a href="http://www.google.com/musicl?lid=WJhfVBt8EfO&amp;aid=YHZnPKNcZZ">Okie Dokie It's The Orb On Kompakt</a><br />David Bowie - “Subterraneans” from <a href="http://www.google.com/musicl?lid=wUPPImiVXh&amp;aid=d1wLcsOrUO">Low</a><br /><br />3. <a href="http://www.zshare.net/audio/68632575ba2e76/">Submerged (zShare Link)</a><br />Symbiosis - “Umbra” from <a href="http://www.google.com/musicl?lid=GHRFoI4-jjI&amp;aid=V29828ZCb_C">Clandestine Electronic Subculture</a><br />Massive Attack &amp; Mad Professor - “Moving Dub (Better Things)” from <a href="http://www.google.com/musicl?lid=fUYmYr3yNOP&amp;aid=F5LrNh7gQPP">No Protection</a><br />Fila Brazillia - “Weasel Out Of The Muck” from <a href="http://www.google.com/musicl?lid=SCm3ia_UW4N&amp;aid=2oi1zWMoOJF">Luck Be a Weirdo Tonight</a><br />Mr. Scruff - “Fish” from <a href="http://www.google.com/musicl?lid=6qZfdCyCqn&amp;aid=RuNBvYY8uaL">Keep It Unreal</a><br /><br />4. <a href="http://www.zshare.net/audio/6863335d45e247/"><span style="text-decoration: underline;">Other (zShare Link)</span></a><br />Brian Eno and David Byrne - “Mountain of Needles” from <a href="http://www.google.com/musicl?lid=YP681Oy8qmP&amp;aid=DP8qs0_UzaM">My Life in the Bush of Ghosts</a><br />Ghost - “Daggma” from <a href="http://www.google.com/musicl?lid=VjUJ7Q5wK6H&amp;aid=Nnossi88flG">Snuffbox Immanence</a><br />Animal Collective - “Throwin the Round Ball” from <a href="http://www.google.com/musicl?lid=vZ9kbwi0jyF&amp;aid=3PN04nwTbqN">Danse Manatee</a><br />Hu Vibrational - “Friends and Gardens (Corker / Conboy Mix)” from <a href="http://www.discogs.com/release/498138">Microsolutions #1</a><br /><br />5. <a href="http://www.zshare.net/audio/6863483ca930db/">Surge (zShare Link)</a><br />Steve Reich - “Section 7” from <a href="http://en.wikipedia.org/wiki/Music_for_18_Musicians">Music For 18 Musicians</a><br />Andrew Thomas - “Untitled” from <a href="http://www.google.com/musicl?lid=C7ssLcTCZcH&amp;aid=-iGi2ZvjwfE">Fearsome Jewel</a><br />Apparat - “Not a Number” from <a href="http://www.google.com/musicl?lid=KPMCmTnfWhG&amp;aid=iOmskjQViEP">Walls</a><br />Hu Vibrational - “We Walk” from <a href="http://www.google.com/musicl?lid=_FLZZ3UXcIJ&amp;aid=8brasRRtSWL">Beautiful: Boonghee Music 2</a><br />The Art of Noise - “Moments in Love” from <a href="http://www.google.com/musicl?lid=xtmLpa7gkpK&amp;aid=wcvD9lpP1aL">The Best of The Art of Noise</a><br /><br />6. <a href="http://www.zshare.net/audio/6863853425ce5e/">Sonar (zShare Link)</a><br />Cornelius - “Wataridori” from <a href="http://www.google.com/musicl?lid=xD6QUhziyzG&amp;aid=294-c9pKH2N">Sensuous</a><br />Sam Prekop - “Faces and People” from <a href="http://www.google.com/musicl?lid=RsCEhfbXQVO&amp;aid=CFka_wCkCFC">Sam Prekop</a><br />Tortoise - “Dear Grandma and Grandpa” from <a href="http://www.google.com/musicl?lid=vzUmPwJa4wI&amp;aid=MvW5JBgUxrN">Millions Now Living Will Never Die</a><br />Can - “Sing Swan Song” from <a href="http://www.google.com/musicl?lid=97fhyJ4ZECO&amp;aid=po9ET6yTxM">Ege Bamyasi</a><br /><br />7. <a href="http://www.zshare.net/audio/68641420d6c9e3/">Siren (zShare Link)</a><br />Uli Teichmann - “Piano Tec” from Pop <a href="http://www.google.com/musicl?lid=N3IE7RaB9MM">Ambient 2006</a><br />Tim Buckley - “Song to the Siren” from <a href="http://www.google.com/musicl?lid=4benFH4cQhN&amp;aid=Lj4sdcxwUmN">Starsailor</a><br />Radiohead - “All I Need” from <a href="http://en.wikipedia.org/wiki/In_Rainbows">In Rainbows</a><br />Labradford - “and Jonathan Morken. Photo provided by ” from <a href="http://www.google.com/musicl?lid=JjUbRfb214K&amp;aid=oIoKSols-zE">E Luxo So</a><br /><br />8. <a href="http://www.zshare.net/audio/6864252ea11d47/">Topside Tracks 1 (zShare Link)</a><br />Manu Chao - “Me Llaman Calle” from <a href="http://www.amazon.com/Radiolina-Manu-Chao/dp/B000SQJ27I">La Radiolina</a><br />Joe Strummer - “Filibustero” from <a href="http://www.google.com/musicl?lid=-0mW2ju9hZO&amp;aid=4GDcUBG-CI">Walker Original Soundtrack</a><br />Peter King - “Mr. Lonely Wolf” from <a href="http://www.google.com/musicl?lid=AR9e-FaTFrD&amp;aid=ve0UdoIXOKL">Shango</a><br /><br />9. <a href="http://www.zshare.net/audio/68643384654a78/">Topside Tracks 2 (zShare Link)</a><br />The Beach Boys - “Don't Go Near the Water” from <a href="http://www.google.com/musicl?lid=bPUeXET8bFK&amp;aid=Ke1Ku9lQZ4N">Surf's Up</a><br />Gal Costa - “Que Pena (Ele Já Não Gosta Mais De Mim)” from <a href="http://www.google.com/musicl?lid=YNLVDZJ-bLI&amp;aid=MZDAWuedG1B">Gal Costa</a><br />Grupo Oba-Ilu - “Shango” from Santeria: Songs for the <a href="http://www.google.com/musicl?lid=WHR9mwvCtKD">Orishas</a><br /><br />10. <a href="http://www.zshare.net/audio/686444785315e7/">Topside Tracks 3 (zShare Link)</a><br />The Maytals - “Pressure Drop” from <a href="http://www.google.com/musicl?lid=mevhmhgFpsN&amp;aid=OrN7W2oWQ_O">The Harder They Come Original Soundtrack</a><br />Sound Dimension - “Solas” from <a href="http://www.google.com/musicl?lid=XgqvKs9NzKD&amp;aid=r3Xi9D14ac">Jamaica Soul Shake Vol.1</a><br />Prince Jammy - “Fist of Fury” from <a href="http://www.google.com/musicl?lid=CmlxpqtKIzK">Trojan Dub Box Set Vol. 2</a><br /><br />Thanks for the interested everybody, I took down the .zip link because I was getting close to my bandwidth limit. Grab the individual tracks at zShare!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-8109308032306616771?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com3tag:blogger.com,1999:blog-17732196.post-7506922431240696742008-01-18T05:21:00.000-05:002008-01-25T05:22:57.301-05:00Cloverfield: Third-Person Shooter<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/cloverfield-777942.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/cloverfield-777940.jpg" alt="" border="0" /></a><br /><br />Movie critics like to toss around comparisons to video games as a kind of short hand for thin stories, ADD action and CG monster mayhem. The flick <span style="font-style: italic;">Cloverfield</span> may be the first movie where these parallels may really have some weight behind them. I caught the movie earlier this week and was struck by how many moments of video game deja vu I'd felt while watching it. There's a sequence in a helicopter that reminded me of a half dozen different rail shooting levels -- the most recent example I can think of is <span style="font-style: italic;">Blacksite: </span><span style="font-style: italic;">Area 51</span>. In the Midway game <a href="http://www.youtube.com/watch?v=R9L3KYaJJvo&amp;feature=related">you're in a chopper</a> looking down on giant monsters as they rip through a huge bridge span. The scene's been in a dozens of games. The only thing missing from the similar sequence in <span style="font-style: italic;">Cloverfield</span> was the mounted chain gun and the trigger button.<br /><br />Minor moments aren't all that ties <span style="font-style: italic;">Cloverfield</span>, I think inextricably, to video game storytelling. There's something inherent to the movie's reality TV gimmick that makes it feel more like a game than any movie I've ever seen. The movie is a series of continuous shots. Most filmmakers save the long shot for <a href="http://en.wikipedia.org/wiki/The_Passenger_%28film%29#The_long_next_to_final_shot">special occasions</a> -- scenes that need added immediacy. <span style="font-style: italic;">Cloverfield</span> has only a handful of edits: moments when, for one reason or another, the camera stops shooting. Otherwise, the flick is one long string of extended shots. The camera rolls and rolls as the action happens, rarely pausing for breath, almost never missing a moment.This is how we experience nearly every video game we play. The only difference is how the camera is handled.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/lakitu_sm64-733872.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/lakitu_sm64-733870.jpg" alt="" border="0" /></a>The <span style="font-style: italic;">Cloverfield</span> camera is handled by an amateur. He's in the middle of the action. Because of this the camera (and our perspective) gets knocked around quite a bit. That's a far cry from the steady camera work of Lakitu. When I think about the third-person video game camera, I always think back to <span style="font-style: italic;">Super Mario 64</span> and that moment when Mario walks up to a mirror and we see Lakitu, the bespectacled turtle, floating on a cloud, dangling a movie camera from a fishing pole. In my mind Lakitu is the default cinematographer of all 3rd person video games. Part of me thinks that it was the introduction of Lakitu that made games too complicated for the average player. Because when we're playing <span style="font-style: italic;">Super Mario 64</span>, we're really responsible for two characters. We move Mario around. And we have to keep tabs on Lakitu to make sure he's giving us the shot that we need. These new perspectives complicate things. Are we Mario? Are we Lakitu? Or are we the camera that Lakitu is dangling?<br /><br />If you're even remotely sensitive to motion sickness it's hard, when watching<span style="font-style: italic;"> Cloverfield</span>, not to feel like the oft jostled camera. But we're also meant to relate to the cameraman himself, Hud (either a stealth reference to video game 'heads-up displays' or the <a href="http://www.imdb.com/title/tt0057163/">Paul Newman movie</a>). Hud's contribution, besides lugging the camera halfway across Manhattan, is to bring a secondary love interest into the picture -- probably my favorite part of the movie. The flick's "A" story is about Rob, the guy whose going-away-party gets interrupted by the monster attack, and his subsequent quest to save his girlfriend. But the more interesting subplot, where Hud crushes on Marlena (played by <span style="font-style: italic;">Mean Girls</span> starlet <a href="http://www.imdb.com/name/nm0135221/">Lizzy Caplan</a>) reminded me more than a little of <span style="font-style: italic;">Half-Life 2: Episode 2</span>.<br /><br />There's a sort of pairing off that happens in <span style="font-style: italic;">Cloverfield</span>. And Hud, the camera guy, finds himself matched with Marlena -- a girl he'd been <a href="http://video.aol.com/video/movies-cloverfield-clip-no1/2052577">admiring at the party</a> before everything went to crap. These quieter moments feel more first-person, because, even though we're looking through the camera lens and not Hud's eyes, we're practically in Hud's skin when he hits on Marlena. Later when she leaps out of the darkness to save Hud's hide from alien creeps, it's hard not to see the parallels between Marlena and Alyx Vance, the kick-ass love interest/sidekick in <span style="font-style: italic;">Half-Life 2</span>. I can't speak for other people, but I'm pretty sure I formed a crush on Alyx because of 1) proximity, 2) peer pressure (her father and Professor Kleiner practically begged us to propagate the species) and 3) she was the first video game character I didn't need to babysit. Hell, she saved my hide more than a couple times. <span style="font-style: italic;">Cloverfield</span>'s Marlena practically wields a crowbar.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/marlena-776944.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/marlena-776942.jpg" alt="" border="0" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-750692243124069674?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com2tag:blogger.com,1999:blog-17732196.post-67021833865740920042008-01-09T01:02:00.000-05:002008-01-09T02:21:10.912-05:00No More Heroes vs El Topo<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/dQaBq1gX_9E&amp;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/dQaBq1gX_9E&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><br /><br />Suda 51 has mentioned on several occasions that his forthcoming <span style="font-style: italic;">No More Heroes</span> was influenced by<a href="http://en.wikipedia.org/wiki/Alejandro_Jodorowsky"> Alejandro Jordorowski's</a> cult western <a style="font-style: italic;" href="http://en.wikipedia.org/wiki/El_Topo">El Topo</a>. For the uninitiated, <span style="font-style: italic;">El Topo</span> is a violent, experimental film full of graphic imagery, spiritual undertones and political satire. It's widely considered to be the first midnight movie and claims John Lennon as an early supporter.<br /><br />Jordorowski stars as the titular El Topo (Spanish for "The Mole"), a man who sets out on a quest to slay four "masters." As I <a href="http://www.lookytouchy.com/2007/12/no-more-heroes-influences.html">mentioned before</a>, the story of one killer looking to snuff his rivals isn't anything new. It seems Suda 51 is interested in El Topo's motivation to kill his betters. Both Travis Touchdown (the protagonist of <span style="font-style: italic;">No More Heroes</span>) and El Topo are urged to kill by a woman. El Topo's seductress, Mara, eventually proves to be his downfall. The vain woman is likely a symbol of man's selfishness -- El Topo abandons his son to be with her and takes on the task of conquering the masters at her bequest. Eventually El Topo is betrayed, hits rock bottom and goes through a <a href="http://en.wikipedia.org/wiki/Siddhartha_%28novel%29"><span style="font-style: italic;">Siddhartha</span></a> like transformation, eventually paying his karmic debt and becoming enlightened.<br /><br />No telling if Suda 51 will follow the plot that closely, but the similarities between Mara and <span style="font-style: italic;">No More Heroes</span> character Sylvia Christel (herself a reference to the <a href="http://en.wikipedia.org/wiki/Sylvia_Kristel">French starlet</a> of <span style="font-style: italic;">Emmanuelle</span> fame) are worth noting. Sylvia, a member of the assassin's league the UAA, sets up Travis' kills -- calling the shots, so to speak, while Travis does the dirty work. Sylvia also seems to enjoy <a href="http://www.gametrailers.com/player/27365.html">looking at herself in the mirror</a> -- a fixation shared by Mara.<br /><br />By a strange bit of synchronicity there's a good chance you'll be able to walk into Target on January 22 and buy both the game and the obscure foreign film it alludes to. <span style="font-style: italic;">El Topo</span> is on Target store shelves as part of an IFC promotion.<br /><br /><a href="http://abkcofilms.com/"><span style="font-style: italic;">El Topo</span> Official Site</a><br /><a href="http://www.mmv.co.jp/special/game/wii/nomoreheroes/index.html"><span style="font-style: italic;">No More Heroes</span> Official Site - Japan</a><br /><a href="http://nomoreheroesgame.us.ubi.com/"><span style="font-style: italic;">No More Heroes</span> Official Site - US</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-6702183386574092004?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com2tag:blogger.com,1999:blog-17732196.post-83555744681263247122007-12-23T19:42:00.000-05:002007-12-23T20:24:09.732-05:00No More Heroes: Influences<embed src="http://services.brightcove.com/services/viewer/federated_f8/1214128517" bgcolor="#FFFFFF" flashvars="videoId=1351337844&amp;playerId=1214128517&amp;viewerSecureGatewayURL=https://services.brightcove.com/services/amfgateway&amp;servicesURL=http://services.brightcove.com/services&amp;cdnURL=http://admin.brightcove.com&amp;domain=embed&amp;autoStart=false&amp;" base="http://admin.brightcove.com" name="flashObj" width="510" height="550" seamlesstabbing="false" type="application/x-shockwave-flash" swliveconnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed><br /><br />In the weeks to come I plan to blog quite a bit about Suda 51 and his new game No More Heroes. Let's start with some of the game's influences.<br /><br />Above is the trailer for <a href="http://en.wikipedia.org/wiki/Pistol_Opera"><span style="font-style: italic;">Pistol Opera</span></a> -- a surreal action flick by <a href="http://en.wikipedia.org/wiki/Seijun_Suzuki">Seijun Suzuki</a>. The Japanese director is best known for his experimental yakuza pictures from the '60s like <span style="font-style: italic;">Branded to Kill</span> and <span style="font-style: italic;">Tokyo Drifter</span>. His stark use of colors and spare sets influenced "The House of Flying Leaves" sword fight at the end of Tartantino's <a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Kill_Bill">Kill Bill Vol. 1</a>.<br /><br />Both <span style="font-style: italic;">Pistol Opera</span> and its predecessor <a href="http://en.wikipedia.org/wiki/Branded_to_Kill"><span style="font-style: italic;">Branded to Kill</span></a> are about hit men trying to climb the ranks by taking out their competitors. Travis Touchdown, the lightsaber-wielding protagonist in <span style="font-style: italic;">No More Heroes</span> is looking to do the same. In the game there's a group, the UAA, who oversees and ranks assassins -- they're kinda like <a href="http://www.zagat.com/">Zagat </a>for killers.<br /><br />More to come.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-8355574468126324712?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-69324086722054205062007-12-19T01:51:00.001-05:002007-12-19T03:32:35.804-05:00Something For the Ladies: 25 Songs With Female Vocals That Should Be in Rock BandA couple weeks ago at a <span style="font-style: italic;">Rock Band</span> party my friend's sister was pretty vocal in her disdain for the song selection -- too much testosterone. And I can see where she's coming from. <span style="font-style: italic;">Rock Band</span>'s play list is woefully lacking when it comes to songs sung by women. It's also fairly short in tracks with mainstream appeal. There's a reason why pop minded ladies would rather play <span style="font-style: italic;">SingStar</span>. So here are 25 songs with female vocalists and karaoke appeal that would make great <span style="font-style: italic;">Rock Band</span> downloads.<br /><br />1. Blondie: "One Way or Another"<br />2. Bow Wow Wow: "I Want Candy"<br />3. L7: "Pretend We're Dead"<br />4. Feist: "One, Two, Three, Four"<br />5. Kate Bush: "Running Up That Hill"<br />6. Ladytron: "Destroy Everything You Touch"<br />7. Nancy Sinatra: "These Boots Are Made For Walking"<br />8. Portishead: "Sour Times"<br />9: Rainer Maria: "Ears Ring"<br />10: Bratmobile: "Panik"<br />11: Concrete Blonde: "Bloodletting (The Vampire Song)"<br />12: Kim Wilde: "You Keep Me Hangin' On"<br />13: The Breeders: "Cannonball"<br />14: Heart: "Magic Man"<br />15: The Go Gos: "We Got the Beat"<br />16: Joan Jett and the Blackhearts: "I Love Rock and Roll"<br />17: Pat Benetar: "Heartbreaker"<br />18: Nico &amp; The Velvet Underground: "All Tomorrow's Parties"<br />19. Kim Carnes: "Bette Davis Eyes"<br />20. Mickey: "Toni Basil"<br />21. Cyndi Lauper: "Girls Just Wanna Have Fun"<br />22. Eurythmics: "Here Comes the Rain Again"<br />23: Bikini Kill: "Rebel Girl"<br />24: Elastica: "Stutter"<br />25: Cansei Di Ser Sexy: "Fuck Off Is Not The Only Thing You Have To Show"<br /><br /><a href="http://profile.imeem.com/ptV8KP/playlist/lBKe6QA-/something_for_the_ladies_songs_that_should_be_in_rock_band/">Go here to hear all the songs in full.</a><br /><br />Samples below:<br /><object width="300" height="290"><param name="movie" value="http://media.imeem.com/pl/WNE9rSDdht/aus=false/"></param><param name="wmode" value="transparent"></param><embed src="http://media.imeem.com/pl/WNE9rSDdht/aus=false/" type="application/x-shockwave-flash" width="300" height="290" wmode="transparent"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-6932408672205420506?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-65293908126186923092007-12-18T15:13:00.001-05:002007-12-18T15:13:33.428-05:00Guys from Walk Hard playing Rock Band<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" height="388" width="464"><param name="movie" value="http://www2.funnyordie.com/public/flash/fodplayer.swf"><param name="flashvars" value="key=8020a47e1b"><param name="allowfullscreen" value="true"><embed flashvars="key=8020a47e1b" allowfullscreen="true" quality="high" src="http://www2.funnyordie.com/public/flash/fodplayer.swf" type="application/x-shockwave-flash" height="388" width="464"></embed></object><noscript><a href="http://www.funnyordie.com/videos/8020a47e1b">Backlash</a> on <a href="http://www.funnyordie.com">FunnyOrDie.com</a></noscript><br /><br />Also included: sketch comedy, viral marketing, race humor.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-6529390812618692309?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-74768117971092540862007-12-10T20:43:00.000-05:002007-12-10T20:53:12.495-05:00Patton Oswalt on the Spike Game Awards: "Godawful"<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/godawful-761544.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/godawful-761541.jpg" alt="" border="0" /></a><br /><blockquote>The worst thing about this show was the fact that I'm the cheap, money-grubbing asshole who agreed to do it. The producers wanted me to do "a little bit of stand-up" before I presented the award for "Most Addictive Video Game". Oh wait, I forgot -- "The Most Addictive Video Game...Fueled By DEW!" That's because Mountain Dew was "sponsoring" the award. I had to say "Fueled By Dew". I will also be saying it on my deathbed, when I'm begging my relatives to unplug by respirator.</blockquote>More sell out gold at the comedian's <a href="http://blog.myspace.com/index.cfm?fuseaction=blog.view&amp;friendID=67077201&amp;blogID=336802633">blog</a>. It should be noted that Oswalt seems fully aware that awards shows are shit by their very nature. To expect one to be anything but a kick in the teeth is the textbook definition of insane.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-7476811797109254086?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-46468173657155199852007-12-06T07:52:00.001-05:002007-12-06T07:55:11.018-05:00Songs That Need to Be In Rock Band: Part 1 - The '00s<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_r5pS4s4m55k/R1foXBjgDAI/AAAAAAAAAQ0/H4Sy6WToiL8/s1600-h/tacky.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_r5pS4s4m55k/R1foXBjgDAI/AAAAAAAAAQ0/H4Sy6WToiL8/s400/tacky.jpg" alt="" id="BLOGGER_PHOTO_ID_5140832981918682114" border="0" /></a>I've used this space to bag on the lame, new songs that made the cut in <span style="font-style: italic;">Rock Band</span>. So now I'm putting my money where my mouth is. Here's a list of awesome songs, recorded in the last decade, that would make ideal downloadable tracks. Sure, most people haven't heard of half of these bands. But, you know what? It's about time they did.<br /><br />Call the Lawyers:<br /><br /><span style="font-weight: bold;">1. Art Brut - "Formed a Band" </span>- Duh, right?<br /><span style="font-weight: bold;">2. Spoon - "I Turn My Camera On"</span> - I wish so many of their songs weren't all sparse and piano-y<br /><span style="font-weight: bold;">3. The Black Lips - "Veni Vidi Vici"</span> - I find this song imminently singable<br /><span style="font-weight: bold;">4. LCD Soundsystem - "All My Friends"</span> - There's a single edit that's a little shorter. It was a toss up between this and "New York I Love You"<br /><span style="font-weight: bold;">5. Liars - "Mr. Your On Fire Mr."</span> - Easily their catchiest song. They've been running from it for the past five years<br /><span style="font-weight: bold;">6. Death From Above 1979 - "Blood on Our Hands"</span> - I know, these guys are a trio. Sue me<br /><span style="font-weight: bold;">7. TV on the Radio - "Young Liars"</span> - Rock Band could use some nice, down-tempo tracks<br /><span style="font-weight: bold;">8. My Morning Jacket - "Off the Record"</span> - I always think Joe Jackson when I hear this<br /><span style="font-weight: bold;">9. Wolf Parade - "I'll Believe in Anything"</span>- I like the idea of everybody pitching in to sing this one<br /><span style="font-weight: bold;">10. The Decemberists - "Sons &amp; Daughters"</span> - Jeez. I'm thinking that song about Los Angeles would be pretty hot too.<br /><span style="font-weight: bold;">11. Raconteurs - "Steady as She Goes"</span> - If they wanted they could get those versions of the White Stripes songs with bass parts added in by the guy from Redd Kross<br /><span style="font-weight: bold;">12. Entrance - "Grim Reaper Blues"</span> - Rock Band needs more psyche<br /><span style="font-weight: bold;">13. The Sword - "Winter's Wolves"</span> - I always hoped that Guitar Hero II would help blow this band up<br /><span style="font-weight: bold;">14. Tool - "Schism"</span> - For the prog metal geeks<br /><span style="font-weight: bold;">15. The Mars Volta - "The Widow"</span>- To make the Pitchfork guys scream. I really dig this as a single<br /><span style="font-weight: bold;">16. The Thermals - "Here's Your Future"</span> - For guys who like Fugazi, Bad Religion, etc.<br /><span style="font-weight: bold;">17. The Hold Steady - "Chips Ahoy"</span>- I was tempted to pick something from the older record<br /><span style="font-weight: bold;">18. Arcade Fire - "Wake Up"</span> - What a racket you could make with this one<br /><span style="font-weight: bold;">19. The Rapture - "House of Jealous Lovers"</span> - Dance punk is perfect for Rock Band<br /><span style="font-weight: bold;">20. Wilderness - "End of Freedom" </span>- A little moodier than your typical track<br /><span style="font-weight: bold;">21. The Ponys - "Exile on My Street"</span> - A straight rocker. The vocals reminds me of Faith No More's first singer<br /><span style="font-weight: bold;">22. Klaxons - "Magick"</span> - I could do with their whole album as a download<br /><span style="font-weight: bold;">23. Early Man - "Death is the Answer"</span> - For the guys who can channel Ozzy<br /><span style="font-weight: bold;">24. !!! - "Heart of Hearts"</span> - Another dance punk jam<br /><span style="font-weight: bold;">25. McLusky - "To Hell With Good Intentions" </span>- Only a sample on imeem, but damn does this song rock. Albini.<br /><br />Here's an imeem playlist with all of the songs:<br /><br /><object height="290" width="300"><param name="movie" value="http://media.imeem.com/pl/eTbboc2QGm/aus=false/"><param name="wmode" value="transparent"><embed src="http://media.imeem.com/pl/eTbboc2QGm/aus=false/" type="application/x-shockwave-flash" wmode="transparent" height="290" width="300"></embed></object><br /><br /><span style="font-style: italic;">Next time: Songs That Need to Be In Rock Band: Part II - Something For The Ladies</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-4646817365715519985?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-26765207010123604692007-11-28T18:03:00.001-05:002007-11-28T18:09:42.040-05:00R. Crumb Draws Pokemon<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/porygoncrumb2-706619-743742.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/porygoncrumb2-706619-743739.jpg" alt="" border="0" /></a><br />I've heard tales about the <a href="http://www.fantagraphics.com/">Fantagraphics</a> offices in Seattle. Most were probably apocryphal tales of interns and lowbies working in squalid conditions. But one detail always seem to ring true -- that the place was full of comics treasures. Jacob Covey from the <a href="http://www.fantagraphics.com/blog/2007_11_25_fantagraphics_archive.html#6805664479908837439">publisher's blog</a> recently discovered this gem amid the mess, a place mat doodle of <a href="http://bulbapedia.bulbagarden.net/wiki/Porygon_%28Pok%C3%A9mon%29">Porygon</a> by Robert Crumb.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-2676520701012360469?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-108660468604534892007-11-02T03:26:00.000-04:002007-11-02T03:56:48.852-04:00Front Mission DS: The Lesbian Edition<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/frontmissionmobile-750058.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/frontmissionmobile-750056.jpg" alt="" border="0" /></a><br />So here's what happened. I accidentally misread one of Square Enix's androgynous characters and inadvertently transformed <span style="font-style: italic;">Front Mission DS</span>'s story from a trite to utterly fascinating.<br /><br />Some back story. I have two handles I like to use in games. For male characters I use Flynn, after Jeff Bridges from <span style="font-style: italic;">Tron</span>. For the ladies I use Tura, after the <a href="http://en.wikipedia.org/wiki/Tura_Satana">awesomely bad-ass actress</a> from Russ Meyers' <span style="font-style: italic;">Faster Pussycat Kill! Kill! </span>So when <span style="font-style: italic;">Front Mission</span>'s story kicks in the only cues I've had re: the sexuality of the lead character, Royd (totally missed hint, right?), was the image you see above, which I read as a kinda butchy girl. So sue her, she likes her hair short. Tura it is. It soon realized I'd misread the character when I realized that he/she was engaged to another Wanzer pilot, Karen, who had gone missing after failed mission.<br /><br />At this point there was nothing I could do. Tura would be Tura for the rest of the game. Then things started getting interesting. New female pilots joined my gang of mercenaries, the Canyon Crows. And I was starting to detect a hint of jealousy, or unrequited love, for Tura as she led the rag-tag band on a hunt for Karen. The flaxen-haired Natalie seemed to fawn over Tura at every turn. The mysterious Meihua, with her ivory skin and China doll eyes, was obviously infatuated with her de facto leader.<br /><br />And when a surly veteran in a dive bar called Tura "boy" the implication was crystal clear. The jerk was calling out Tura's sexuality. The dig bore a little extra sting. Tura's mission wasn't simply a quest to re-unite with her love. No, she was going to sing her sexuality to the whole of Huffman. And she'd ram her message home with a F-2 Tonfa is she had to. Dismantling these backwards yahoos one mech at a time suddenly became a lot more fun.<br /><br />I've never really jived with Square Enix's storytelling style. Their whole world-is-gonna-end-because-of-some-crazy-fascist-Darth-Vader-guy-with-a-crystal motif leaves me a little cold. But I think my inadvertent sex change was exactly what this game needed. It could be that all <span style="font-style: italic;">Final Fantasy</span> games would benefit from selective gender bending. Maybe I'm finally beginning to understand this whole <a href="http://en.wikipedia.org/wiki/Yaoi">yaoi</a> thing.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-10866046860453489?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-79574960134977756952007-10-29T19:01:00.001-04:002007-10-29T19:09:35.267-04:00The Pixies: Totally Ahead of Their TimeThe final <span style="font-style: italic;">Rock Band</span> song list was just announced <a href="http://www.joystiq.com/2007/10/29/rock-band-drops-full-set-list-minus-bonus-tracks/">via a press release</a> and it has "Wave of Mutilation" by The Pixies listed in the '00s rather than the '80s. The official <span style="font-style: italic;">Rock Band</span> site has the band <a href="http://www.rockband.com/game_info/songlist">properly shelved</a> in the correct decade. Because, really, The Killers and Fall Out Boy don't need Frank Black and company looming over them. Who needs that kind of pressure?<br /><br />The full, erroneous list:<br /><br />960s<br />Rolling Stones "Gimme Shelter"<br /><br />1970s<br />Aerosmith "Train Kept a Rollin'"*<br />The Who "Won't Get Fooled Again"<br />Boston "Foreplay/Long Time"<br />Mountain "Mississippi Queen"*<br />The Police "Next to You"<br />David Bowie "Suffragette City"<br />Black Sabbath "Paranoid"*<br />Blue Oyster Cult "Don't Fear the Reaper"<br />The Ramones "Blitzkrieg Bop"<br />Deep Purple "Highway Star"<br />KISS "Detroit <span class="nfakPe">Rock</span> City"<br />Molly Hatchet "Flirtin' With Disaster";<br />The Outlaws "Green Grass &amp; High Tides"<br />Sweet "Ballroom Blitz"*<br /><br />1980s<br />Rush "Tom Sawyer"*<br />Bon Jovi "Wanted Dead or Alive"<br />The Clash "Should I Stay or Should I Go"<br />Faith No More "Epic"<br />R.E.M. "Orange Crush"<br />Iron Maiden "Run to the Hills"*<br /><br />1990s<br />Foo Fighters "Learn to Fly"<br />Metallica "Enter Sandman"<br />Nirvana "In Bloom"<br />Stone Temple Pilots "Vasoline"<br />Weezer "Say It Ain't So"<br />Smashing Pumpkins "Cherub <span class="nfakPe">Rock</span>"<br />Radiohead "Creep"<br />Beastie Boys "Sabotage"<br />Hole "Celebrity Skin"<br />Garbage "I Think I'm Paranoid"<br />Soundgarden "Black Hole Sun"<br /><br />2000s<br />The Hives "Main Offender"<br />Queens of the Stone Age "Go With the Flow"<br />The Strokes "Reptilia"<br />Jet "Are You Gonna Be My Girl"<br />OK Go "Here It Goes Again"<br />Nine Inch Nails "The Hand That Feeds"<br />Pixies "Wave of Mutilation"<br />Yeah Yeah Yeahs "Maps"<br />Red Hot Chili Peppers "Dani California"<br />Coheed &amp; Cambria "Welcome Home"<br />Fallout Boy "Dead on Arrival"<br />The Killers "When You Were Young"<br />New Pornographers "Electric Version"<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-7957496013497775695?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-12064911241019523592007-09-26T21:33:00.000-04:002007-09-26T21:34:11.195-04:00Playing the Real Game<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_r5pS4s4m55k/RvsGNNgBU5I/AAAAAAAAAN8/yg2VwuT7hUg/s1600-h/zsvc02.jpg"><img style="cursor: pointer;" src="http://3.bp.blogspot.com/_r5pS4s4m55k/RvsGNNgBU5I/AAAAAAAAAN8/yg2VwuT7hUg/s400/zsvc02.jpg" alt="" id="BLOGGER_PHOTO_ID_5114688625841361810" border="0" /></a><br />I've been trying to figure out which part of <span style="font-style: italic;">Halo 3</span> to review. The single-player story, which I blew through in a day, is the traditional answer. But I've never really been all that enamored with the campaigns. Never even finished the second one. But then NeoGAF user Crush <a href="http://www.neogaf.com/forum/showpost.php?p=8001518&amp;postcount=318">posted</a> the above picture in a <a href="http://www.neogaf.com/forum/showthread.php?t=193838">screen shot thread</a>. An elaboration of a virtual self portrait that I generated in the <span style="font-style: italic;">Halo 3</span> theater. You can see the original on my <a href="http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Phantom%20Mare">Bungie file share</a>. My pose somehow reminded me of <a href="http://en.wikipedia.org/wiki/Masaki_Sumitani">Hard Gay</a> when he says, "foooooo!" Crush took the idea and ran. I'm thinking my review of <span style="font-style: italic;">Halo 3</span> is going to be about the real game -- the one that we can keep playing in endless online matches, face-to-face at Halo parties and now, apparently, even after the 360 has been powered down.<br /><br />Cross posted from <a href="http://sourcedorks.blogspot.com/2007/09/playing-real-game.html">Source Dorks</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-1206491124101952359?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-71436288001160399802007-07-19T00:15:00.000-04:002007-07-19T00:23:01.659-04:00Mr. Me Too<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/DSC01170-719692.JPG"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/DSC01170-718820.JPG" alt="" border="0" /></a><br /><br />I too <a href="http://kotaku.com/gaming/pitchfork-festival/">bumped into fellow gaming dorks</a> at the Pitchfork show. But guy gamers are a dime a dozen. I, honestly, was more pleased to see Miss Indie Gamer bust out her SP to play some <span style="font-style: italic;">Tetris </span>between sets. This is what they're talking about when they toss around the phrase "casual gaming."<br /><br /><a href="http://3.bp.blogspot.com/_r5pS4s4m55k/Rp7mGXQFjkI/AAAAAAAAAKA/AjV3qdRAP5s/s1600-h/DSC01158.JPG"><img src="http://3.bp.blogspot.com/_r5pS4s4m55k/Rp7mGXQFjkI/AAAAAAAAAKA/AjV3qdRAP5s/s320/DSC01158.JPG" alt="" id="BLOGGER_PHOTO_ID_" border="0" /></a> <div style="clear: both;"><a href="http://picasa.google.com/blogger/" target="ext"><br /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-7143628800116039980?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-60318947161908751582007-07-12T05:33:00.000-04:002007-07-12T05:37:02.147-04:00E3 Buzzword BingoThere are still two days left to play along. Bring this handy list to the remaining press conferences. Place a bean on your card every time you hear the following words:<br /><ul><li>leader</li><li>innovator</li><li>team</li><li>category</li><li>unparalleled</li><li>leverage</li><li>drive</li><li>platform</li><li>leadership</li><li>committed</li><li>broaden</li><li>brands</li><li>empowering</li></ul><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-6031894716190875158?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-17552226791180048152007-06-20T15:01:00.001-04:002007-06-20T16:00:00.963-04:00What Rockstar Should Do<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/crime_suspenstories19-792246.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/crime_suspenstories19-792237.jpg" alt="" border="0" /></a><br />A long, long time ago I <a href="http://robotstreetgang.blogspot.com/2002_06_13_archive.html">equated</a> Rockstar Games and <a href="http://en.wikipedia.org/wiki/EC_Comics">EC Comics</a>. Whether the two companies are working on the same level is arguable. I'm not sure if I've yet seen the brilliance of Bernie Krigstein or Wally Wood in the <span style="font-style: italic;">Grand Theft Auto Games</span>, but damn if <span style="font-style: italic;">Bully</span> isn't getting close. I think the bigger connection between the two companies is that they make adult-oriented art in a medium that is widely considered for children. They also happen to profit from that fact that children and adolescents have a rabid desire for that kind of material. But that's another story.<br /><br />Right now I'm thinking about what Rockstar should do about <span style="font-style: italic;">Manhunt 2</span>'s UK ban and <a href="http://gamepolitics.com/2007/06/19/breaking-manhunt-2-rated-adults-only-by-esrb/">AO rating</a> here in the states. This is where the big difference between Rockstar and EC comes into focus. EC was in the hands of William Gaines, son of the company's creator. Rockstar is beholden to Take 2 and a butt-load of stockholders.<br /><br />I've always posited that Rockstar was one gutsy move from being the Larry Flynt of video games. Larry, some say cynically, turned attempts at censorship into a key component of the Hustler brand. He's coasted on that image ever since, never really creating anything (besides the <a href="http://www.salon.com/news/1999/03/26newsb.html">Flynt Report</a>) that really lived up to his freedom-fighting image.<br /><br />Rockstar, on the other hand, probably wouldn't coast. They'd continue to make great, beloved and incredibly risque games. Only now they'd have the mandate of the masses behind them. As 1st Amendment poster children there'd be an expectation from customers and stockholders alike that they continue to push limits.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/00204799-794267.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/00204799-794260.jpg" alt="" border="0" /></a>It wouldn't take much effort to repackage <span style="font-style: italic;">Manhunt 2</span>'s censoring as a 1st Amendment issue. I can already see the bold sticker slapped across the game packaging: "Banned in the UK!" The game would be in good company too. Kubrick's <span style="font-style: italic;">A Clockwork Orange </span>was once <a href="http://www.channel4.com/film/newsfeatures/microsites/B/banned/listings.html">barred from view</a> in England. The Rockstar marketing machine is well-equipped to pull this kind of thing off. But it's very unlikely that Take 2 would ever sign off on this kind of approach.<br /><br />The company's shameful silence during the Hot Coffee affair is proof of this. Rockstar is hamstrung by a crumbling company and scrambling executives. So we'll probably see <span style="font-style: italic;">Manhunt 2</span> watered down. Though there's a chance that that no amount of edits will please the ESRB. It could be that Rockstar now has the stink of AO on them, which may be impossible to wash off. Just ask Sam Raimi who struggled for years with the MPAA. His <span style="font-style: italic;">Evil Dead</span> films consistently exceeded the R rating, some say because the ratings board had it out for the director.<br /><br />My dream is that Nintendo is right now making a phone call to Take 2, telling the company that they'll permit<span style="font-style: italic;"> Manhunt 2 </span>to be released for the Wii as is. But I don't believe, either, that Nintendo would risk their current public goodwill on this game. And this is, perhaps, the biggest crime of all. We may never play the definitive version of<span style="font-style: italic;"> Manhunt 2</span> -- the game as experienced with the visceral Wii remote. There's no chance for an uncut DVD here. <span style="font-style: italic;">Manhunt 2</span> on the Wii is our first and last chance to play the game the way it was intended. It could be that the game is cynical trash or even dangerous when played with move simulating the physicality of murder, but thanks to censors we'll probably never be able to decide for ourselves.<br /><br />Read my <a href="http://robotstreetgang.blogspot.com/2004/01/mom-plays-manhuntthe-following-is.html">review</a> of the original <span style="font-style: italic;">Manhunt</span>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-1755222679118004815?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0tag:blogger.com,1999:blog-17732196.post-67367748037117854682007-06-08T15:12:00.001-04:002007-06-08T15:17:33.839-04:00The Legend of Zelda Dungeon Theme<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/sUAJgbZcpdE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/sUAJgbZcpdE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />Ray and Blake, friends of my friend <a href="http://dement3d.com/nissen/">Jeremy,</a> are professional orchestral musicians in the Los Angeles area. They're kicking around the idea of starting a string trio to perform video game themes. Here's a video of them working out one of their arrangements as a duet.<br /><br />Cross posted to <a href="http://sourcedorks.blogspot.com/">Sourcedorks</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-6736774803711785468?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com1tag:blogger.com,1999:blog-17732196.post-78768574511665434822007-04-17T20:51:00.000-04:002007-04-17T20:54:14.486-04:00Dave Carnie Involved With EA's Skate<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lookytouchy.com/uploaded_images/BUM1-789207.jpg"><img style="cursor: pointer;" src="http://www.lookytouchy.com/uploaded_images/BUM1-789136.jpg" alt="" border="0" /></a><br /><br />I'm not too shy to admit that I keep Dave Carnie's <a href="http://whalecock.blogspot.com/index.html" target="_blank">Whalecock blog</a> on my RSS feed.<br /><br />Carnie was one-time editor of <i>Big Brother</i>, the excellent but now defunct skateboarding magazine created by Jeff Tremaine (Jackass) and published by Larry Flynt (Tips and Tricks, some other magazines).<br /><br />I think Carnie may have inadvertantly scooped some info regarding the game <a href="http://whalecock.blogspot.com/2007/04/and-i-was-like-dope.html" target="_blank">in this blog post</a>. He mentions that he helped write the game and mentions some of the pro-skaters that are involved: Danny Way, Mark Gonzales, Colin McKay, Chris Haslam, Pat Duffy, Jerry Hsu.<br /><br /><a href="http://www.neogaf.com/forum/showthread.php?t=151396"><span style="font-style: italic;"> Crossposted from this NeoGAF thread.</span></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17732196-7876857451166543482?l=www.lookytouchy.com%2Findex.html'/></div>Gushttp://www.blogger.com/profile/07596738392616233487noreply@blogger.com0