<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-12323652</id><updated>2009-10-13T19:05:27.689-04:00</updated><title type='text'>ChromeRatt</title><subtitle type='html'>Custom games and other thoughts about Halo</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default?start-index=26&amp;max-results=25'/><author><name>ChromeRatt</name><uri>http://www.blogger.com/profile/09094915084771268170</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>33</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-12323652.post-6249711964884905462</id><published>2008-03-04T19:46:00.003-05:00</published><updated>2008-03-04T20:05:18.005-05:00</updated><title type='text'>Detailed H3 Slayer setting</title><content type='html'>I've posted the details of the &lt;a href="http://halo.wikia.com/wiki/Halo_3_Slayer_Game_Type_Options"&gt;Slayer options&lt;/a&gt; on Halopedia.  Check them out.&lt;br /&gt;&lt;br /&gt;I've posted &lt;a href="http://halo.wikia.com/wiki/Blog:Detailed_Game_Type_Settings_for_Slayer"&gt;some thoughts&lt;/a&gt; in the Blogs on this community.  Nothing profound.  Just thought I'd try posting there rather than here.  We'll see how it works out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-6249711964884905462?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://halo.wikia.com/wiki/Halo_3_Slayer_Game_Type_Options' title='Detailed H3 Slayer setting'/><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/6249711964884905462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=6249711964884905462&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/6249711964884905462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/6249711964884905462'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2008/03/detailed-h3-slayer-setting.html' title='Detailed H3 Slayer setting'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-3093328250464063781</id><published>2008-02-24T23:06:00.003-05:00</published><updated>2008-02-24T23:14:22.221-05:00</updated><title type='text'>Game Type Settings on Halopedia</title><content type='html'>I've started posting these detailed game type options on &lt;a href="http://halo.wikia.com/"&gt;Halopedia.&lt;/a&gt;  The Infection game type settings are &lt;a href="http://halo.wikia.com/wiki/Halo_3_Infection_Game_Type_Options"&gt;here&lt;/a&gt;.  I'll let them sit for a few days and then start posting the others if I don't get any smack.&lt;br /&gt;&lt;br /&gt;I deleted the previous post which had all of the Infection details in it.  No need for all of that here if I can post it at Halopedia.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-3093328250464063781?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://halo.wikia.com/wiki/Halo_3_Infection_Game_Type_Options' title='Game Type Settings on Halopedia'/><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/3093328250464063781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=3093328250464063781&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/3093328250464063781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/3093328250464063781'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2008/02/game-type-settings-on-halopedia.html' title='Game Type Settings on Halopedia'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-5852823385544863715</id><published>2008-02-05T21:23:00.000-05:00</published><updated>2008-02-05T21:24:43.023-05:00</updated><title type='text'>Game type details</title><content type='html'>I've started collecting the details of the Halo 3 game types, down to individual setting and options.  I'm going to start posting them here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-5852823385544863715?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/5852823385544863715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=5852823385544863715&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/5852823385544863715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/5852823385544863715'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2008/02/game-type-details.html' title='Game type details'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-5849016801631153773</id><published>2007-10-04T08:53:00.000-04:00</published><updated>2007-10-04T08:58:59.355-04:00</updated><title type='text'>Assault On Sandtrap</title><content type='html'>Or How I Learned to Start Running and Hate the Elephant&lt;br /&gt;&lt;br /&gt;I was playing a bunch of Big(gish) Team Battle with some friends from the EvilBIP group and we landed on our first game of Assault.  Sandtrap seems to be the Coagulation of H3, because most of the BTB seem to be played there.  A good mix of Valhalla too, but mostly Sandtrap.&lt;br /&gt;&lt;br /&gt;The game was neutral bomb, so the bomb spawns in the valley between the two main structures.  Anyway, we got matched to a group that really knew what they were doing.  We ran out to get the bomb, full force.  I think that since there was no "base" we kinda forgot about defenders.&lt;br /&gt;&lt;br /&gt;They moved their Elephant away from it's spawn point by a few thousand feet.  Smart thinking.  "Clever guys" I thought.&lt;br /&gt;&lt;br /&gt;A few seconds later, I'm trucking past the valley in a 'goose and spot an Elephant do there.  I'm flabbergasted.&lt;br /&gt;&lt;br /&gt;They moved our Elephant.&lt;br /&gt;&lt;br /&gt;To the valley where the bomb spawns.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To quote Hudson (AKA Bill Paxton) from &lt;a href="http://www.imdb.com/title/tt0090605/"&gt;Aliens&lt;/a&gt;, "Game over, man! Game over!"&lt;br /&gt;&lt;br /&gt;So, it was a nice simple recipe for them&lt;br /&gt;1) wait for the bomb to respawn&lt;br /&gt;2) pick up the bomb&lt;br /&gt;3) jump into the Elephant and plant the bomb&lt;br /&gt;4) defend for 15 seconds&lt;br /&gt;&lt;br /&gt;The game should have been over pretty quickly, but we put up one hell of a fight.  Unfortunately, we had no chance of moving the vehicle, since they were swarming all over it constantly.&lt;br /&gt;&lt;br /&gt;So, your lessons here is to remember that the Elephant is a vehicle and can be moved.    As such, it must be defended even more so than a normal base.   I don't know if you can get it onto the upper tier around the map, but if it was out there, you could see the enemy coming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-5849016801631153773?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/5849016801631153773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=5849016801631153773&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/5849016801631153773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/5849016801631153773'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2007/10/assault-on-sandtrap.html' title='Assault On Sandtrap'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-2894782233938931794</id><published>2007-10-04T08:33:00.000-04:00</published><updated>2007-10-06T08:11:33.868-04:00</updated><title type='text'>XBox 360 Complaint # 37,164</title><content type='html'>&lt;div&gt;The players in this short are as follows:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Moe&lt;/strong&gt; - My son&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Larry&lt;/strong&gt; - Neighbor Kid # 1&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Curly Joe&lt;/strong&gt; - Neighbor Kid # 2&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Since Halo 3 was released there has been an invasion of teenagers at my house on a daily basis. It's usually the same Three Stooges whaling on each other when I get home from work, bouncing around my living room like a pack of wild ferrets on cocaine. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Q:&lt;/strong&gt; Don't Larry and Curly Joe have their own XBox 360's?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Q:&lt;/strong&gt; Don't Larry and Curly Joe have their own copy of Halo 3?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;A:&lt;/strong&gt; Yes.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Q:&lt;/strong&gt; Don't Larry and Curly Joe have and XBox Live account?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;A:&lt;/strong&gt; Nope.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's fine, that's what a game system is for, right? Right. I like all three kids just fine, they're staying out of trouble so far this school year and as long as I know where they are they'll continue to stay out of trouble. And I don't even mind feeding them four nights a week as long as they don't complain about what we give them and don't make a mess in the house.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What I DO have a problem with is providing controllers and batteries. $$$! You see, Curly Joe is only allowed to take his controller out of the house on weekends (I don't understand that rule, have to talk to his mom) and Moe already goes through batteries like a fiend. I gave Moe some rechargeable bateries a month ago but he can't seem to grasp the concept that rechargeable batteries only get charged when you put them on the charger. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Being gainfully employed I decided to buy myself a controller and a rechargeable battery pack. It's pretty snazzy, when your controller starts giving you the low battery warning you simply plug the cable into the USB port on the back of the 360 and keep playing. My controller is even BLACK so it won't get mixed up with the Three Stooges controllers FTW! Choice.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Therefore when Moe's batteries go dead he "borrows" my controller, gives his dead controller to Curly and makes Curly bring his own batteries over. (I cut Curly off from the household battery supply) Larry is the smart one, he brings his own controller and his own batteries. So far.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What's mine belongs to everyone else in my home. Those are the house rules. &lt;strong&gt;BUT&lt;/strong&gt; I'm not a big fan of sharing electronic devices with kids. They break shit, it's a fact of life. Additionally, by my standards, most kids have insufficient hygiene habits. I spent $60.00 on the controller and $20.00 on the rechargeable battery pack. I don't want it broken and I don't want it slathered with "cooties". Does this sound childish to you? If it does you probably don't work very hard for your money and should seek a secondary method of gainful employment. May I recommend a position as a mason's laborer?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In an effort to rectify the situation I (again) made a foray to the local Gamestop and purchased the cheapest non-wireless XBox 360 controller for Curly Joe or any other guest to use. I'm not paying for batteries unless the kid belongs to me. I also bought Moe a rechargeable battery pack as an early birthday present.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I went home and explained the new program:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Moe gets a rechargeable battery pack. Sweet.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Curly has a back up controller (this kid still calls them paddles, you'd think he was forty years old or something) whenever he's at the house. How nice of me!&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I pointed out to Curly Joe that the controller is not wireless, to which he responded "&lt;strong&gt;Aww, that sucks!&lt;/strong&gt;" I will omit the choice words I assailed him with to put him in his place. Suffice to say the meaning of the phrase "looking a gift horse in the mouth" is now well understood by him as it was conveyed at more than sufficient volume and with great vehemence. I also told him that if he does not change his ways he may someday grow up to be &lt;strong&gt;that&lt;/strong&gt; &lt;strong&gt;guy&lt;/strong&gt; that complains about a free beer. And &lt;strong&gt;NOBODY&lt;/strong&gt; likes that guy. Least of all me.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;OK, so, &lt;strong&gt;FINALLY&lt;/strong&gt;, here's the problem:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Q:&lt;/strong&gt; What happens when the Three Stooges are playing, Moe and Larry with their wireless controllers and Curly with his "wired" controller (which sucks, don't forget) and Moe's rechargeable batteries go dead? &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;A:&lt;/strong&gt; He plugs it in to the 360. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Wrong.&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There is only one USB connector on the back of the XBox 360. Microsoft strikes again. I can't seem to win here, I just want to jump up and down and throw a fit like a retarded four year old in the cereal isle.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Q:&lt;/strong&gt; Can't you just run down to Office Max and get a cheap USB hub? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;A:&lt;/strong&gt; No, Microsoft will only allow very specific devices to communicate with their machine. The manufacturer of the devices must pay licensing fees to M$. Want to see what I have to buy in order to facilitate the little menagerie at my house?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gamestop.com/product.asp?product%5Fid=802686"&gt;http://www.gamestop.com/product.asp?product%5Fid=802686&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;$30.00 friends and neighbors, thirty &lt;strong&gt;MORE&lt;/strong&gt; dollars. And that's only four USB ports. WTF? Why not eight ferchrissakes? I mean, if they're going to do it, they should do it right!&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When you plug a wireless XBox 360 contoller into the USB port to charge it does not even exchange data over the USB bus, it only uses the 5 volts to charge. The controller continues to transmit and receieve wirelessly.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's what's going to happen: I'm going to get that USB hub and use it as a charging station, it won't even be connected to the 360.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Anticlimactic solution? Yes, but that's the only denouement I can come up with at the moment. I'm shaking and quivering, still caught in the throes of post-technology-vicitmization and beyond the capacity for rational thought.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_L-QsR4UwezI/RwT9Q5w5AtI/AAAAAAAAABY/GEpWvwILpMI/s1600-h/PWNED+miranda.bmp"&gt;&lt;/a&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_L-QsR4UwezI/RwT965w5AuI/AAAAAAAAABg/D_NYwD8Jjxg/s1600-h/PWNED+miranda.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5117494264979849954" style="" alt="" src="http://3.bp.blogspot.com/_L-QsR4UwezI/RwT965w5AuI/AAAAAAAAABg/D_NYwD8Jjxg/s400/PWNED+miranda.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;PS-Yes, I know this is supposed to be a positive blog about all things Halo, but sometimes I just gotta bitch.  If I ever get to actually &lt;strong&gt;play&lt;/strong&gt; Halo again I'll find something positive and post it.&lt;br /&gt;&lt;br /&gt;Edited by Chromeratt 10/8/2007: I pointed out to my brother that there were two (2) USB ports on the front of the console and that he should RTFM every once in a while.  Admittedly I didn't RTFM either.  I spotted the door that covers the USB ports and thought "that looks like it should move".&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-2894782233938931794?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/2894782233938931794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=2894782233938931794&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/2894782233938931794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/2894782233938931794'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2007/10/xbox-360-complaint-37164.html' title='XBox 360 Complaint # 37,164'/><author><name>HeReTiC MaN</name><uri>http://www.blogger.com/profile/01108722985564182508</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01983957331098352121'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_L-QsR4UwezI/RwT965w5AuI/AAAAAAAAABg/D_NYwD8Jjxg/s72-c/PWNED+miranda.bmp' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-606121031155862340</id><published>2007-10-02T13:04:00.000-04:00</published><updated>2007-10-02T15:10:08.942-04:00</updated><title type='text'>XBox 360 - XBox Live Gold?  What's so "Gold" about it?</title><content type='html'>&lt;div&gt;Do you know where I was on September 24th at 11:59pm? That's right, standing outside Gamestop like a good Halo fan. It was my duty and it was my honor to be there when it hit the streets.&lt;br /&gt;&lt;br /&gt;But I'm a family man.&lt;br /&gt;&lt;br /&gt;That means I did the responsible thing: I went home, put it on top of the television and went back to bed before one am. (I did however call in sick for work at 6 am so I could play. Again, duty, honor, all that crap.)&lt;br /&gt;&lt;br /&gt;Do you know where my fourteen year old son was at four o'clock that same morning? Playing Halo 3. He got up two hours early to play. How industrious of him. I can't get him to use an alarm clock, but for a video game he will. Whatever, that's beside the point.&lt;br /&gt;&lt;br /&gt;The point is that he hijacked the H3 on-line profile. Since someone (I suspect M$ put Bungie up to this) changed the rules you can't have more than one player profile in XBL any more, only a primary, all others must be signed in as guests. Those guests have to use a generic avatar unless they want to change their appearance every damn time they join the primary. This sucks, all the achievements I make in the campaign and on line are applied to his profile.&lt;br /&gt;&lt;br /&gt;Also I didn't catch on to what was happening until I beat the entire game with his profile, so now it appears as though he Finished the Fight.&lt;br /&gt;&lt;br /&gt;No, he most certainly did not Finish the Fight.&lt;br /&gt;&lt;br /&gt;Now I have to go through the entire game on Heroic again. I'm tempted to say screw it and just tackle &lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Legendary&lt;/strong&gt;&lt;/span&gt;. I don't really see that going well, it could take a month or two.&lt;br /&gt;&lt;br /&gt;Also, I'm an adult so this may sound childish, but on the rare occasion I play on line I would like to use the Elite model, not the Spartan. It's a matter of personal taste, see? If I want to use the Elite model I have to change his profile every damn time, then change it back when I'm done. What the hell? I didn't have to go through this with H2.&lt;br /&gt;&lt;br /&gt;Also, he's pretty good at video games so he's going to be level 23 or something ridiculous while I'm playing at level 8. When I log in I'm going to get my a$$ handed to me by other level 23 players and it will &lt;strong&gt;NOT&lt;/strong&gt; be fun. I didn't have to go through this with H2 either. The only redemption this offers is that when he comes back from a weekend away his account will have fallen due to my lack of skill and he'll have to re-build it from level 8. Ha ha.&lt;br /&gt;&lt;br /&gt;Why would they do this to me? I spent a disgusting amount of money on the system, $60 for the game, $60.00 for my OWN controller, rechargeable batteries, $50.00 for an online XBL Gold account... the list goes on.&lt;br /&gt;&lt;br /&gt;Holy sh1t that's a lot of money spent for me to not be able to choose the way my character looks, don't you think? That's alot of money for me to have to pay to have my a$$ unfairly kicked around a digital make believe environment, don't you think?&lt;br /&gt;&lt;br /&gt;Why would they do this to me? My son figured it out, smart kid:&lt;br /&gt;&lt;br /&gt;Yesterday I bought a thirteen month XBL Gold account extension and after the boy re-activated our account I was complaining about all the above while he was smashing Warthogs full of unsuspecting suckers with the Gravity Hammer. He must have gotten sick of my bitching because he stopped, turned to me and said "Well I guess you'll just have to buy your own account, won't you then?"&lt;br /&gt;&lt;br /&gt;Wise ass, huh? He's right though, that's why theyr'e doing it. In honoring the true, black, cancer ridden spirit of M$ they want still MORE of my money.&lt;br /&gt;&lt;br /&gt;Sweet, frickin' sweet.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_L-QsR4UwezI/RwKXg_q-W9I/AAAAAAAAABQ/b3FTU0mwTcQ/s1600-h/Fear_the_Pink_Mist_achievement.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5116818719749594066" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_L-QsR4UwezI/RwKXg_q-W9I/AAAAAAAAABQ/b3FTU0mwTcQ/s320/Fear_the_Pink_Mist_achievement.gif" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-606121031155862340?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/606121031155862340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=606121031155862340&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/606121031155862340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/606121031155862340'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2007/10/xbox-360-xbox-live-gold-whats-so-gold.html' title='XBox 360 - XBox Live Gold?  What&apos;s so &quot;Gold&quot; about it?'/><author><name>HeReTiC MaN</name><uri>http://www.blogger.com/profile/01108722985564182508</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01983957331098352121'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_L-QsR4UwezI/RwKXg_q-W9I/AAAAAAAAABQ/b3FTU0mwTcQ/s72-c/Fear_the_Pink_Mist_achievement.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-7119885084403448590</id><published>2007-10-01T14:53:00.000-04:00</published><updated>2007-10-01T15:23:29.715-04:00</updated><title type='text'>Forge - Yay or Nay?</title><content type='html'>&lt;div&gt;Wow, that's all I can say. Well, "wow" and "It's about damn time".&lt;br /&gt;&lt;br /&gt;Unreal and Half Life have had editors available to the public for years, even Quake came with it's own editor all those years ago. Granted, no other console game I know of has ever given the end user this much power, and there's only so much manipulation you can expect someone to get out of two bumpers and triggers, a D-pad, A B X and Y, a select and a start button, but I think they should have given us this in Halo 2.&lt;br /&gt;&lt;br /&gt;I guess Bungie had their reasons for not doing this sooner. Maybe they were trying to protect the integrity of their product, which I certainly don't blame them for. Have you ever seen some of the crap that gets thrown together and called a "map" in the UT franchise? Ugh. How many times have I wasted three minutes of my life downloading a piece of garbage map hacked together by a thirteen year old that bothered me so much that I maliciously hunted it down and deleted it from my hard drive myself because I was so offended by it that I couldn't bear to wait thirty days for the program to clear the cache?&lt;br /&gt;&lt;br /&gt;Too many times, friends, too many times.&lt;br /&gt;&lt;br /&gt;It's a double edged sword, I want content, GOOD content, which I know the public is capable of generating (Have you seen some of the UT 03 and 04 maps out there? There are maps created for free by the community that surpass anything Epic employees ever did for money.) but I don't want crap. Maybe now that the trilogy is over they could release an editor for use on the PC that we can create maps and mods with and then load to our XBox 360's. Now that the trilogy is over we won't be able to besmirch the quality of their content. If anything we may look back and say "that game was great until people started making their own maps, then it went to the dogs.". And no one would be able to hold Bungie responsible for it.&lt;br /&gt;&lt;br /&gt;I'm already hungry for some new maps, I would like to have Warlock back in particular. I HOPE Forge will help level the field against those kids that play eight hours a day. If the sniper rofle, sword, shotgun, and rocket launcher are moved around the rest of us might have a small chance at surviving against these freaks of nature that memorize every stinking weapon location on every stinking map.&lt;br /&gt;&lt;br /&gt;So sayeth me.&lt;img id="BLOGGER_PHOTO_ID_5116450482138536898" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 60px; CURSOR: hand; HEIGHT: 64px; TEXT-ALIGN: center" height="64" alt="" src="http://4.bp.blogspot.com/_L-QsR4UwezI/RwFImvq-W8I/AAAAAAAAABI/mz_rUEPykZ0/s320/Black_Eye_skull_achievement.gif" width="213" border="0" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-7119885084403448590?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/7119885084403448590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=7119885084403448590&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/7119885084403448590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/7119885084403448590'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2007/10/forge-yay-or-nay.html' title='Forge - Yay or Nay?'/><author><name>HeReTiC MaN</name><uri>http://www.blogger.com/profile/01108722985564182508</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01983957331098352121'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_L-QsR4UwezI/RwFImvq-W8I/AAAAAAAAABI/mz_rUEPykZ0/s72-c/Black_Eye_skull_achievement.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-3674810238776173244</id><published>2007-04-19T11:23:00.000-04:00</published><updated>2007-04-19T11:25:30.575-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='halo2 review'/><title type='text'>new Halo 2 maps</title><content type='html'>Downloaded the new maps for Halo 2 last night.  Both are nice adds to the mix, but Tombstone is by far the superior map.&lt;br /&gt;&lt;br /&gt;Tombstone makes incredible use of the three dimensional space.  There is hardly a cubic foot of space on the map that isn't used.  Much in same the way that Turf and Terminal have a gazillion ways to get from one end of the map to the other.  Except that the middle of the map is a killing floor, whether your on the ground or on the catwalks.  At least the floor has some cover.  Weapon placement is genius too.  The rocket launcher spawns with LOS on the overshield spawn.  The energy sword spawns just a lunge away from the sniper rifle.  And the ambient sounds and secondary visual effects are most choice.&lt;br /&gt;&lt;br /&gt;Desolation on the other hand already feels a little old. It's a symmetrical map, great for objective games, as I can attest after a 20 minute game of Classic CTF.   Also makes decent use of the space, but not with creativity of Tombstone.  But then I guess symmetrical objective based maps are generally kind of simple.  It is essentially an over-sized Warlock, but with a fully connected upper level.  And I think it's even bigger than Foundation, but with two bases instead of four.  That's the real let down.  Four-way Assault on Foundation is absolute chaos, but it won't be balanced on Desolation.&lt;br /&gt;&lt;br /&gt;A downside to both maps is that they don't support vehicles at all. Both are smallish enclosed places, very much the "arena" feel from Unreal Tournament.  But I think you could make a Warthog work in both maps.  Ghosts would be fun too.  Just looking for mays to keep the maps fresh.  Warthogs on Foundation are ridiculous, but sometimes you want ridiculous every once in a while.&lt;br /&gt;&lt;br /&gt;Tombstone is right up there with Turf, Terminal, and Ivory Tower on my list of medium to large maps.  Desolation is just a super-sized version of smaller maps.  I'm not that bigger is better in this case. All told, it's definitely worth the $4 for the pair.&lt;br /&gt;&lt;br /&gt;See you online.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-3674810238776173244?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12366' title='new Halo 2 maps'/><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/3674810238776173244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=3674810238776173244&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/3674810238776173244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/3674810238776173244'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2007/04/downloaded-new-maps-for-halo-2-last.html' title='new Halo 2 maps'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-115504836213755757</id><published>2006-08-08T10:42:00.000-04:00</published><updated>2006-08-08T12:47:53.046-04:00</updated><title type='text'>Looking for new friends</title><content type='html'>Most of the folks on my friends list have either picked up a 360 and stopped playing H2 or stopped playing all together. &lt;br /&gt;&lt;br /&gt;So, if anyone wants to send me an invite, I'm always looking for a good game.  Matchmaking or custom, whatever.    Gamertag is "chromeratt"&lt;br /&gt;&lt;br /&gt;Modders, bridgers, etc need not apply.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-115504836213755757?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/115504836213755757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=115504836213755757&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/115504836213755757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/115504836213755757'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2006/08/looking-for-new-friends.html' title='Looking for new friends'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-113417485872744419</id><published>2005-12-09T19:30:00.000-05:00</published><updated>2006-02-23T08:17:17.496-05:00</updated><title type='text'>Oddball: The Visible Man</title><content type='html'>Just a quickie here, don't have time to lay it all out in detail.&lt;br /&gt;&lt;br /&gt;This is normal oddball rules, but with a twist. Everyone starts off with active cammo on. When you pick up the ball, you loose the active cammo. So who ever has the ball ends up sticking out like a sore thumb while everyone else is just a slight blur. I think I'd also make sure the person holding the ball moves at normal speed to counter the advantage the other players have.  Probably default weapons on the map, no vechiles, turrets at your own discression.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-113417485872744419?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/113417485872744419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=113417485872744419&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/113417485872744419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/113417485872744419'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/12/oddball-visible-man.html' title='Oddball: The Visible Man'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-113017370549424927</id><published>2005-10-24T13:01:00.000-04:00</published><updated>2005-11-23T14:46:32.910-05:00</updated><title type='text'>Ninja antics</title><content type='html'>I was just listening to the &lt;a href="http://podtacular.blogspot.com"&gt;Podtacular&lt;/a&gt; podcast and they were talking about a game type called "ninja CTF". Everyone starts off with active cammo, but when you pick up the flag, the cammo goes away. Sounded pretty cool.&lt;br /&gt;&lt;br /&gt;It made me think of my &lt;a href="http://chromeratt.blogspot.com/2005/04/ctf-monosnipe.html"&gt;Monosnipe&lt;/a&gt; game type. Giving the snipers active cammo would definately change that game. It would actually make sniping the snipers a lot harder and I might spend less time looking at my corpse that way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-113017370549424927?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/113017370549424927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=113017370549424927&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/113017370549424927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/113017370549424927'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/10/ninja-antics.html' title='Ninja antics'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112951292633195752</id><published>2005-10-16T21:23:00.000-04:00</published><updated>2005-10-16T21:35:26.340-04:00</updated><title type='text'>The Dealth Penalty</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Idea: &lt;/span&gt;The more you die, the more lower your score.&lt;br /&gt;&lt;br /&gt;I jumped into a game a few weeks back called "don't die to win".  It was FFA slayer, with the  Slayer Options : Death Point Loss option turned on.  The game was on Relic and one guy sat up on pelican hill with the human sniper holding target practice.  No body could even get near him.&lt;br /&gt;&lt;br /&gt;But in spite of an overall shity experience, I decided to roll my own game based on the same idea.  The &lt;span style="font-weight: bold;"&gt;Death Point Loss&lt;/span&gt; option is on, so don't stick you head round that corner if your guns aren't loaded.  Be careful with that rocket launcher and your grenades, because &lt;span style="font-weight: bold;"&gt;Suicide Point Loss&lt;/span&gt; is also on.  Just so you have a chance of redeeming youself, &lt;span style="font-weight: bold;"&gt;Bonus Points&lt;/span&gt; are on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Number of Rounds=1&lt;/li&gt;&lt;li&gt;Score to Win Round=25&lt;/li&gt;&lt;li&gt;Round Time Limit=None&lt;/li&gt;&lt;li&gt;Rounds Reset Map=Off&lt;/li&gt;&lt;li&gt;Resolve Ties=On&lt;/li&gt; &lt;/ul&gt;  &lt;span style="font-weight: bold;"&gt;Player Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Max Active Players=16&lt;/li&gt;&lt;li&gt;Lives Per Round=Unlimited&lt;/li&gt;&lt;li&gt;Respawn Time=5 seconds&lt;/li&gt;&lt;li&gt;Suicide Penalty=15 seconds&lt;/li&gt;&lt;li&gt;Shield Type=Off&lt;/li&gt;&lt;li&gt;Motion Sensor=On&lt;/li&gt;&lt;li&gt;Active Camo=Off&lt;/li&gt;&lt;li&gt;Extra Damage=Off&lt;/li&gt;&lt;li&gt;Damage Resistance=Off&lt;/li&gt; &lt;/ul&gt;  &lt;span style="font-weight: bold;"&gt;Team Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Team Play=off&lt;/li&gt;&lt;li&gt;Team Scoring=N/A&lt;/li&gt;&lt;li&gt;Team Changing=N/A&lt;/li&gt;&lt;li&gt;Friendly Fire=N/A &lt;/li&gt;&lt;li&gt;Respawn Time Modifier=N/A &lt;/li&gt;&lt;li&gt;Betrayal Penalty=N/A &lt;/li&gt;&lt;li&gt;Force Even Teams=N/A &lt;/li&gt; &lt;/ul&gt;  &lt;span style="font-weight: bold;"&gt;Vehicle Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Vehicle Respawn Time=No Respawn&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Primary Light Vehicle=None&lt;/li&gt;&lt;li&gt;Secondary Light Vehicle=None&lt;/li&gt;&lt;li&gt;Primary Heavy Vehicle=None&lt;/li&gt;&lt;li&gt;Banshee=Off&lt;/li&gt;&lt;li&gt;Primary Turret=Random&lt;/li&gt;&lt;li&gt;Secondary Turret=Random&lt;/li&gt; &lt;/ul&gt;  &lt;span style="font-weight: bold;"&gt;Equipment Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Starting Weapon=Map Default&lt;/li&gt;&lt;li&gt;Secondary Weapon=Map Default&lt;/li&gt;&lt;li&gt;Starting Grenades=On&lt;/li&gt;&lt;li&gt;Weapons On Map=Map Default&lt;/li&gt;&lt;li&gt;Weapon Respawn Time=Map Default&lt;/li&gt;&lt;li&gt;Grenades On Map=On&lt;/li&gt;&lt;li&gt;Overshields=Off&lt;/li&gt;&lt;li&gt;Active Camouflage=Off&lt;/li&gt; &lt;/ul&gt;  &lt;span style="font-weight: bold;"&gt;Slayer Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;Bonus Points=On&lt;/li&gt;&lt;li&gt;Suicide Point Loss=On&lt;/li&gt;&lt;li&gt;Death Point Loss=On&lt;/li&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112951292633195752?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112951292633195752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112951292633195752&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112951292633195752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112951292633195752'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/10/dealth-penalty.html' title='The Dealth Penalty'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112800010245923454</id><published>2005-09-29T09:12:00.000-04:00</published><updated>2005-09-29T09:21:42.460-04:00</updated><title type='text'>More uses for Max Active Players</title><content type='html'>The tourny game types I posted previously are based on the Player Options : Max Active Players setting in custom Slayer games.  But, you can also change just about any game to play like this.  A few ideas:&lt;br /&gt;&lt;br /&gt;A multiplayer game of Oddball where only two players are active at a time.   1-v-1 is one of my favorite way to play Oddball, but this would allow more people in the game.&lt;br /&gt;&lt;br /&gt;A King of the Hill game like this would definately change your strategy.  It might be better to breifly leave the hill to kill your opponent than just squat there and wait for them to come to you..&lt;br /&gt;&lt;br /&gt;A Juggernaut match where the juggie only has to worry about one person a time.    Might want to reduce the number of power ups that Juggernaut has.   You'd also avoid those machine-gun juggie changes:&lt;br /&gt;&lt;br /&gt;    New Juggernaut!&lt;br /&gt;    New Juggernaut!&lt;br /&gt;    New Juggernaut!&lt;br /&gt;    New Juggernaut!&lt;br /&gt;&lt;br /&gt;I'm going to have to try a few of these out and post the results.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112800010245923454?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112800010245923454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112800010245923454&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112800010245923454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112800010245923454'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/09/more-uses-for-max-active-players.html' title='More uses for Max Active Players'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112799930265183424</id><published>2005-09-29T08:57:00.000-04:00</published><updated>2005-12-05T09:22:35.836-05:00</updated><title type='text'>Elimination Tournaments</title><content type='html'>In a previous &lt;a href="http://chromeratt.blogspot.com/2005/08/slayer-1v1-and-2v2-tournaments.html"&gt;post&lt;/a&gt;, I'd described a way to set up a sort of tournament in a custom Slayer game. One way tweak this is to set a limit on the number of lives each player has. So, it becomes an elimination tournament.&lt;br /&gt;&lt;br /&gt;Thinking about calling a 1v1 touney w/ elimination "Royal Rumble". In the WWF, the royal rumble would start with two men in the ring and then send another person in every two minutes. In this game type, two players would start the match and fight until one was fragged. Then another player jump in. Who ever was left at the end of the match would win.&lt;br /&gt;&lt;br /&gt;See this &lt;a href="http://chromeratt.blogspot.com/2005/09/more-uses-for-max-active-players.html"&gt;post&lt;/a&gt; for additional uses for the Max Active Players setting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112799930265183424?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='related' href='http://chromeratt.blogspot.com/2005/08/slayer-1v1-and-2v2-tournaments.html' title='Elimination Tournaments'/><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112799930265183424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112799930265183424&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112799930265183424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112799930265183424'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/09/elimination-tournaments.html' title='Elimination Tournaments'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112670557544592100</id><published>2005-09-14T09:45:00.000-04:00</published><updated>2005-09-14T09:52:30.753-04:00</updated><title type='text'>Slayer : Megadeth</title><content type='html'>AKA &lt;span style="font-style: italic;"&gt;"How many bodies can you jam into a small space?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This game type is just for thrills.  FFA slayer with random weapons, grenades and no shields with ghosts and turrets thrown in just to be completely absurd.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Number of Rounds=1&lt;/li&gt;   &lt;li&gt;Score to Win Round=100&lt;/li&gt;   &lt;li&gt;Round Time Limit=10 minutes&lt;/li&gt;   &lt;li&gt;Rounds Reset Map=Off&lt;/li&gt;   &lt;li&gt;Resolve Ties=Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Player Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Max Active Players=16&lt;/li&gt;   &lt;li&gt;Lives Per Round=Unlimited&lt;/li&gt;   &lt;li&gt;Respawn Time=3 seconds&lt;/li&gt;   &lt;li&gt;Suicide Penalty=None&lt;/li&gt;   &lt;li&gt;Shield Type=Off&lt;/li&gt;   &lt;li&gt;Motion Sensor=On&lt;/li&gt;   &lt;li&gt;Active Camo=Off&lt;/li&gt;   &lt;li&gt;Extra Damage=On&lt;/li&gt;   &lt;li&gt;Damage Resistance=Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Team Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Team Play=off&lt;/li&gt;   &lt;li&gt;Team Scoring=N/A&lt;/li&gt;   &lt;li&gt;Team Changing=N/A&lt;/li&gt;   &lt;li&gt;Friendly Fire=N/A &lt;/li&gt;   &lt;li&gt;Respawn Time Modifier=N/A &lt;/li&gt;   &lt;li&gt;Betrayal Penalty=N/A &lt;/li&gt;   &lt;li&gt;Force Even Teams=N/A &lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Vehicle Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Vehicle Respawn Time=Map Default&lt;/li&gt;   &lt;li&gt;Primary Light Vehicle=Ghost&lt;/li&gt;   &lt;li&gt;Secondary Light Vehicle=Ghost&lt;/li&gt;   &lt;li&gt;Primary Heavy Vehicle=None&lt;/li&gt;   &lt;li&gt;Banshee=Off&lt;/li&gt;   &lt;li&gt;Primary Turret=Random&lt;/li&gt;   &lt;li&gt;Secondary Turret=Random&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Equipment Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Starting Weapon=Random&lt;/li&gt;   &lt;li&gt;Secondary Weapon=Random&lt;/li&gt;   &lt;li&gt;Starting Grenades=On&lt;/li&gt;   &lt;li&gt;Weapons On Map=Random Set&lt;/li&gt;   &lt;li&gt;Weapon Respawn Time=Map Default&lt;/li&gt;   &lt;li&gt;Grenades On Map=On&lt;/li&gt;   &lt;li&gt;Overshields=Off&lt;/li&gt;   &lt;li&gt;Active Camouflage=Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Slayer Options&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Bonus Points=On&lt;/li&gt;   &lt;li&gt;Suicide Point Loss=Off&lt;/li&gt;   &lt;li&gt;Death Point Loss=Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Values&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Fun&lt;/li&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112670557544592100?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112670557544592100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112670557544592100&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112670557544592100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112670557544592100'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/09/slayer-megadeth.html' title='Slayer : Megadeth'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112569567350956484</id><published>2005-09-02T17:14:00.000-04:00</published><updated>2005-09-02T22:14:41.820-04:00</updated><title type='text'>The value of custom games</title><content type='html'>I'm going to start adding what I'm call &lt;span style="font-style: italic; font-weight: bold;"&gt;values &lt;/span&gt;to my custom games. This is to communicate the goal I was trying accomplish when coming up with the game.&lt;br /&gt;&lt;br /&gt;I got this idea after listening to an interview with Overswarm on the Podtactular! pod cast. He talked about how if you want to be good on multi player, playing Big Team Battle, Team Skirmish or even Team Slayer isn't going to help you. You need to play Rumble Pit if want to rule the school. Once your skills are thoroughly honed, then you can move on to bigger and better things. So, this identified for me a value in individual ability.&lt;br /&gt;&lt;br /&gt;For example of how values would work, take a look at the game I just posted, CTF: Swarm. It has the values "Stealth", "Ranged Weapons" and "Map Knowledge". Hopefully, playing this custom game will not only be fun, but also improve the participants' skill with rifles, increase their sneakiness and teach them how to make better use of the game environments.&lt;br /&gt;&lt;br /&gt;Also, this will also help to categorize the game types. So, suppose you're looking for custom game types to improve team work. One of the values I'm going to use is "Team Work" and one of the games that would be marked with this value is Weakest Link.&lt;br /&gt;&lt;br /&gt;Of course, "Fun" is a value and some of these game types will be marked as such.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112569567350956484?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112569567350956484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112569567350956484&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112569567350956484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112569567350956484'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/09/value-of-custom-games.html' title='The value of custom games'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112569439626104713</id><published>2005-09-02T16:49:00.000-04:00</published><updated>2005-09-02T17:01:36.620-04:00</updated><title type='text'>CTF: Swarm</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Idea:&lt;/span&gt;&lt;br /&gt;A single person or a very small team must defend the flag against overwhelming odds. The attackers have to move on foot across a large map with only short range weapons. Defenders have long range weapons. Attackers must capture three flags in 10 minutes. Defenders must simply prevent capture of the flag.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rules:&lt;/span&gt;&lt;br /&gt;Set up the teams so that there is one or two people on the defending team and&lt;br /&gt;everyone else on the attacking team. The attacking team may only use the shotgun. The defending team may use anything they can get their hands on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Number of Rounds: 1&lt;/li&gt;   &lt;li&gt;Score to Win Round: 3&lt;/li&gt;   &lt;li&gt;Round Time Limit: 10 minutes&lt;/li&gt;   &lt;li&gt;Rounds Reset Map: Off&lt;/li&gt;   &lt;li&gt;Resolve Ties: On&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Player Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Max Active Players: 16&lt;/li&gt;   &lt;li&gt;Lives Per Round: Unlimited&lt;/li&gt;   &lt;li&gt;Respawn Timer: 5 seconds&lt;/li&gt;   &lt;li&gt;Suicide Penalty: 5 seconds&lt;/li&gt;   &lt;li&gt;Shield Type: No shields&lt;/li&gt;   &lt;li&gt;Motion Sensor: On&lt;/li&gt;   &lt;li&gt;Active Camo: Off&lt;/li&gt;   &lt;li&gt;Extra Damage: Off&lt;/li&gt;   &lt;li&gt;Damage Resistance: On&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Team Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Team Changing: On&lt;/li&gt;   &lt;li&gt;Friendly Fire: On&lt;/li&gt;   &lt;li&gt;Respawn Time Modifier: None&lt;/li&gt;   &lt;li&gt;Betrayal Penalty: 10 seconds&lt;/li&gt;   &lt;li&gt;Force Even Teams: Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Equipment Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Starting Weapons: Shotgun&lt;/li&gt;   &lt;li&gt;Secondary Weapons: None&lt;/li&gt;   &lt;li&gt;Starting Grenades: Off&lt;/li&gt;   &lt;li&gt;Weapons On Map: Rifles&lt;/li&gt;   &lt;li&gt;Weapon Respawn Time: Map Default&lt;/li&gt;   &lt;li&gt;Grenades on Map: Off&lt;/li&gt;   &lt;li&gt;Overshields: Off&lt;/li&gt;   &lt;li&gt;Active Camouflage: Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Capture the Flag Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Flag Type: 1 Flag CTF&lt;/li&gt;   &lt;li&gt;Sudden Death: On&lt;/li&gt;   &lt;li&gt;Flag At Home To Score: Off&lt;/li&gt;   &lt;li&gt;Flag Touch Return: On&lt;/li&gt;   &lt;li&gt;Flag Reset Time: 10 seconds&lt;/li&gt;   &lt;li&gt;Slow With Flag: Off&lt;/li&gt;   &lt;li&gt;Flag Hit Damage: Massive&lt;/li&gt;   &lt;li&gt;Damage Resistance: Off&lt;/li&gt;   &lt;li&gt;Active Camouflage: Off&lt;/li&gt;   &lt;li&gt;Vehicle Operation: Off&lt;/li&gt;   &lt;li&gt;Flag Indicator: Always On&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;No vehicles, turrets, etc&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Maps&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;coagulation&lt;/li&gt;   &lt;li&gt;containment&lt;/li&gt;   &lt;li&gt;relic &lt;/li&gt;   &lt;li&gt;burial mounds&lt;/li&gt;   &lt;li&gt;waterworks&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Values&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Stealth&lt;/li&gt;   &lt;li&gt;Ranged Weapons&lt;/li&gt;&lt;li&gt;Map Knowledge&lt;br /&gt;  &lt;/li&gt;  &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112569439626104713?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112569439626104713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112569439626104713&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112569439626104713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112569439626104713'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/09/ctf-swarm.html' title='CTF: Swarm'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112533187321282003</id><published>2005-08-29T15:10:00.000-04:00</published><updated>2005-09-05T11:04:25.710-04:00</updated><title type='text'>Juggernaut : Predator</title><content type='html'>&lt;strong style="font-weight: normal;"&gt;&lt;/strong&gt;&lt;strong style="font-weight: normal;"&gt;&lt;/strong&gt;&lt;span style="font-style: italic;"&gt;ChromeRatt: Modified the style of this post to match the others.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The idea is to promote teamwork and be as true to the first movie as possible: a hairy-scary invisible monster from hell with superior firepower easily slaughtering ill-equipped humans with style. Too bad there's no way to rip out spines in Halo2. ;-)&lt;br /&gt;&lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Match Options    &lt;/span&gt;&lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Number of Rounds: First to 2&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Score to Win Round: 25 or 50&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Round Time Limit: 10 minutes&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Rounds Reset Map: Yes&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Resolve Ties: Yes&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;Player Options&lt;/span&gt;  &lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Max Active Players:16&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Lives Per Round:Unlimited&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Respawn Timer: 5 seconds&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Suicide Penalty: 10 seconds&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Shield Type: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Motion Sensor: Off&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Active Camo: Off&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Extra Damage: Off&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Damage Resistance: On&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;Team Options&lt;/span&gt;  &lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Team Play: N/A&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Team Scoring: N/A&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Team Changing: &lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Friendly Fire:&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Respawn Time Modifier: N/A&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Betrayal Penalty: N/A&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Force Even Teams: N/A&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;Vehicle Options&lt;/span&gt;  &lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Vehicle Respawn Time: Default&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Primary Light Vehicle: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Secondary Light Vehicle: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Primary Heavy Vehicle: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Banshee: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Primary Turret: None&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Secondary Turret: None&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;Equipment Options&lt;/span&gt;  &lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Starting Weapons: Energy Sword&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Secondary Weapons: Rocket Launcher&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Starting Grenades: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Weapons On Map: Human&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Weapon Respawn Time: Normal&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Grenades on Map: Off&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Overshields: Off&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Active Camouflage: Off&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;strong style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;Juggernaut Options&lt;/span&gt;  &lt;br /&gt;&lt;/strong&gt; &lt;ul&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Betrayal Point Loss: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Extra Damage: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Infinate Ammo: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Overshield: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Active Camo: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Motion Sensor: On&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Movement: Fast&lt;/strong&gt;&lt;/li&gt;   &lt;li&gt;&lt;strong style="font-weight: normal;"&gt;Juggernaut Damage Resistence: On&lt;/strong&gt;&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Maps&lt;/span&gt;: Small&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Favorite Taunts: "Kill me!  I'm here!" and "Want some candy?"&lt;br /&gt;&lt;br /&gt;If the players don't work together they will have &lt;strong&gt;NO&lt;/strong&gt; chance at all. You could play this on a large map, but it will be harder for the players to get together to make a team effort/take a stand against the predator because they'll be spread out.&lt;br /&gt;&lt;br /&gt;I also like the players using brute shots (grenade launcher) for this, but that makes it a little too easy IMHO.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112533187321282003?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112533187321282003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112533187321282003&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112533187321282003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112533187321282003'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/08/juggernaut-predator.html' title='Juggernaut : Predator'/><author><name>HeReTiC MaN</name><uri>http://www.blogger.com/profile/01108722985564182508</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01983957331098352121'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112507337889383283</id><published>2005-08-26T12:03:00.000-04:00</published><updated>2005-08-26T12:33:34.580-04:00</updated><title type='text'>Slayer: 1v1 and 2v2 Tournaments</title><content type='html'>This variant uses the &lt;span style="font-weight: bold;"&gt;Max Active Players&lt;/span&gt; option, which I've never seen used before in other games. It works as a throttle on the number of people actually in play at one time. In FFA games, it is the total number of active players. For Team Slayer games, it is the number of people on each team that are active.&lt;br /&gt;&lt;br /&gt;It works similar to the &lt;span style="font-weight: bold;"&gt;Force Even Teams&lt;/span&gt; option. Anyone who is not active sits out and watches the game as a spectator. The same way you'd watch in an elimination game after you've been killed.&lt;br /&gt;&lt;br /&gt;The lowest setting is 2. So there are actually two game types here. In FFA it would be 1v1 and for team slayer you get a 2v2 game. You can of course increase the number to somehting other than two. But the in and out nature of this game type introduces a kind of enthusiasm I haven't seen in other team slayer games.&lt;br /&gt;&lt;br /&gt;I tried this last night with a group of 8 people in 2 teams of 4 on Warlock. It played pretty well and was generally accepted by everyone.&lt;br /&gt;&lt;br /&gt;To set up the games, I just selected the standard Team Slayer game type, renamed it &lt;span style="font-weight: bold;"&gt;2v2 Tournament&lt;/span&gt; and changed the &lt;span style="font-weight: bold;"&gt;Max Active Players&lt;/span&gt; to 2.  I also created a &lt;span style="font-weight: bold;"&gt;1v1 Tournament &lt;/span&gt;based on FFA Slayer in the same way.&lt;br /&gt;&lt;br /&gt;As a possible tweak, I want to experiment with the &lt;span style="font-weight: bold;"&gt;cycling&lt;/span&gt; choice on the &lt;span style="font-weight: bold;"&gt;Team Options&lt;/span&gt; : &lt;b&gt;Respawn Time Modifier&lt;/b&gt; option. This is supposed to make players "respawn together at fixed intervals". Don't know exactly what that means, but I'd like to how it effects game play.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112507337889383283?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112507337889383283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112507337889383283&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112507337889383283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112507337889383283'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/08/slayer-1v1-and-2v2-tournaments.html' title='Slayer: 1v1 and 2v2 Tournaments'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112480726868462801</id><published>2005-08-23T10:20:00.000-04:00</published><updated>2005-08-23T10:32:07.060-04:00</updated><title type='text'>Other custom game sites</title><content type='html'>Bungie.net is really been good about posting news articels about comminuty sites.  Two of my favorites are the &lt;a href="http://ptg.halo2webring.com/"&gt;PraetoriaGuard's&lt;/a&gt; site &lt;a href="http://h2g.halo2webring.com/default.asp"&gt;Halo 2 Game Types&lt;/a&gt; and the &lt;a href="http://h2wiki.halowiki.net/wiki/Main_Page"&gt;Halo2 Multiplayer Knowledge Repository&lt;/a&gt;. The first is an index of custom game types that anyone can contribute to, comment on and vote on. The second is wiki full of stratategy, idea, weapon info, map info and gobs of other stuff about multiplier H2.&lt;br /&gt;&lt;br /&gt;The PraetoriaGuard has a lot of great game types. I'll be linking to my favorites here. This one is currently on the top of their list and it looks like fun. &lt;a href="http://h2g.halo2webring.com/archived_gameview.asp?intTID_Capture=169&amp;amp;strValue=Z"&gt;Zombie Safehouse.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112480726868462801?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112480726868462801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112480726868462801&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112480726868462801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112480726868462801'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/08/other-custom-game-sites.html' title='Other custom game sites'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-112480378677863789</id><published>2005-08-23T09:18:00.000-04:00</published><updated>2005-09-02T22:02:34.580-04:00</updated><title type='text'>Territories: Long Range Plans</title><content type='html'>This is basically a Territories and Snipers cross. Normally with a Territories game, you have to sit on the flag to protect it and your opponent will rush in and try to blast you off the spot. But with long rang plans, that all changes. You can protect a territory and without even being near it. Just grab control of one or two territories and then fall back to a sniping position where you can see both sites.&lt;br /&gt;&lt;br /&gt;I've played this with three idependent players on Containment with 10 minutes to win. It worked pretty well. It needs some more play time to polish it off.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Number of Rounds: 1&lt;/li&gt;   &lt;li&gt;Score to Win Round: 10 Minutes&lt;/li&gt;   &lt;li&gt;Round Time Limit: 25 minutes&lt;/li&gt;   &lt;li&gt;Rounds Reset Map: Off&lt;/li&gt;   &lt;li&gt;Resolve Ties: On&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Player Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Max Active Players: 16&lt;/li&gt;   &lt;li&gt;Lives Per Round: Unlimited&lt;/li&gt;   &lt;li&gt;Respawn Timer: 5 seconds&lt;/li&gt;   &lt;li&gt;Suicide Penalty: 5 seconds&lt;/li&gt;   &lt;li&gt;Shield Type: Normal Sheilds&lt;/li&gt;   &lt;li&gt;Motion Sensor: Off&lt;/li&gt;   &lt;li&gt;Active Camo: Off&lt;/li&gt;   &lt;li&gt;Extra Damage: Off&lt;/li&gt;   &lt;li&gt;Damage Resistance: Off&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Team Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Team Changing: On&lt;/li&gt;   &lt;li&gt;Friendly Fire: On&lt;/li&gt;   &lt;li&gt;Respawn Time Modifier: None&lt;/li&gt;   &lt;li&gt;Betrayal Penalty: 10 seconds&lt;/li&gt;   &lt;li&gt;Force Even Teams: Off&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Equipment Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Starting Weapons: Human Sniper&lt;/li&gt;   &lt;li&gt;Secondary Weapons: Beam Rifle&lt;/li&gt;   &lt;li&gt;Starting Grenades: Off&lt;/li&gt;   &lt;li&gt;Weapons On Map: Sniper&lt;/li&gt;   &lt;li&gt;Weapon Respawn Time: Map Default&lt;/li&gt;   &lt;li&gt;Grenades on Map: Off&lt;/li&gt;   &lt;li&gt;Overshields: Off&lt;/li&gt;   &lt;li&gt;Active Camouflage: Off&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Territory Options:         &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Territory Count: 8 Territories&lt;/li&gt;   &lt;li&gt;Contest Time: 15 Seconds&lt;/li&gt;   &lt;li&gt;Control Time: 10 Seconds&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Maps:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Containment&lt;/li&gt;   &lt;li&gt;Coagulation&lt;/li&gt;   &lt;li&gt;Sanctuary - the line of sight is pretty broken up here, but with the great vertical features on this map it could be interesting.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Values:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Sniping&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Additional Notes:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt; &lt;li&gt;The maximum number of territories is eight, but the most I've ever seen on one map is five.&lt;/li&gt;&lt;li&gt;You'll want to adjust the time to win based on number of players / teams. &lt;/li&gt; &lt;/ul&gt; &lt;ul&gt;   &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-112480378677863789?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/112480378677863789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=112480378677863789&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112480378677863789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/112480378677863789'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/08/territories-long-range-plans.html' title='Territories: Long Range Plans'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-111578772875987795</id><published>2005-05-11T00:56:00.000-04:00</published><updated>2005-09-02T22:04:15.663-04:00</updated><title type='text'>Slayer: Weakest Link</title><content type='html'>There are three ways to calculate the score for the Team Slayer game type:&lt;br /&gt;&lt;br /&gt;Team Options: Team Scoring:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Sum - this is the one eveyone is used to, every ones kills contribute to the team score&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Minimum - the team's score is the lowest score of all team members&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Maximum - the team's score is the highest score of all team members&lt;/li&gt; &lt;/ul&gt; Weakest Link is just like regular Team Slayer, except that is uses the second scoring option. The game's not over until EVERYONE on your team has 25 kills. That sounds a little brutal now that I think about it. Might want to dial the number of kills needed to 5 or 10.&lt;br /&gt;&lt;br /&gt;Values:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Team Work&lt;/li&gt;   &lt;li&gt;Individual Skill&lt;br /&gt;  &lt;/li&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-111578772875987795?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/111578772875987795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=111578772875987795&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578772875987795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578772875987795'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/05/slayer-weakest-link.html' title='Slayer: Weakest Link'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-111578618256087310</id><published>2005-05-10T23:53:00.000-04:00</published><updated>2005-09-02T22:12:01.623-04:00</updated><title type='text'>CTF: Blood of Heroes</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Idea:&lt;/span&gt;&lt;br /&gt;Same as with the Oddball &lt;a href="http://chromeratt.blogspot.com/2005/04/oddball-blood-of-heroes.html"&gt;variant&lt;/a&gt; but as neutral flag CTF. Basically everyone starts with a magnum and that's it. You go out in the open, get the flag and hope you don't get killed. Save that ammo, though, because the only rounds you'll pick up are going to come off of corpses.&lt;br /&gt;&lt;br /&gt;Probably best to play this one like the Secret Service on the President. The flag runner heads back to base and the rest of the team acts a like a human shield to protect him.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Number of Rounds: first to 3&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Score to Win Round: 1&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Round Time Limit: 5 minutes&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Rounds Reset Map: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Resolve Ties: On&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Player Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Max Active Players: 16&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Lives Per Round: Unlimited&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Respawn Timer: 5 seconds&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Suicide Penalty: 5 seconds&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Shield Type: No shields&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Motion Sensor: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Active Camo: Off&lt;/li&gt;   &lt;li&gt;Extra Damage: Off&lt;/li&gt;   &lt;li&gt;Damage Resistance: On&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Team Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Team Changing: On&lt;/li&gt;   &lt;li&gt;Friendly Fire: On&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Respawn Time Modifier: None&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Betrayal Penalty: 10 seconds&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Force Even Teams: Off&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Equipment Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Starting Weapons: Magnum&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Secondary Weapons: None&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Starting Grenades: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Weapons On Map: None&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Weapon Respawn Time: Map Default&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Grenades on Map: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Overshields: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Active Camouflage: Off&lt;br /&gt;&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Capture the Flag Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Flag Type: Neutral Flag&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Sudden Death: On&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Flag At Home To Score: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Flag Touch Return: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Flag Reset Time: 10 seconds&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Slow With Flag: On&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Flag Hit Damage: Massive&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Damage Resistance: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Active Camouflage: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Vehicle Operation: Off&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;Flag Indicator: Always On&lt;br /&gt;&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;No vehicles, turrets, etc&lt;br /&gt;&lt;br /&gt;Values:&lt;br /&gt;&lt;/span&gt; &lt;ul&gt;   &lt;li&gt;Fun&lt;/li&gt;   &lt;li&gt;Weapon proficiency&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Team Work&lt;/li&gt;  &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Additional Notes:&lt;/span&gt;&lt;br /&gt;Played this 2v2 on Warlock and it really demonstrates the value of coordination and adaptibility.   The team mates really need to be of a single mind in the opening seconds so the can attack effectively and get their hand on the flag.  Then they need to adapt quickly to get the flag home,  especially if one has died.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-111578618256087310?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/111578618256087310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=111578618256087310&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578618256087310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578618256087310'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/05/ctf-blood-of-heroes.html' title='CTF: Blood of Heroes'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-111578345178051901</id><published>2005-05-10T21:51:00.000-04:00</published><updated>2005-09-16T21:24:53.043-04:00</updated><title type='text'>King of the Hill: Steadfast</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Idea: &lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;In a normal game of KotH, you have to hold the hill for 2 minutes to win. In this game, the principle is reversed.   The period of time for a round is fixed and the score to win is unlimited.  So whoever kick everyone else of the hill and rack up the most control time inside of five minute wins. &lt;br /&gt;&lt;br /&gt;Just to make things even more interesting, all you have is shot guns. This keeps it nice and bloody as well as making sure people can't affect the game while sitting at a distance with long range weapons.  Ditto no grenades.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Also consider having no shields, extra damage and multiple rounds to keep it interesting.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Need to flesh this out with the full menu of settings...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Match Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Number of Rounds to win:1&lt;/li&gt;   &lt;li&gt;Score to win round: Unlimitted&lt;/li&gt;   &lt;li&gt;Round Time Limit: 5 minutes&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Equipment Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Starting Weapons: Shotgun&lt;/li&gt;   &lt;li&gt;Secondary Weapons: None&lt;/li&gt;   &lt;li&gt;Starting Grenades: Off&lt;/li&gt;   &lt;li&gt;Weapons On Map: None&lt;/li&gt;   &lt;li&gt;Grenages On Map: None&lt;/li&gt;   &lt;li&gt;Oversheilds, Active Camo: Off&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;King of the Hill Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Uncontested Hill: On&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Moving Hill: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Team Hill Multiplier: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Extra Damage: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Damage Resistance: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Active Camo On Hill: Off&lt;br /&gt; &lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;No teams and no Vehicle / Turrets&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-111578345178051901?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/111578345178051901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=111578345178051901&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578345178051901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111578345178051901'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/05/king-of-hill-steadfast.html' title='King of the Hill: Steadfast'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-12323652.post-111575667717024294</id><published>2005-05-10T16:15:00.000-04:00</published><updated>2005-05-14T09:54:27.163-04:00</updated><title type='text'>King of the Hill: Abattoir</title><content type='html'>From Monty Python's Flying Circus, The Architect Sketch:&lt;span style="font-style: italic;font-family:Courier New;" &gt;&lt;ul&gt;This is a 12-story block combining classical neo-Georgian features with the efficiency of modern techniques. The tenants arrive here and are carried along the corridor on a conveyor belt in extreme comfort, past murals depicting Mediterranean scenes, towards the rotating knives. The last twenty feet of the corridor are heavily soundproofed. The blood pours down these chutes and the mangled flesh slurps into these...&lt;br /&gt;&lt;span style="font-style: italic;font-family:Courier New;" &gt;&lt;/span&gt;&lt;/ul&gt;&lt;/span&gt;This is the effect we're going for with this game variant. Imagine trying to hold the center square on Lockout while your opponents lunge at you with energy swords. Two words: Bloody.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Player Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Max Active Players: 16&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Lives Per Round: Unlimited&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Respawn Timer: 5 seconds&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Suicide Penalty: 5 seconds&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Shield Type: Normal Shields&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Motion Sensor: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Active Camo: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Extra Damage: Off&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Damage Resistance: Off&lt;br /&gt; &lt;/li&gt; &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;Equipment Options:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Primary starting weapon: Energy Sword&lt;/li&gt;   &lt;li&gt;Secondary starting weapon: None&lt;/li&gt;   &lt;li&gt;Weapons on map: None&lt;/li&gt;   &lt;li&gt;Starting grenades: No&lt;/li&gt;   &lt;li&gt;Grenages on map: No&lt;/li&gt;   &lt;li&gt;Overshields: No&lt;/li&gt;   &lt;li&gt;Active Camo: No&lt;/li&gt; &lt;/ul&gt;&lt;span style="font-weight: bold;"&gt; Match Option:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Hold hill for 30 seconds&lt;/li&gt;   &lt;li&gt;First to 3 rounds&lt;/li&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12323652-111575667717024294?l=chromeratt.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chromeratt.blogspot.com/feeds/111575667717024294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=12323652&amp;postID=111575667717024294&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111575667717024294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12323652/posts/default/111575667717024294'/><link rel='alternate' type='text/html' href='http://chromeratt.blogspot.com/2005/05/king-of-hill-abattoir.html' title='King of the Hill: Abattoir'/><author><name>vwratt</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry></feed>