tag:blogger.com,1999:blog-12609922.post-13913967522357491142008-04-13T10:55:00.004+12:002008-04-13T11:08:59.064+12:0011 Innovation Lessons from World of WarcraftThe makers of hugely popular online game <a href="http://innovation.freedomblogging.com/2008/04/04/11-innovation-lessons-from-creators-of-world-of-warcraft">World of Warcraft, share 11 Innovation Lessons</a> they have learned. Such as ‘Fail Often, Fail Fast,’ and Move Quickly in Pieces. This is a wise piece of advise especially for those dealing in online alchemy:<br /><blockquote>"build in small increments, review with the clients and continually iterate the design until the customer is satisfied.”</blockquote>The quicker you can get the screens the better, and with flexible open platforms such as <a href="http://www.mohawkmedia.co.nz/drupal">Drupal</a> you can literally develop with the client by your side. It's a lot more efficient than wasting time documenting.<br /><br />Above all don't be afraid to give something a go even if it doesn't work out:<br /><blockquote>“As Alan Mullaly said when he led <strong>Boeing Commercial Aircraft</strong>, ‘We celebrate mistakes; bring them into the open, because we can’t help fix what we don’t know about.’ ”<br /></blockquote>MsBehaviourhttp://www.blogger.com/profile/13005753801023581308msbehaviour@gmail.com