tag:blogger.com,1999:blog-169796182009-07-03T20:55:17.755-07:00Draw StanleyA blog about what I love and do, illustration. I do it, teach it, read about it, research it for others. If it was edible…Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.comBlogger62125tag:blogger.com,1999:blog-16979618.post-29059702044687859842009-07-03T16:24:00.000-07:002009-07-03T16:48:58.383-07:00Awards and work.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sk6ThPxRwkI/AAAAAAAAAXE/RF-ZjwbMqzg/s1600-h/LetteringSketch.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 258px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sk6ThPxRwkI/AAAAAAAAAXE/RF-ZjwbMqzg/s400/LetteringSketch.jpg" alt="" id="BLOGGER_PHOTO_ID_5354379206368281154" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sk6ThQrR2WI/AAAAAAAAAXM/GumlO3u6N2Y/s1600-h/Rematch.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 261px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sk6ThQrR2WI/AAAAAAAAAXM/GumlO3u6N2Y/s400/Rematch.jpg" alt="" id="BLOGGER_PHOTO_ID_5354379206611556706" border="0" /></a>I just found out today that in addition to winning the <a href="http://www.spj.org/awards.asp#5">SPJ</a> First Place award for Cartoons/Illustration in a magazine, <a href="http://www.lawandpolitics.com/washington/default.asp">Washington Law and Politics</a> to be exact…<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sk6Ufm8o0GI/AAAAAAAAAXU/xUueEV10LZM/s1600-h/SPJ+award.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sk6Ufm8o0GI/AAAAAAAAAXU/xUueEV10LZM/s400/SPJ+award.jpg" alt="" id="BLOGGER_PHOTO_ID_5354380277741834338" border="0" /></a>that I also won third place in the same category! I think the above illustration won Third and the one below was First. I'm not sure because I often give the illustrations different names than the article for various reasons, the chief being the articles don't always have names or titles when I get the assignments.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/Sk6VYoalU_I/AAAAAAAAAXc/mp6k977YPog/s1600-h/haWAii.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 311px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/Sk6VYoalU_I/AAAAAAAAAXc/mp6k977YPog/s400/haWAii.jpg" alt="" id="BLOGGER_PHOTO_ID_5354381257388413938" border="0" /></a>This doesn't explain why I have not posted the reminding parts of "Hey Kids Comics". I have been working for McSoft doing a bazillion presentation storyboards. All top secrety and hush hush stuff! I also completed a Flash animation test for a local game studio. All this has left me wanting to do something different. Single image illos or comics. However I have a gazillion more storyboards to do. So it's back to the drawing board. After July 4th, I'll have a better handle on getting back to "Hey Kids Comics"!<br /><img src="file:///Users/Nopey/Desktop/SPJ%20award.jpg" alt="" /><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-2905970204468785984?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com1tag:blogger.com,1999:blog-16979618.post-31766331557662549602009-06-16T19:11:00.001-07:002009-06-16T19:47:37.665-07:00Hey Kids, Comics :That Gum You Like<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SjhQ6OqU0mI/AAAAAAAAAWk/kA9K6WtiRys/s1600-h/sender.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 263px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SjhQ6OqU0mI/AAAAAAAAAWk/kA9K6WtiRys/s400/sender.jpg" alt="" id="BLOGGER_PHOTO_ID_5348113518800720482" border="0" /></a>In 2004 <a href="http://www.campervanbeethoven.com/">Camper Van Beethoven</a> reformed and released "New Roman Times", a key track was "That Gum You Like is Back in Style." One of my first editorial illustrations was for an article in <a href="http://en.wikipedia.org/wiki/The_Rocket_%28newspaper%29">The Rocket</a>, on Camper Van Beethoven. I was assigned that illustration by <a href="http://www.nodepression.com/Columns_Writer.aspx?author=4">Grant Alden</a>. Years later, in 2004 to be exact, Grant asked me to do this extended editorial illustration in No Depression for the new CVB release. How could I resist! Grant is one of my favorite, and best art directors working. The trick to this comic piece is how little I wrote! As I recall, I used the CD track titles and notes only, in order! A tribute to how well CVB did in creating a story. We wanted to to do a comic that had a bit of flavor from the old <a href="http://feralhouse.com/titles/kulchur/its_a_mans_world.php">men's magazines of the 40s</a> and 50s. You know, the ones where badgers are ripping the flesh of a guy.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SjhRJoieRmI/AAAAAAAAAWs/Rkcumd6q11k/s1600-h/CVBSpreadTiny.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 259px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SjhRJoieRmI/AAAAAAAAAWs/Rkcumd6q11k/s400/CVBSpreadTiny.jpg" alt="" id="BLOGGER_PHOTO_ID_5348113783445145186" border="0" /></a><br />So, a healthy dose of dry brush, aggressive brush work and garish lighting were called for.<br />The first panel is a movie like double-truck (I love that old term!) From left to right there is; the cabal of evil old Texas Oil-men, our young <a href="http://www.bigredtoybox.com/articles/joeindex.shtml">GI Joe</a>-ish/ Texas Ranger hero, and finally the warring hordes raising their guns to a Hellion in a red dress. All that's missing is the badger! While the colors are my normal garish, (red and yellow) they are muted somewhat. I think that helps the colors to work better when I pull out the more stylized monochromatic palette for effect, as in panels four, five and seven. The brush work is slashy, bold and rough, I was aiming for movement even in the static panels. All the characters are definite types. My favorite in the spread are the Old Texas Men, which I did have reference for!<br /><br />Panels two and three work as one, a moment in time, divided, our attention split on two characters. In two, the old spy (who's <a href="http://www.oldtimecandy.com/black-jack-gum.htm">gum</a> that he likes, is back in style) and in three, the jittery bar keeper/informant/contact. I like drawing old men and junkies. This was actually the first image that came to mind when I got this assignment, and of course contains the comic title. It also mimics the top tier of page four, good circular storytelling.<br /><br />Panel 4 is another dose of Men's pulp art. The monochromatic panels are the most obvious nod to Men's magazine pulp illustrations. The colors and the line-work. I wanted the ink brush lines to sort of have the same feel as the brush strokes in the old illustrations. At times like this I think less of what I'm doing as line-work and more like painting with one color. After that, the color goes on, with the same sort of treatment, with a cohesive textural effect. I hope.<br /><br />Panel five, the background references riots in I believe LA during the 60s. While I'm working on these I am very particular about what my references are and where they come from. There can and usually are a lot of subtle and hidden connections between the reference and what I'm working towards. In fact I tend to have a large file of reference or scrap while I compose the art. Small subtle details, in my opinion create a richness and connection wit the viewer. It's not always noticed but, I like it, and when it is noticed, well, it's that much better. When the piece is done, there is the somewhat ceremonial trashing of the reference folder. Some of the scrap goes into my file cabinet/morgue, and the rest into the trash. All of it tends to go out of my memory, sadly.<br /><br />Panel six. I think in this panel the two guys, (spies no doubt!) really look the part of Eastern Bloc spies! I can just see them in some 60's new cinema cold war spy movie. I know I used reference for both of these guys, they were the focus of my attention. And what says R-n-R better than a Eastern Bloc blond in a red dress? Or is she<a href="http://en.wikipedia.org/wiki/Octobriana"> Octobriana</a> in disguise?<br /><br />Panel seven is another sort of Men's mag spin. If you look close you can see how little there is to the drawing most of the lines radiate to the point of light. That sort of restrained drawing is not something I normally do. It's akin to <a href="http://illustrationart.blogspot.com/2006/05/one-lovely-drawing-part-seven.html">Dennis the Menace's </a>one line neck.<br /><br />Panel eight starts to slow things down a bit as we move from the album/discs main characters wild youth to his gradual enlightenment, via drugs! I thought the cactus was a nice mirroring of the characters lost limbs and loneliness. I wanted the spare composition to sort of slow things down and signal a change of pace. Lucky me that it fell just right so that this spread was a very masculine and boxy thing.<br /><br />Panel nine, like all good last panels is intriguing. I used the same loose brush work but here to give it a more fly away, dreamy feeling. As much of a fly away dreamy feeling as I can create with my stuff! The color in this borrows from panel eight and ads some pink for effect, because they're POPPIES!! You might also see a little Kirby in this panel.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SjhRebkK64I/AAAAAAAAAW0/QqlUruOG_AM/s1600-h/10+Page3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 306px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SjhRebkK64I/AAAAAAAAAW0/QqlUruOG_AM/s400/10+Page3.jpg" alt="" id="BLOGGER_PHOTO_ID_5348114140739857282" border="0" /></a>PAGE THREE<br />Panel one and two, more double spread goodness! This time I work both side to show the split and growth of the character, from soldier to hippie. This is another time when I so loosely use reference it looks like I just made it up, at least to me it does.<br /><br />Panel three I can remember listening to Eric Clapton as I drew my famous smoke clouds. I should have gotten them out of my system before then! But no, for some reason I always think they're a good idea when I start but later, like now…ugh, not so much!<br /><br />Panel four worked out well because I get bored sometimes and this was a perfect opportunity to switch up the styles. Notice the Native American influenced sun symbol, and yes, diamonds in the sky!<br /><br />Panel five actually gave me a hard time. For some reason It was tough getting the image I wanted/needed into the space and having it read visually. It turned out okay enough. I think the best part is the color, which went very quick. It's amazing what I remember after all this time.<br /><br />Panel six is my shame! This one falls like a clunker! There is not one thing I like about this panel. Most of the time as in panel five there is something I like, something I feel went well. But this one lacks any sort of merit. I'm not sure why it exists the way it does, other than due to my own laziness. Note to clients, avoid lazy artists!<br />Now that I think of it, I must have been at a low ebb as I was winding this page up. Both the last panels are not that inspiring to me.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SjhR0uIP9eI/AAAAAAAAAW8/e3mnuNLZu4o/s1600-h/10+Page4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 306px; height: 400px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SjhR0uIP9eI/AAAAAAAAAW8/e3mnuNLZu4o/s400/10+Page4.jpg" alt="" id="BLOGGER_PHOTO_ID_5348114523680142818" border="0" /></a>However, PAGE FOUR starts with a good panel! Another spread, (Mmmm, gotta love those) Plenty of fun stuff to draw. Crazy old men, a craggy ex-spy and an<a href="http://www.youtube.com/watch?v=uOLGrXOtuwQ"> Invaders</a> type flying saucer! Topped of with better clouds than in panel three on the previous page. I think I obviously had a clear vision of what I was aiming for on this page. It seems to skip the herky jerky creative mess of page three and pick up where the double truck left off. I mean look, I even pick up the hippie theme and gradually disintegrate the figure over the remaining four panels. The lines going dead, images overlapping, breaking panel borders. Going from Captain America to a suicide bomber, all the while keeping it light and happy.<br /><br />I do like my little graphic, the Peace symbol with "The end is near have fun" written around it. Of course without punctuation it could as well be read "Have fun the end is near." Is the glass half empty or half full.<br /><br />NEXT WEEK in "Hey Kids, Comics!"…advertising comics, the amazing BTS Master, or how I got away with one long inside joke!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-3176633155766254960?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-91855489681409967812009-06-08T11:29:00.001-07:002009-06-08T11:31:05.786-07:00Hey Kids, Comics; 9/11 Page<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sh41ypbn9tI/AAAAAAAAAWc/yz6dRbU2JzQ/s1600-h/911+page+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 259px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sh41ypbn9tI/AAAAAAAAAWc/yz6dRbU2JzQ/s400/911+page+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5340765352339437266" border="0" /></a><br /><br />Shortly after the attack on the World Trade Center, a call went out to cartoonists for art to be used in a benefit/memorial anthology. This was done for Dark Horse Comics' anthology. However, in the rush to secure content, not all the art received saw print. This is one that didn't make the cut. Never found out why.<br />I sometimes look at things I did and wonder "what was I thinking," and "how did I do that." In this case I remember.<br />My first attempt/idea was sort of a piece about a guy who gets mistaken for a terrorist. That seemed kind of knee jerk-ish to me and was later pulled off better in an issue of<a href="http://marvel.com/universe/Captain_America_%28Steve_Rogers%29"> Captain America</a>. Patriotic fervor, now there was something. At the time pride in our country was very high, and things were a bit confusing. So what would be more appropriate than to put that into a page. I have always had the sneaking suspicion that a lot of Americans get the <a href="http://en.wikipedia.org/wiki/The_Star-Spangled_Banner">Start Spangled Banner</a> and the <a href="http://en.wikipedia.org/wiki/Pledge_of_Allegiance">Pledge of Alligiance </a>mixed up. I can remember mumbling the archaic terms myself in school and in military Post theaters before the movies started! Very patriotic and at the same time confusing. So, like the former DJ I am, I did a remix.<br /><br />O' say can you see<br />I pledge allegiance<br />to what so proudly we hailed,<br />from sea to shining sea.<br /><br />By the republics gleaming,<br />and over the rockets red glare,<br />one nation<br />gave proof,<br />under God,<br />and spacious skies,<br />that the flag ,indivisible,<br />was still there.<br /><br />O say does that star spangled banner yet wave,<br />with brotherhood,<br />liberty and justice,<br />o're the land of the free<br />and home for the brave.<br /><br />As for the art, the airbrush, black and white is my weapon of choice! I wanted the art to have some emotional weight and gravity, so I used my illustrative style instead of a comic book style.<br />Each panel is like a stripe on a waving flag, the values alternate like the red and white. Each panel focuses on a segment of American history, a part of history, good or bad, that helps define what America is.<br />Panel one, like the beginning of the universe, just stars. Also there are 13 stars, one for each colony. They sort of come out of darkness, groping and moving. This was a good set up for me, I feltl it was sufficiently evocative as opposed to being literal.<br />Panel two is sort of Francis Scott Key, a nod to the influence off the page and the role of creativity in the birth of our nation. Plus it's got bombs bursting in air! I always wondered what that would look like and why they would burst in air. I worked to have the focus of the panels move from left to right, alternating down the page.<br />Panel three is breaking the chains of slavery, and uniting our country. An important step for a lot of reasons. In this panel I tip my hat to some of the great artists of The Harlem Renaissance, including <a href="http://en.wikipedia.org/wiki/Aaron_Douglas">Aaron Douglass</a>, one of my favorites.<br />Panel four, a break in the pace and a chance to show how precarious the growth of a nation can be. I placed the flag small in a black field, the same size as the narrative blocks. The remixed copy reflects a turning point. Okay, I know that all this is not in any kind of correct order, but that's part of my point and the fun. America is a real mash-up of people, cultures, races, times and eras.<br />Panel five sort of brings us to current (at the time!) time frame. Does that banner still wave? Is <a href="http://en.wikipedia.org/wiki/Uncle_Sam">Uncle Sam</a> there? Yes after 911 he is there, still the superhero/mythical figure he's been since <a href="http://www.bpib.com/illustra2/flagg.htm">James Montgomery Flagg</a> cemented him in our visual memory. In this shot he appears as he has in tons of comics, sleeves rolled up and ready for action, moving out of the clouds, actually to stage left. This allows me to have sort of static action with <a href="http://en.wikipedia.org/wiki/Liberty_%28goddess%29">Lady Liberty</a> in panel six. Even though there is no motion the composition moves to the right, forward. this allowed me to take some, well, liberties with the figure. My interpretation of Lady Liberty is of her more as a mythical figure than an actual statue.<br />This was a quick piece. A simple page that reads very very fast. More than most of my other comic book work, this is the closest to an editorial illustration. Looking at it now I still think it holds up. Although I did think of redoing the lettering for this post. But, that would be cheating.<br />NEXT WEEK on <span style="font-style: italic;">Hey Kids, Comics</span>…Camper Van Beethoven comics! and That Gum You Like!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-9185548968140996781?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com4tag:blogger.com,1999:blog-16979618.post-51127130128042382432009-05-31T21:14:00.000-07:002009-05-31T21:19:12.670-07:00Hey Kids, Comics: The Flitcraft Parable!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SeE4eSmJ0gI/AAAAAAAAAVU/lo5gL4EntEQ/s1600-h/HammettCityArtsCover.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 306px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SeE4eSmJ0gI/AAAAAAAAAVU/lo5gL4EntEQ/s400/HammettCityArtsCover.jpg" alt="" id="BLOGGER_PHOTO_ID_5323598327567733250" border="0" /></a>Well it's comic book time kids! We'll start with a project I was incredibly happy to do and proud to say it's not too shabby. There are things I'd do differently, but that's hindsight for ya! "The Flitcraft Parable" starts on the cover. I always consider the cover part of the story. It works to set a mood and generate the first spark of storytelling magic for the reader.<br />The cover portrait illustration of Hammett was done twice. Like any good Op, Hammett had more than one face. The first likeness I did had much more personal influence on it. I was calling heavily on the fact that Hammett was a private detective. It was a moody, stern-jawed likeness, that <span style="font-style: italic;">evoked</span> him, but didn't look like him. Since the lead article was about Hammett, and more revealing, I thought it would work better to see him how he was. His face had a softness to it that was hidden amongst smooth flat planes that denied detail. The classic photo of him getting of a train shows that, his face is a group of stark black and white planes beneath a wide hat brim. The map came late from the article's writer,<a href="http://www.tdn.com/articles/2008/11/23/breaking_news/doc49296da93fa47265736239.txt"> Michael Sullivan</a>. It's a map of <a href="http://www.tpl.lib.wa.us/Page.aspx?nid=7">Tacoma</a>, made during the time that Hammett lived here, showing some of his favorite places. I think it was drawn by Hammett. My initial likeness lived on as the face of Flitcraft himself in my adaption, adding another subtext.<br />A bit about the layout. I may go into this more with the other posts. But, for Flitcraft I kept it simple. My reason being the audience was not made up of comic book fans, but of non comic book readers. I think the difference is that regular readers have a small set of expectations about comics that they are willing to have broken and expanded upon. Most often it's because a regular reader doesn't expect much from a comic book, the bar is set pretty low. Interestingly enough they seem quite open to different styles of art. Comic Book readers are more sophisticated about comics and what they can do. They expect more, but also seem to hold the comic book to, at times, a more rigid standard of what constitutes a "comic book". I remember a quote from an illustration text book ("Illustration Today" by Robert Ross) that goes something like, " A successful illustrator is one who thinks his way into the minds of individuals." Blah, blah blah. So to illustrate for the regular reader, think like the regular reader. I used an old paper texture to evoke the period. The same with the coloring, which springs from old Readers Digest illustrations. They were often black line work with a couple of process colors roughly cut or drawn. Not quite the same time period, but cheap printing plus cheap paper equals 100% Pulp!<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/Sf9QwiFYh_I/AAAAAAAAAVk/H0aA2v1uC7k/s1600-h/Page-1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/Sf9QwiFYh_I/AAAAAAAAAVk/H0aA2v1uC7k/s400/Page-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5332069278543284210" border="0" /></a><br />Page one, and right from the start I get to draw Spade and Brigid! Even though there's not a lot of movement, I spent a lot of time on the characters, poses and type to set the mood quickly since I didn't have very many pages. Brigid is based on a photo of a secretary that Hammett was supposed to have had an affair with, and may have based the novel version of Brigid on. The clothes are authentic, from a vintage Sear's catalog. In the first panel I had a lot to establish quickly. I did a few passes at this page, but it was the wonderfully freeing advice of the editor to change things if I had to, that put me on the right path! In the novel Spade and Brigid are not staged this way. I made the leap to position them in a sexually playful way, that's a bit antagonistic. It also made a nice pyramid structure that helped the type. The type is a modern font that echos an older style, the way I hope the art does. I had the help of a wonderful designer <a href="http://hamsterina.com/">Colleen Gray</a> (the "In House Art Director") and the input of my good friend designer <a href="http://www.amazon.com/gp/product/0891349995?ie=UTF8&tag=httpwwwgoodco-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0891349995&SubscriptionId=1MGPYB6YW3HWK55XCGG2">Jesse Reyes</a>.<br />I gave the word balloons a squared off tail to make them different from American comics and something a bit special. The tails are like some of my favorite European comics. I figured the audience would be open to that. The last two panels immediately take us into the first level of flashback.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sf9SG6SGUKI/AAAAAAAAAVs/ghFLPbwVQjw/s1600-h/Page-2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sf9SG6SGUKI/AAAAAAAAAVs/ghFLPbwVQjw/s400/Page-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5332070762507817122" border="0" /></a><br />More authenticity on the second page with housewife style dress and the <a href="http://www.thedavenporthotel.com/">Davenport Hote</a>l in Spokane. The hotel had been remodeled recently and their website is full of great images of the lobby and front desk. Here I used my original take on Hammett as the character design for Flitcraft. The second panel shot of Flitcraft is based on a photo of Hammett. The visual theme of the "beam" starts in the last two panels. First, I used the beam shape to focus light on Flitcraft's eyes, like in old films. Then I used it to set the light and shadow in the background of the same panel. Again, the beam appears in the last panel as a silhouette, like Flitcraft himself. I was hoping the silhouetting would tie the two together, like fate had. Get the hip waders 'cause it's gettin' deep!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sf9wBO_B9_I/AAAAAAAAAV0/i3P-3KNtin8/s1600-h/Page-3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/Sf9wBO_B9_I/AAAAAAAAAV0/i3P-3KNtin8/s400/Page-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5332103650334603250" border="0" /></a><br />Page three goes into the flashback within a flashback! I took the liberty of having Flitcraft tell his own story. That's the reason for the wonky structure. I stepped into a different color scheme and the art is a much more symbolic and illustrative. Panel one is a bank building (<a href="http://travelphotobase.com/s/WATB.HTM">The Washington Building</a>) that was being constructed around the time Hammett was living in Tacoma. If memory serves me, it had the dubious distinction of being part of some big swindle that halted construction and caused a national scandal. It was in the right place at the right time to drop a beam near Flitcraft. Panel two, I thought the beam acted like a bolt of lightning (from God?) so my beam hits the ground bending and crumpling, transforming to a lightning bolt like shape. I gave the bolt and Flit the "jitters" like Horror type. Panels four to eight we see as well as read how his life and thought begin to crowd him, forcing a new direction. Relief come in the expanded ninth panel, his face a clear, blank slate.<br />Panel ten, all the other possible lives, chances and changes represented by beams. The scar is prominent on this page as a marker for the character, like Johnny Quests hair, a good strong visual cue.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SgCbAM_DiCI/AAAAAAAAAV8/qVJnRyyfKlA/s1600-h/Page-4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SgCbAM_DiCI/AAAAAAAAAV8/qVJnRyyfKlA/s400/Page-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5332432386594670626" border="0" /></a><br />Page four ends the flashback and works to get us back to the story proper. In panel one I wanted to show how Flitcraft was shaken and separate from his fellows on the street. I showed this with a thick rough key line around his figure. Somewhat like the blank slate he think he could become, his face is basic and stripped bare. In panel two he talks about ordering his life. Somehow that made me think that all he had done and accomplished was by the hard work of his hands, in a metaphorical way. So I separated him (his face) from his hands. The narrative box also is the middle in the three panel descent, so that in panel three, when things are calmer, the narrative box is at the bottom of the panel, creating a nice progression that really connects all three. Panels 4 and 5 work to bring us back to the first level by a shift in color, and the change of Flitcraft and the identifying scar. Panel 6 we see Flitcraft/Hammett talking to Spade. The angle is on Spade so as to make a smooth transition to…<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SgmpNysKfDI/AAAAAAAAAWE/cpDmWI6UW4s/s1600-h/Page-5.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SgmpNysKfDI/AAAAAAAAAWE/cpDmWI6UW4s/s400/Page-5.jpg" alt="" id="BLOGGER_PHOTO_ID_5334981288007466034" border="0" /></a><br />Page five, panel one. A close up of Spade similar to Page one panel three that took us into the flashback. The "photo" of Flitcraft is again taken from the photo of Hammett same as page two, panel two was. About Spade, he is described as looking "rather like a pleasant blonde Satan". I work to get the characters set and stay on model but this last page is the better Spade.<br />The bottom panel is a nice half page that mirrors the start of the adaptation.<br />I try to make (at least for now) circular stories, where the beginning and the end echo each other. Here we have Spade and Brigid in a pyramidal composition similar to the first panel of page one. The body language is less aggressive, and adversarial but more playful and cozy. He did tell her a nice story after all.<br />I like the adaptation. I think of it as "Noir", and as such, I felt for a while I should have used more black shapes and areas to create a darker feel. But now I'm happier with tone that comes across emotionally without the trope of a lot of inky blackness.<br />NEXT WEEK in <span style="font-style: italic;">Hey Kids, Comics!</span>…911 single page comic for Dark Horse Comics!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-5112713012804238243?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com2tag:blogger.com,1999:blog-16979618.post-16985265208843070182009-05-04T15:47:00.000-07:002009-05-29T17:38:36.974-07:00Hey kids Comics! Intro<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SgnE4IUtNTI/AAAAAAAAAWM/Y-j5plHYVzI/s1600-h/Comic+poast-1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 235px;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SgnE4IUtNTI/AAAAAAAAAWM/Y-j5plHYVzI/s400/Comic+poast-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5335011702183114034" border="0" /></a><br />Like a ton of other comic book artists, I put a lot into my work. Some noticed, some not so much. Seldom do I, or any other comic book artist, get to explain in detail what they do. So, over the next three weeks I'll be posting three comic book projects explaining what and why I did things, panel by panel. That is what this blog is about after all, the what and the why.<br /><br />The projects are;<br /><br />A five page adaptation of the famous parable of the falling beam from Dashiell Hammett's The Maltese Falcon, "The Flitcraft Parable" for City Arts magazine,<br /><br />A four page visual liner note for Camper Van Beethoven reunion album, "That Gum You Like" done for No Depression magazine,<br /><br />A 9-11 page done for Dark Horse Comics. I haven't looked at this in years myself!<br /><br />An advertising five pager,"BTS Master" for Pullen Advertising, the client was Anritsu.<br /><br />And a special surprise, the job I got because Mike Richardson, me and my editor at Dark Horse got mixed up, my eight page Western Fairy Tale, "Out in the West"!<br /><br />Tell all your friends (and a few enemies)<br /><br />I have been fortunate enough to be able to experiment on just about every comic book project I've done. Maybe posting about these dissimilar experiments will help me better understand what I'm doing and point to some creative experiments for my next comic book work.<br />Live fast, draw hard.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-1698526520884307018?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-16237983053180596922009-03-20T01:08:00.000-07:002009-04-26T22:08:21.715-07:00Flash adsThis is a sample banner ad done in Flash. <br />The movement is not as smooth as in Flash player.<br /><br /><object width="180" height="270"><br /><param value="1SWS%20SFM%20Baby1.swf" name="movie"/><br /><embed width="180" src="http://www.fhqhosting.com/ui/1SWS%20SFM%20Belly%201.swf" height="270"><br /></embed><br /></object><br /><br />This is a another sample banner ad done in Flash. <br />The movement is not as smooth as in Flash player.<br /><br /><object width="180" height="270"><br /><param value="SWS%20SFM%20Baby1.swf" name="movie"/><br /><embed width="180" src="http://www.fhqhosting.com/ui/SWS%20SFM%20Baby1.swf" height="270"><br /></embed><br /></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-1623798305318059692?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-90153194105512573602009-03-15T23:15:00.000-07:002009-03-15T23:49:08.764-07:00Octavia Butler<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sb3uzsWYrVI/AAAAAAAAAVM/USGaqLaziOg/s1600-h/OctaviaButler.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/Sb3uzsWYrVI/AAAAAAAAAVM/USGaqLaziOg/s400/OctaviaButler.jpg" alt="" id="BLOGGER_PHOTO_ID_5313665707212844370" border="0" /></a><br /><br />This illustration of author Octavia Butler was done for Black Issues Book Review a while back. I'm posting this and sending out positive vibes in hope that it results in something…really good.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-9015319410551257360?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com3tag:blogger.com,1999:blog-16979618.post-11289094674431789862009-01-16T17:24:00.000-08:002009-02-24T22:23:30.858-08:00Reinvent Your Commute<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CE56hiI/AAAAAAAAAUM/SXinzSLWRqk/s1600-h/EPJP.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 311px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CE56hiI/AAAAAAAAAUM/SXinzSLWRqk/s400/EPJP.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068247418078754" border="0" /></a><br /><br />I love illustration, and the research as part of <a href="http://www.wsdot.wa.gov/partners/commute/AboutUs.htm">my job</a>. I dig the behind the scenes stuff that sometimes matters more to me than the client or project. I <span style="font-style: italic;">like</span> to think that all the "stuff" adds up to some rich images. Regardless, the entire process is fun-work. This assignmnet is a good example. Scott, an art and marketing director that I have worked with off and on over the years, contacted me with this project. My job was to create visuals for the WSDOT "Reinvent Your Commute" campaign. The illustrations will be used by Pierce Transit and other Washington State transit companies for advertising and promotion, in whatever media, print, transit, billboard, or web, to promote commuting alternatives. The visual concept was open ended. All Scott asked was I work in a style I used for game backgrounds. That was great, the style was vector and if the illustrations were to be as versatile as needed, vector was the way to go. Also, I was to do a type treatment for<a href="http://www.wsdot.wa.gov/partners/commute/default.htm"> "Reinvent Your Commute"</a>.<br />What struck me was how sort of D.I.Y. and "home inventor" the thought of reinventing your commute was. I ran with that idea. My first sketch was of a geeky science type dude standing next to a diagram for a jet pack. Scott liked the idea and we though that each of the illustrations (four that expanded to five) would feature an inventor/commuter and a mode of commuting that would fit their personality. Cool beans! I get to create characters! I always base characters on people I know or know a fair amount about. I helps to get a handle on who I'm drawing (and pinpoint the audience.) It eaier to build a character that rings true with all the little fun touches that make, well, a "Character". How they stand, what they wear, hairstyles, accessories. Even things as small as rings and facial tics, they all ad up. Viewers take it in at a glance and get to "know" the character right away. That's my theory anyway.<br />So I started with a mode and a general person, then I though of someone I knew who would fit the bill, and fleshed out the character. For instance in the case of the guy with the jet pack, he actually looks like that, he stands that way and used to have a beard like that. Plus, he's the kind of guy that just might build a jet pack. I think he even has a leather Flight Jacket. To my knowledge most character designers will work this way.<br />Next was the transport modes! They needed to be wild, fun and easy to read. The original jet pack had way to much detail on it. It started out as just about a full blown antique espresso machine! Most of the first attempts suffered from too much detail. The other problem was coming up with outlandish transports. You have no idea what crazy contraptions some people use to get around! I thought, "robot powered rickshaw, that's unusual." Nope, there is one! There are also several kinds of jet packs. Two of the wildest are a full body roller blade suit (<a href="http://www.lifeinthefastlane.ca/mind-blowing-full-body-rollerblading-rollerman/offbeat-news">you really have to see it in action!</a>) and a Volkswagen Bug with a Jet engine Booster. <a href="http://www.ronpatrickstuff.com/">It's street legal!</a> I was going to do a solid fuel booster unicycle, but, after those two, how far could I go? So we shifted a bit and made them funny visually.<br />A really big espresso cup, the battery for the pogo stick is a 9 volt battery on steroids. Extra large fries (because they do make bio diesel scooters.) Go figure! The green wings are the only mode that doesn't have an corresponding real life mode of transportation. Maybe Icarus?<br />So reinventing your commute is much easier in real life than in illustration, but not near as much fun.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0Cr5wD1I/AAAAAAAAAUs/GTG59-XxSws/s1600-h/SBPR.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 350px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0Cr5wD1I/AAAAAAAAAUs/GTG59-XxSws/s400/SBPR.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068257886375762" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SXE0CsXrDOI/AAAAAAAAAUk/C9iOFJLFuSw/s1600-h/BDPS.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 277px; height: 400px;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SXE0CsXrDOI/AAAAAAAAAUk/C9iOFJLFuSw/s400/BDPS.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068258011876578" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CbFlwNI/AAAAAAAAAUc/J549dF4cDLo/s1600-h/GWF.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 322px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CbFlwNI/AAAAAAAAAUc/J549dF4cDLo/s400/GWF.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068253372629202" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CfWRZKI/AAAAAAAAAUU/F5kAidH9bys/s1600-h/EMPS.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 398px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CfWRZKI/AAAAAAAAAUU/F5kAidH9bys/s400/EMPS.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068254516339874" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CE56hiI/AAAAAAAAAUM/SXinzSLWRqk/s1600-h/EPJP.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 311px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SXE0CE56hiI/AAAAAAAAAUM/SXinzSLWRqk/s400/EPJP.jpg" alt="" id="BLOGGER_PHOTO_ID_5292068247418078754" border="0" /></a><br />Off to work we go!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-1128909467443178986?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com1tag:blogger.com,1999:blog-16979618.post-40341385129768398492008-12-03T15:13:00.001-08:002008-12-03T18:49:27.315-08:00The Badlands Covers<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/STcVnUPLoYI/AAAAAAAAAT4/aZQn8JTtmMs/s1600-h/WillametteWeek.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 252px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/STcVnUPLoYI/AAAAAAAAAT4/aZQn8JTtmMs/s400/WillametteWeek.jpg" alt="" id="BLOGGER_PHOTO_ID_5275709253679292802" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/STcVnIPoiAI/AAAAAAAAATw/cLH6XGof2hM/s1600-h/HighCountryNews.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 254px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/STcVnIPoiAI/AAAAAAAAATw/cLH6XGof2hM/s400/HighCountryNews.jpg" alt="" id="BLOGGER_PHOTO_ID_5275709250459961346" border="0" /></a>I have forgotten most of the story around the top illustration with the vultures, something about Nike. I do remember it being somewhat of a big deal with Willamette Week (or was that just me?). The art director, <a href="http://www.topazdesign.com/">Katherine Topaz</a>, threw all her trust in me for an illustration that would be both cover and a two page interior illustration. Later, this was the piece that High Country News saw and liked enough to have Kat get me to do a cover for them. One of the few times my work has been a reference for itself. Kind of fun though, sister illustrations.<br /><br />With the cover for High Country News I again worked with with Katherine Topaz. She's one of my very favorite art directors and a swell designer. I was fortunate enough to work with her through-out most of her art directorial tenure at Willamette Week. Kat is a blast to work with, lots of fun and a risk taker willing to experiment. She also allows illustrators to have input into the overall design and end use of the illustration, taking advantage of the interplay between AD and Illustrator to great effect. This cover was a last attempt Hail Mary Pass for a tough, dry concept (tax revenue from oil drilling used for government services). The client had seen and liked the vulture cover I'd done for Willamette Week. After doing a butt load of thumbnails with way different concepts, in the end we went with something really close, to the vultures cover, that shared style and composition.<br /><div style="text-align: center;"><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/STcS769W7TI/AAAAAAAAATg/Um-EhUXQrUM/s1600-h/HighCountryNews.jpg" style="text-decoration: none;"><span class="Apple-style-span" style="color: rgb(0, 0, 0);"><br /></span></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-4034138512976839849?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com3tag:blogger.com,1999:blog-16979618.post-37028924824690815502008-12-02T13:01:00.000-08:002008-12-02T16:10:03.040-08:00Near Art 3 to 6: End of the runWhat was planned to be a 12 strip run made it to 6. Enjoy 3 thru 6 here and 1 and 2 in a previous post, then read below for details.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/STWmQMaEQ0I/AAAAAAAAATY/K_59GwRjJSs/s1600-h/NEAR+ART+part3.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 358px; height: 400px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/STWmQMaEQ0I/AAAAAAAAATY/K_59GwRjJSs/s400/NEAR+ART+part3.jpg" alt="" id="BLOGGER_PHOTO_ID_5275305335673078594" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/STWmPwkXBII/AAAAAAAAATQ/GBqfSaI6nak/s1600-h/NEAR+ART+part4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 356px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/STWmPwkXBII/AAAAAAAAATQ/GBqfSaI6nak/s400/NEAR+ART+part4.jpg" alt="" id="BLOGGER_PHOTO_ID_5275305328200057986" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/STWmPpdw79I/AAAAAAAAATI/Igc3Gl8Gv8g/s1600-h/NEAR+ART+part5.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 337px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/STWmPpdw79I/AAAAAAAAATI/Igc3Gl8Gv8g/s400/NEAR+ART+part5.jpg" alt="" id="BLOGGER_PHOTO_ID_5275305326293348306" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/STWmPBvv26I/AAAAAAAAATA/g26goe9AAqM/s1600-h/NEAR+ART+part6.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 355px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/STWmPBvv26I/AAAAAAAAATA/g26goe9AAqM/s400/NEAR+ART+part6.jpg" alt="" id="BLOGGER_PHOTO_ID_5275305315631356834" border="0" /></a><br />City Arts recently changed editors. When they did, the decision was made to make changes to my strip, Near Art. They cut the pay by two thirds, cut the size by at least half, and let me know that they were not to confident that the continuity was enough for a monthly audience who may, or may not have been, regular readers. But they did like the art! I'm trying to make the best of it. I will continue with the name Near Art (which I did not come up with) doing something else, for less money that takes less time and is not a continuity.<br /><br />What saddens me most is that the strip was a 12 part romance, a little valentine for my wife, and we only got to part 6. I had thought I was going to rant here about editors making visual decisions and in-decisions, magazines dumbing down, and the devaluation of visual content, but that all reads like whining. (Oddly, a fitting tie to NA #6.) The best thing to do is to complete the strip myself, on my own.<br />And then sell it!<br /><br /><span style="font-style: italic;">Live fast, draw hard.</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-3702892482469081550?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-74746205791497276142008-12-01T15:56:00.000-08:002008-12-01T17:36:02.372-08:00Cool World covers<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/STR5zLiQ6SI/AAAAAAAAARY/sLuCYVypEz4/s1600-h/coolworld4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 265px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/STR5zLiQ6SI/AAAAAAAAARY/sLuCYVypEz4/s400/coolworld4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5274974983734487330" /></a><span class="Apple-style-span" style="font-style: italic;">I like this cover the best. It was fun to draw the characters in my own style. </span><div><span class="Apple-style-span" style="font-style: italic;"><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/STR5yxMd_RI/AAAAAAAAARQ/hybBIt6BWDQ/s1600-h/coolworld3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 261px; height: 400px;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/STR5yxMd_RI/AAAAAAAAARQ/hybBIt6BWDQ/s400/coolworld3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5274974976663747858" /></a><span class="Apple-style-span" style="font-style: italic;">No she's not holding up a building. I think I put something in the street names but I don't remember. </span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/STR5ypdFxHI/AAAAAAAAARI/MmcN0WEm-dY/s1600-h/coolworld2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 261px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/STR5ypdFxHI/AAAAAAAAARI/MmcN0WEm-dY/s400/coolworld2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5274974974585980018" /></a>After hounding my contacts at DC comics, I finally wound up with some work from them. If I remember correctly I had been doing a strip in the DC Comics employee newsletter and had sent off the obligatory second round of inking samples. The <a href="http://www.ralphbakshi.com/">Ralph Bakshi</a> film <a href="http://www.imdb.com/title/tt0104009/">"Cool World"</a> was being released and DC was doing the film adaptation. Film adaptations get a bad rap and rightly so. They are kin to license work and come with a ton of restrictions that are piled on by committee and client, at times making no sense. In this case I was told that I had to avoid likenesses of the actors (Brad Pitt, Gabriel Byrne, Kim Bassinger). I was tasked with inking the film adaptation and doing covers 2 thru 4 of the mini series. Bakshi was doing the first cover. I dutifully inked the adaptation. I was really happy and excited when the editor kicked back my initial cover sketches as not being wild enough. They wanted me to really cut loose and have fun with the covers. So I did. Looking back, I think I went a little too wild but I did do just what I wanted on three covers for a major comic publisher. Weeks later I got my share of the inked pages, finished art is divided between the creative team. All the faces that I inked so the did <span class="Apple-style-span" style="font-style: italic;">not </span>look like the actors (as we had been told) had been carefully pasted over and redrawn to look like the actors. It's funny that the method used to patch the art involved cutting a slit in the page art at the throat of each character and sliding in a new piece of paper on which the new head was drawn. They had all been be-headed.<div>I don't think I have any of the pages I inked but I do have the pre digital covers stashed away somewhere. Every once in a while I come across the covers on line. Small, cool world huh?</div></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-7474620579149727614?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-39653568902097709172008-11-21T12:02:00.001-08:002008-11-21T15:37:40.058-08:00John Waters<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SSdGKoddGJI/AAAAAAAAARA/TYi5P12rxY0/s1600-h/JohnWaters2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 258px; height: 400px;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SSdGKoddGJI/AAAAAAAAARA/TYi5P12rxY0/s400/JohnWaters2.jpg" alt="" id="BLOGGER_PHOTO_ID_5271259037334050962" border="0" /></a>After I had completed this illustration and sent the original to the client, a newsweekly on the East coast, the art director called to let me know he got it. We got to talking about Waters and how much we both enjoyed his films and what a wild aberrant creative force he is. Then the art director said the Waters was coming into the office for an interview and asked me if I wanted his autograph. I said sure. Well week passed and the illustration was returned to me in the mail. When I opened the package I saw that someone had scribbled across the illustration. Furious, I stormed into my studio picked up the phone. I was ready to assert myself when I noticed the scribble read "John Waters", just in time to thank the art director for getting me that autograph. Isn't that well…Devine?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-3965356890209770917?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com2tag:blogger.com,1999:blog-16979618.post-89937798744577582312008-11-20T21:27:00.000-08:002008-11-20T21:31:24.223-08:00Dolly Parton<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SSZG9FtzTDI/AAAAAAAAAQ4/qCZBoq-MbJU/s1600-h/DollyParton.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 289px; height: 400px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SSZG9FtzTDI/AAAAAAAAAQ4/qCZBoq-MbJU/s400/DollyParton.jpg" alt="" id="BLOGGER_PHOTO_ID_5270978429203991602" border="0" /></a>This illustration of Dolly Parton is one of my favorites. I like it when my work is clean and relatively simple. Which is hard for me to do. I tend to want to junk things up, lots of shapes and lines and tangents. Plus it's not often that clients let you work in black and white for no good reason. For this the concept was simple Dolly and her voice, nothing else. She had been thought of as having an angelic sound early on, and I wanted to point that up, the blond hair helped. Nothing like black ink for drawing white shapes.<br />Again working with No Depression editor/art director Grant Alden was a pleasant challenge. Hs faith in any illustrator he hired spurred you on to some of your best work.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-8993779874457758231?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com1tag:blogger.com,1999:blog-16979618.post-42781555371084433052008-11-03T18:38:00.000-08:002008-11-03T18:58:21.201-08:00Sign of the Times<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SQ-1zvpG8PI/AAAAAAAAAQo/l0w5Rk0l8Jg/s1600-h/LoreSigns.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 332px; height: 400px;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SQ-1zvpG8PI/AAAAAAAAAQo/l0w5Rk0l8Jg/s400/LoreSigns.jpg" alt="" id="BLOGGER_PHOTO_ID_5264626389986242802" border="0" /></a>This illustration received a nice post on the blog of <a href="http://enfineitz.com/wp/?m=200808">Jürgen Mantzke</a>, the art director of Lore magazine. This illustration was not used. Rarely do I have an illustration "killed". Of those killed only one other have I liked as much as the second go 'round. More often the two attempts are extremely close in concept. This time however I liked the second attempt which was <span style="font-style: italic;">way</span> different from the first. As you can see.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SQ-32NqvdgI/AAAAAAAAAQw/Qa49sFm83Ds/s1600-h/HortMet+lead.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 277px; height: 375px;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SQ-32NqvdgI/AAAAAAAAAQw/Qa49sFm83Ds/s400/HortMet+lead.jpg" alt="" id="BLOGGER_PHOTO_ID_5264628631429150210" border="0" /></a>Both concepts were sound, the second coming on recommendation from the publisher. It created some interesting creative hurdles. Both illustrations were done in black and white airbrush with color added digitally. It's wild to think that both illustrations were based on the same article, about the same man. That says something about the power and life of an illustration despite the words that it's tied to. A good lesson about something we sometimes think of as conversely subservient or self serving. That, or they could just be pretty pictures.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-4278155537108443305?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com1tag:blogger.com,1999:blog-16979618.post-68101462330425372852008-10-27T11:56:00.000-07:002008-10-27T12:18:21.309-07:00Near Art Part 1<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SQYPN_Wg3KI/AAAAAAAAAQg/z84D8eMC_Hk/s1600-h/NearArt-part1.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 328px; height: 400px;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SQYPN_Wg3KI/AAAAAAAAAQg/z84D8eMC_Hk/s400/NearArt-part1.png" alt="" id="BLOGGER_PHOTO_ID_5261909947647581346" border="0" /></a><br />I have decided to post the Near Art comics on my blog. If anyone feels like commenting on then please do. I will also be annotating them a bit. I will however refrain from posting the most current strip until after it has run in City Arts magazine. So this will be sort of like the directors cut! So, "Shall we play a game?"<br /> In NA 1 we meet the main players all three in fact. Amanda, Stan and our Protagonist.<br />Some of the events in the strip are real, no lie. I do remember a panel discussion hosted by Fantagraphics that featured Robert Crumb, Burne Hogarth, and Jamie Hernandez and possibly Gilbert also. There was a party afterword somewhere. Crumb and Hogarth had very opposing views on dealing with editors and what goes into a comic. It was a lively night.<br />When I use the term Pop Comic, I use it in the same sense as Pop Music. Light frothy, nothing serious. Clean and well produced. I have a lot of influences in this strip but most obvious may be the Rock Hudson/Doris Day kind of romantic comedies I used to watch on afternoon TV. Man, I hope this strip is funny! Another is Serge Clerc. The colors are at this point very clean and bright, but as I get into the strip I find I want to push the limits I have set for myself in service of the story.<br />I felt the first strip went by to fast, to condensed. So in the next strip I expanded somewhat, to good effect I hope.<br />Anyway, read, enjoy and let me know what you think.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-6810146233042537285?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com2tag:blogger.com,1999:blog-16979618.post-74524896146893867732008-10-21T10:42:00.001-07:002008-10-21T16:59:19.631-07:00A rose is a rose.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SP4Ux3lZ99I/AAAAAAAAAP4/_37bhJRV56Y/s1600-h/Alberta.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SP4Ux3lZ99I/AAAAAAAAAP4/_37bhJRV56Y/s400/Alberta.jpg" alt="" id="BLOGGER_PHOTO_ID_5259664261782304722" border="0" /></a><br />We name everything, from our genitals to our gods. A name helps us deal with the hidden, minor or otherwise hard to explain traits of what we name. Over time I have gotten into the habit of naming illustrations. Particularly any work that requires Character Design. I tend to name them after people I know, have met, or know something about. The name helps me fill in the small bits that flesh out a character, make it fun and give it the undefinable details that, I hope make it a bit special. <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UyALVTlI/AAAAAAAAAQA/zt_LvZMuDmY/s1600-h/Carol.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UyALVTlI/AAAAAAAAAQA/zt_LvZMuDmY/s400/Carol.jpg" alt="" id="BLOGGER_PHOTO_ID_5259664264088866386" border="0" /></a>The characters, once named, seem to me to take on life. Ideas for hairstyles, accessories, poses and colors seem to come faster and make more sense. Oddly, even clients react to the names, responding to them like they were real people. In high school people would just stare at characters I drew without names. Now, with names, clients comment, make requests, the floodgates open up. <br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UynYndPI/AAAAAAAAAQI/FlC8dwX2vaY/s1600-h/Colleen.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UynYndPI/AAAAAAAAAQI/FlC8dwX2vaY/s400/Colleen.jpg" alt="" id="BLOGGER_PHOTO_ID_5259664274613564658" border="0" /></a>Rarely do I pick a person first, then base the character on them. (the exception being when I "cast" a comic book.) However, I do make exceptions, for me very rarely, and sometimes if the client has a special request.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SP4UyucGt-I/AAAAAAAAAQQ/IrikBGqEW0w/s1600-h/Don.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SP4UyucGt-I/AAAAAAAAAQQ/IrikBGqEW0w/s400/Don.jpg" alt="" id="BLOGGER_PHOTO_ID_5259664276507244514" border="0" /></a>It's always fun to create a character no matter what the use. These characters were for a McSoft project that I think never saw the light of day. Little avatars that you would be able to dress up like paper dolls and take shopping. Cute huh?<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UzM_510I/AAAAAAAAAQY/2UGOSALnSII/s1600-h/Martin.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SP4UzM_510I/AAAAAAAAAQY/2UGOSALnSII/s400/Martin.jpg" alt="" id="BLOGGER_PHOTO_ID_5259664284710459202" border="0" /></a><br />The named characters may reflect a part or perceived part of their namesake, but, as far as making a good illustration goes… "What's in a name? That which we call a rose by any other name would smell as sweet."<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-7452489614689386773?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-12553833291040588692008-09-30T21:43:00.000-07:002008-09-30T22:20:01.497-07:00Work productThere is no real overarching theme to this post other than the question I get at times, "What have you been working on?" A lot of things. I used to worry that everything I did needed to have a distinct style. This has always been at odds with my love of illustration and all it's styles and opportunities and that I love to tailor each illustration to reflect a certain style, motif or vernacular. Hell, it can be fun just to switch tools! So, I stopped thinking in that limited way and it is very freeing.Others may still see my/a "style" in all this. If so that's fine. Two of my favorite artist's are Al Parker and Bernie Kriegstein, both know for a mean style switch up. So, hey that's fine company by me!<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SOMCdWQ3kZI/AAAAAAAAAMY/Xw1Ma_gF0n8/s1600-h/LA+Page26.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SOMCdWQ3kZI/AAAAAAAAAMY/Xw1Ma_gF0n8/s400/LA+Page26.jpg" alt="" id="BLOGGER_PHOTO_ID_5252044293659922834" border="0" /></a>This is a page from a 30 page comic. All the art was done in Painter 9 at my record pace of 3 pages per day.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SOMCdTw55KI/AAAAAAAAAMg/2CCsyv1-Z1U/s1600-h/Picture+1.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SOMCdTw55KI/AAAAAAAAAMg/2CCsyv1-Z1U/s400/Picture+1.png" alt="" id="BLOGGER_PHOTO_ID_5252044292988986530" border="0" /></a>A web icon with active and inactive states.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SOMCd-XL1JI/AAAAAAAAAMo/QGs93D7afhI/s1600-h/Picture+2.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SOMCd-XL1JI/AAAAAAAAAMo/QGs93D7afhI/s400/Picture+2.png" alt="" id="BLOGGER_PHOTO_ID_5252044304423834770" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SOMCd1TSqLI/AAAAAAAAAMw/5v8wYs0bd7U/s1600-h/Picture+3.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SOMCd1TSqLI/AAAAAAAAAMw/5v8wYs0bd7U/s400/Picture+3.png" alt="" id="BLOGGER_PHOTO_ID_5252044301991585970" border="0" /></a>Cartoony illustratioons for Washington State D.O.T. All vector.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SOMCeI7P1YI/AAAAAAAAAM4/bLf-svgcy_o/s1600-h/Picture+4.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SOMCeI7P1YI/AAAAAAAAAM4/bLf-svgcy_o/s400/Picture+4.png" alt="" id="BLOGGER_PHOTO_ID_5252044307259446658" border="0" /></a><br />This is a game card illustration. Straight up ink on Bristol board.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-1255383329104058869?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com2tag:blogger.com,1999:blog-16979618.post-1755255362020120082008-09-11T18:29:00.001-07:002008-09-11T18:49:34.780-07:00Big Boy Drawing!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SMnGSNWlK6I/AAAAAAAAAMA/swRDBBTZcLU/s1600-h/Drawingtable1.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SMnGSNWlK6I/AAAAAAAAAMA/swRDBBTZcLU/s400/Drawingtable1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5244941257173969826" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SMnGSTr6xAI/AAAAAAAAAMI/S1bmjMRJ2_E/s1600-h/Drawingtable2.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SMnGSTr6xAI/AAAAAAAAAMI/S1bmjMRJ2_E/s400/Drawingtable2.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5244941258874078210" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SMnGS91ZluI/AAAAAAAAAMQ/o1uCLKyhh-Y/s1600-h/Drawingtable3.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SMnGS91ZluI/AAAAAAAAAMQ/o1uCLKyhh-Y/s400/Drawingtable3.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5244941270188136162" /></a><br />I should be here…as in the above pictures, of my relatively new drawing table. It's the Alvin:Ensign or Workcenter, I can't remember which. If you need to know email me. It's a really good table, and thanks to all the illustrators I asked about what table they had. Alvin has been a nice company to deal with. There is one bolt on the left leg/foot that won't thread completely, but DIZZAMN, the table is so heavy that it doesn't matter! The top moves with a hydraulic assist (suh-weeet!). It came to me all the way from Italy. I get romantic about that because I spent three weeks there hanging out in a castle in central Italy, driving an Alfa Romeo. These shots are of my cockpit after we remodeled earlier this Spring. I still get sentimental about my old oka table, sniff. But now I have a big boy drawing table!<br />By the way, one of my current crushing deadline is another story for <a href="http://www.graphicclassics.com/">Graphic Classics.</a> A 30 page story and I'm turning around three pages per day. That sloshing sound is ME MIGHTY INKING BRUSH!!! Actually, I'm inking it in Painter. Another story I did the same way received a <a href="http://www.sequart.org/columns/index.php?col=9&column=2246">favorable mention from sequart.org</a><br /> And I proudly quote,<br /><span style="font-style:italic;">"Moxon's Master", about a robotics experiment gone wrong, is one of the best-looking stories in the book. Stan Shaw's scribbly-yet-elegant line serves the darkness of this story well, but it's not difficult to predict what's coming</span><br />Yeah! scribbly yet elegant! That's how me roll! Now it's back to work.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-175525536202012008?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-25279316104144973342008-08-06T09:52:00.000-07:002008-08-06T09:56:27.557-07:00Near Art #2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SJnXGtiuOqI/AAAAAAAAALc/Fl4h29ioKV8/s1600-h/NearArt2Blog.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SJnXGtiuOqI/AAAAAAAAALc/Fl4h29ioKV8/s400/NearArt2Blog.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5231448952471960226" /></a><br /> Near Art part 2 is out now and I just delivered part 3 to <a href="http://www.cityartsmagazine.com/">City Arts</a>!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-2527931610414497334?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-92061142126782580312008-08-04T23:18:00.001-07:002008-08-04T23:23:21.979-07:00Top Secret Illustration<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SJfwwABRo0I/AAAAAAAAALU/mPdQOT73wNg/s1600-h/Picture+2.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SJfwwABRo0I/AAAAAAAAALU/mPdQOT73wNg/s400/Picture+2.png" alt="" id="BLOGGER_PHOTO_ID_5230914199643857730" border="0" /></a><br />Well, this is not a secret illustration, just one of two editorial pieces this week. However this is what it looks like saved as a pdf, with Illy Editing capabilities turned off, out of Illustrator CS3, then selected. Kind cool! Okay back to work.<br />Live fast, draw hard.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-9206114212678258031?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-33006891837214348852008-07-28T17:01:00.000-07:002008-07-29T11:25:51.361-07:00VROOM!!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SI5eLavAy9I/AAAAAAAAALM/hSwjAbFnXV4/s1600-h/Roughs1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SI5eLavAy9I/AAAAAAAAALM/hSwjAbFnXV4/s400/Roughs1.jpg" alt="" id="BLOGGER_PHOTO_ID_5228219767671802834" border="0" /></a><br />Today was a good day. I got to sit at my Big Boy drawing table and draw these! Theses are sketches for a web icon, actually more like an animated widget, that I will complete as vector art. Three versions here, with all my little scribbly notes to the designer. Rough work has it's own appeal that the final doesn't.<br /><span style="font-style:italic;">"live fast, draw hard."</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-3300689183721434885?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-60485544539455938482008-07-18T12:01:00.000-07:002008-07-21T11:58:47.588-07:00Makin' bank<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SITb7zg0MRI/AAAAAAAAAKM/hatuUW8QlXs/s1600-h/Home-WRK.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SITb7zg0MRI/AAAAAAAAAKM/hatuUW8QlXs/s400/Home-WRK.jpg" alt="" id="BLOGGER_PHOTO_ID_5225543288143229202" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SIEI_INquBI/AAAAAAAAAJc/FdOP9IXW9kk/s1600-h/Auto+working.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SIEI_INquBI/AAAAAAAAAJc/FdOP9IXW9kk/s400/Auto+working.png" alt="" id="BLOGGER_PHOTO_ID_5224466923356076050" border="0" /></a><br />Things have been busy here. Two houses to work on and one to paint, playing with my new 3000 psi pressure washer!<br />Meanwhile over at my blog… Right now I'm working on a series of bank illustrations.<br />Yes me doing illustrations for a financial institution. There are six total. Originally the client wanted to match a painted style with something they would initially use on their new website and possibly later for print/collateral uses. I knew that vector art would work well for web use, and allow for scalability, but how to match, or get close to a painted look/feel for print? Texture and lots of it! I have been slowly building a folder of custom patterns and textures to use in P-shop and Sillly-strator. The one I'm using in this series is something worked up from a scan of one of my airbrush illustrations. I used it like an old stacked screen. (Anyone out there remember those? Buller, Buller…?) the texture is on two layers, one set to normal at about 40 opacity and the other set to multiply at about 20 opacity. And like a stacked screen they're angled to offset. This way the texture builds up a more random look and works over the entire value scale. The shapes are very simple, that's more in keeping with what the client wanted stylistically, but each shape may have the fill and stroke set to different opacities. All in all, the Transparency palette and I are quite friendly now.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SIEJkqIvVOI/AAAAAAAAAJk/PMNN3lpNEl8/s1600-h/Community+working.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SIEJkqIvVOI/AAAAAAAAAJk/PMNN3lpNEl8/s400/Community+working.png" alt="" id="BLOGGER_PHOTO_ID_5224467568117372130" border="0" /></a><br />The illustrations will be used very small and have the potential to be very big, so I wanted to give the client art that would work at both ends of the scale. Conceptually it's a cake walk, but technically?… there's where the work is.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SITcD6LSbzI/AAAAAAAAAKU/epQANqX6XoY/s1600-h/Loans.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SITcD6LSbzI/AAAAAAAAAKU/epQANqX6XoY/s400/Loans.jpg" alt="" id="BLOGGER_PHOTO_ID_5225543427370938162" border="0" /></a><br /><br />I also decided to have a common background and cloud motif for all the illustrations. Their previous set did not have much in common at all. I was going to have the background be the same color in all, but the designer thought that might be too repetitive. We'll see how the shape up on the website. Even though I have a Wacom all this was mostly mouse work. Parlor tricks!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_5XxmkmSv8zE/SITcOyLMpzI/AAAAAAAAAKc/yhHcFlrCfI8/s1600-h/HomeLoan-LOC.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_5XxmkmSv8zE/SITcOyLMpzI/AAAAAAAAAKc/yhHcFlrCfI8/s400/HomeLoan-LOC.jpg" alt="" id="BLOGGER_PHOTO_ID_5225543614201636658" border="0" /></a>The"In-House-Art Director" really likes these illustrations and says so whenever she passes by my computer, and the client is happy. Well, and so am I. More so with all the technical stuff I was able to do and how I played with texture and transparency.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-6048554453945593848?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-1346720685414627042008-05-21T13:39:00.000-07:002008-05-21T14:20:04.318-07:00Near Art Part One<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSLCiz4vNI/AAAAAAAAAIc/GoF6S71-EMw/s1600-h/PopArtHeader.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSLCiz4vNI/AAAAAAAAAIc/GoF6S71-EMw/s400/PopArtHeader.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5202936345340198098" /></a> Whew, the first part of my comic novella is out the door! What a long process it's been. A lot of tweaking, fine tuning, editing, course changing and grumbling from me as I had to be smart and give up on some inside jokes and plot elements that would only make any kind of sense to me. What remains is a better story with a clear plot that gets up and running in no time at all! Twelve pages is not that much to tell a long form story and to keep interest over a month between each is a lot to ask. I've done short comic stories ranging from 5 to 11 pages, and read at once it's a good read. <br />Page count and time aside my goal from the start was to do something different, hence a pop love story, confection, eye candy.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_5XxmkmSv8zE/SDSJACz4vMI/AAAAAAAAAIU/I1nt7j2-wak/s1600-h/NEAR+ART+dudes.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_5XxmkmSv8zE/SDSJACz4vMI/AAAAAAAAAIU/I1nt7j2-wak/s400/NEAR+ART+dudes.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5202934103367269570" /></a><br />Of course I can never leave thing alone so I had to keep dumping in a lot of stuff and the whole thing took on a love story ala Philip K. Dick tone. Which would be nice if, again, I had the space and pages to set things up. We, the editor and I, had hoped to do a strip within a strip, a twist on reality, a mobius strip. See, it even takes a while to set up a bad pun about it!<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSNWiz4vOI/AAAAAAAAAIk/oFri8CBkkTU/s1600-h/L%2BC+one.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSNWiz4vOI/AAAAAAAAAIk/oFri8CBkkTU/s400/L%2BC+one.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5202938887960837346" /></a><br />I started by coming up with my (half baked) idea, then doing thumbnails. Visually driven, I wound up falling in love (no, no pun intended) with some ideas.<br /><span style="font-style:italic;">Bad cartoonist, no credit line!</span> <br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSOWiz4vPI/AAAAAAAAAIs/tR6f_ZI4Eww/s1600-h/LayoutRough1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SDSOWiz4vPI/AAAAAAAAAIs/tR6f_ZI4Eww/s400/LayoutRough1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5202939987472465138" /></a><br />Since this is the launch, I don't want to spoil it by giving too much away. The magazine described it as semi-autobiographical. I like to think of what the writer Denny Eichorn once told me. I had been illustration a few of his auto-bio comic stories and I asked him if they were true, he replied, "Well, they're true enough."<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-134672068541462704?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-30920709954030015582008-05-12T12:25:00.000-07:002008-05-12T20:42:48.238-07:00New City Arts comic novella<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_5XxmkmSv8zE/SCiZ8Sz4vLI/AAAAAAAAAIM/8H4ZcnYRA5Q/s1600-h/NearArt-blog-art.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_5XxmkmSv8zE/SCiZ8Sz4vLI/AAAAAAAAAIM/8H4ZcnYRA5Q/s400/NearArt-blog-art.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5199575030919904434" /></a><br /> <br />My new comic is under way! City Arts magazine was so happy with the response to "The Flitcraft Parable" and the way it turned out that they asked me shortly after it was finished if I'd be interested in doing a 12 part story. They are increasing publication to go monthly and cover Seattle and Bellevue/Eastside as well as Tacoma. Who could resist. Cartoonist accepts offer, comedy ensues!<br />My first idea was to do another detective strip like Flitcraft, but a good friend of mine said,"You've done two, people know you for tat. You do another and you'll be BRANDED!" So I went the other way, and after months of working on ideas I finally came up with a romance story. Ahh, sweet love!<br />Of course that was just the start. Initially it was to be a sort of romance ala Philip K. Dick story, with a somewhat circular plot mimicking song structure (say wha!?)<br />Yeah, well, that was a thought. So over the course of developing the story characters disappeared, merged, split,grew and shrunk. I also fell into the trap of desperately holding onto bits of dialog. So back and forth with the editor, me, and my "In-House-Art Director", till me likkle head was in a whirl! But now the characters are set, all 12 parts outlined, the first strip is written and on the drawing board.<br />The title is "Near Art", which oddly enough is part of a line of dialog that was pried from my cold dead hands (how to really mangle a metaphor!). It was used as sort of a joke placeholder and has really taken on a greater value and added more meaning to the strip.<br />So this is the first bit. I plan to post more "Near Art" art in the future.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-3092070995403001558?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0tag:blogger.com,1999:blog-16979618.post-23682670425346922792008-04-30T18:25:00.001-07:002008-04-30T22:53:27.401-07:00Granted<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_5XxmkmSv8zE/SBkcJC3N9ZI/AAAAAAAAAIE/nxxlyJDdrak/s1600-h/AlejandroEscavedo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_5XxmkmSv8zE/SBkcJC3N9ZI/AAAAAAAAAIE/nxxlyJDdrak/s400/AlejandroEscavedo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5195214586861450642" /></a><br /> Well, after two remodeled houses, a rough Holiday season, a much needed vacation and a glut of work I'm back to posting.<br /> This is an illustration of Alejandro Escavedo. It's my final piece for <a href="http://www.nodepression.net/">No Depression</a> magazine. They closed up shop this month, the last issue. I've known the editor, Grant Alden for years. Just about since the beginning of my career. This illustration is, in many ways, much or more about him and the magazine we met on, <a href="http://en.wikipedia.org/wiki/The_Rocket_(newspaper)">The Rocket</a>.<br />The textures of the illo for me hark back to our Rocket days and the over all treatment, I hope, evokes some of the Seattle punk rock era. Pre-Grunge, mind you.<br />The overall treatment speaks to what I was doing then, not only <span style="font-style:italic;">for</span> Grant at the Rocket, but alongside him. He started type setting then moved to writing and editing. Whenever I stopped by "The Rocket Towers", I would hang with him and whomever was art director or assistant art director. Later, Grant, as Managing Editor, would ask me to create a comic strip (<a href="http://www.lib.msu.edu/comics/rri/brri/bland.htm">"Alan Bland, Guerrilla Artist"</a>)for the Rocket.<br />If memory serves, he also had me do one of my first illustrations for the Rocket of Camper Van Beethoven. Years later, as editor/art director of No Depression, he asked me to create a six page comic for Camper Van Beethoven's reunion album. Grant is also an illustrator of no small skill. (He's an all-a-rounder, a triple threat!) His eye for illustration, design and type (whew!) made working with him, or just being asked to work with him a joy and an honor. I have done some of my best work for No Depression. I will always look forward to working with him.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16979618-2368267042534692279?l=drawstanley.blogspot.com'/></div>Stan Shawhttp://www.blogger.com/profile/14027446150855414929noreply@blogger.com0