tag:blogger.com,1999:blog-152676952009-02-20T17:44:05.550-08:003d Figure StudiesThree hour 3D figure studies from live model sessions.Jeremynoreply@blogger.comBlogger43125tag:blogger.com,1999:blog-15267695.post-1157064979434547112006-08-31T15:53:00.000-07:002006-08-31T15:56:19.446-07:00August 21, 2006 - (Lisa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/06_21_06-736148.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/06_21_06-733532.jpg" alt="" border="0" /></a>In this study I experimented with the idea of underpainting. I rendered several layers at different undersampled resolutions and comped them based on different criteria, one of which was luminosity. In this way, the lower resolutions showed through in the darks, similar to the idea of underpainting.<br /><br />Maya 7.0<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-115706497943454711?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1153159507145296762006-07-17T10:58:00.000-07:002006-08-31T15:57:58.576-07:00June 14, 2006 - (Marissa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/6_14_06-715485.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/6_14_06-709280.jpg" alt="" border="0" /></a><br />Really working the colors this time on this very scowly model. I rendered out everything as separate layers and composited them with brush strokes.<br /><br /><span style="font-size:85%;"><span style="font-style: italic; font-weight: bold;">Maya 7.0</span><br /><span style="font-style: italic; font-weight: bold;"></span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-115315950714529676?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1147245241343879902006-05-10T00:10:00.000-07:002006-05-10T00:14:01.343-07:00April 26, 2006 - (Monica)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/4-26-6-791372.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/4-26-6-789539.jpg" alt="" border="0" /></a><br />Easily one of my favorites. I had the brilliant idea of working on the draperey when the model was taking a break. Duh. This freed me up do work on the figure all the way until the end, as opposed to rushing through it to have enough time to do the environment.<br /><br />Maya 7.0 Software Render<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114724524134387990?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com84tag:blogger.com,1999:blog-15267695.post-1147244952895233012006-03-29T00:07:00.000-08:002006-05-10T00:09:57.326-07:00March 29, 2006 - (Jennifer)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-29-6-780692.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-29-6-779709.jpg" alt="" border="0" /></a>Jennifer, great as always. I like the other guys' paintings better, but after some twiddling, I ended up liking it.<br /><br />Maya 7.0 Software Render<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114724495289523301?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1147244849863554542006-03-22T00:05:00.000-08:002006-05-10T00:07:29.863-07:00March 22, 2006 - (Melissa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-22-6-767210.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-22-6-766331.jpg" alt="" border="0" /></a><br />Kind of experimenting here. Not too thrilled with it, but hey.<br /><br />Maya 7.0 Turtle Render<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114724484986355454?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1142978202856256642006-03-21T13:55:00.000-08:002006-03-23T13:14:18.743-08:00March 15, 2006 - (Adrianne)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3152006-726863.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3152006-720273.jpg" alt="" border="0" /></a><br /><br />Great model, very good pose. Sculped from ZSpheres and textured in ZBrush. Lit and rendered with Maya Software renderer.<br /><br /><span style="font-size:85%;">3 hours.<br /><span style="font-weight: bold; font-style: italic;">Maya 6.5</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114297820285625664?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1142900301905485612006-03-20T16:16:00.000-08:002006-03-20T16:20:00.563-08:00February 2, 2006 - (Mike)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/222006-768556.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/222006-762351.jpg" alt="" border="0" /></a><br />Surly Mike. Modeled from zspheres and texture painted in ZBrush, lit and rendered in Maya Software Render.<br /><br /><span style="font-size:85%;">3 hours.<br /><span style="font-weight: bold; font-style: italic;">Maya 6.5</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114290030190548561?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1141858276506593502006-03-08T14:17:00.000-08:002006-03-08T14:53:53.706-08:00March 1, 2006 - (Toni)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/312006-798513.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/312006-790299.jpg" alt="" border="0" /></a><br />One hour study. Instead of the usual 3 hours, I wanted to see just how fast I could do one. I wasn't sure if I could have anything at all in one hour. I kept my brush strokes while modeling and painting big and loose. It was a blast. Modeled from zspheres and texture painted in ZBrush, lit and rendered in Maya Software Render.<br /><br /><div style="text-align: left;"><span style="font-size:85%;">1 hour.</span><br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114185827650659350?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1147244658976806462006-03-08T00:01:00.000-08:002006-05-10T00:05:09.946-07:00March 8, 2006 - (David)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-8-6-770617.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/3-8-6-768161.jpg" alt="" border="0" /></a>David always kind of does the same thing and just sits around. But I liked what I did with the lighting and suggesting his hairyness.<br /><br />Maya 6.5 Software Render<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114724465897680646?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1140741818489512962006-02-23T16:39:00.000-08:002006-02-23T16:47:58.036-08:00February 8, 2006 - (Bonnie)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/feb82006-770578.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/feb82006-768293.jpg" alt="" border="0" /></a><span style="font-size:100%;"><br /></span><span style="font-size:100%;">One of my quickest ones yet. I got there late, and so only had an hour and a half. My wife and I were buying a painting by <a href="http://www.apinchapong-yang.com/">Sunny Apinchapong</a>. Modeled from zballs, texture painted in zbrush, lit and rendered in Maya.</span><br /><div style="text-align: right;"> <span style="font-size:85%;"><br /></span> <div style="text-align: left;"><span style="font-size:85%;">1 1/2 hours.</span><br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span></div> </div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-114074181848951296?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com5tag:blogger.com,1999:blog-15267695.post-1137612487120439172006-01-18T11:25:00.000-08:002006-02-16T15:46:40.570-08:00January 4, 2006 - (Jennifer)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/Jan42005-732785.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/Jan42005-731653.jpg" alt="" border="0" /></a><br />Finally, a two week pose. This allowed me to get more of the details I'd like to eventually get into the three hour poses. I was able to take my time sculpting the form and painting the texture maps. I was even able to generate a CG hair system, though I had to spend some time afterwards adjusting the control curves.<br /><br /><span style="font-size:85%;">6-8 hours.</span><br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-113761248712043917?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1137610353434836232005-12-22T10:51:00.000-08:002006-01-18T11:24:27.466-08:00December 21, 2005 - (Lisa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/Jan42005-722808.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/Jan42005-714716.jpg" alt="" border="0" /></a><br />Live model session from December 21st at Dreamworks. This is Lisa again with a great pose, but a little tricky to get a composition that didn't consist of a strong line through the middle. I tried to rely on the lighting and angle of the elbow and knees to guide the eye. I'm happy with the lighting, there are some nice subtleties happening, especially in the cool fills and the warm bounce from her skin. I am even happier with my texture paint, I had great fun with it. I'll post an image later.<br /><br />Some details about the lighting - this is a Maya Software render with 7 spotlights, one directional fill rig, and one shadow spot.<br /><br />3 hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-113761035343483623?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1135235200111571682005-12-21T23:03:00.000-08:002005-12-21T23:08:47.070-08:00November 9, 2005 - (Lisa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/November%209,%202005%20-%20%28Lisa%29-722857.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/November%209,%202005%20-%20%28Lisa%29-719363.jpg" alt="" border="0" /></a><br />Lisa made with the lingere this time. I'm glad because it gave me a chance to try clothing for the first time. It worked out nicely since undies are form-fitting so they could be handled entirely through texture without the need for modeling.<br /><br />3 hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-113523520011157168?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1130970277091599322005-10-12T14:19:00.000-07:002005-11-02T14:31:57.163-08:00October 12- 2005 - (Jennifer)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/October%2012-%202005%20-%20%28Jennifer%29-736235.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/October%2012-%202005%20-%20%28Jennifer%29-734539.jpg" alt="" border="0" /></a><br />Great model, great pose. I had a lot of fun with this one. I didn't have time to paint a texture map, so I did all color movement through lighting and ramp shading. I've been trying that with almost all of the studies, but this one is the most successful. The key here is a glancing spotlight with the color mapped to a ramp, from purple to yellow and a lot of red in the shadow colors.<br /><br />3 hours.<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-113097027709159932?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1128018080798209912005-09-14T11:16:00.000-07:002005-11-02T14:27:29.270-08:00September 14, 2005 - (Christine)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/September%2014,%202005%20-%20%28Christine%29-708136.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/September%2014,%202005%20-%20%28Christine%29-706548.jpg" alt="" border="0" /></a><br />Another session with Christine. She's a great model. She's interesting and receptive, I highly recommend her. I spent about another hour afterwards redoing the lighting, which I f-d up during the sitting. The face looks less like her than I'd like, and has something weird going on, but I'm happy with the colors. The innovation here is heavy spotlights with lots of dropoff, making it easier to draw out certain areas. This is something I have certainly been doing, but here it is exaggerated and fully realised.<br /><br />4 hours.<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112801808079820991?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1126641014383548662005-09-07T12:46:00.000-07:002005-11-02T14:29:45.970-08:00September 7. 2005 - (Toni)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/September%207.%202005%20-%20%28Toni%29-702336.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/September%207.%202005%20-%20%28Toni%29-799774.jpg" alt="" border="0" /></a><br />I decided to make this primarily a value study. The pose was similar to one from a couple of weeks ago, so I created several alternate compositions. That's one of the beauties of 3d-I can noodle the camera for hours on end, just like a director. I keed I keed. The discovery here is heavy light localization.<br /><br />3 hours.<br /><span style="font-style: italic;font-size:85%;" ><span style="font-weight: bold;">Maya 6.5</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112664101438354866?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1126125780542280022005-08-31T13:11:00.000-07:002005-09-07T13:43:00.546-07:00August 31, 2005 - (Christine)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/August%2031,%202005%20-%20%28Christine%29-719785.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/August%2031,%202005%20-%20%28Christine%29-716944.jpg" alt="" border="0" /></a><br />Great model, great pose. She was even a wealth of information, giving us a bunch of new painters and galleries to check out. I'm happy with my result, the cools in tha shadow areas came out nice and the overall shift from cool towards her head and warmer magentas towards her pelvis is some nice color movement. I f'd up her hand and didn't have time to fix it.<br /><br />3 hours.<br /><span style="font-size:85%;"><span style="font-weight: bold; font-style: italic;">Maya 6.5</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112612578054228002?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124401633239313172005-08-17T14:42:00.000-07:002005-08-18T15:10:24.763-07:00August 17, 2005 - (Karin)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-17-783575.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-17-782049.jpg" alt="" border="0" /></a><br />I spent the first half-hour of the session reattaching my bumper onto my car which got yanked off by a bit of rebar sticking out of a parking block. So I was a little late. Nevertheless I am pretty happy with the result. Her right hand was actually bent back over, touching her left shoulder, which looked great so maybe I'll make it so after the fact. The whole setup had some great lighting and her skin was reflecting tons of light around. I didn't quite capture it in the face, but that's what later is for.<br /><br />3 Hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5 with Turtle</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112440163323931317?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124224078147543552005-08-10T13:25:00.000-07:002005-08-21T21:49:01.390-07:00August 10, 2005 - (Daniel)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-10-716786.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-10-714605.jpg" alt="" border="0" /></a><br />Starting from nothing but zspheres in Zbrush, I decided to see how far I could go with sculpting detail in a head model. No texturing, no real work on the lighting.<br /><br />3 Hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5 with Turtle<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112422407814754355?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124218144123568502005-08-03T11:42:00.000-07:002005-08-18T15:11:03.293-07:00August 3, 2005 - (Sophia)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-03-704085.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-08-03-700412.jpg" alt="" border="0" /></a><br />An attempt at an entire model completely from scratch with Zbrush. I started in Zbrush with z-spheres and modeled up from there. I was a little late, so I didn't have the full 3 hours. As such the face I did turned out crappy so I decided to scrape it. The limbs are a little spindly too. I didn't get to the full environment either, but really liked the orange reflected light, so I included suggestions of the robe. I also like some of the looseness of the hands, since they <span style="font-style: italic;">don't</span> have fully modeled fingers and detail. There is some potential in that.<br /><br />3 Hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5 Software Render</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421814412356850?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124217743788308092005-07-27T11:37:00.000-07:002005-08-18T15:11:34.390-07:00July 27, 2005 - (Aviva)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-07-27-790237.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-07-27-789293.jpg" alt="" border="0" /></a><br />Attempting a face with an actual likeness. The likeness is reasonable, however I feel my lighting is a little muddy.<br /><br />3 Hours<br /><span style="font-weight: bold; font-style: italic;font-size:85%;" >Maya 6.5 Software Render</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421774378830809?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124217434191375242005-07-20T11:33:00.000-07:002005-08-18T15:13:32.016-07:00July 20, 2005 - (Lisa)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-07-20-734837.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-07-20-733624.jpg" alt="" border="0" /></a><br />A study in which I really try to make use of Zbrush's strengths. I went higher resolution than I have in the past, and that enabled me to get some nice weight and detail, especially in the tummy area. I tried the texture paint capability in Zbrush as well, and while it is quite rudimentary like Maya's, it is sufficient for my purposes.<br /><br />4 Hours<br /><span style="font-size:85%;"><span style="font-weight: bold; font-style: italic;">Maya 6.5 Software Render</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421743419137524?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com1tag:blogger.com,1999:blog-15267695.post-1124217158841466552005-06-08T11:27:00.000-07:002005-08-18T15:13:51.980-07:00June 8, 2005 - (Aviva)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-06-08-704536.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-06-08-703941.jpg" alt="" border="0" /></a><br />Again concentrating on representation, especially in terms of the texture. As with all of my textures so fat, it was painted with Maya's 3d paint tool. It is quite slow and doesn't offer much functionality compared to a full fledged 3d paint package. But since I am using very broad strokes and colors, it is sufficient for me.<br /><br />3 Hours<br /><span style="font-size:85%;"><span style="font-weight: bold; font-style: italic;">Maya 6.0 Software Render</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421715884146655?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124216829578055202005-06-01T11:23:00.000-07:002005-08-18T15:11:50.740-07:00June 1, 2005 - (Toni)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-06-01-763312.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-06-01-753767.jpg" alt="" border="0" /></a><br />Concentrating on reflected light and pure representation. This is very much what I saw and less how I saw it. The composition is lacking, perhaps I should recompose it. That is, after all, one of the luxuries of 3d!<br /><br />3 Hours<br /><span style="font-size:85%;"><span style="font-weight: bold; font-style: italic;">Maya 6.0 Software Render</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421682957805520?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0tag:blogger.com,1999:blog-15267695.post-1124216586856309472005-05-04T11:09:00.000-07:002005-08-18T15:12:07.680-07:00May 4, 2005 - (Patricia)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-05-04-780983.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://art.net/%7Ejeremy/cg/fpt/uploaded_images/fp_2005-05-04-771993.jpg" alt="" border="0" /></a><br />Another unintentionally quick study as I forgot my power cord again. This was about an hour and a half. I'm pleased because in that short amount of time I attempted not only the full body, but also a reasonable likeness of the face. It came out pretty good, especially since I far less than excell at facial likenesses.<br /><br />3 Hours<br /><span style="font-size:85%;"><span style="font-weight: bold; font-style: italic;">Maya 6.0 Software Render</span></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15267695-112421658685630947?l=art.net%2F%7Ejeremy%2Fcg%2Ffpt%2Findex.html'/></div>Jeremynoreply@blogger.com0